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- /**
- * @author Mugen87 / https://github.com/Mugen87
- */
- ( function() {
- // ConvexGeometry
- function ConvexGeometry( points ) {
- THREE.Geometry.call( this );
- this.type = 'ConvexGeometry';
- this.fromBufferGeometry( new ConvexBufferGeometry( points ) );
- this.mergeVertices();
- }
- ConvexGeometry.prototype = Object.create( THREE.Geometry.prototype );
- ConvexGeometry.prototype.constructor = ConvexGeometry;
- // ConvexBufferGeometry
- function ConvexBufferGeometry( points ) {
- THREE.BufferGeometry.call( this );
- this.type = 'ConvexBufferGeometry';
- // buffers
- var vertices = [];
- var normals = [];
- // execute QuickHull
- if ( THREE.QuickHull === undefined ) {
- console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on THREE.QuickHull' );
- }
- var quickHull = new THREE.QuickHull().setFromPoints( points );
- // generate vertices and normals
- var faces = quickHull.faces;
- for ( var i = 0; i < faces.length; i ++ ) {
- var face = faces[ i ];
- var edge = face.edge;
- // we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
- do {
- var point = edge.head().point;
- vertices.push( point.x, point.y, point.z );
- normals.push( face.normal.x, face.normal.y, face.normal.z );
- edge = edge.next;
- } while ( edge !== face.edge );
- }
- // build geometry
- this.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
- }
- ConvexBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
- ConvexBufferGeometry.prototype.constructor = ConvexBufferGeometry;
- // export
- THREE.ConvexGeometry = ConvexGeometry;
- THREE.ConvexBufferGeometry = ConvexBufferGeometry;
- } ) ();
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