Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Florian 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 gadi atpakaļ
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 gadi atpakaļ
build 8b7a1e16cd Updated builds. 9 gadi atpakaļ
docs 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 gadi atpakaļ
editor f49342d73e Editor: Clean up. 9 gadi atpakaļ
examples 2590f6e05e WebVR: Implemented Exit VR. See #8565 9 gadi atpakaļ
src 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 gadi atpakaļ
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 gadi atpakaļ
utils fc1159a641 Added normal_flip.glsl 9 gadi atpakaļ
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 gadi atpakaļ
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 gadi atpakaļ
LICENSE c2e049403f Update LICENSE 9 gadi atpakaļ
README.md 84e6749fa3 Simplified README 9 gadi atpakaļ
bower.json 635b3e274d Fix bower.json ignores 10 gadi atpakaļ
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases