BlendCharacterGui.js 4.4 KB

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  1. /**
  2. * @author Michael Guerrero / http://realitymeltdown.com
  3. */
  4. function BlendCharacterGui( blendMesh ) {
  5. var controls = {
  6. gui: null,
  7. "Show Model": true,
  8. "Show Skeleton": false,
  9. "Time Scale": 1.0,
  10. "Step Size": 0.016,
  11. "Crossfade Time": 3.5,
  12. "idle": 0.33,
  13. "walk": 0.33,
  14. "run": 0.33
  15. };
  16. var blendMesh = blendMesh;
  17. this.showModel = function() {
  18. return controls[ 'Show Model' ];
  19. };
  20. this.showSkeleton = function() {
  21. return controls[ 'Show Skeleton' ];
  22. };
  23. this.getTimeScale = function() {
  24. return controls[ 'Time Scale' ];
  25. };
  26. this.update = function( time ) {
  27. var getWeight = function( actionName ) {
  28. var action = blendMesh.mixer.findActionByName( actionName );
  29. return ( action !== null) ? action.getWeightAt( time ) : 0;
  30. }
  31. controls[ 'idle' ] = getWeight( 'idle' );
  32. controls[ 'walk' ] = getWeight( 'walk' );
  33. controls[ 'run' ] = getWeight( 'run' );
  34. };
  35. var init = function() {
  36. controls.gui = new dat.GUI();
  37. var settings = controls.gui.addFolder( 'Settings' );
  38. var playback = controls.gui.addFolder( 'Playback' );
  39. var blending = controls.gui.addFolder( 'Blend Tuning' );
  40. settings.add( controls, "Show Model" ).onChange( controls.showModelChanged );
  41. settings.add( controls, "Show Skeleton" ).onChange( controls.showSkeletonChanged );
  42. settings.add( controls, "Time Scale", 0, 1, 0.01 );
  43. settings.add( controls, "Step Size", 0.01, 0.1, 0.01 );
  44. settings.add( controls, "Crossfade Time", 0.1, 6.0, 0.05 );
  45. // These controls execute functions
  46. playback.add( controls, "start" );
  47. playback.add( controls, "pause" );
  48. playback.add( controls, "step" );
  49. playback.add( controls, "idle to walk" );
  50. playback.add( controls, "walk to run" );
  51. playback.add( controls, "warp walk to run" );
  52. blending.add( controls, "idle", 0, 1, 0.01 ).listen().onChange( controls.weight );
  53. blending.add( controls, "walk", 0, 1, 0.01 ).listen().onChange( controls.weight );
  54. blending.add( controls, "run", 0, 1, 0.01 ).listen().onChange( controls.weight );
  55. settings.open();
  56. playback.open();
  57. blending.open();
  58. };
  59. var getAnimationData = function() {
  60. return {
  61. detail: {
  62. anims: [ "idle", "walk", "run" ],
  63. weights: [ controls[ 'idle' ],
  64. controls[ 'walk' ],
  65. controls[ 'run' ] ]
  66. }
  67. };
  68. };
  69. controls.start = function() {
  70. var startEvent = new CustomEvent( 'start-animation', getAnimationData() );
  71. window.dispatchEvent( startEvent );
  72. };
  73. controls.stop = function() {
  74. var stopEvent = new CustomEvent( 'stop-animation' );
  75. window.dispatchEvent( stopEvent );
  76. };
  77. controls.pause = function() {
  78. var pauseEvent = new CustomEvent( 'pause-animation' );
  79. window.dispatchEvent( pauseEvent );
  80. };
  81. controls.step = function() {
  82. var stepData = { detail: { stepSize: controls[ 'Step Size' ] } };
  83. window.dispatchEvent( new CustomEvent( 'step-animation', stepData ) );
  84. };
  85. controls.weight = function() {
  86. // renormalize
  87. var sum = controls[ 'idle' ] + controls[ 'walk' ] + controls[ 'run' ];
  88. controls[ 'idle' ] /= sum;
  89. controls[ 'walk' ] /= sum;
  90. controls[ 'run' ] /= sum;
  91. var weightEvent = new CustomEvent( 'weight-animation', getAnimationData() );
  92. window.dispatchEvent( weightEvent );
  93. };
  94. controls.crossfade = function( from, to ) {
  95. var fadeData = getAnimationData();
  96. fadeData.detail.from = from;
  97. fadeData.detail.to = to;
  98. fadeData.detail.time = controls[ "Crossfade Time" ];
  99. window.dispatchEvent( new CustomEvent( 'crossfade', fadeData ) );
  100. };
  101. controls.warp = function( from, to ) {
  102. var warpData = getAnimationData();
  103. warpData.detail.from = 'walk';
  104. warpData.detail.to = 'run';
  105. warpData.detail.time = controls[ "Crossfade Time" ];
  106. window.dispatchEvent( new CustomEvent( 'warp', warpData ) );
  107. };
  108. controls[ 'idle to walk' ] = function() {
  109. controls.crossfade( 'idle', 'walk' );
  110. };
  111. controls[ 'walk to run' ] = function() {
  112. controls.crossfade( 'walk', 'run' );
  113. };
  114. controls[ 'warp walk to run' ] = function() {
  115. controls.warp( 'walk', 'run' );
  116. };
  117. controls.showSkeletonChanged = function() {
  118. var data = {
  119. detail: {
  120. shouldShow: controls[ 'Show Skeleton' ]
  121. }
  122. };
  123. window.dispatchEvent( new CustomEvent( 'toggle-show-skeleton', data ) );
  124. };
  125. controls.showModelChanged = function() {
  126. var data = {
  127. detail: {
  128. shouldShow: controls[ 'Show Model' ]
  129. }
  130. };
  131. window.dispatchEvent( new CustomEvent( 'toggle-show-model', data ) );
  132. };
  133. init.call( this );
  134. }