arya-s 2ea2e9f748 Moved ShadowMapViewer's camera back so that its near plane is not passing through the world origin, as per @WestLangley's suggestion. 10 éve
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cameras 4e05d11d50 CombinedCamera: Fixed Orthographic fov. See #5558. 10 éve
controls 27a99664f9 Merge pull request #5921 from msmolens/orthographic-trackball-updates 10 éve
crossfade 188b9b7019 Examples: Cleaned up setClearColor(). 10 éve
curves ecd0ddd1a1 Set prototype.constructor for all derived classes 10 éve
effects 03539807c2 Fix StereoEffect so it actually clips correctly 10 éve
exporters 39ebb6181f OBJExporter: Clean up. 10 éve
geometries ecd0ddd1a1 Set prototype.constructor for all derived classes 10 éve
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too 11 éve
loaders 468f1cde0b fixing indentation 10 éve
math ec3259270c Updated examples that could use PlaneBufferGeometry. 10 éve
modifiers c222310930 Optimize TessellateModifier.js slightly 10 éve
postprocessing a54eb998fd Change EffectComposer to use the renderer's canvas size 10 éve
renderers 8b31578ad2 Editor: Fixed pixelRatio breakage. 10 éve
shaders 1d6da685c1 Moved ShaderLib[ "normalmap" ] to examples/js/NormalDisplacementShader.js. 10 éve
utils 2ea2e9f748 Moved ShadowMapViewer's camera back so that its near plane is not passing through the world origin, as per @WestLangley's suggestion. 10 éve
wip ecd0ddd1a1 Set prototype.constructor for all derived classes 10 éve
AudioObject.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 éve
BlendCharacter.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 éve
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 éve
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 éve
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 éve
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
Detector.js 5ff7a85bcf Merge pull request #5521 from gyohk/dev 10 éve
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 éve
MD2Character.js 0d872b4fc7 Updated examples to the new *Mapping API. 10 éve
MD2CharacterComplex.js 0d872b4fc7 Updated examples to the new *Mapping API. 10 éve
MarchingCubes.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 éve
Mirror.js 9af3f082e8 Fix handling of some cameras in Mirror.js 10 éve
Ocean.js ec3259270c Updated examples that could use PlaneBufferGeometry. 10 éve
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 éve
PRNG.js 041054283a Messing with a new terrain generator demo. 14 éve
ParametricGeometries.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 éve
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 éve
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 éve
ShaderSkin.js 04ce05d49c unifying shader names. 11 éve
ShaderTerrain.js 04ce05d49c unifying shader names. 11 éve
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 éve
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 éve
SimulationRenderer.js ec3259270c Updated examples that could use PlaneBufferGeometry. 10 éve
SkyShader.js 7644de76d6 Fix Sky Shader. Should now work on Windows and Mac (#5602) 10 éve
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 éve
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 éve
UCSCharacter.js 0d872b4fc7 Updated examples to the new *Mapping API. 10 éve
WaterShader.js ecd0ddd1a1 Set prototype.constructor for all derived classes 10 éve