AfterimageShader.js 946 B

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  1. ( function () {
  2. /**
  3. * Afterimage shader
  4. * I created this effect inspired by a demo on codepen:
  5. * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
  6. */
  7. var AfterimageShader = {
  8. uniforms: {
  9. 'damp': {
  10. value: 0.96
  11. },
  12. 'tOld': {
  13. value: null
  14. },
  15. 'tNew': {
  16. value: null
  17. }
  18. },
  19. vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
  20. fragmentShader: [ 'uniform float damp;', 'uniform sampler2D tOld;', 'uniform sampler2D tNew;', 'varying vec2 vUv;', 'vec4 when_gt( vec4 x, float y ) {', ' return max( sign( x - y ), 0.0 );', '}', 'void main() {', ' vec4 texelOld = texture2D( tOld, vUv );', ' vec4 texelNew = texture2D( tNew, vUv );', ' texelOld *= damp * when_gt( texelOld, 0.1 );', ' gl_FragColor = max(texelNew, texelOld);', '}' ].join( '\n' )
  21. };
  22. THREE.AfterimageShader = AfterimageShader;
  23. } )();