1234567891011121314 |
- ( function () {
- /**
- * Simple test shader
- */
- var BasicShader = {
- uniforms: {},
- vertexShader: [ 'void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
- fragmentShader: [ 'void main() {', ' gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );', '}' ].join( '\n' )
- };
- THREE.BasicShader = BasicShader;
- } )();
|