BleachBypassShader.js 1.2 KB

1234567891011121314151617181920212223
  1. ( function () {
  2. /**
  3. * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
  4. * - based on Nvidia example
  5. * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
  6. */
  7. var BleachBypassShader = {
  8. uniforms: {
  9. 'tDiffuse': {
  10. value: null
  11. },
  12. 'opacity': {
  13. value: 1.0
  14. }
  15. },
  16. vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
  17. fragmentShader: [ 'uniform float opacity;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 base = texture2D( tDiffuse, vUv );', ' vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );', ' float lum = dot( lumCoeff, base.rgb );', ' vec3 blend = vec3( lum );', ' float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );', ' vec3 result1 = 2.0 * base.rgb * blend;', ' vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );', ' vec3 newColor = mix( result1, result2, L );', ' float A2 = opacity * base.a;', ' vec3 mixRGB = A2 * newColor.rgb;', ' mixRGB += ( ( 1.0 - A2 ) * base.rgb );', ' gl_FragColor = vec4( mixRGB, base.a );', '}' ].join( '\n' )
  18. };
  19. THREE.BleachBypassShader = BleachBypassShader;
  20. } )();