123456789101112131415161718192021222324252627 |
- ( function () {
- /**
- * Blend two textures
- */
- var BlendShader = {
- uniforms: {
- 'tDiffuse1': {
- value: null
- },
- 'tDiffuse2': {
- value: null
- },
- 'mixRatio': {
- value: 0.5
- },
- 'opacity': {
- value: 1.0
- }
- },
- vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
- fragmentShader: [ 'uniform float opacity;', 'uniform float mixRatio;', 'uniform sampler2D tDiffuse1;', 'uniform sampler2D tDiffuse2;', 'varying vec2 vUv;', 'void main() {', ' vec4 texel1 = texture2D( tDiffuse1, vUv );', ' vec4 texel2 = texture2D( tDiffuse2, vUv );', ' gl_FragColor = opacity * mix( texel1, texel2, mixRatio );', '}' ].join( '\n' )
- };
- THREE.BlendShader = BlendShader;
- } )();
|