BlendShader.js 807 B

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  1. ( function () {
  2. /**
  3. * Blend two textures
  4. */
  5. var BlendShader = {
  6. uniforms: {
  7. 'tDiffuse1': {
  8. value: null
  9. },
  10. 'tDiffuse2': {
  11. value: null
  12. },
  13. 'mixRatio': {
  14. value: 0.5
  15. },
  16. 'opacity': {
  17. value: 1.0
  18. }
  19. },
  20. vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
  21. fragmentShader: [ 'uniform float opacity;', 'uniform float mixRatio;', 'uniform sampler2D tDiffuse1;', 'uniform sampler2D tDiffuse2;', 'varying vec2 vUv;', 'void main() {', ' vec4 texel1 = texture2D( tDiffuse1, vUv );', ' vec4 texel2 = texture2D( tDiffuse2, vUv );', ' gl_FragColor = opacity * mix( texel1, texel2, mixRatio );', '}' ].join( '\n' )
  22. };
  23. THREE.BlendShader = BlendShader;
  24. } )();