MirrorShader.js 960 B

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  1. ( function () {
  2. /**
  3. * Mirror Shader
  4. * Copies half the input to the other half
  5. *
  6. * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
  7. */
  8. var MirrorShader = {
  9. uniforms: {
  10. 'tDiffuse': {
  11. value: null
  12. },
  13. 'side': {
  14. value: 1
  15. }
  16. },
  17. vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
  18. fragmentShader: [ 'uniform sampler2D tDiffuse;', 'uniform int side;', 'varying vec2 vUv;', 'void main() {', ' vec2 p = vUv;', ' if (side == 0){', ' if (p.x > 0.5) p.x = 1.0 - p.x;', ' }else if (side == 1){', ' if (p.x < 0.5) p.x = 1.0 - p.x;', ' }else if (side == 2){', ' if (p.y < 0.5) p.y = 1.0 - p.y;', ' }else if (side == 3){', ' if (p.y > 0.5) p.y = 1.0 - p.y;', ' } ', ' vec4 color = texture2D(tDiffuse, p);', ' gl_FragColor = color;', '}' ].join( '\n' )
  19. };
  20. THREE.MirrorShader = MirrorShader;
  21. } )();