RGBShiftShader.js 1.1 KB

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  1. ( function () {
  2. /**
  3. * RGB Shift Shader
  4. * Shifts red and blue channels from center in opposite directions
  5. * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
  6. * by Tom Butterworth / http://kriss.cx/tom/
  7. *
  8. * amount: shift distance (1 is width of input)
  9. * angle: shift angle in radians
  10. */
  11. var RGBShiftShader = {
  12. uniforms: {
  13. 'tDiffuse': {
  14. value: null
  15. },
  16. 'amount': {
  17. value: 0.005
  18. },
  19. 'angle': {
  20. value: 0.0
  21. }
  22. },
  23. vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
  24. fragmentShader: [ 'uniform sampler2D tDiffuse;', 'uniform float amount;', 'uniform float angle;', 'varying vec2 vUv;', 'void main() {', ' vec2 offset = amount * vec2( cos(angle), sin(angle));', ' vec4 cr = texture2D(tDiffuse, vUv + offset);', ' vec4 cga = texture2D(tDiffuse, vUv);', ' vec4 cb = texture2D(tDiffuse, vUv - offset);', ' gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);', '}' ].join( '\n' )
  25. };
  26. THREE.RGBShiftShader = RGBShiftShader;
  27. } )();