SepiaShader.js 972 B

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  1. ( function () {
  2. /**
  3. * Sepia tone shader
  4. * based on glfx.js sepia shader
  5. * https://github.com/evanw/glfx.js
  6. */
  7. var SepiaShader = {
  8. uniforms: {
  9. 'tDiffuse': {
  10. value: null
  11. },
  12. 'amount': {
  13. value: 1.0
  14. }
  15. },
  16. vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
  17. fragmentShader: [ 'uniform float amount;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 color = texture2D( tDiffuse, vUv );', ' vec3 c = color.rgb;', ' color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );', ' color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );', ' color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );', ' gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );', '}' ].join( '\n' )
  18. };
  19. THREE.SepiaShader = SepiaShader;
  20. } )();