1234567891011121314151617181920212223 |
- ( function () {
- /**
- * Sepia tone shader
- * based on glfx.js sepia shader
- * https://github.com/evanw/glfx.js
- */
- var SepiaShader = {
- uniforms: {
- 'tDiffuse': {
- value: null
- },
- 'amount': {
- value: 1.0
- }
- },
- vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
- fragmentShader: [ 'uniform float amount;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 color = texture2D( tDiffuse, vUv );', ' vec3 c = color.rgb;', ' color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );', ' color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );', ' color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );', ' gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );', '}' ].join( '\n' )
- };
- THREE.SepiaShader = SepiaShader;
- } )();
|