Mr.doob 245376f6dd Replaced the remaining Matrix4.rotateAxis. 12 years ago
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controls d95ea218a7 OrbitControls: Properly applying userPanSpeed. 12 years ago
effects 7e19183619 Added new effect for the Oculus Rift 12 years ago
exporters 9ff2fa8b41 Starting to combine GeometryExporter in SceneExporter2. 12 years ago
libs 0914e07a9a Removing old DAT.GUI 12 years ago
loaders 31175e9bee OBJLoader/OBJMTLLoader: Added support for values separated by more than one space. Fixes #3108. 12 years ago
math 100d0e0058 remote flyweight pattern in ColorConverter.toHSV per @zz85's suggestion here: https://github.com/mrdoob/three.js/pull/3109#issuecomment-13923276 12 years ago
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. 12 years ago
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 years ago
renderers 245376f6dd Replaced the remaining Matrix4.rotateAxis. 12 years ago
shaders 9edf3c06cb Add Edge Detection Shaders (Frei-Chen & Sobel filters) to examples 12 years ago
AudioObject.js 245376f6dd Replaced the remaining Matrix4.rotateAxis. 12 years ago
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 years ago
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 years ago
Detector.js 07fc79d788 Added var to Detector.js 13 years ago
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 years ago
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 years ago
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 years ago
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 years ago
PRNG.js 041054283a Messing with a new terrain generator demo. 14 years ago
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 years ago
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 years ago
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 years ago
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 years ago
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 years ago
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 years ago
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 years ago
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
UVsUtils.js ee76e41b72 Flipped UV debug viewer output. It was rendering upside down. 12 years ago