123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479 |
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- */
- THREE.Geometry = function () {
- this.id = "Geometry" + THREE.GeometryIdCounter++;
-
- this.vertices = [];
- this.faces = [];
- this.uvs = [];
- this.uvs2 = [];
- this.colors = [];
-
- this.skinWeights = [];
- this.skinIndices = [];
- //this.skinVerticesA = [];
- //this.skinVerticesB = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- this.geometryChunks = {};
- this.hasTangents = false;
- };
- THREE.Geometry.prototype = {
- computeCentroids: function () {
- var f, fl, face;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- face.centroid.set( 0, 0, 0 );
- if ( face instanceof THREE.Face3 ) {
- face.centroid.addSelf( this.vertices[ face.a ].position );
- face.centroid.addSelf( this.vertices[ face.b ].position );
- face.centroid.addSelf( this.vertices[ face.c ].position );
- face.centroid.divideScalar( 3 );
- } else if ( face instanceof THREE.Face4 ) {
- face.centroid.addSelf( this.vertices[ face.a ].position );
- face.centroid.addSelf( this.vertices[ face.b ].position );
- face.centroid.addSelf( this.vertices[ face.c ].position );
- face.centroid.addSelf( this.vertices[ face.d ].position );
- face.centroid.divideScalar( 4 );
- }
- }
- },
- computeFaceNormals: function ( useVertexNormals ) {
- var n, nl, v, vl, vertex, f, fl, face, vA, vB, vC,
- cb = new THREE.Vector3(), ab = new THREE.Vector3();
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertex = this.vertices[ v ];
- vertex.normal.set( 0, 0, 0 );
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( useVertexNormals && face.vertexNormals.length ) {
- cb.set( 0, 0, 0 );
- for ( n = 0, nl = face.normal.length; n < nl; n++ ) {
- cb.addSelf( face.vertexNormals[n] );
- }
- cb.divideScalar( 3 );
- if ( ! cb.isZero() ) {
- cb.normalize();
- }
- face.normal.copy( cb );
- } else {
- vA = this.vertices[ face.a ];
- vB = this.vertices[ face.b ];
- vC = this.vertices[ face.c ];
- cb.sub( vC.position, vB.position );
- ab.sub( vA.position, vB.position );
- cb.crossSelf( ab );
- if ( !cb.isZero() ) {
- cb.normalize();
- }
- face.normal.copy( cb );
- }
- }
- },
- computeVertexNormals: function () {
- var v, vl, f, fl, face, vertices;
- // create internal buffers for reuse when calling this method repeatedly
- // (otherwise memory allocation / deallocation every frame is big resource hog)
-
- if ( this.__tmpVertices == undefined ) {
-
- this.__tmpVertices = new Array( this.vertices.length );
- vertices = this.__tmpVertices;
-
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ] = new THREE.Vector3();
- }
-
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( face instanceof THREE.Face3 ) {
- face.vertexNormals = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
- } else if ( face instanceof THREE.Face4 ) {
- face.vertexNormals = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
- }
- }
-
- } else {
-
- vertices = this.__tmpVertices;
-
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ].set( 0, 0, 0 );
- }
-
- }
-
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( face instanceof THREE.Face3 ) {
- vertices[ face.a ].addSelf( face.normal );
- vertices[ face.b ].addSelf( face.normal );
- vertices[ face.c ].addSelf( face.normal );
- } else if ( face instanceof THREE.Face4 ) {
- vertices[ face.a ].addSelf( face.normal );
- vertices[ face.b ].addSelf( face.normal );
- vertices[ face.c ].addSelf( face.normal );
- vertices[ face.d ].addSelf( face.normal );
- }
- }
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ].normalize();
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( face instanceof THREE.Face3 ) {
- face.vertexNormals[ 0 ].copy( vertices[ face.a ] );
- face.vertexNormals[ 1 ].copy( vertices[ face.b ] );
- face.vertexNormals[ 2 ].copy( vertices[ face.c ] );
- } else if ( face instanceof THREE.Face4 ) {
- face.vertexNormals[ 0 ].copy( vertices[ face.a ] );
- face.vertexNormals[ 1 ].copy( vertices[ face.b ] );
- face.vertexNormals[ 2 ].copy( vertices[ face.c ] );
- face.vertexNormals[ 3 ].copy( vertices[ face.d ] );
- }
- }
- },
- computeTangents: function() {
- // based on http://www.terathon.com/code/tangent.html
- // tangents go to vertices
- var f, fl, v, vl, face, uv, vA, vB, vC, uvA, uvB, uvC,
- x1, x2, y1, y2, z1, z2,
- s1, s2, t1, t2, r, t, test,
- tan1 = [], tan2 = [],
- sdir = new THREE.Vector3(), tdir = new THREE.Vector3(),
- tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(),
- n = new THREE.Vector3(), w;
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- tan1[ v ] = new THREE.Vector3();
- tan2[ v ] = new THREE.Vector3();
- }
- function handleTriangle( context, a, b, c, ua, ub, uc ) {
- vA = context.vertices[ a ].position;
- vB = context.vertices[ b ].position;
- vC = context.vertices[ c ].position;
- uvA = uv[ ua ];
- uvB = uv[ ub ];
- uvC = uv[ uc ];
- x1 = vB.x - vA.x;
- x2 = vC.x - vA.x;
- y1 = vB.y - vA.y;
- y2 = vC.y - vA.y;
- z1 = vB.z - vA.z;
- z2 = vC.z - vA.z;
- s1 = uvB.u - uvA.u;
- s2 = uvC.u - uvA.u;
- t1 = uvB.v - uvA.v;
- t2 = uvC.v - uvA.v;
- r = 1.0 / ( s1 * t2 - s2 * t1 );
- sdir.set( ( t2 * x1 - t1 * x2 ) * r,
- ( t2 * y1 - t1 * y2 ) * r,
- ( t2 * z1 - t1 * z2 ) * r );
- tdir.set( ( s1 * x2 - s2 * x1 ) * r,
- ( s1 * y2 - s2 * y1 ) * r,
- ( s1 * z2 - s2 * z1 ) * r );
- tan1[ a ].addSelf( sdir );
- tan1[ b ].addSelf( sdir );
- tan1[ c ].addSelf( sdir );
- tan2[ a ].addSelf( tdir );
- tan2[ b ].addSelf( tdir );
- tan2[ c ].addSelf( tdir );
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- uv = this.uvs[ f ];
- if ( face instanceof THREE.Face3 ) {
- handleTriangle( this, face.a, face.b, face.c, 0, 1, 2 );
- this.vertices[ face.a ].normal.copy( face.vertexNormals[ 0 ] );
- this.vertices[ face.b ].normal.copy( face.vertexNormals[ 1 ] );
- this.vertices[ face.c ].normal.copy( face.vertexNormals[ 2 ] );
- } else if ( face instanceof THREE.Face4 ) {
- handleTriangle( this, face.a, face.b, face.c, 0, 1, 2 );
- handleTriangle( this, face.a, face.b, face.d, 0, 1, 3 );
- this.vertices[ face.a ].normal.copy( face.vertexNormals[ 0 ] );
- this.vertices[ face.b ].normal.copy( face.vertexNormals[ 1 ] );
- this.vertices[ face.c ].normal.copy( face.vertexNormals[ 2 ] );
- this.vertices[ face.d ].normal.copy( face.vertexNormals[ 3 ] );
- }
- }
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- n.copy( this.vertices[ v ].normal );
- t = tan1[ v ];
- // Gram-Schmidt orthogonalize
- tmp.copy( t );
- tmp.subSelf( n.multiplyScalar( n.dot( t ) ) ).normalize();
- // Calculate handedness
- tmp2.cross( this.vertices[ v ].normal, t );
- test = tmp2.dot( tan2[ v ] );
- w = (test < 0.0) ? -1.0 : 1.0;
- this.vertices[ v ].tangent.set( tmp.x, tmp.y, tmp.z, w );
- }
- this.hasTangents = true;
- },
- computeBoundingBox: function () {
- var vertex;
- if ( this.vertices.length > 0 ) {
- this.boundingBox = { 'x': [ this.vertices[ 0 ].position.x, this.vertices[ 0 ].position.x ],
- 'y': [ this.vertices[ 0 ].position.y, this.vertices[ 0 ].position.y ],
- 'z': [ this.vertices[ 0 ].position.z, this.vertices[ 0 ].position.z ] };
- for ( var v = 1, vl = this.vertices.length; v < vl; v ++ ) {
- vertex = this.vertices[ v ];
- if ( vertex.position.x < this.boundingBox.x[ 0 ] ) {
- this.boundingBox.x[ 0 ] = vertex.position.x;
- } else if ( vertex.position.x > this.boundingBox.x[ 1 ] ) {
- this.boundingBox.x[ 1 ] = vertex.position.x;
- }
- if ( vertex.position.y < this.boundingBox.y[ 0 ] ) {
- this.boundingBox.y[ 0 ] = vertex.position.y;
- } else if ( vertex.position.y > this.boundingBox.y[ 1 ] ) {
- this.boundingBox.y[ 1 ] = vertex.position.y;
- }
- if ( vertex.position.z < this.boundingBox.z[ 0 ] ) {
- this.boundingBox.z[ 0 ] = vertex.position.z;
- } else if ( vertex.position.z > this.boundingBox.z[ 1 ] ) {
- this.boundingBox.z[ 1 ] = vertex.position.z;
- }
- }
- }
- },
- computeBoundingSphere: function () {
- var radius = this.boundingSphere === null ? 0 : this.boundingSphere.radius;
- for ( var v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- radius = Math.max( radius, this.vertices[ v ].position.length() );
- }
- this.boundingSphere = { radius: radius };
- },
- sortFacesByMaterial: function () {
- // TODO
- // Should optimize by grouping faces with ColorFill / ColorStroke materials
- // which could then use vertex color attributes instead of each being
- // in its separate VBO
- var i, l, f, fl, face, material, materials, vertices, mhash, ghash, hash_map = {};
- function materialHash( material ) {
- var hash_array = [];
- for ( i = 0, l = material.length; i < l; i++ ) {
- if ( material[ i ] == undefined ) {
- hash_array.push( "undefined" );
- } else {
- hash_array.push( material[ i ].id );
- }
- }
- return hash_array.join( '_' );
- }
- for ( f = 0, fl = this.faces.length; f < fl; f++ ) {
- face = this.faces[ f ];
- materials = face.materials;
- mhash = materialHash( materials );
- if ( hash_map[ mhash ] == undefined ) {
- hash_map[ mhash ] = { 'hash': mhash, 'counter': 0 };
- }
- ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;
- if ( this.geometryChunks[ ghash ] == undefined ) {
- this.geometryChunks[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0 };
- }
- vertices = face instanceof THREE.Face3 ? 3 : 4;
- if ( this.geometryChunks[ ghash ].vertices + vertices > 65535 ) {
- hash_map[ mhash ].counter += 1;
- ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;
- if ( this.geometryChunks[ ghash ] == undefined ) {
- this.geometryChunks[ ghash ] = { 'faces': [], 'materials': materials, 'vertices': 0 };
- }
- }
- this.geometryChunks[ ghash ].faces.push( f );
- this.geometryChunks[ ghash ].vertices += vertices;
- }
- },
- toString: function () {
- return 'THREE.Geometry ( vertices: ' + this.vertices + ', faces: ' + this.faces + ', uvs: ' + this.uvs + ' )';
- }
- };
- THREE.GeometryIdCounter = 0;
|