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- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { Vector3 } from '../math/Vector3.js';
- class WireframeGeometry extends BufferGeometry {
- constructor( geometry = null ) {
- super();
- this.type = 'WireframeGeometry';
- this.parameters = {
- geometry: geometry
- };
- if ( geometry !== null ) {
- // buffer
- const vertices = [];
- const edges = new Set();
- // helper variables
- const start = new Vector3();
- const end = new Vector3();
- if ( geometry.index !== null ) {
- // indexed BufferGeometry
- const position = geometry.attributes.position;
- const indices = geometry.index;
- let groups = geometry.groups;
- if ( groups.length === 0 ) {
- groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
- }
- // create a data structure that contains all edges without duplicates
- for ( let o = 0, ol = groups.length; o < ol; ++ o ) {
- const group = groups[ o ];
- const groupStart = group.start;
- const groupCount = group.count;
- for ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) {
- for ( let j = 0; j < 3; j ++ ) {
- const index1 = indices.getX( i + j );
- const index2 = indices.getX( i + ( j + 1 ) % 3 );
- start.fromBufferAttribute( position, index1 );
- end.fromBufferAttribute( position, index2 );
- if ( isUniqueEdge( start, end, edges ) === true ) {
- vertices.push( start.x, start.y, start.z );
- vertices.push( end.x, end.y, end.z );
- }
- }
- }
- }
- } else {
- // non-indexed BufferGeometry
- const position = geometry.attributes.position;
- for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
- for ( let j = 0; j < 3; j ++ ) {
- // three edges per triangle, an edge is represented as (index1, index2)
- // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
- const index1 = 3 * i + j;
- const index2 = 3 * i + ( ( j + 1 ) % 3 );
- start.fromBufferAttribute( position, index1 );
- end.fromBufferAttribute( position, index2 );
- if ( isUniqueEdge( start, end, edges ) === true ) {
- vertices.push( start.x, start.y, start.z );
- vertices.push( end.x, end.y, end.z );
- }
- }
- }
- }
- // build geometry
- this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- }
- }
- copy( source ) {
- super.copy( source );
- this.parameters = Object.assign( {}, source.parameters );
- return this;
- }
- }
- function isUniqueEdge( start, end, edges ) {
- const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;
- const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge
- if ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) {
- return false;
- } else {
- edges.add( hash1 );
- edges.add( hash2 );
- return true;
- }
- }
- export { WireframeGeometry };
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