webgl_particles_general.html 22 KB

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  1. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
  2. <html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
  3. <head>
  4. <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
  5. <script src="../build/three.js"></script>
  6. <script src="js/Detector.js"></script>
  7. <script src="js/libs/stats.min.js"></script>
  8. <script src="js/controls/OrbitControls.js"></script>
  9. <script src="js/loaders/OBJLoader.js"></script>
  10. <script src='js/libs/dat.gui.min.js'></script>
  11. <script src="js/libs/photons.min.js"></script>
  12. <style>
  13. body {
  14. font-family: Monospace;
  15. background-color: #000;
  16. color: #fff;
  17. margin: 0px;
  18. overflow: hidden;
  19. }
  20. #info {
  21. position: absolute;
  22. top: 10px;
  23. width: 100%;
  24. text-align: center;
  25. z-index: 50;
  26. display:block;
  27. }
  28. #info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  29. </style>
  30. <title>Three.js Particle System</title>
  31. </head>
  32. <body>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> - Photons: General purpose particle system by <a href="https://github.com/mkkellogg" target="_new">mkkellogg</a>
  35. <br />
  36. Full source on <a href="https://github.com/mkkellogg/Photons" target="_new">GitHub</a>
  37. </div>
  38. <div id="renderingContainer" style="position: absolute; left:0px; top:0px"></div>
  39. <script>
  40. var ParticleSystemIDs = Object.freeze(
  41. {
  42. Smoke1: 1,
  43. Smoke2: 2,
  44. Flame: 3,
  45. FlameEmbers: 4
  46. } );
  47. var ParticleEnvironmentIDs = Object.freeze(
  48. {
  49. Campfire: 1
  50. } );
  51. var rendererContainer;
  52. var screenWidth, screenHeight;
  53. var pointLight, ambientLight;
  54. var particleSystems, loadingManager;
  55. var scene, camera, renderer, controls, stats, clock;
  56. var currentEnvironmentID;
  57. var smokeActive, smokeType;
  58. var particleSystemsParent;
  59. window.addEventListener( "load", function load( event ) {
  60. window.removeEventListener( "load", load, false );
  61. init();
  62. }, false );
  63. function init() {
  64. clock = new THREE.Clock();
  65. getScreenDimensions();
  66. initScene();
  67. initGUI();
  68. initListeners();
  69. initLights();
  70. PHOTONS.Util.initializeLoadingManager();
  71. initSceneGeometry( function() {
  72. initParticleSystems();
  73. startParticleSystemEnvironment ( ParticleEnvironmentIDs.Campfire );
  74. initRenderer();
  75. initControls();
  76. initStats();
  77. animate();
  78. } );
  79. }
  80. function initParticleSystems() {
  81. particleSystems = {};
  82. initializeFlameSystem();
  83. initializeSmokeSystem();
  84. }
  85. function initializeSmokeSystem() {
  86. var _TPSV = PHOTONS.SingularVector;
  87. smokeType = ParticleSystemIDs.Smoke1;
  88. var textureLoader = new THREE.TextureLoader();
  89. var smoke1Atlas = new PHOTONS.Atlas( textureLoader.load( 'textures/campfire/smokeparticle.png' ), true );
  90. var smoke2Atlas = PHOTONS.Atlas.createGridAtlas( textureLoader.load( 'textures/campfire/smokeparticles.png' ), 0.0, 1.0, 1.0, 0.0, 4.0, 4.0, false, true );
  91. var altVertexShader = [
  92. PHOTONS.ParticleSystem.Shader.VertexVars,
  93. "varying vec4 vPosition;",
  94. PHOTONS.ParticleSystem.Shader.ParticleVertexQuadPositionFunction,
  95. "void main()",
  96. "{",
  97. "vColor = customColor;",
  98. "vUV = uv;",
  99. "vec4 quadPos = getQuadPosition();",
  100. "vPosition = viewMatrix * quadPos;",
  101. "gl_Position = projectionMatrix * vPosition;",
  102. "}"
  103. ].join( "\n" );
  104. var altFragmentShader = [
  105. PHOTONS.ParticleSystem.Shader.FragmentVars,
  106. "varying vec4 vPosition;",
  107. THREE.ShaderChunk[ "common" ],
  108. THREE.ShaderChunk[ "bsdfs" ],
  109. THREE.ShaderChunk[ "lights_pars" ],
  110. "void main()",
  111. "{",
  112. "vec4 textureColor = texture2D( texture, vUV );",
  113. "vec4 viewPosition = -vPosition;",
  114. "vec3 outgoingLight = vec3( 0.0 );",
  115. "vec4 diffuseColor = vColor * textureColor;",
  116. "vec3 totalDiffuseLight = vec3( 0.0 );",
  117. "#if NUM_POINT_LIGHTS > 0",
  118. "for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {",
  119. "vec3 lightColor = pointLights[ i ].color;",
  120. "vec3 lightPosition = pointLights[ i ].position;",
  121. "vec3 lVector = lightPosition + viewPosition.xyz;",
  122. "vec3 lightDir = normalize( lVector );",
  123. "float attenuation = punctualLightIntensityToIrradianceFactor( length( lVector ), pointLights[ i ].distance, pointLights[ i ].decay );",
  124. "totalDiffuseLight += lightColor * attenuation;",
  125. "}",
  126. "#endif",
  127. "gl_FragColor = diffuseColor * vec4( totalDiffuseLight, 1.0 );",
  128. "}"
  129. ].join( "\n" );
  130. var customUniforms1 = THREE.UniformsUtils.merge( [ THREE.UniformsLib[ 'lights' ], THREE.UniformsLib[ 'ambient' ] ] );
  131. var altMaterial1 = PHOTONS.ParticleSystem.createMaterial( altVertexShader, altFragmentShader, customUniforms1 );
  132. altMaterial1.lights = true;
  133. altMaterial1.blending = THREE.CustomBlending;
  134. altMaterial1.blendSrc = THREE.SrcAlphaFactor;
  135. altMaterial1.blendDst = THREE.OneMinusSrcAlphaFactor;
  136. altMaterial1.blendEquation = THREE.AddEquation;
  137. altMaterial1.uniforms.texture.value = smoke1Atlas.getTexture();
  138. var altMaterial2 = altMaterial1.clone();
  139. altMaterial2.uniforms.texture.value = smoke2Atlas.getTexture();
  140. var particleSystemParams1 = {
  141. material: altMaterial1,
  142. zSort: true,
  143. particleAtlas : smoke1Atlas,
  144. particleReleaseRate : 100,
  145. particleLifeSpan : 3.0,
  146. lifespan : 0
  147. };
  148. var particleSystemParams2 = {
  149. material: altMaterial2,
  150. zSort: true,
  151. particleAtlas : smoke2Atlas,
  152. particleReleaseRate : 100,
  153. particleLifeSpan : 3.0,
  154. lifespan : 0
  155. };
  156. var particleSystem1 = new PHOTONS.ParticleSystem();
  157. particleSystem1.initialize( camera, scene, particleSystemParams1 );
  158. var particleSystem2 = new PHOTONS.ParticleSystem();
  159. particleSystem2.initialize( camera, scene, particleSystemParams2 );
  160. var positionModifier = new PHOTONS.RandomModifier(
  161. {
  162. offset: new THREE.Vector3( 0, 0, 0 ),
  163. range: new THREE.Vector3( 10, 0, 10 ),
  164. rangeEdgeClamp: false,
  165. rangeType: PHOTONS.RangeType.Sphere
  166. } );
  167. var velocityModifier = new PHOTONS.RandomModifier(
  168. {
  169. offset: new THREE.Vector3( 0, 75, 0 ),
  170. range: new THREE.Vector3( 5, 30, 5 ),
  171. rangeEdgeClamp: false,
  172. rangeType: PHOTONS.RangeType.Sphere
  173. } );
  174. var accelerationModifier = new PHOTONS.RandomModifier(
  175. {
  176. offset: new THREE.Vector3( 0, - 22, 0 ),
  177. range: new THREE.Vector3( 35, 20, 35 ),
  178. rangeEdgeClamp: false,
  179. rangeType: PHOTONS.RangeType.Cube
  180. } );
  181. var rotationModifier = new PHOTONS.RandomModifier(
  182. {
  183. offset: new PHOTONS.SingularVector( 0 ),
  184. range: new PHOTONS.SingularVector( 360 )
  185. } );
  186. var rotationalSpeedModifier = new PHOTONS.RandomModifier(
  187. {
  188. offset: new PHOTONS.SingularVector( 50 ),
  189. range: new PHOTONS.SingularVector( 400 )
  190. } );
  191. var atlas1Modifier = new PHOTONS.EvenIntervalIndexModifier ( 1 );
  192. var sizeModifier = new PHOTONS.FrameSetModifier(
  193. new PHOTONS.FrameSet(
  194. [ 0, 3 ],
  195. [ new THREE.Vector2( 10, 10 ),
  196. new THREE.Vector2( 40, 40 ) ],
  197. false )
  198. );
  199. var alphaModifier = new PHOTONS.FrameSetModifier(
  200. new PHOTONS.FrameSet(
  201. [ 0, 1.0, 2.0, 3.0 ],
  202. [ new _TPSV( 0.0 ), new _TPSV( 0.1 ), new _TPSV( 0.075 ), new _TPSV( 0.0 ) ],
  203. true
  204. ) );
  205. var colorModifier = new PHOTONS.FrameSetModifier(
  206. new PHOTONS.FrameSet(
  207. [ 0.0, 1.5, 3 ],
  208. [ new THREE.Vector3( 0.1, 0.1, 0.1 ),
  209. new THREE.Vector3( 0.35, 0.35, 0.35 ),
  210. new THREE.Vector3( 0.7, 0.7, 0.7 ) ],
  211. false )
  212. );
  213. particleSystem1.bindInitializer( 'position', positionModifier );
  214. particleSystem1.bindInitializer( 'velocity', velocityModifier );
  215. particleSystem1.bindInitializer( 'acceleration', accelerationModifier );
  216. particleSystem1.bindInitializer( 'rotation', rotationModifier );
  217. particleSystem1.bindInitializer( 'rotationalSpeed', rotationalSpeedModifier );
  218. particleSystem1.bindModifier( 'atlas', atlas1Modifier );
  219. particleSystem1.bindModifier( 'size', sizeModifier );
  220. particleSystem1.bindModifier( 'alpha', alphaModifier );
  221. particleSystem1.bindModifier( 'color', colorModifier );
  222. var atlas2Modifier = new PHOTONS.EvenIntervalIndexModifier ( 16 );
  223. particleSystem2.bindInitializer( 'position', positionModifier );
  224. particleSystem2.bindInitializer( 'velocity', velocityModifier );
  225. particleSystem2.bindInitializer( 'acceleration', accelerationModifier );
  226. particleSystem2.bindInitializer( 'rotation', rotationModifier );
  227. particleSystem2.bindInitializer( 'rotationalSpeed', rotationalSpeedModifier );
  228. particleSystem2.bindModifier( 'atlas', atlas2Modifier );
  229. particleSystem2.bindModifier( 'size', sizeModifier );
  230. particleSystem2.bindModifier( 'alpha', alphaModifier );
  231. particleSystem2.bindModifier( 'color', colorModifier );
  232. particleSystems[ ParticleSystemIDs.Smoke1 ] = particleSystem1;
  233. particleSystems[ ParticleSystemIDs.Smoke2 ] = particleSystem2;
  234. particleSystemsParent.add ( particleSystems[ ParticleSystemIDs.Smoke1 ] );
  235. particleSystemsParent.add ( particleSystems[ ParticleSystemIDs.Smoke2 ] );
  236. }
  237. function initializeFlameSystem() {
  238. var _TPSV = PHOTONS.SingularVector;
  239. // ---------------------
  240. // flame particle system
  241. // ---------------------
  242. var flameMaterial = PHOTONS.ParticleSystem.createMaterial();
  243. flameMaterial.blending = THREE.AdditiveBlending;
  244. var particleSystemParams = {
  245. material: flameMaterial,
  246. particleAtlas : PHOTONS.Atlas.createGridAtlas( new THREE.TextureLoader().load( 'textures/campfire/fireloop3.jpg' ), 0.0, 1.0, 1.0, 0.0, 8.0, 8.0, false, true ),
  247. particleReleaseRate : 3,
  248. particleLifeSpan : 3,
  249. lifespan : 0
  250. };
  251. var particleSystem = new PHOTONS.ParticleSystem();
  252. particleSystem.initialize( camera, scene, particleSystemParams );
  253. particleSystem.bindModifier( "atlas", new PHOTONS.EvenIntervalIndexModifier ( 64 ) );
  254. particleSystem.bindModifier( "size", new PHOTONS.FrameSetModifier(
  255. new PHOTONS.FrameSet(
  256. [ 0, 3 ],
  257. [ new THREE.Vector3( 20, 25 ),
  258. new THREE.Vector3( 20, 25 ) ],
  259. false )
  260. ) );
  261. particleSystem.bindModifier( "alpha", new PHOTONS.FrameSetModifier(
  262. new PHOTONS.FrameSet(
  263. [ 0, 0.2, 1.2, 2.0, 3 ],
  264. [ new _TPSV( 0 ), new _TPSV( .3 ), new _TPSV( 1 ), new _TPSV( 1 ), new _TPSV( 0 ) ],
  265. true )
  266. ) );
  267. particleSystem.bindModifier( "color", new PHOTONS.FrameSetModifier(
  268. new PHOTONS.FrameSet(
  269. [ 0, 3 ],
  270. [ new THREE.Vector3( 1.4, 1.4, 1.4 ),
  271. new THREE.Vector3( 1.4, 1.4, 1.4 ) ],
  272. false )
  273. ) );
  274. particleSystem.bindInitializer( 'position', new PHOTONS.RandomModifier(
  275. {
  276. offset: new THREE.Vector3( 0, 0, 0 ),
  277. range: new THREE.Vector3( 0, 0, 0 ),
  278. rangeEdgeClamp: false,
  279. rangeType: PHOTONS.RangeType.Sphere
  280. } ) );
  281. particleSystem.bindInitializer( 'velocity', new PHOTONS.RandomModifier(
  282. {
  283. offset: new THREE.Vector3( 0, 25, 0 ),
  284. range: new THREE.Vector3( 10, 2, 10 ),
  285. rangeEdgeClamp: false,
  286. rangeType: PHOTONS.RangeType.Sphere
  287. } ) );
  288. particleSystems[ ParticleSystemIDs.Flame ] = particleSystem;
  289. particleSystemsParent.add ( particleSystems[ ParticleSystemIDs.Flame ] );
  290. // ---------------------
  291. // flame embers particle system
  292. // ---------------------
  293. var emberMaterial = PHOTONS.ParticleSystem.createMaterial();
  294. emberMaterial.blending = THREE.AdditiveBlending;
  295. particleSystemParams = {
  296. material: emberMaterial,
  297. particleAtlas : new PHOTONS.Atlas( new THREE.TextureLoader().load( 'textures/campfire/Puff.png' ), true ),
  298. particleReleaseRate : 18,
  299. particleLifeSpan : 3,
  300. lifespan : 0
  301. };
  302. particleSystem = new PHOTONS.ParticleSystem();
  303. particleSystem.initialize( camera, scene, particleSystemParams );
  304. particleSystem.bindModifier( "atlas", new PHOTONS.EvenIntervalIndexModifier ( 1 ) );
  305. particleSystem.bindModifier( 'size', new PHOTONS.RandomModifier(
  306. {
  307. offset: new THREE.Vector3( .25, .25, 0.0 ),
  308. range: new THREE.Vector3( 0.05, 0.05, 0.0 ),
  309. rangeEdgeClamp: false,
  310. rangeType: PHOTONS.RangeType.Sphere,
  311. runOnce: true
  312. } ) );
  313. particleSystem.bindModifier( "alpha", new PHOTONS.FrameSetModifier(
  314. new PHOTONS.FrameSet(
  315. [ 0, 0.2, 1.2, 2.0, 3 ],
  316. [ new _TPSV( 0 ), new _TPSV( 1 ), new _TPSV( 1 ), new _TPSV( 1 ), new _TPSV( 0 ) ],
  317. true )
  318. ) );
  319. particleSystem.bindModifier( "color", new PHOTONS.FrameSetModifier(
  320. new PHOTONS.FrameSet(
  321. [ 0, 2, 3 ],
  322. [ new THREE.Vector3( 1.3, 1.3, 0 ),
  323. new THREE.Vector3( .75, .4, .4 ),
  324. new THREE.Vector3( .6, .6, .6 ) ],
  325. false )
  326. ) );
  327. particleSystem.bindInitializer( 'position', new PHOTONS.RandomModifier(
  328. {
  329. offset: new THREE.Vector3( 0, 7, 0 ),
  330. range: new THREE.Vector3( 3, 0, 3 ),
  331. rangeEdgeClamp: false,
  332. rangeType: PHOTONS.RangeType.Sphere
  333. } ) );
  334. particleSystem.bindInitializer( 'velocity', new PHOTONS.RandomModifier(
  335. {
  336. offset: new THREE.Vector3( 0, 25, 0 ),
  337. range: new THREE.Vector3( 15, 25, 15 ),
  338. rangeEdgeClamp: true,
  339. rangeType: PHOTONS.RangeType.Sphere
  340. } ) );
  341. particleSystem.bindModifier( 'acceleration', new PHOTONS.RandomModifier(
  342. {
  343. offset: new THREE.Vector3( 0, 15, 0 ),
  344. range: new THREE.Vector3( 180, 280, 180 ),
  345. rangeEdgeClamp: true,
  346. rangeType: PHOTONS.RangeType.Sphere
  347. } ) );
  348. particleSystems[ ParticleSystemIDs.FlameEmbers ] = particleSystem;
  349. particleSystemsParent.add( particleSystems[ ParticleSystemIDs.FlameEmbers ] );
  350. }
  351. function initGUI() {
  352. gui = new dat.GUI();
  353. parameters =
  354. {
  355. smoke: function() {
  356. smokeActive = ! smokeActive; updateSmokeType();
  357. },
  358. smokeType: null,
  359. embers: function() {
  360. toggleParticleSystem( ParticleSystemIDs.FlameEmbers );
  361. },
  362. flame: function() {
  363. toggleParticleSystem( ParticleSystemIDs.Flame );
  364. },
  365. };
  366. gui.add( parameters, 'smokeType', { Basic: ParticleSystemIDs.Smoke1, Animated: ParticleSystemIDs.Smoke2 } ).name( "Smoke type" ).onChange( function() {
  367. smokeType = parameters.smokeType;
  368. updateSmokeType();
  369. } );
  370. gui.add( parameters, 'smoke' ).name( "Toggle smoke" );
  371. gui.add( parameters, 'embers' ).name( "Toggle embers" );
  372. gui.add( parameters, 'flame' ).name( "Toggle flame" );
  373. gui.open();
  374. gui.domElement.parentNode.style.zIndex = 100;
  375. }
  376. function initListeners() {
  377. window.addEventListener( 'resize', onWindowResize, false );
  378. }
  379. function initRenderer() {
  380. renderer = new THREE.WebGLRenderer();
  381. renderer.setSize( screenWidth, screenHeight );
  382. renderer.setClearColor( 0x000000 );
  383. renderer.shadowMap.enabled = true;
  384. renderer.shadowMap.type = THREE.BasicShadowMap;
  385. rendererContainer = document.getElementById( 'renderingContainer' );
  386. rendererContainer.appendChild( renderer.domElement );
  387. }
  388. function initLights() {
  389. ambientLight = new THREE.AmbientLight( 0x101010 );
  390. scene.add( ambientLight );
  391. pointLight = new THREE.PointLight( 0xffffff, 2, 1000, 1 );
  392. pointLight.position.set( 0, 40, 0 );
  393. pointLight.castShadow = true;
  394. pointLight.shadow.camera.near = 1;
  395. pointLight.shadow.camera.far = 1000;
  396. pointLight.shadow.mapSize.width = 4096;
  397. pointLight.shadow.mapSize.height = 2048;
  398. pointLight.shadow.bias = - 0.5;
  399. scene.add( pointLight );
  400. }
  401. function initSceneGeometry( onFinished ) {
  402. var loadedCount = 0;
  403. var targetLoadCount = 3;
  404. var onFinishedCalled = false;
  405. function incrementAndCheckLoadComplete() {
  406. loadedCount ++;
  407. if ( ! onFinishedCalled && loadedCount >= targetLoadCount && onFinished ) {
  408. onFinishedCalled = true;
  409. onFinished();
  410. }
  411. }
  412. // ---------------------
  413. // create ground
  414. // ---------------------
  415. var groundTexture = new THREE.TextureLoader().load( 'textures/campfire/grass1.jpg' );
  416. groundTexture.wrapS = THREE.RepeatWrapping;
  417. groundTexture.wrapT = THREE.RepeatWrapping;
  418. groundTexture.repeat.set( 10, 10 );
  419. var groundMaterial = new THREE.MeshLambertMaterial( {
  420. color: 0xffffff,
  421. map: groundTexture,
  422. vertexColors: THREE.NoColors,
  423. side: THREE.BackSide
  424. } );
  425. var groundGeometry = new THREE.PlaneGeometry( 1000, 1000, 30, 30 );
  426. var groundMesh = new THREE.Mesh( groundGeometry, groundMaterial );
  427. groundMesh.position.y = 0;
  428. groundMesh.rotation.x = Math.PI / 2.0;
  429. groundMesh.receiveShadow = true;
  430. scene.add( groundMesh );
  431. // ---------------------
  432. // load campfire
  433. // ---------------------
  434. var campFireMaterial = new THREE.MeshLambertMaterial( {
  435. color: 0xffffff,
  436. vertexColors: THREE.NoColors,
  437. side: THREE.FrontSide
  438. } );
  439. PHOTONS.Util.loadObj( 'models/campfire/campfire.obj', 'models/campfire/campfire_texture.png', campFireMaterial,
  440. function( mesh ) {
  441. mesh.castShadow = true;
  442. mesh.receiveShadow = false;
  443. },
  444. function( object ) {
  445. object.position.set( 0, 0, 0 );
  446. object.scale.set( 7, 7, 7 );
  447. scene.add( object );
  448. incrementAndCheckLoadComplete();
  449. }
  450. );
  451. // ---------------------
  452. // load rocks
  453. // ---------------------
  454. var rockMaterial = new THREE.MeshLambertMaterial( {
  455. color: 0xffffff,
  456. vertexColors: THREE.NoColors,
  457. side: THREE.FrontSide
  458. } );
  459. PHOTONS.Util.loadObj( 'models/campfire/brownrock.obj', 'models/campfire/brownrock.png', rockMaterial,
  460. function( mesh ) {
  461. mesh.castShadow = true;
  462. mesh.receiveShadow = true;
  463. },
  464. function( object ) {
  465. object.position.set( - 70, 0, 0 );
  466. object.scale.set( .55, .55, .55 );
  467. scene.add( object );
  468. var rockObject2 = object.clone();
  469. rockObject2.rotation.z = - Math.PI / 4;
  470. rockObject2.rotation.x = Math.PI / 2;
  471. rockObject2.position.set( - 55, - 1, 25 );
  472. rockObject2.scale.set( .35, .35, .35 );
  473. scene.add( rockObject2 );
  474. var rockObject3 = object.clone();
  475. rockObject3.rotation.z = Math.PI / 4;
  476. rockObject3.rotation.x = Math.PI / 2;
  477. rockObject3.position.set( 45, 10, 45 );
  478. rockObject3.scale.set( .65, .65, .85 );
  479. scene.add( rockObject3 );
  480. incrementAndCheckLoadComplete();
  481. }
  482. );
  483. // ---------------------
  484. // load trees
  485. // ---------------------
  486. var treeMaterial = new THREE.MeshLambertMaterial( {
  487. color: 0xffffff,
  488. vertexColors: THREE.NoColors,
  489. side: THREE.FrontSide
  490. } );
  491. PHOTONS.Util.loadObj( 'models/campfire/pinetree_doubleface.obj', 'models/campfire/pinetree.jpg', treeMaterial,
  492. function( mesh ) {
  493. mesh.castShadow = true;
  494. mesh.receiveShadow = true;
  495. },
  496. function( object ) {
  497. object.rotation.z = Math.PI / 64;
  498. object.rotation.x = Math.PI / 64;
  499. object.position.set( - 20, - 1, - 80 );
  500. object.scale.set( 1.155, 1.155, 1.155 );
  501. scene.add( object );
  502. var treeObject2 = object.clone();
  503. treeObject2.rotation.z = - Math.PI / 16;
  504. treeObject2.rotation.x = Math.PI / 32;
  505. treeObject2.position.set( 15, - 1, - 80 );
  506. treeObject2.scale.set( .855, .855, .855 );
  507. scene.add( treeObject2 );
  508. incrementAndCheckLoadComplete();
  509. }
  510. );
  511. particleSystemsParent = new THREE.Object3D();
  512. particleSystemsParent.position.set( 0, 0, 0 );
  513. particleSystemsParent.matrixAutoUpdate = true;
  514. scene.add( particleSystemsParent );
  515. }
  516. function initScene() {
  517. scene = new THREE.Scene();
  518. camera = new THREE.PerspectiveCamera( 45, 1.0, 2, 2000 );
  519. scene.add( camera );
  520. resetCamera();
  521. }
  522. function initStats() {
  523. stats = new Stats();
  524. rendererContainer.appendChild( stats.dom );
  525. }
  526. function initControls() {
  527. controls = new THREE.OrbitControls( camera, renderer.domElement );
  528. controls.target.set( 0, 0, 0 );
  529. controls.update();
  530. }
  531. function onWindowResize() {
  532. getScreenDimensions();
  533. renderer.setSize( screenWidth, screenHeight );
  534. resetCamera();
  535. }
  536. var flickerPointLight = ( function() {
  537. var lastAdjuster;
  538. return function flickerPointLight() {
  539. var adjuster = ( Math.random() - 0.5 );
  540. if ( lastAdjuster ) {
  541. diff = ( adjuster - lastAdjuster ) * .2;
  542. adjuster = lastAdjuster + diff;
  543. }
  544. var intensity = 4;
  545. intensity += adjuster * 4;
  546. pointLight.intensity = intensity;
  547. pointLight.distance = adjuster * 50 + 200;
  548. pointLight.decay = adjuster * 5 + 3;
  549. lastAdjuster = adjuster;
  550. }
  551. } )();
  552. function updateSmokeType() {
  553. particleSystems[ ParticleSystemIDs.Smoke1 ].deactivate();
  554. particleSystems[ ParticleSystemIDs.Smoke2 ].deactivate();
  555. if ( smokeActive ) {
  556. particleSystems[ smokeType ].activate();
  557. }
  558. }
  559. function toggleParticleSystem( id ) {
  560. if ( particleSystems[ id ] ) {
  561. if ( particleSystems[ id ].isActive ) {
  562. particleSystems[ id ].deactivate();
  563. } else {
  564. particleSystems[ id ].activate();
  565. }
  566. }
  567. }
  568. function startParticleSystemEnvironment( id ) {
  569. resetCamera();
  570. Object.keys( particleSystems ).forEach( function( key ) {
  571. var system = particleSystems[ key ];
  572. system.deactivate();
  573. } );
  574. currentEnvironmentID = id;
  575. if ( id == ParticleEnvironmentIDs.Campfire ) {
  576. smokeActive = true;
  577. particleSystems[ ParticleSystemIDs.Flame ].activate();
  578. particleSystems[ ParticleSystemIDs.FlameEmbers ].activate();
  579. updateSmokeType();
  580. pointLight.distance = 300;
  581. pointLight.intensity = 6;
  582. pointLight.color.setRGB( 1, .8, .4 );
  583. pointLight.decay = 2;
  584. pointLight.position.set( 0, 40, 0 );
  585. ambientLight.color.setRGB( .08, .08, .08 );
  586. } else {
  587. return;
  588. }
  589. }
  590. function getScreenDimensions() {
  591. screenWidth = window.innerWidth;
  592. screenHeight = window.innerHeight;
  593. }
  594. function resetCamera() {
  595. getScreenDimensions();
  596. camera.aspect = screenWidth / screenHeight;
  597. camera.updateProjectionMatrix();
  598. camera.position.set( 0, 200, 400 );
  599. camera.lookAt( scene.position );
  600. }
  601. function updateParticleSystems() {
  602. var deltaTime = clock.getDelta();
  603. Object.keys( particleSystems ).forEach( function( key ) {
  604. var system = particleSystems[ key ];
  605. if ( system.isActive ) {
  606. system.update( deltaTime );
  607. }
  608. } );
  609. if ( currentEnvironmentID == ParticleEnvironmentIDs.Campfire ) {
  610. flickerPointLight();
  611. }
  612. }
  613. function animate() {
  614. requestAnimationFrame( animate );
  615. update();
  616. render();
  617. }
  618. function update() {
  619. var time = performance.now() * 0.001;
  620. //particleSystemsParent.position.x = Math.sin( time ) * 49;
  621. //particleSystemsParent.position.z = Math.sin( time * 1.2 ) * 49;
  622. controls.update();
  623. stats.update();
  624. updateParticleSystems();
  625. }
  626. function render() {
  627. renderer.render( scene, camera );
  628. }
  629. </script>
  630. </body>
  631. </html>