Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Kyle Goodale 2ff76511ff Update Material.html 8 лет назад
.github 44de4e00b4 Update ISSUE_TEMPLATE.md 8 лет назад
build 44840a946a Updated builds. 8 лет назад
docs 2ff76511ff Update Material.html 8 лет назад
editor ecc35fa601 Update ui.js 8 лет назад
examples 2e3a2923a6 Fix a bug in 3MFLoader 8 лет назад
src 96c76aabeb Merge pull request #10446 from dpotekhin/patch-1 8 лет назад
test b23734b85a Fix typo, add a unit test 8 лет назад
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 лет назад
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 лет назад
LICENSE 6c2e03fea6 Update LICENSE 8 лет назад
README.md 09310167c2 Fixed Link to Migration Guide 8 лет назад
bower.json d271add4e8 Added bower.json back. See #10431 8 лет назад
package.json d271add4e8 Added bower.json back. See #10431 8 лет назад
rollup.config.js a278d71cc0 Revert "Added license url in Rollup config" 8 лет назад

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases