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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js vr - postprocessing</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- #info > * {
- max-width: 650px;
- margin-left: auto;
- margin-right: auto;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> VR - postprocessing<br/>
- (Oculus Browser 15.1+)
- </div>
- <!-- Import maps polyfill -->
- <!-- Remove this when import maps will be widely supported -->
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.module.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { VRButton } from 'three/addons/webxr/VRButton.js';
- import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
- import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
- import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
- import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
- let renderer, camera, scene, composer;
- init();
- animate();
- function init() {
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.toneMappingExposure = 1;
- renderer.xr.enabled = true;
- document.body.appendChild( renderer.domElement );
- document.body.appendChild( VRButton.createButton( renderer ) );
- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight );
- scene = new THREE.Scene();
- scene.position.z = - 8; // XR camera starts at 0,0
- const triangleGeometry = new THREE.BufferGeometry();
- const triangleVertices = [ - 1, - 1, 1, 1, - 1, 1, 0, 1, 1 ];
- triangleGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( triangleVertices, 3 ) );
- const orangeMaterial = new THREE.MeshBasicMaterial( { color: 'orange', side: THREE.DoubleSide } );
- const orange = new THREE.Mesh( triangleGeometry, orangeMaterial );
- orange.position.x = - 3;
- scene.add( orange );
- const redMaterial = new THREE.MeshBasicMaterial( { color: 0xff2060, side: THREE.DoubleSide } );
- const red = new THREE.Mesh( triangleGeometry, redMaterial );
- scene.add( red );
- const blueMaterial = new THREE.MeshBasicMaterial( { color: 'cyan', side: THREE.DoubleSide } );
- const blue = new THREE.Mesh( triangleGeometry, blueMaterial );
- blue.position.x = 3;
- scene.add( blue );
- composer = new EffectComposer( renderer );
- composer.setSize( window.innerWidth, window.innerHeight );
- composer.addPass( new RenderPass( scene, camera ) );
- composer.addPass( new UnrealBloomPass( undefined, 0.5, 1, 0 ) );
- composer.addPass( new OutputPass() );
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- renderer.setSize( window.innerWidth, window.innerHeight );
- composer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- }
- function animate() {
- renderer.setAnimationLoop( render );
- }
- function render() {
- composer.render();
- }
- </script>
- </body>
- </html>
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