Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 308ea44e73 Merge pull request #13546 from wcoebergh/patch-1 7 gadi atpakaļ
.github d55897b8e9 r90 7 gadi atpakaļ
build e5012e237d Updated builds. 7 gadi atpakaļ
docs 86e0b79083 Update SpriteMaterial.html 7 gadi atpakaļ
editor 1899a4683e Editor: Fix edit of fogDensity 7 gadi atpakaļ
examples 669396fca7 Merge pull request #13552 from takahirox/GLTFExporterWeakMap 7 gadi atpakaļ
src aa0df757a4 Merge pull request #13512 from Mugen87/dev3 7 gadi atpakaļ
test 7703719cc3 Test: Fix build 7 gadi atpakaļ
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 8 gadi atpakaļ
.gitignore 139be23873 visual studio folder can safely be ignored 8 gadi atpakaļ
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 gadi atpakaļ
LICENSE 5498e9ec31 Update LICENSE 8 gadi atpakaļ
README.md f652e9eccc README: Moved gitter link and added link to slack 7 gadi atpakaļ
bower.json d271add4e8 Added bower.json back. See #10431 8 gadi atpakaļ
package.json b5bcefdc9a Update dev dependencies 7 gadi atpakaļ
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 gadi atpakaļ

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases