misc_camera_path.html 3.5 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - path camera</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#000;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a { color: red; }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - path camera example</br>
  31. mouse look around
  32. </div>
  33. <script src="../build/Three.js"></script>
  34. <script src="js/RequestAnimationFrame.js"></script>
  35. <script src="js/Stats.js"></script>
  36. <script>
  37. var container, stats;
  38. var camera, controls, scene, renderer;
  39. var cross;
  40. init();
  41. animate();
  42. function init() {
  43. scene = new THREE.Scene();
  44. scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
  45. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  46. /*
  47. controls = new THREE.PathControls( camera );
  48. controls.waypoints = [ [ -500, 0, 0 ], [ 0, 200, 0 ], [ 500, 0, 0 ] ];
  49. controls.duration = 28
  50. controls.useConstantSpeed = true;
  51. controls.resamplingCoef = 1;
  52. controls.createDebugPath = true;
  53. controls.createDebugDummy = true;
  54. controls.lookSpeed = 0.0006;
  55. controls.lookVertical = true;
  56. controls.lookHorizontal = true;
  57. controls.verticalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 1.1, 3.8 ] };
  58. controls.horizontalAngleMap = { srcRange: [ 0, 2 * Math.PI ], dstRange: [ 0.3, Math.PI - 0.3 ] };
  59. controls.lon = 180;
  60. */
  61. // world
  62. var cube = new THREE.CubeGeometry( 20, 60, 20 );
  63. cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
  64. cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
  65. cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
  66. cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
  67. var material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  68. for ( var i = 0; i < 500; i ++ ) {
  69. var mesh = new THREE.Mesh( cube, material );
  70. mesh.position.set(
  71. ( Math.random() - 0.5 ) * 1000,
  72. ( Math.random() - 0.5 ) * 1000,
  73. ( Math.random() - 0.5 ) * 1000
  74. );
  75. mesh.updateMatrix();
  76. mesh.matrixAutoUpdate = false;
  77. scene.add( mesh );
  78. }
  79. // lights
  80. light = new THREE.DirectionalLight( 0xffffff );
  81. light.position.set( 1, 1, 1 );
  82. scene.add( light );
  83. light = new THREE.DirectionalLight( 0x002288 );
  84. light.position.set( -1, -1, -1 );
  85. scene.add( light );
  86. light = new THREE.AmbientLight( 0x222222 );
  87. scene.add( light );
  88. // renderer
  89. renderer = new THREE.WebGLRenderer( { antialias: false } );
  90. renderer.setClearColorHex( 0xffffff, 1 );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. container = document.getElementById( 'container' );
  93. container.appendChild( renderer.domElement );
  94. stats = new Stats();
  95. stats.domElement.style.position = 'absolute';
  96. stats.domElement.style.top = '0px';
  97. stats.domElement.style.zIndex = 100;
  98. container.appendChild( stats.domElement );
  99. }
  100. function animate() {
  101. requestAnimationFrame( animate );
  102. render();
  103. stats.update();
  104. }
  105. function render() {
  106. renderer.render( scene, camera );
  107. }
  108. </script>
  109. </body>
  110. </html>