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- import { TangentSpaceNormalMap } from '../constants.js';
- import { Material } from './Material.js';
- import { Vector2 } from '../math/Vector2.js';
- import { Color } from '../math/Color.js';
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * matcap: new THREE.Texture( <Image> ),
- *
- * map: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function MeshMatcapMaterial( parameters ) {
- Material.call( this );
- this.defines = { 'MATCAP': '' };
- this.type = 'MeshMatcapMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.matcap = null;
- this.map = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.alphaMap = null;
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.lights = false;
- this.setValues( parameters );
- }
- MeshMatcapMaterial.prototype = Object.create( Material.prototype );
- MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;
- MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
- MeshMatcapMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.defines = { 'MATCAP': '' };
- this.color.copy( source.color );
- this.matcap = source.matcap;
- this.map = source.map;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.alphaMap = source.alphaMap;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- export { MeshMatcapMaterial };
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