Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy 31336c0615 ZSTDDecoder: Rebuild with -Oz hace 5 años
.github 440dd96324 r118 hace 5 años
build 3c6ab4cffd Updated builds. hace 5 años
docs 52736dc007 Docs update hace 5 años
editor 7f7b68f8bc Editor: Add missing DRACOLoader for zipped glTF assets. hace 5 años
examples 31336c0615 ZSTDDecoder: Rebuild with -Oz hace 5 años
files 688117aa7f Examples: Improvements to minimal list mode. hace 5 años
src 1d79f2a8ef Merge pull request #19927 from WestLangley/dev_shadowmap_stencil hace 5 años
test ff0a90c6b0 Examples: Simpified webgl_kinect and renamed to webgl_video_kinect. hace 5 años
utils 87827c4712 Fixed XRHand typo. hace 5 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore 08bac6a468 cleanup hace 5 años
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md hace 5 años
LICENSE e122db35fe Update LICENSE hace 5 años
README.md 494729ad84 README: Improved cloning copy. hace 5 años
icon.png c69db34ef8 Added icon.png hace 6 años
package-lock.json 872993ea48 Merge pull request #19853 from linbingquan/dev-package hace 5 años
package.json 771a8b59a8 package.json: Bring back npm test. hace 5 años

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases