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- // ThreeDebug.js r30 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
- THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
- ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
- this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
- THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
- cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
- a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
- Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
- THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1};
- THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
- return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
- THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,j=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(p,m){return p.distance-m.distance});return j},intersectObject:function(a){function b(M,o,T,z){z=z.clone().subSelf(o);T=T.clone().subSelf(o);var f=M.clone().subSelf(o);M=z.dot(z);o=z.dot(T);z=z.dot(f);var k=T.dot(T);T=T.dot(f);f=1/(M*k-o*o);k=(k*z-o*T)*f;M=(M*T-o*z)*f;return k>0&&M>0&&k+M<1}var d,g,j,p,m,q,l,c,E,G,
- w,F=a.geometry,P=F.vertices,J=[];d=0;for(g=F.faces.length;d<g;d++){j=F.faces[d];G=this.origin.clone();w=this.direction.clone();p=a.matrix.multiplyVector3(P[j.a].position.clone());m=a.matrix.multiplyVector3(P[j.b].position.clone());q=a.matrix.multiplyVector3(P[j.c].position.clone());l=j instanceof THREE.Face4?a.matrix.multiplyVector3(P[j.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(j.normal.clone());E=w.dot(c);if(E<0){c=c.dot((new THREE.Vector3).sub(p,G))/E;G=G.addSelf(w.multiplyScalar(c));
- if(j instanceof THREE.Face3){if(b(G,p,m,q)){j={distance:this.origin.distanceTo(G),point:G,face:j,object:a};J.push(j)}}else if(j instanceof THREE.Face4)if(b(G,p,m,l)||b(G,m,q,l)){j={distance:this.origin.distanceTo(G),point:G,face:j,object:a};J.push(j)}}}return J}};
- THREE.Rectangle=function(){function a(){p=g-b;m=j-d}var b,d,g,j,p,m,q=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return p};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return j};this.set=function(l,c,E,G){q=false;b=l;d=c;g=E;j=G;a()};this.addPoint=function(l,c){if(q){q=false;b=l;d=c;g=l;j=c}else{b=Math.min(b,l);d=Math.min(d,c);g=Math.max(g,
- l);j=Math.max(j,c)}a()};this.addRectangle=function(l){if(q){q=false;b=l.getLeft();d=l.getTop();g=l.getRight();j=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());j=Math.max(j,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;g+=l;j+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());j=Math.min(j,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(b,l.getLeft())>=
- 0&&Math.min(j,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){q=true;j=g=d=b=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+j+", width: "+p+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
- THREE.Matrix4=function(){};
- THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
- a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,j=new THREE.Vector3,p=new THREE.Vector3;p.sub(a,b).normalize();g.cross(d,p).normalize();j.cross(p,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=p.x;this.n32=p.y;this.n33=p.z;this.n34=-p.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,j=1/(this.n41*b+this.n42*
- d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*j;return a},multiplyVector4:function(a){var b=a.x,d=a.y,g=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
- a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,j=a.n13,p=a.n14,m=a.n21,q=a.n22,l=a.n23,c=a.n24,E=a.n31,G=a.n32,w=a.n33,F=a.n34,P=a.n41,J=a.n42,M=a.n43,o=a.n44,T=b.n11,z=b.n12,f=b.n13,k=b.n14,e=b.n21,n=b.n22,i=b.n23,h=b.n24,r=b.n31,t=b.n32,K=b.n33,A=b.n34,H=b.n41,Q=b.n42,u=b.n43,
- O=b.n44;this.n11=d*T+g*e+j*r+p*H;this.n12=d*z+g*n+j*t+p*Q;this.n13=d*f+g*i+j*K+p*u;this.n14=d*k+g*h+j*A+p*O;this.n21=m*T+q*e+l*r+c*H;this.n22=m*z+q*n+l*t+c*Q;this.n23=m*f+q*i+l*K+c*u;this.n24=m*k+q*h+l*A+c*O;this.n31=E*T+G*e+w*r+F*H;this.n32=E*z+G*n+w*t+F*Q;this.n33=E*f+G*i+w*K+F*u;this.n34=E*k+G*h+w*A+F*O;this.n41=P*T+J*e+M*r+o*H;this.n42=P*z+J*n+M*t+o*Q;this.n43=P*f+J*i+M*K+o*u;this.n44=P*k+J*h+M*A+o*O},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,j=this.n14,p=this.n21,m=this.n22,
- q=this.n23,l=this.n24,c=this.n31,E=this.n32,G=this.n33,w=this.n34,F=this.n41,P=this.n42,J=this.n43,M=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+j*a.n44;this.n21=p*a.n11+m*a.n21+q*a.n31+l*a.n41;this.n22=p*a.n12+m*a.n22+q*a.n32+l*a.n42;this.n23=p*a.n13+m*a.n23+q*a.n33+l*a.n43;this.n24=p*a.n14+m*a.n24+q*a.n34+l*a.n44;this.n31=c*a.n11+E*a.n21+G*a.n31+w*a.n41;this.n32=c*a.n12+E*a.n22+
- G*a.n32+w*a.n42;this.n33=c*a.n13+E*a.n23+G*a.n33+w*a.n43;this.n34=c*a.n14+E*a.n24+G*a.n34+w*a.n44;this.n41=F*a.n11+P*a.n21+J*a.n31+M*a.n41;this.n42=F*a.n12+P*a.n22+J*a.n32+M*a.n42;this.n43=F*a.n13+P*a.n23+J*a.n33+M*a.n43;this.n44=F*a.n14+P*a.n24+J*a.n34+M*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
- this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
- this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var j=b[d];b[d]=b[g];b[g]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
- "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
- toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
- THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
- THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),j=Math.sin(b),p=1-g,m=a.x,q=a.y,l=a.z;d.n11=p*m*m+g;d.n12=p*m*q-j*l;d.n13=p*m*l+j*q;d.n21=p*m*q+j*l;d.n22=p*q*q+g;d.n23=p*q*l-j*m;d.n31=p*m*l-j*q;d.n32=p*q*l+j*m;d.n33=p*l*l+g;return d};
- THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
- a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
- a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
- a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
- THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],p=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],E=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*p+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*j;a.m[3]=b*p;a.m[4]=b*m;a.m[5]=b*q;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*E;return a};
- THREE.Matrix4.makeFrustum=function(a,b,d,g,j,p){var m,q,l;m=new THREE.Matrix4;q=2*j/(b-a);l=2*j/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(p+j)/(p-j);j=-2*p*j/(p-j);m.n11=q;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=j;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,g)};
- THREE.Matrix4.makeOrtho=function(a,b,d,g,j,p){var m,q,l,c;m=new THREE.Matrix4;q=b-a;l=d-g;c=p-j;a=(b+a)/q;d=(d+g)/l;j=(p+j)/c;m.n11=2/q;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-j;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
- THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
- THREE.Face3=function(a,b,d,g,j){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
- THREE.Face4=function(a,b,d,g,j,p){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=p instanceof Array?p:[p]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
- THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={}};
- THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
- d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,j,p,m,q=new THREE.Vector3,l=new THREE.Vector3;g=0;for(j=this.vertices.length;g<j;g++){p=this.vertices[g];p.normal.set(0,0,0)}g=0;for(j=this.faces.length;g<j;g++){p=this.faces[g];if(a&&p.vertexNormals.length){q.set(0,0,0);b=0;for(d=p.normal.length;b<d;b++)q.addSelf(p.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[p.a];d=this.vertices[p.b];m=this.vertices[p.c];q.sub(m.position,
- d.position);l.sub(b.position,d.position);q.crossSelf(l)}q.isZero()||q.normalize();p.normal.copy(q)}},computeVertexNormals:function(){var a,b=[],d,g;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal)}else if(g instanceof THREE.Face4){b[g.a].addSelf(g.normal);b[g.b].addSelf(g.normal);b[g.c].addSelf(g.normal);b[g.d].addSelf(g.normal)}}a=
- 0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){g=this.faces[a];if(g instanceof THREE.Face3){g.vertexNormals[0]=b[g.a].clone();g.vertexNormals[1]=b[g.b].clone();g.vertexNormals[2]=b[g.c].clone()}else if(g instanceof THREE.Face4){g.vertexNormals[0]=b[g.a].clone();g.vertexNormals[1]=b[g.b].clone();g.vertexNormals[2]=b[g.c].clone();g.vertexNormals[3]=b[g.d].clone()}}},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,
- this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;
- if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(E){var G=[];b=0;for(d=E.length;b<d;b++)E[b]==undefined?G.push("undefined"):G.push(E[b].toString());return G.join("_")}var b,d,g,j,p,m,q,l,c={};g=0;for(j=this.faces.length;g<j;g++){p=this.faces[g];m=p.material;q=a(m);if(c[q]==undefined)c[q]={hash:q,counter:0};l=c[q].hash+"_"+c[q].counter;if(this.geometryChunks[l]==
- undefined)this.geometryChunks[l]={faces:[],material:m,vertices:0};p=p instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+p>65535){c[q].counter+=1;l=c[q].hash+"_"+c[q].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],material:m,vertices:0}}this.geometryChunks[l].faces.push(g);this.geometryChunks[l].vertices+=p}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
- THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
- THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
- THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
- THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
- this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
- THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
- THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,g,j;a=0;for(b=this.geometry.uvs.length;a<b;a++){j=this.geometry.uvs[a];d=0;for(g=j.length;d<g;d++){if(j[d].u!=1)j[d].u-=Math.floor(j[d].u);if(j[d].v!=1)j[d].v-=Math.floor(j[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
- THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
- this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
- THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
- undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
- if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
- this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
- THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
- if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
- if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
- this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
- THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
- "round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
- a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
- a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
- this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
- THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
- THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
- THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
- THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
- a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
- this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
- THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
- this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
- THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
- THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
- THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
- THREE.Projector=function(){function a(T,z){var f=0,k=1,e=T.z+T.w,n=z.z+z.w,i=-T.z+T.w,h=-z.z+z.w;if(e>=0&&n>=0&&i>=0&&h>=0)return true;else if(e<0&&n<0||i<0&&h<0)return false;else{if(e<0)f=Math.max(f,e/(e-n));else if(n<0)k=Math.min(k,e/(e-n));if(i<0)f=Math.max(f,i/(i-h));else if(h<0)k=Math.min(k,i/(i-h));if(k<f)return false;else{T.lerpSelf(z,f);z.lerpSelf(T,1-k);return true}}}var b=null,d,g,j,p=[],m,q,l=[],c,E,G=[],w=new THREE.Vector4,F=new THREE.Matrix4,P=new THREE.Matrix4,J=new THREE.Vector4,M=
- new THREE.Vector4,o;this.projectScene=function(T,z){var f,k,e,n,i,h,r,t,K,A,H,Q,u,O,s,y,x;b=[];j=q=E=0;z.autoUpdateMatrix&&z.updateMatrix();F.multiply(z.projectionMatrix,z.matrix);r=T.objects;f=0;for(k=r.length;f<k;f++){t=r[f];t.autoUpdateMatrix&&t.updateMatrix();K=t.matrix;A=t.rotationMatrix;H=t.material;Q=t.overdraw;if(t instanceof THREE.Mesh){u=t.geometry.vertices;e=0;for(n=u.length;e<n;e++){O=u[e];O.positionWorld.copy(O.position);K.multiplyVector3(O.positionWorld);s=O.positionScreen;s.copy(O.positionWorld);
- F.multiplyVector4(s);s.multiplyScalar(1/s.w);O.__visible=s.z>0&&s.z<1}O=t.geometry.faces;e=0;for(n=O.length;e<n;e++){s=O[e];if(s instanceof THREE.Face3){i=u[s.a];h=u[s.b];y=u[s.c];if(i.__visible&&h.__visible&&y.__visible)if(t.doubleSided||t.flipSided!=(y.positionScreen.x-i.positionScreen.x)*(h.positionScreen.y-i.positionScreen.y)-(y.positionScreen.y-i.positionScreen.y)*(h.positionScreen.x-i.positionScreen.x)<0){d=p[j]=p[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(h.positionWorld);
- d.v3.positionWorld.copy(y.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(h.positionScreen);d.v3.positionScreen.copy(y.positionScreen);d.normalWorld.copy(s.normal);A.multiplyVector3(d.normalWorld);d.centroidWorld.copy(s.centroid);K.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.multiplyVector3(d.centroidScreen);y=s.vertexNormals;o=d.vertexNormalsWorld;i=0;for(h=y.length;i<h;i++){x=o[i]=o[i]||new THREE.Vector3;x.copy(y[i]);A.multiplyVector3(x)}d.z=
- d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=s.material;d.overdraw=Q;if(t.geometry.uvs[e]){d.uvs[0]=t.geometry.uvs[e][0];d.uvs[1]=t.geometry.uvs[e][1];d.uvs[2]=t.geometry.uvs[e][2]}b.push(d);j++}}else if(s instanceof THREE.Face4){i=u[s.a];h=u[s.b];y=u[s.c];x=u[s.d];if(i.__visible&&h.__visible&&y.__visible&&x.__visible)if(t.doubleSided||t.flipSided!=((x.positionScreen.x-i.positionScreen.x)*(h.positionScreen.y-i.positionScreen.y)-(x.positionScreen.y-i.positionScreen.y)*(h.positionScreen.x-i.positionScreen.x)<
- 0||(h.positionScreen.x-y.positionScreen.x)*(x.positionScreen.y-y.positionScreen.y)-(h.positionScreen.y-y.positionScreen.y)*(x.positionScreen.x-y.positionScreen.x)<0)){d=p[j]=p[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(h.positionWorld);d.v3.positionWorld.copy(x.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(h.positionScreen);d.v3.positionScreen.copy(x.positionScreen);d.normalWorld.copy(s.normal);A.multiplyVector3(d.normalWorld);
- d.centroidWorld.copy(s.centroid);K.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=s.material;d.overdraw=Q;if(t.geometry.uvs[e]){d.uvs[0]=t.geometry.uvs[e][0];d.uvs[1]=t.geometry.uvs[e][1];d.uvs[2]=t.geometry.uvs[e][3]}b.push(d);j++;g=p[j]=p[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(h.positionWorld);g.v2.positionWorld.copy(y.positionWorld);g.v3.positionWorld.copy(x.positionWorld);
- g.v1.positionScreen.copy(h.positionScreen);g.v2.positionScreen.copy(y.positionScreen);g.v3.positionScreen.copy(x.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=H;g.faceMaterial=s.material;g.overdraw=Q;if(t.geometry.uvs[e]){g.uvs[0]=t.geometry.uvs[e][1];g.uvs[1]=t.geometry.uvs[e][2];g.uvs[2]=t.geometry.uvs[e][3]}b.push(g);j++}}}}else if(t instanceof THREE.Line){P.multiply(F,K);u=t.geometry.vertices;
- O=u[0];O.positionScreen.copy(O.position);P.multiplyVector4(O.positionScreen);e=1;for(n=u.length;e<n;e++){i=u[e];i.positionScreen.copy(i.position);P.multiplyVector4(i.positionScreen);h=u[e-1];J.copy(i.positionScreen);M.copy(h.positionScreen);if(a(J,M)){J.multiplyScalar(1/J.w);M.multiplyScalar(1/M.w);m=l[q]=l[q]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(M);m.z=Math.max(J.z,M.z);m.material=t.material;b.push(m);q++}}}else if(t instanceof THREE.Particle){w.set(t.position.x,
- t.position.y,t.position.z,1);F.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=G[E]=G[E]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=t.rotation.z;c.scale.x=t.scale.x*Math.abs(c.x-(w.x+z.projectionMatrix.n11)/(w.w+z.projectionMatrix.n14));c.scale.y=t.scale.y*Math.abs(c.y-(w.y+z.projectionMatrix.n22)/(w.w+z.projectionMatrix.n24));c.material=t.material;b.push(c);E++}}}b.sort(function(R,C){return C.z-R.z});return b};this.unprojectVector=function(T,z){var f=new THREE.Matrix4;
- f.multiply(THREE.Matrix4.makeInvert(z.matrix),THREE.Matrix4.makeInvert(z.projectionMatrix));f.multiplyVector3(T);return T}};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,j,p;this.domElement=document.createElement("div");this.setSize=function(m,q){d=m;g=q;j=d/2;p=g/2};this.render=function(m,q){var l,c,E,G,w,F,P,J;a=b.projectScene(m,q);l=0;for(c=a.length;l<c;l++){w=a[l];if(w instanceof THREE.RenderableParticle){P=w.x*j+j;J=w.y*p+p;E=0;for(G=w.material.length;E<G;E++){F=w.material[E];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=P+"px";F.style.top=J+"px"}}}}}};
- THREE.CanvasRenderer=function(){function a(I,Y,U,D){var v,L,$,N,X=I.lights;I=0;for(v=X.length;I<v;I++){L=X[I];$=L.color;N=L.intensity;if(L instanceof THREE.DirectionalLight){L=U.dot(L.position)*N;if(L>0){D.r+=$.r*L;D.g+=$.g*L;D.b+=$.b*L}}else if(L instanceof THREE.PointLight){aa.sub(L.position,Y);aa.normalize();L=U.dot(aa)*N;if(L>0){D.r+=$.r*L;D.g+=$.g*L;D.b+=$.b*L}}}}function b(I,Y,U,D,v,L){if(v.opacity!=0){p(v.opacity);m(v.blending);K=I.positionScreen.x;A=I.positionScreen.y;H=Y.positionScreen.x;
- Q=Y.positionScreen.y;u=U.positionScreen.x;O=U.positionScreen.y;var $=K,N=A,X=H,ba=Q,Z=u,ca=O;o.beginPath();o.moveTo($,N);o.lineTo(X,ba);o.lineTo(Z,ca);o.lineTo($,N);o.closePath();if(v instanceof THREE.MeshBasicMaterial)if(v.map&&v.map.loaded)j(K,A,H,Q,u,O,v.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(v.env_map&&v.env_map.loaded){if(v.env_map.mapping==THREE.ReflectionMapping){aa.copy(D.vertexNormalsWorld[0]);V=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+
- aa.z*camera.matrix.n13)*0.5+0.5;ka=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[1]);za=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Aa=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[2]);Ba=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Ca=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*
- 0.5+0.5;j(K,A,H,Q,u,O,v.env_map.image,V,ka,za,Aa,Ba,Ca)}}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString);else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){j(K,A,H,Q,u,O,v.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);m(THREE.SubtractiveBlending)}if(va)if(!v.wireframe&&v.shading==THREE.SmoothShading&&D.vertexNormalsWorld.length==3){y.r=x.r=R.r=ga.r;y.g=x.g=R.g=ga.g;y.b=x.b=R.b=ga.b;a(L,D.v1.positionWorld,
- D.vertexNormalsWorld[0],y);a(L,D.v2.positionWorld,D.vertexNormalsWorld[1],x);a(L,D.v3.positionWorld,D.vertexNormalsWorld[2],R);C.r=(x.r+R.r)*0.5;C.g=(x.g+R.g)*0.5;C.b=(x.b+R.b)*0.5;S=q(y,x,R,C);j(K,A,H,Q,u,O,S,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b;a(L,D.centroidWorld,D.normalWorld,ha);s.r=v.color.r*ha.r;s.g=v.color.g*ha.g;s.b=v.color.b*ha.b;s.updateStyleString();v.wireframe?d(s.__styleString,v.wireframe_linewidth):g(s.__styleString)}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):
- g(v.color.__styleString)}else if(v instanceof THREE.MeshDepthMaterial){B=v.__2near;W=v.__farPlusNear;ea=v.__farMinusNear;y.r=y.g=y.b=1-B/(W-I.positionScreen.z*ea);x.r=x.g=x.b=1-B/(W-Y.positionScreen.z*ea);R.r=R.g=R.b=1-B/(W-U.positionScreen.z*ea);C.r=(x.r+R.r)*0.5;C.g=(x.g+R.g)*0.5;C.b=(x.b+R.b)*0.5;S=q(y,x,R,C);j(K,A,H,Q,u,O,S,0,0,1,0,0,1)}else if(v instanceof THREE.MeshNormalMaterial){s.r=l(D.normalWorld.x);s.g=l(D.normalWorld.y);s.b=l(D.normalWorld.z);s.updateStyleString();v.wireframe?d(s.__styleString,
- v.wireframe_linewidth):g(s.__styleString)}}}function d(I,Y){if(f!=I)o.strokeStyle=f=I;if(e!=Y)o.lineWidth=e=Y;o.stroke();da.inflate(Y*2)}function g(I){if(k!=I)o.fillStyle=k=I;o.fill()}function j(I,Y,U,D,v,L,$,N,X,ba,Z,ca,na){var la,fa;la=$.width-1;fa=$.height-1;N*=la;X*=fa;ba*=la;Z*=fa;ca*=la;na*=fa;U-=I;D-=Y;v-=I;L-=Y;ba-=N;Z-=X;ca-=N;na-=X;fa=1/(ba*na-ca*Z);la=(na*U-Z*v)*fa;Z=(na*D-Z*L)*fa;U=(ba*v-ca*U)*fa;D=(ba*L-ca*D)*fa;I=I-la*N-U*X;Y=Y-Z*N-D*X;o.save();o.transform(la,Z,U,D,I,Y);o.clip();o.drawImage($,
- 0,0);o.restore()}function p(I){if(T!=I)o.globalAlpha=T=I}function m(I){if(z!=I){switch(I){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}z=I}}function q(I,Y,U,D){ia[0]=i(0,n(255,~~(I.r*255)));ia[1]=i(0,n(255,~~(I.g*255)));ia[2]=i(0,n(255,~~(I.b*255)));ia[4]=i(0,n(255,~~(Y.r*255)));ia[5]=i(0,n(255,~~(Y.g*255)));ia[6]=i(0,n(255,~~(Y.b*255)));
- ia[8]=i(0,n(255,~~(U.r*255)));ia[9]=i(0,n(255,~~(U.g*255)));ia[10]=i(0,n(255,~~(U.b*255)));ia[12]=i(0,n(255,~~(D.r*255)));ia[13]=i(0,n(255,~~(D.g*255)));ia[14]=i(0,n(255,~~(D.b*255)));ra.putImageData(wa,0,0);ua.drawImage(sa,0,0);return ta}function l(I){return I<0?n((1+I)*0.5,0.5):0.5+n(I*0.5,0.5)}function c(I,Y){var U=Y.x-I.x,D=Y.y-I.y,v=1/Math.sqrt(U*U+D*D);U*=v;D*=v;Y.x+=U;Y.y+=D;I.x-=U;I.y-=D}var E=null,G=new THREE.Projector,w=document.createElement("canvas"),F,P,J,M,o=w.getContext("2d"),T=1,z=
- 0,f=null,k=null,e=1,n=Math.min,i=Math.max,h,r,t,K,A,H,Q,u,O,s=new THREE.Color,y=new THREE.Color,x=new THREE.Color,R=new THREE.Color,C=new THREE.Color,B,W,ea,S,V,ka,za,Aa,Ba,Ca,ma=new THREE.Rectangle,ja=new THREE.Rectangle,da=new THREE.Rectangle,va=false,ha=new THREE.Color,ga=new THREE.Color,oa=new THREE.Color,pa=new THREE.Color,Da=Math.PI*2,aa=new THREE.Vector3,sa,ra,wa,ia,ta,ua,qa=16;sa=document.createElement("canvas");sa.width=sa.height=2;ra=sa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,
- 0,2,2);wa=ra.getImageData(0,0,2,2);ia=wa.data;ta=document.createElement("canvas");ta.width=ta.height=qa;ua=ta.getContext("2d");ua.translate(-qa/2,-qa/2);ua.scale(qa,qa);qa--;this.domElement=w;this.autoClear=true;this.setSize=function(I,Y){F=I;P=Y;J=F/2;M=P/2;w.width=F;w.height=P;ma.set(-J,-M,J,M)};this.clear=function(){if(!ja.isEmpty()){ja.inflate(1);ja.minSelf(ma);o.clearRect(ja.getX(),ja.getY(),ja.getWidth(),ja.getHeight());ja.empty()}};this.render=function(I,Y){var U,D,v,L,$,N,X,ba;o.setTransform(1,
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- 0;for(D=E.length;U<D;U++){v=E[U];da.empty();if(v instanceof THREE.RenderableParticle){h=v;h.x*=J;h.y*=M;L=0;for($=v.material.length;L<$;L++)a:{N=h;X=v;var Z=v.material[L];if(Z.opacity!=0){p(Z.opacity);m(Z.blending);ba=void 0;var ca=void 0,na=void 0,la=void 0,fa=void 0,xa=void 0,ya=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;xa=fa.width>>1;ya=fa.height>>1;na=X.scale.x*J;la=X.scale.y*M;ba=na*xa;ca=la*ya;da.set(N.x-ba,N.y-ca,N.x+ba,N.y+ca);if(!ma.instersects(da))break a;o.save();
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- r.positionScreen.y);if(ma.instersects(da)){L=0;for($=v.material.length;L<$;){X=h;ba=r;N=v.material[L++];if(N.opacity!=0){p(N.opacity);m(N.blending);o.beginPath();o.moveTo(X.positionScreen.x,X.positionScreen.y);o.lineTo(ba.positionScreen.x,ba.positionScreen.y);o.closePath();if(N instanceof THREE.LineBasicMaterial){s.__styleString=N.color.__styleString;X=N.linewidth;if(e!=X)o.lineWidth=e=X;X=s.__styleString;if(f!=X)o.strokeStyle=f=X;o.stroke();da.inflate(N.linewidth*2)}}}}}else if(v instanceof THREE.RenderableFace3){h=
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- if(ba instanceof THREE.MeshFaceMaterial){N=0;for(X=v.faceMaterial.length;N<X;)(ba=v.faceMaterial[N++])&&b(h,r,t,v,ba,I)}else b(h,r,t,v,ba,I)}}}ja.addRectangle(da)}o.lineWidth=1;o.strokeStyle="rgba( 255, 0, 0, 0.5 )";o.strokeRect(ja.getX(),ja.getY(),ja.getWidth(),ja.getHeight());o.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function a(s,y,x){var R,C,B,W;R=0;for(C=s.lights.length;R<C;R++){B=s.lights[R];if(B instanceof THREE.DirectionalLight){W=y.normalWorld.dot(B.position)*B.intensity;if(W>0){x.r+=B.color.r*W;x.g+=B.color.g*W;x.b+=B.color.b*W}}else if(B instanceof THREE.PointLight){h.sub(B.position,y.centroidWorld);h.normalize();W=y.normalWorld.dot(h)*B.intensity;if(W>0){x.r+=B.color.r*W;x.g+=B.color.g*W;x.b+=B.color.b*W}}}}function b(s,y,x,R,C,B){A=g(H++);A.setAttribute("d","M "+s.positionScreen.x+
- " "+s.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)z.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(T){f.r=k.r;f.g=k.g;f.b=k.b;a(B,R,f);z.r=C.color.r*f.r;z.g=C.color.g*f.g;z.b=C.color.b*f.b;z.updateStyleString()}else z.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){i=1-C.__2near/(C.__farPlusNear-R.z*C.__farMinusNear);
- z.setRGB(i,i,i)}else C instanceof THREE.MeshNormalMaterial&&z.setRGB(j(R.normalWorld.x),j(R.normalWorld.y),j(R.normalWorld.z));C.wireframe?A.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):A.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+C.opacity);q.appendChild(A)}function d(s,y,x,R,C,B,W){A=g(H++);A.setAttribute("d",
- "M "+s.positionScreen.x+" "+s.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)z.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(T){f.r=k.r;f.g=k.g;f.b=k.b;a(W,C,f);z.r=B.color.r*f.r;z.g=B.color.g*f.g;z.b=B.color.b*f.b;z.updateStyleString()}else z.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){i=
- 1-B.__2near/(B.__farPlusNear-C.z*B.__farMinusNear);z.setRGB(i,i,i)}else B instanceof THREE.MeshNormalMaterial&&z.setRGB(j(C.normalWorld.x),j(C.normalWorld.y),j(C.normalWorld.z));B.wireframe?A.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):A.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+B.opacity);q.appendChild(A)}
- function g(s){if(r[s]==null){r[s]=document.createElementNS("http://www.w3.org/2000/svg","path");O==0&&r[s].setAttribute("shape-rendering","crispEdges");return r[s]}return r[s]}function j(s){return s<0?Math.min((1+s)*0.5,0.5):0.5+Math.min(s*0.5,0.5)}var p=null,m=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,E,G,w,F,P,J,M=new THREE.Rectangle,o=new THREE.Rectangle,T=false,z=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),e=new THREE.Color(0),
- n=new THREE.Color(0),i,h=new THREE.Vector3,r=[],t=[],K=[],A,H,Q,u,O=1;this.domElement=q;this.autoClear=true;this.setQuality=function(s){switch(s){case "high":O=1;break;case "low":O=0}};this.setSize=function(s,y){l=s;c=y;E=l/2;G=c/2;q.setAttribute("viewBox",-E+" "+-G+" "+l+" "+c);q.setAttribute("width",l);q.setAttribute("height",c);M.set(-E,-G,E,G)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(s,y){var x,R,C,B,W,ea,S,V;this.autoClear&&this.clear();
- p=m.projectScene(s,y);u=Q=H=0;if(T=s.lights.length>0){S=s.lights;k.setRGB(0,0,0);e.setRGB(0,0,0);n.setRGB(0,0,0);x=0;for(R=S.length;x<R;x++){C=S[x];B=C.color;if(C instanceof THREE.AmbientLight){k.r+=B.r;k.g+=B.g;k.b+=B.b}else if(C instanceof THREE.DirectionalLight){e.r+=B.r;e.g+=B.g;e.b+=B.b}else if(C instanceof THREE.PointLight){n.r+=B.r;n.g+=B.g;n.b+=B.b}}}x=0;for(R=p.length;x<R;x++){S=p[x];o.empty();if(S instanceof THREE.RenderableParticle){w=S;w.x*=E;w.y*=-G;C=0;for(B=S.material.length;C<B;C++)if(V=
- S.material[C]){W=w;ea=S;V=V;var ka=Q++;if(t[ka]==null){t[ka]=document.createElementNS("http://www.w3.org/2000/svg","circle");O==0&&t[ka].setAttribute("shape-rendering","crispEdges")}A=t[ka];A.setAttribute("cx",W.x);A.setAttribute("cy",W.y);A.setAttribute("r",ea.scale.x*E);if(V instanceof THREE.ParticleCircleMaterial){if(T){f.r=k.r+e.r+n.r;f.g=k.g+e.g+n.g;f.b=k.b+e.b+n.b;z.r=V.color.r*f.r;z.g=V.color.g*f.g;z.b=V.color.b*f.b;z.updateStyleString()}else z=V.color;A.setAttribute("style","fill: "+z.__styleString)}q.appendChild(A)}}else if(S instanceof
- THREE.RenderableLine){w=S.v1;F=S.v2;w.positionScreen.x*=E;w.positionScreen.y*=-G;F.positionScreen.x*=E;F.positionScreen.y*=-G;o.addPoint(w.positionScreen.x,w.positionScreen.y);o.addPoint(F.positionScreen.x,F.positionScreen.y);if(M.instersects(o)){C=0;for(B=S.material.length;C<B;)if(V=S.material[C++]){W=w;ea=F;V=V;ka=u++;if(K[ka]==null){K[ka]=document.createElementNS("http://www.w3.org/2000/svg","line");O==0&&K[ka].setAttribute("shape-rendering","crispEdges")}A=K[ka];A.setAttribute("x1",W.positionScreen.x);
- A.setAttribute("y1",W.positionScreen.y);A.setAttribute("x2",ea.positionScreen.x);A.setAttribute("y2",ea.positionScreen.y);if(V instanceof THREE.LineBasicMaterial){z.__styleString=V.color.__styleString;A.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+V.linewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.linecap+"; stroke-linejoin: "+V.linejoin);q.appendChild(A)}}}}else if(S instanceof THREE.RenderableFace3){w=S.v1;F=S.v2;P=S.v3;w.positionScreen.x*=E;w.positionScreen.y*=
- -G;F.positionScreen.x*=E;F.positionScreen.y*=-G;P.positionScreen.x*=E;P.positionScreen.y*=-G;o.addPoint(w.positionScreen.x,w.positionScreen.y);o.addPoint(F.positionScreen.x,F.positionScreen.y);o.addPoint(P.positionScreen.x,P.positionScreen.y);if(M.instersects(o)){C=0;for(B=S.meshMaterial.length;C<B;){V=S.meshMaterial[C++];if(V instanceof THREE.MeshFaceMaterial){W=0;for(ea=S.faceMaterial.length;W<ea;)(V=S.faceMaterial[W++])&&b(w,F,P,S,V,s)}else V&&b(w,F,P,S,V,s)}}}else if(S instanceof THREE.RenderableFace4){w=
- S.v1;F=S.v2;P=S.v3;J=S.v4;w.positionScreen.x*=E;w.positionScreen.y*=-G;F.positionScreen.x*=E;F.positionScreen.y*=-G;P.positionScreen.x*=E;P.positionScreen.y*=-G;J.positionScreen.x*=E;J.positionScreen.y*=-G;o.addPoint(w.positionScreen.x,w.positionScreen.y);o.addPoint(F.positionScreen.x,F.positionScreen.y);o.addPoint(P.positionScreen.x,P.positionScreen.y);o.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(o)){C=0;for(B=S.meshMaterial.length;C<B;){V=S.meshMaterial[C++];if(V instanceof
- THREE.MeshFaceMaterial){W=0;for(ea=S.faceMaterial.length;W<ea;)(V=S.faceMaterial[W++])&&d(w,F,P,J,S,V,s)}else V&&d(w,F,P,J,S,V,s)}}}}}};
- THREE.WebGLRenderer=function(a){function b(f,k){var e=c.createProgram();c.attachShader(e,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+f));c.attachShader(e,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+k));c.linkProgram(e);c.getProgramParameter(e,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(e,
- c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");e.uniforms={};e.attributes={};return e}function d(f,k){if(f instanceof THREE.TextureCube&&f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
- c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var e=0;e<6;++e)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[e]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube)}}function g(f,k){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();
- c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,q(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,q(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}
- function j(f,k){var e,n,i;e=0;for(n=k.length;e<n;e++){i=k[e];f.uniforms[i]=c.getUniformLocation(f,i)}}function p(f,k){var e,n,i;e=0;for(n=k.length;e<n;e++){i=k[e];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function m(f,k){var e;if(f=="fragment")e=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")e=c.createShader(c.VERTEX_SHADER);c.shaderSource(e,k);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(e));
- return null}return e}function q(f){switch(f){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,E,G,w=new THREE.Matrix4,F,P=new Float32Array(16),J=new Float32Array(16),M=new Float32Array(16),o=new Float32Array(9),T=new Float32Array(16);a=function(f,k){if(f){var e,n,i,h=pointLights=maxDirLights=maxPointLights=0;e=0;for(n=f.lights.length;e<n;e++){i=f.lights[e];i instanceof
- THREE.DirectionalLight&&h++;i instanceof THREE.PointLight&&pointLights++}if(pointLights+h<=k){maxDirLights=h;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*h/(pointLights+h));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(z){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,
- 0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);E=G=function(f,k){var e=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":
- "",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
- f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
- "",k?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",k?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",k?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
- n=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
- f?"uniform mat4 viewMatrix;":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
- k?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",k?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",k?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",k?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",k?"float pointSpecularWeight = 0.0;":"",k?"if ( pointDotNormalHalf >= 0.0 )":
- "",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",f?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
- "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
- "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
- e=b(n,e);c.useProgram(e);j(e,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&j(e,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&j(e,["pointLightNumber","pointLightColor",
- "pointLightPosition"]);c.uniform1i(e.uniforms.enableMap,0);c.uniform1i(e.uniforms.tMap,0);c.uniform1i(e.uniforms.enableCubeMap,0);c.uniform1i(e.uniforms.tCube,1);c.uniform1i(e.uniforms.mixEnvMap,0);c.uniform1i(e.uniforms.useRefract,0);p(e,["position","normal","uv"]);return e}(a.directional,a.point);this.setSize=function(f,k){l.width=f;l.height=k;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var e,n,i,h,r,t=[],
- K=[],A=[];h=[];r=[];c.uniform1i(f.uniforms.enableLighting,k.length);e=0;for(n=k.length;e<n;e++){i=k[e];if(i instanceof THREE.AmbientLight)t.push(i);else if(i instanceof THREE.DirectionalLight)A.push(i);else i instanceof THREE.PointLight&&K.push(i)}e=i=h=r=0;for(n=t.length;e<n;e++){i+=t[e].color.r;h+=t[e].color.g;r+=t[e].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,h,r);h=[];r=[];e=0;for(n=A.length;e<n;e++){i=A[e];h.push(i.color.r*i.intensity);h.push(i.color.g*i.intensity);h.push(i.color.b*i.intensity);
- r.push(i.position.x);r.push(i.position.y);r.push(i.position.z)}if(A.length){c.uniform1i(f.uniforms.directionalLightNumber,A.length);c.uniform3fv(f.uniforms.directionalLightDirection,r);c.uniform3fv(f.uniforms.directionalLightColor,h)}h=[];r=[];e=0;for(n=K.length;e<n;e++){i=K[e];h.push(i.color.r*i.intensity);h.push(i.color.g*i.intensity);h.push(i.color.b*i.intensity);r.push(i.position.x);r.push(i.position.y);r.push(i.position.z)}if(K.length){c.uniform1i(f.uniforms.pointLightNumber,K.length);c.uniform3fv(f.uniforms.pointLightPosition,
- r);c.uniform3fv(f.uniforms.pointLightColor,h)}};this.createBuffers=function(f,k){var e,n,i,h,r,t,K,A,H=[],Q=[],u=[],O=[],s=[],y=0,x=f.geometry.geometryChunks[k],R;i=false;e=0;for(n=f.material.length;e<n;e++){meshMaterial=f.material[e];if(meshMaterial instanceof THREE.MeshFaceMaterial){r=0;for(R=x.material.length;r<R;r++)if(x.material[r]&&x.material[r].shading!=undefined&&x.material[r].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
- THREE.SmoothShading){i=true;break}if(i)break}R=i;e=0;for(n=x.faces.length;e<n;e++){i=x.faces[e];h=f.geometry.faces[i];r=h.vertexNormals;faceNormal=h.normal;i=f.geometry.uvs[i];if(h instanceof THREE.Face3){t=f.geometry.vertices[h.a].position;K=f.geometry.vertices[h.b].position;A=f.geometry.vertices[h.c].position;u.push(t.x,t.y,t.z);u.push(K.x,K.y,K.z);u.push(A.x,A.y,A.z);if(r.length==3&&R)for(h=0;h<3;h++)O.push(r[h].x,r[h].y,r[h].z);else for(h=0;h<3;h++)O.push(faceNormal.x,faceNormal.y,faceNormal.z);
- if(i)for(h=0;h<3;h++)s.push(i[h].u,i[h].v);H.push(y,y+1,y+2);Q.push(y,y+1);Q.push(y,y+2);Q.push(y+1,y+2);y+=3}else if(h instanceof THREE.Face4){t=f.geometry.vertices[h.a].position;K=f.geometry.vertices[h.b].position;A=f.geometry.vertices[h.c].position;h=f.geometry.vertices[h.d].position;u.push(t.x,t.y,t.z);u.push(K.x,K.y,K.z);u.push(A.x,A.y,A.z);u.push(h.x,h.y,h.z);if(r.length==4&&R)for(h=0;h<4;h++)O.push(r[h].x,r[h].y,r[h].z);else for(h=0;h<4;h++)O.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(h=
- 0;h<4;h++)s.push(i[h].u,i[h].v);H.push(y,y+1,y+2);H.push(y,y+2,y+3);Q.push(y,y+1);Q.push(y,y+2);Q.push(y,y+3);Q.push(y+1,y+2);Q.push(y+2,y+3);y+=4}}if(u.length){x.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(u),c.STATIC_DRAW);x.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(O),c.STATIC_DRAW);if(s.length>0){x.__webGLUVBuffer=c.createBuffer();
- c.bindBuffer(c.ARRAY_BUFFER,x.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(s),c.STATIC_DRAW)}x.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(H),c.STATIC_DRAW);x.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);x.__webGLFaceCount=H.length;x.__webGLLineCount=Q.length}};this.renderBuffer=
- function(f,k,e,n){var i,h,r,t,K,A,H,Q,u;if(e instanceof THREE.MeshShaderMaterial){if(!e.program){e.program=b(e.fragment_shader,e.vertex_shader);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(u in e.uniforms)H.push(u);j(e.program,H);p(e.program,["position","normal","uv"])}u=e.program}else u=G;if(u!=E){c.useProgram(u);E=u}u==G&&this.setupLights(u,k);this.loadCamera(u,f);this.loadMatrices(u);if(e instanceof THREE.MeshShaderMaterial){r=e.wireframe;
- t=e.wireframe_linewidth;f=u;k=e.uniforms;var O;for(i in k){Q=k[i].type;H=k[i].value;O=f.uniforms[i];if(Q=="i")c.uniform1i(O,H);else if(Q=="f")c.uniform1f(O,H);else if(Q=="t"){c.uniform1i(O,H);Q=k[i].texture;if(Q instanceof THREE.TextureCube)d(Q,H);else Q instanceof THREE.Texture&&g(Q,H)}}}if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){i=e.color;h=e.opacity;r=e.wireframe;t=e.wireframe_linewidth;K=e.map;A=e.env_map;k=e.combine==
- THREE.Mix;f=e.reflectivity;Q=e.env_map&&e.env_map.mapping==THREE.RefractionMapping;H=e.refraction_ratio;c.uniform4f(u.uniforms.mColor,i.r*h,i.g*h,i.b*h,h);c.uniform1i(u.uniforms.mixEnvMap,k);c.uniform1f(u.uniforms.mReflectivity,f);c.uniform1i(u.uniforms.useRefract,Q);c.uniform1f(u.uniforms.mRefractionRatio,H)}if(e instanceof THREE.MeshNormalMaterial){h=e.opacity;c.uniform1f(u.uniforms.mOpacity,h);c.uniform1i(u.uniforms.material,4)}else if(e instanceof THREE.MeshDepthMaterial){h=e.opacity;r=e.wireframe;
- t=e.wireframe_linewidth;c.uniform1f(u.uniforms.mOpacity,h);c.uniform1f(u.uniforms.m2Near,e.__2near);c.uniform1f(u.uniforms.mFarPlusNear,e.__farPlusNear);c.uniform1f(u.uniforms.mFarMinusNear,e.__farMinusNear);c.uniform1i(u.uniforms.material,3)}else if(e instanceof THREE.MeshPhongMaterial){i=e.ambient;f=e.specular;e=e.shininess;c.uniform4f(u.uniforms.mAmbient,i.r,i.g,i.b,h);c.uniform4f(u.uniforms.mSpecular,f.r,f.g,f.b,h);c.uniform1f(u.uniforms.mShininess,e);c.uniform1i(u.uniforms.material,2)}else if(e instanceof
- THREE.MeshLambertMaterial)c.uniform1i(u.uniforms.material,1);else if(e instanceof THREE.MeshBasicMaterial)c.uniform1i(u.uniforms.material,0);else if(e instanceof THREE.MeshCubeMaterial){c.uniform1i(u.uniforms.material,5);A=e.env_map}if(K){g(K,0);c.uniform1i(u.uniforms.tMap,0);c.uniform1i(u.uniforms.enableMap,1)}else c.uniform1i(u.uniforms.enableMap,0);if(A){d(A,1);c.uniform1i(u.uniforms.tCube,1);c.uniform1i(u.uniforms.enableCubeMap,1)}else c.uniform1i(u.uniforms.enableCubeMap,0);h=u.attributes;c.bindBuffer(c.ARRAY_BUFFER,
- n.__webGLVertexBuffer);c.vertexAttribPointer(h.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);c.vertexAttribPointer(h.normal,3,c.FLOAT,false,0,0);if(h.uv>=0)if(n.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.enableVertexAttribArray(h.uv);c.vertexAttribPointer(h.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(h.uv);if(r){c.lineWidth(t);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,
- 0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,k,e,n,i,h){var r,t,K,A,H;K=0;for(A=e.material.length;K<A;K++){r=e.material[K];if(r instanceof THREE.MeshFaceMaterial){r=0;for(t=n.material.length;r<t;r++)if((H=n.material[r])&&H.blending==i&&H.opacity<1==h){this.setBlending(H.blending);this.renderBuffer(f,k,H,n)}}else if((H=r)&&H.blending==i&&H.opacity<1==h){this.setBlending(H.blending);this.renderBuffer(f,
- k,H,n)}}};this.render=function(f,k){var e,n,i,h,r=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();k.autoUpdateMatrix&&k.updateMatrix();e=0;for(n=f.__webGLObjects.length;e<n;e++){i=f.__webGLObjects[e];h=i.object;i=i.buffer;if(h.visible){this.setupMatrices(h,k);this.renderPass(k,r,h,i,THREE.NormalBlending,false)}}e=0;for(n=f.__webGLObjects.length;e<n;e++){i=f.__webGLObjects[e];h=i.object;i=i.buffer;if(h.visible){this.setupMatrices(h,k);this.renderPass(k,r,h,i,THREE.AdditiveBlending,false);
- this.renderPass(k,r,h,i,THREE.SubtractiveBlending,false);this.renderPass(k,r,h,i,THREE.AdditiveBlending,true);this.renderPass(k,r,h,i,THREE.SubtractiveBlending,true);this.renderPass(k,r,h,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,e,n,i,h,r;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(e=f.objects.length;k<e;k++){n=f.objects[k];if(f.__webGLObjectsMap[n.id]==undefined)f.__webGLObjectsMap[n.id]={};r=f.__webGLObjectsMap[n.id];if(n instanceof THREE.Mesh)for(h in n.geometry.geometryChunks){i=
- n.geometry.geometryChunks[h];i.__webGLVertexBuffer||this.createBuffers(n,h);if(r[h]==undefined){i={buffer:i,object:n};f.__webGLObjects.push(i);r[h]=1}}}};this.removeObject=function(f,k){var e,n;for(e=f.__webGLObjects.length-1;e>=0;e--){n=f.__webGLObjects[e].object;k==n&&f.__webGLObjects.splice(e,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();w.multiply(k.matrix,f.matrix);P.set(k.matrix.flatten());J.set(w.flatten());M.set(k.projectionMatrix.flatten());F=THREE.Matrix4.makeInvert3x3(w).transpose();
- o.set(F.m);T.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,P);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,o);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,T)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
- c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
- THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
- THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
|