webvr_6dof_panorama.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - 360 6DOF panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebXR Device API (For Chrome M76+), expires 12/04/2019 -->
  9. <meta http-equiv="origin-trial" content="Aq9LklhCLNUveuCr7QTpGpqwCPG817cYHdVyQuJPOZYk47iRB390lUKa5edVmgS1pZSl8HPspElEC/91Fz55dwIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU03NiIsImV4cGlyeSI6MTU3NTQxNzU5OX0=">
  10. </head>
  11. <body>
  12. <div id="container"></div>
  13. <div id="info">
  14. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - 360 6DOF panorama<br />
  15. Written by <a href="https://orfleisher.com" target="_blank" rel="noopener">@juniorxsound</a>. Panorama from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">reference panoramas</a>.
  16. </div>
  17. <script type="x-shader/x-vertex" id="vertexshader">
  18. varying vec2 vUv;
  19. uniform sampler2D depth_map;
  20. uniform float displacement;
  21. void main() {
  22. vUv = uv;
  23. float depth = texture2D(depth_map, uv).r;
  24. float disp = displacement * depth;
  25. vec3 offset = position + (-normal) * disp;
  26. gl_Position = projectionMatrix *
  27. modelViewMatrix *
  28. vec4(offset, 1.0);
  29. }
  30. </script>
  31. <script type="x-shader/x-fragment" id="fragmentshader">
  32. varying vec2 vUv;
  33. uniform sampler2D texture;
  34. void main() {
  35. gl_FragColor = texture2D(texture, vUv);
  36. }
  37. </script>
  38. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  39. <script type="module">
  40. import * as THREE from '../build/three.module.js';
  41. import { WEBVR } from './jsm/vr/WebVR.js';
  42. var camera, scene, renderer, sphere, clock;
  43. init();
  44. animate();
  45. function init() {
  46. var container = document.getElementById( 'container' );
  47. clock = new THREE.Clock();
  48. scene = new THREE.Scene();
  49. scene.background = new THREE.Color( 0x101010 );
  50. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  51. var cameraRig = new THREE.Object3D();
  52. cameraRig.position.y = -1.6;
  53. cameraRig.add( camera );
  54. scene.add( cameraRig );
  55. // Create the panoramic sphere with the custom shader material
  56. var panoSphereGeo = new THREE.SphereBufferGeometry( 6, 256, 256 );
  57. var panoSphereMat = new THREE.ShaderMaterial({
  58. uniforms: {
  59. texture: { value : null },
  60. depth_map: { value: null },
  61. displacement: { value: 4 }
  62. },
  63. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  64. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  65. side: THREE.BackSide
  66. });
  67. sphere = new THREE.Mesh( panoSphereGeo, panoSphereMat );
  68. scene.add( sphere );
  69. // Load and assign the texture and depth map
  70. var loader = new THREE.TextureLoader();
  71. loader.load('./textures/kandao3.jpg', function ( texture ) {
  72. texture.minFilter = THREE.NearestFilter
  73. texture.magFilter = THREE.LinearFilter
  74. texture.format = THREE.RGBFormat
  75. texture.generateMipmaps = false
  76. sphere.material.uniforms.texture.value = texture;
  77. });
  78. loader.load('./textures/kandao3_depthmap.jpg', function ( depth ) {
  79. depth.minFilter = THREE.NearestFilter
  80. depth.magFilter = THREE.LinearFilter
  81. depth.format = THREE.RGBFormat
  82. depth.generateMipmaps = false
  83. sphere.material.uniforms.depth_map.value = depth;
  84. });
  85. renderer = new THREE.WebGLRenderer();
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. renderer.vr.enabled = true;
  89. container.appendChild( renderer.domElement );
  90. document.body.appendChild( WEBVR.createButton( renderer ) );
  91. //
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. }
  94. function onWindowResize() {
  95. camera.aspect = window.innerWidth / window.innerHeight;
  96. camera.updateProjectionMatrix();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. }
  99. function animate() {
  100. renderer.setAnimationLoop( render );
  101. }
  102. function render() {
  103. // If we are not presenting move the camera a little so the effect is visible
  104. if (!renderer.vr.isPresenting()) {
  105. var time = clock.getElapsedTime();
  106. sphere.rotation.y += 0.001;
  107. sphere.position.x = Math.sin(time) * 0.2;
  108. sphere.position.z = Math.cos(time) * 0.2;
  109. }
  110. renderer.render( scene, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>