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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - sea3d / bvh</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" target="_blank" rel="noopener">Trivision</a><br/>
- Runtime convertion of BVH Animation to SEA3D Skeleton Animation
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
- import { RenderPass } from './jsm/postprocessing/RenderPass.js';
- import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
- import { CopyShader } from './jsm/shaders/CopyShader.js';
- import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
- import { VignetteShader } from './jsm/shaders/VignetteShader.js';
- import { BVHLoader } from './jsm/loaders/BVHLoader.js';
- import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
- import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
- import { SkeletonUtils } from './jsm/utils/SkeletonUtils.js';
- import Stats from './jsm/libs/stats.module.js';
- console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
- var container, stats;
- var camera, scene, renderer, composer, player, hat;
- var loader;
- var bvhSkeletonHelper, bvhMixer;
- // Initialize Three.JS
- init();
- //
- // SEA3D Loader
- //
- loader = new SEA3D( {
- autoPlay: true, // Auto play animations
- container: scene, // Container to add models
- multiplier: .6 // Light multiplier
- } );
- loader.onComplete = function ( ) {
- // Get the first camera from SEA3D Studio
- // use loader.get... to get others objects
- var cam = loader.cameras[ 0 ];
- camera.position.copy( cam.position );
- camera.rotation.copy( cam.rotation );
- new OrbitControls( camera, renderer.domElement );
- // get meshes
- player = loader.getMesh( "Player" );
- hat = loader.getMesh( "Hat" );
- hat.visible = false;
- loadBVH();
- animate();
- };
- loader.load( './models/sea3d/skin.tjs.sea' );
- //
- function bvhToSEA3D( result ) {
- var options = {
- useFirstFramePosition: true,
- preserveHipPosition: false,
- hip: "hip",
- // left is SEA3D bone names and right BVH bone names
- names: {
- "Base HumanPelvis": "hip",
- "Base HumanSpine3": "abdomen",
- "Base HumanRibcage": "chest",
- "Base HumanHead": "head",
- "Base HumanRUpperarm": "rShldr",
- "Base HumanRForearm1": "rForeArm",
- "Base HumanRPalm": "rHand",
- "Base HumanLUpperarm": "lShldr",
- "Base HumanLForearm1": "lForeArm",
- "Base HumanLPalm": "lHand",
- "Base HumanRThigh": "rThigh",
- "Base HumanRCalf1": "rShin",
- "Base HumanRFoot": "rFoot",
- "Base HumanLThigh": "lThigh",
- "Base HumanLCalf1": "lShin",
- "Base HumanLFoot": "lFoot"
- },
- };
- // Automatic offset: get offsets when it is in T-Pose
- options.offsets = SkeletonUtils.getSkeletonOffsets( player, bvhSkeletonHelper, options );
- /*
- // Manual offsets: compensates the difference in skeletons ( T-Pose )
- options.offsets = {
- "lShldr": new Matrix4().makeRotationFromEuler(
- new Euler(
- 0,
- Math.degToRad( - 45 ),
- Math.degToRad( - 80 )
- )
- ),
- "rShldr": new Matrix4().makeRotationFromEuler(
- new Euler(
- 0,
- Math.degToRad( 45 ),
- Math.degToRad( 80 )
- )
- ),
- "lFoot": new Matrix4().makeRotationFromEuler(
- new Euler(
- 0,
- Math.degToRad( 15 ),
- 0
- )
- ),
- "rFoot": new Matrix4().makeRotationFromEuler(
- new Euler(
- 0,
- Math.degToRad( 15 ),
- 0
- )
- )
- };
- */
- var clip = SkeletonUtils.retargetClip( player, result.skeleton, result.clip, options );
- clip.name = "dance";
- clip = SEA3D.AnimationClip.fromClip( clip );
- player.addAnimation( new SEA3D.Animation( clip ) );
- player.play( "dance" );
- }
- function loadBVH() {
- var loader = new BVHLoader();
- loader.load( "models/bvh/pirouette.bvh", function ( result ) {
- bvhSkeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
- bvhSkeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to THREE.SkeletonHelper directly
- var boneContainer = new THREE.Group();
- boneContainer.add( result.skeleton.bones[ 0 ] );
- boneContainer.position.y = - 100;
- scene.add( bvhSkeletonHelper );
- scene.add( boneContainer );
- // play animation
- bvhMixer = new THREE.AnimationMixer( bvhSkeletonHelper );
- bvhMixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
- bvhToSEA3D( result );
- } );
- }
- function init() {
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x333333 );
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.position.set( 1000, - 300, 1000 );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- // post-processing
- composer = new EffectComposer( renderer );
- var renderPass = new RenderPass( scene, camera );
- var copyPass = new ShaderPass( CopyShader );
- composer.addPass( renderPass );
- var vh = 1.4, vl = 1.2;
- var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
- colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
- colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
- composer.addPass( colorCorrectionPass );
- var vignettePass = new ShaderPass( VignetteShader );
- vignettePass.uniforms[ "darkness" ].value = 1.0;
- composer.addPass( vignettePass );
- composer.addPass( copyPass );
- // events
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- composer.setSize( window.innerWidth, window.innerHeight );
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- var clock = new THREE.Clock();
- function animate() {
- var delta = clock.getDelta();
- requestAnimationFrame( animate );
- // Update SEA3D Animations
- SEA3D.AnimationHandler.update( delta );
- if ( bvhMixer ) bvhMixer.update( delta );
- render( delta );
- stats.update();
- }
- function render( dlt ) {
- //renderer.render( scene, camera );
- composer.render( dlt );
- }
- </script>
- </body>
- </html>
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