webgl_loader_sea3d_bvh_retarget.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / bvh / retarget</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" target="_blank" rel="noopener">Trivision</a><br/>
  12. Runtime retarget of BVH Animation to SEA3D Skeleton
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  18. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  19. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  20. import { CopyShader } from './jsm/shaders/CopyShader.js';
  21. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  22. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  23. import { BVHLoader } from './jsm/loaders/BVHLoader.js';
  24. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  25. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  26. import { SkeletonUtils } from './jsm/utils/SkeletonUtils.js';
  27. import Stats from './jsm/libs/stats.module.js';
  28. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  29. var container, stats;
  30. var camera, scene, renderer, composer, player, hat;
  31. var loader, options;
  32. var bvhSkeletonHelper, bvhMixer;
  33. // Initialize Three.JS
  34. init();
  35. //
  36. // SEA3D Loader
  37. //
  38. loader = new SEA3D( {
  39. autoPlay: false, // Auto play animations
  40. container: scene, // Container to add models
  41. multiplier: .6 // Light multiplier
  42. } );
  43. loader.onComplete = function ( ) {
  44. // Get the first camera from SEA3D Studio
  45. // use loader.get... to get others objects
  46. var cam = loader.cameras[ 0 ];
  47. camera.position.copy( cam.position );
  48. camera.rotation.copy( cam.rotation );
  49. new OrbitControls( camera, renderer.domElement );
  50. // get meshes
  51. player = loader.getMesh( "Player" );
  52. hat = loader.getMesh( "Hat" );
  53. hat.visible = false;
  54. loadBVH();
  55. animate();
  56. };
  57. loader.load( './models/sea3d/skin.tjs.sea' );
  58. //
  59. options = {
  60. hip: "hip",
  61. // left is SEA3D bone names and right BVH bone names
  62. names: {
  63. "Base HumanPelvis": "hip",
  64. "Base HumanSpine3": "abdomen",
  65. "Base HumanRibcage": "chest",
  66. "Base HumanHead": "head",
  67. "Base HumanRUpperarm": "rShldr",
  68. "Base HumanRForearm1": "rForeArm",
  69. "Base HumanRPalm": "rHand",
  70. "Base HumanLUpperarm": "lShldr",
  71. "Base HumanLForearm1": "lForeArm",
  72. "Base HumanLPalm": "lHand",
  73. "Base HumanRThigh": "rThigh",
  74. "Base HumanRCalf1": "rShin",
  75. "Base HumanRFoot": "rFoot",
  76. "Base HumanLThigh": "lThigh",
  77. "Base HumanLCalf1": "lShin",
  78. "Base HumanLFoot": "lFoot"
  79. }
  80. };
  81. //
  82. function loadBVH() {
  83. var loader = new BVHLoader();
  84. loader.load( "models/bvh/pirouette.bvh", function ( result ) {
  85. bvhSkeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
  86. bvhSkeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to THREE.SkeletonHelper directly
  87. var boneContainer = new THREE.Group();
  88. boneContainer.add( result.skeleton.bones[ 0 ] );
  89. boneContainer.position.z = - 100;
  90. boneContainer.position.y = - 100;
  91. scene.add( bvhSkeletonHelper );
  92. scene.add( boneContainer );
  93. // get offsets when it is in T-Pose
  94. options.offsets = SkeletonUtils.getSkeletonOffsets( player, bvhSkeletonHelper, options );
  95. // play animation
  96. bvhMixer = new THREE.AnimationMixer( bvhSkeletonHelper );
  97. bvhMixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
  98. } );
  99. }
  100. function init() {
  101. scene = new THREE.Scene();
  102. scene.background = new THREE.Color( 0x333333 );
  103. container = document.createElement( 'div' );
  104. document.body.appendChild( container );
  105. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  106. camera.position.set( 1000, - 300, 1000 );
  107. renderer = new THREE.WebGLRenderer();
  108. renderer.setPixelRatio( window.devicePixelRatio );
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. container.appendChild( renderer.domElement );
  111. stats = new Stats();
  112. container.appendChild( stats.dom );
  113. // post-processing
  114. composer = new EffectComposer( renderer );
  115. var renderPass = new RenderPass( scene, camera );
  116. var copyPass = new ShaderPass( CopyShader );
  117. composer.addPass( renderPass );
  118. var vh = 1.4, vl = 1.2;
  119. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  120. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  121. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  122. composer.addPass( colorCorrectionPass );
  123. var vignettePass = new ShaderPass( VignetteShader );
  124. vignettePass.uniforms[ "darkness" ].value = 1.0;
  125. composer.addPass( vignettePass );
  126. composer.addPass( copyPass );
  127. // events
  128. window.addEventListener( 'resize', onWindowResize, false );
  129. }
  130. function onWindowResize() {
  131. camera.aspect = window.innerWidth / window.innerHeight;
  132. camera.updateProjectionMatrix();
  133. composer.setSize( window.innerWidth, window.innerHeight );
  134. renderer.setSize( window.innerWidth, window.innerHeight );
  135. }
  136. //
  137. var clock = new THREE.Clock();
  138. function animate() {
  139. var delta = clock.getDelta();
  140. requestAnimationFrame( animate );
  141. // Update SEA3D Animations
  142. SEA3D.AnimationHandler.update( delta );
  143. if ( bvhMixer ) {
  144. bvhMixer.update( delta );
  145. SkeletonUtils.retarget( player, bvhSkeletonHelper, options );
  146. }
  147. render( delta );
  148. stats.update();
  149. }
  150. function render( dlt ) {
  151. //renderer.render( scene, camera );
  152. composer.render( dlt );
  153. }
  154. </script>
  155. </body>
  156. </html>