webgl_loader_sea3d_morph.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / morph</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a><br/>
  12. <div id="description">Flag is Vertex Animation / Teapot is Morpher</div>
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  18. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  19. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  20. import { CopyShader } from './jsm/shaders/CopyShader.js';
  21. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  22. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  23. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  24. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  25. import Stats from './jsm/libs/stats.module.js';
  26. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  27. var container, stats;
  28. var camera, scene, renderer, composer, teapot;
  29. var loader;
  30. // Initialize Three.JS
  31. init();
  32. //
  33. // SEA3D Loader
  34. //
  35. loader = new SEA3D( {
  36. autoPlay: true, // Auto play animations
  37. scripts: false, // Disable embed scripts
  38. container: scene // Container to add models
  39. } );
  40. loader.onComplete = function () {
  41. // Get the first camera from SEA3D Studio
  42. // use loader.get... to get others objects
  43. var cam = loader.cameras[ 0 ];
  44. camera.position.copy( cam.position );
  45. camera.rotation.copy( cam.rotation );
  46. new OrbitControls( camera, renderer.domElement );
  47. // get mesh
  48. teapot = loader.getMesh( "Teapot01" );
  49. // events
  50. window.addEventListener( 'mousemove', onMouseMove, false );
  51. animate();
  52. };
  53. loader.load( './models/sea3d/morph.tjs.sea' );
  54. //
  55. function init() {
  56. scene = new THREE.Scene();
  57. scene.background = new THREE.Color( 0x333333 );
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  61. camera.position.set( 1000, - 300, 1000 );
  62. renderer = new THREE.WebGLRenderer();
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. container.appendChild( renderer.domElement );
  66. stats = new Stats();
  67. container.appendChild( stats.dom );
  68. // post-processing
  69. composer = new EffectComposer( renderer );
  70. var renderPass = new RenderPass( scene, camera );
  71. var copyPass = new ShaderPass( CopyShader );
  72. composer.addPass( renderPass );
  73. var vh = 1.4, vl = 1.2;
  74. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  75. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  76. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  77. composer.addPass( colorCorrectionPass );
  78. var vignettePass = new ShaderPass( VignetteShader );
  79. vignettePass.uniforms[ "darkness" ].value = 1.0;
  80. composer.addPass( vignettePass );
  81. composer.addPass( copyPass );
  82. // events
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onMouseMove( e ) {
  86. var mouseX = e.clientX,
  87. mouseY = e.clientY;
  88. // change morph weight: 0 at 1
  89. // names from modifier Morph of 3ds Max
  90. teapot.setWeight( "OldTeapot", mouseX / window.innerWidth );
  91. teapot.setWeight( "Sphere", mouseY / window.innerHeight );
  92. }
  93. function onWindowResize() {
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. composer.setSize( window.innerWidth, window.innerHeight );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. }
  99. //
  100. var clock = new THREE.Clock();
  101. function animate() {
  102. var delta = clock.getDelta();
  103. requestAnimationFrame( animate );
  104. // Update SEA3D Animations
  105. SEA3D.AnimationHandler.update( delta );
  106. render( delta );
  107. stats.update();
  108. }
  109. function render( dlt ) {
  110. //renderer.render( scene, camera );
  111. composer.render( dlt );
  112. }
  113. </script>
  114. </body>
  115. </html>