Sidebar.Material.js 21 KB

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  1. Sidebar.Material = function ( editor ) {
  2. var signals = editor.signals;
  3. var materialClasses = {
  4. 'LineBasicMaterial': THREE.LineBasicMaterial,
  5. 'LineDashedMaterial': THREE.LineDashedMaterial,
  6. 'MeshBasicMaterial': THREE.MeshBasicMaterial,
  7. 'MeshDepthMaterial': THREE.MeshDepthMaterial,
  8. 'MeshFaceMaterial': THREE.MeshFaceMaterial,
  9. 'MeshLambertMaterial': THREE.MeshLambertMaterial,
  10. 'MeshNormalMaterial': THREE.MeshNormalMaterial,
  11. 'MeshPhongMaterial': THREE.MeshPhongMaterial,
  12. 'PointCloudMaterial': THREE.PointCloudMaterial,
  13. 'ShaderMaterial': THREE.ShaderMaterial,
  14. 'SpriteMaterial': THREE.SpriteMaterial,
  15. 'SpriteCanvasMaterial': THREE.SpriteCanvasMaterial,
  16. 'Material': THREE.Material
  17. };
  18. var container = new UI.CollapsiblePanel();
  19. container.setDisplay( 'none' );
  20. container.dom.classList.add( 'Material' );
  21. container.addStatic( new UI.Text().setValue( 'MATERIAL' ) );
  22. container.add( new UI.Break() );
  23. // uuid
  24. var materialUUIDRow = new UI.Panel();
  25. var materialUUID = new UI.Input().setWidth( '115px' ).setColor( '#444' ).setFontSize( '12px' ).setDisabled( true );
  26. var materialUUIDRenew = new UI.Button( '⟳' ).setMarginLeft( '7px' ).onClick( function () {
  27. materialUUID.setValue( THREE.Math.generateUUID() );
  28. update();
  29. } );
  30. materialUUIDRow.add( new UI.Text( 'UUID' ).setWidth( '90px' ) );
  31. materialUUIDRow.add( materialUUID );
  32. materialUUIDRow.add( materialUUIDRenew );
  33. container.add( materialUUIDRow );
  34. // name
  35. var materialNameRow = new UI.Panel();
  36. var materialName = new UI.Input().setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' ).onChange( function () {
  37. editor.setMaterialName( editor.selected.material, materialName.getValue() );
  38. } );
  39. materialNameRow.add( new UI.Text( 'Name' ).setWidth( '90px' ) );
  40. materialNameRow.add( materialName );
  41. container.add( materialNameRow );
  42. // class
  43. var materialClassRow = new UI.Panel();
  44. var materialClass = new UI.Select().setOptions( {
  45. 'LineBasicMaterial': 'LineBasicMaterial',
  46. 'LineDashedMaterial': 'LineDashedMaterial',
  47. 'MeshBasicMaterial': 'MeshBasicMaterial',
  48. 'MeshDepthMaterial': 'MeshDepthMaterial',
  49. 'MeshFaceMaterial': 'MeshFaceMaterial',
  50. 'MeshLambertMaterial': 'MeshLambertMaterial',
  51. 'MeshNormalMaterial': 'MeshNormalMaterial',
  52. 'MeshPhongMaterial': 'MeshPhongMaterial',
  53. 'ShaderMaterial': 'ShaderMaterial',
  54. 'SpriteMaterial': 'SpriteMaterial'
  55. } ).setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' ).onChange( update );
  56. materialClassRow.add( new UI.Text( 'Type' ).setWidth( '90px' ) );
  57. materialClassRow.add( materialClass );
  58. container.add( materialClassRow );
  59. // color
  60. var materialColorRow = new UI.Panel();
  61. var materialColor = new UI.Color().onChange( update );
  62. materialColorRow.add( new UI.Text( 'Color' ).setWidth( '90px' ) );
  63. materialColorRow.add( materialColor );
  64. container.add( materialColorRow );
  65. // ambient
  66. var materialAmbientRow = new UI.Panel();
  67. var materialAmbient = new UI.Color().onChange( update );
  68. materialAmbientRow.add( new UI.Text( 'Ambient' ).setWidth( '90px' ) );
  69. materialAmbientRow.add( materialAmbient );
  70. container.add( materialAmbientRow );
  71. // emissive
  72. var materialEmissiveRow = new UI.Panel();
  73. var materialEmissive = new UI.Color().onChange( update );
  74. materialEmissiveRow.add( new UI.Text( 'Emissive' ).setWidth( '90px' ) );
  75. materialEmissiveRow.add( materialEmissive );
  76. container.add( materialEmissiveRow );
  77. // specular
  78. var materialSpecularRow = new UI.Panel();
  79. var materialSpecular = new UI.Color().onChange( update );
  80. materialSpecularRow.add( new UI.Text( 'Specular' ).setWidth( '90px' ) );
  81. materialSpecularRow.add( materialSpecular );
  82. container.add( materialSpecularRow );
  83. // shininess
  84. var materialShininessRow = new UI.Panel();
  85. var materialShininess = new UI.Number( 30 ).onChange( update );
  86. materialShininessRow.add( new UI.Text( 'Shininess' ).setWidth( '90px' ) );
  87. materialShininessRow.add( materialShininess );
  88. container.add( materialShininessRow );
  89. // uniforms
  90. var materialUniformsRow = new UI.Panel();
  91. var materialUniforms = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' );
  92. materialUniforms.setValue( '{\n "uColor": {\n "type": "3f",\n "value": [1, 0, 0]\n }\n}' ).onChange( update );
  93. materialUniformsRow.add( new UI.Text( 'Uniforms' ).setWidth( '90px' ) );
  94. materialUniformsRow.add( materialUniforms );
  95. container.add( materialUniformsRow );
  96. // vertex shader
  97. var materialVertexShaderRow = new UI.Panel();
  98. var materialVertexShader = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' );
  99. materialVertexShader.setValue( 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}' ).onChange( update );
  100. materialVertexShaderRow.add( new UI.Text( 'Vertex Shader' ).setWidth( '90px' ) );
  101. materialVertexShaderRow.add( materialVertexShader );
  102. container.add( materialVertexShaderRow );
  103. // fragment shader
  104. var materialFragmentShaderRow = new UI.Panel();
  105. var materialFragmentShader = new UI.TextArea().setWidth( '150px' ).setHeight( '80px' );
  106. materialFragmentShader.setValue( 'uniform vec3 uColor;\n\nvoid main() {\n\tgl_FragColor = vec4( uColor, 1.0 );\n}' ).onChange( update );
  107. materialFragmentShaderRow.add( new UI.Text( 'Fragment Shader' ).setWidth( '90px' ) );
  108. materialFragmentShaderRow.add( materialFragmentShader );
  109. container.add( materialFragmentShaderRow );
  110. // vertex colors
  111. var materialVertexColorsRow = new UI.Panel();
  112. var materialVertexColors = new UI.Select().setOptions( {
  113. 0: 'No',
  114. 1: 'Face',
  115. 2: 'Vertex'
  116. } ).onChange( update );
  117. materialVertexColorsRow.add( new UI.Text( 'Vertex Colors' ).setWidth( '90px' ) );
  118. materialVertexColorsRow.add( materialVertexColors );
  119. container.add( materialVertexColorsRow );
  120. // skinning
  121. var materialSkinningRow = new UI.Panel();
  122. var materialSkinning = new UI.Checkbox( false ).onChange( update );
  123. materialSkinningRow.add( new UI.Text( 'Skinning' ).setWidth( '90px' ) );
  124. materialSkinningRow.add( materialSkinning );
  125. container.add( materialSkinningRow );
  126. // map
  127. var materialMapRow = new UI.Panel();
  128. var materialMapEnabled = new UI.Checkbox( false ).onChange( update );
  129. var materialMap = new UI.Texture().setColor( '#444' ).onChange( update );
  130. materialMapRow.add( new UI.Text( 'Map' ).setWidth( '90px' ) );
  131. materialMapRow.add( materialMapEnabled );
  132. materialMapRow.add( materialMap );
  133. container.add( materialMapRow );
  134. // alpha map
  135. var materialAlphaMapRow = new UI.Panel();
  136. var materialAlphaMapEnabled = new UI.Checkbox( false ).onChange( update );
  137. var materialAlphaMap = new UI.Texture().setColor( '#444' ).onChange( update );
  138. materialAlphaMapRow.add( new UI.Text( 'Alpha Map' ).setWidth( '90px' ) );
  139. materialAlphaMapRow.add( materialAlphaMapEnabled );
  140. materialAlphaMapRow.add( materialAlphaMap );
  141. container.add( materialAlphaMapRow );
  142. // light map
  143. var materialLightMapRow = new UI.Panel();
  144. var materialLightMapEnabled = new UI.Checkbox( false ).onChange( update );
  145. var materialLightMap = new UI.Texture().setColor( '#444' ).onChange( update );
  146. materialLightMapRow.add( new UI.Text( 'Light Map' ).setWidth( '90px' ) );
  147. materialLightMapRow.add( materialLightMapEnabled );
  148. materialLightMapRow.add( materialLightMap );
  149. container.add( materialLightMapRow );
  150. // bump map
  151. var materialBumpMapRow = new UI.Panel();
  152. var materialBumpMapEnabled = new UI.Checkbox( false ).onChange( update );
  153. var materialBumpMap = new UI.Texture().setColor( '#444' ).onChange( update );
  154. var materialBumpScale = new UI.Number( 1 ).setWidth( '30px' ).onChange( update );
  155. materialBumpMapRow.add( new UI.Text( 'Bump Map' ).setWidth( '90px' ) );
  156. materialBumpMapRow.add( materialBumpMapEnabled );
  157. materialBumpMapRow.add( materialBumpMap );
  158. materialBumpMapRow.add( materialBumpScale );
  159. container.add( materialBumpMapRow );
  160. // normal map
  161. var materialNormalMapRow = new UI.Panel();
  162. var materialNormalMapEnabled = new UI.Checkbox( false ).onChange( update );
  163. var materialNormalMap = new UI.Texture().setColor( '#444' ).onChange( update );
  164. materialNormalMapRow.add( new UI.Text( 'Normal Map' ).setWidth( '90px' ) );
  165. materialNormalMapRow.add( materialNormalMapEnabled );
  166. materialNormalMapRow.add( materialNormalMap );
  167. container.add( materialNormalMapRow );
  168. // specular map
  169. var materialSpecularMapRow = new UI.Panel();
  170. var materialSpecularMapEnabled = new UI.Checkbox( false ).onChange( update );
  171. var materialSpecularMap = new UI.Texture().setColor( '#444' ).onChange( update );
  172. materialSpecularMapRow.add( new UI.Text( 'Specular Map' ).setWidth( '90px' ) );
  173. materialSpecularMapRow.add( materialSpecularMapEnabled );
  174. materialSpecularMapRow.add( materialSpecularMap );
  175. container.add( materialSpecularMapRow );
  176. // env map
  177. var materialEnvMapRow = new UI.Panel();
  178. var materialEnvMapEnabled = new UI.Checkbox( false ).onChange( update );
  179. var materialEnvMap = new UI.CubeTexture().setColor( '#444' ).onChange( update );
  180. var materialReflectivity = new UI.Number( 1 ).setWidth( '30px' ).onChange( update );
  181. materialEnvMapRow.add( new UI.Text( 'Env Map' ).setWidth( '90px' ) );
  182. materialEnvMapRow.add( materialEnvMapEnabled );
  183. materialEnvMapRow.add( materialEnvMap );
  184. materialEnvMapRow.add( materialReflectivity );
  185. container.add( materialEnvMapRow );
  186. // blending
  187. var materialBlendingRow = new UI.Panel();
  188. var materialBlending = new UI.Select().setOptions( {
  189. 0: 'No',
  190. 1: 'Normal',
  191. 2: 'Additive',
  192. 3: 'Subtractive',
  193. 4: 'Multiply',
  194. 5: 'Custom'
  195. } ).setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' ).onChange( update );
  196. materialBlendingRow.add( new UI.Text( 'Blending' ).setWidth( '90px' ) );
  197. materialBlendingRow.add( materialBlending );
  198. container.add( materialBlendingRow );
  199. // side
  200. var materialSideRow = new UI.Panel();
  201. var materialSide = new UI.Select().setOptions( {
  202. 0: 'Front',
  203. 1: 'Back',
  204. 2: 'Double'
  205. } ).setWidth( '150px' ).setColor( '#444' ).setFontSize( '12px' ).onChange( update );
  206. materialSideRow.add( new UI.Text( 'Side' ).setWidth( '90px' ) );
  207. materialSideRow.add( materialSide );
  208. container.add( materialSideRow );
  209. // opacity
  210. var materialOpacityRow = new UI.Panel();
  211. var materialOpacity = new UI.Number().setWidth( '60px' ).setRange( 0, 1 ).onChange( update );
  212. materialOpacityRow.add( new UI.Text( 'Opacity' ).setWidth( '90px' ) );
  213. materialOpacityRow.add( materialOpacity );
  214. container.add( materialOpacityRow );
  215. // transparent
  216. var materialTransparentRow = new UI.Panel();
  217. var materialTransparent = new UI.Checkbox().setLeft( '100px' ).onChange( update );
  218. materialTransparentRow.add( new UI.Text( 'Transparent' ).setWidth( '90px' ) );
  219. materialTransparentRow.add( materialTransparent );
  220. container.add( materialTransparentRow );
  221. // wireframe
  222. var materialWireframeRow = new UI.Panel();
  223. var materialWireframe = new UI.Checkbox( false ).onChange( update );
  224. var materialWireframeLinewidth = new UI.Number( 1 ).setWidth( '60px' ).setRange( 0, 100 ).onChange( update );
  225. materialWireframeRow.add( new UI.Text( 'Wireframe' ).setWidth( '90px' ) );
  226. materialWireframeRow.add( materialWireframe );
  227. materialWireframeRow.add( materialWireframeLinewidth );
  228. container.add( materialWireframeRow );
  229. //
  230. function update() {
  231. var object = editor.selected;
  232. var geometry = object.geometry;
  233. var material = object.material;
  234. var textureWarning = false;
  235. var objectHasUvs = false;
  236. if ( object instanceof THREE.Sprite ) objectHasUvs = true;
  237. if ( geometry instanceof THREE.Geometry && geometry.faceVertexUvs[ 0 ].length > 0 ) objectHasUvs = true;
  238. if ( geometry instanceof THREE.BufferGeometry && geometry.attributes.uv !== undefined ) objectHasUvs = true;
  239. if ( material ) {
  240. if ( material.uuid !== undefined ) {
  241. material.uuid = materialUUID.getValue();
  242. }
  243. if ( material instanceof materialClasses[ materialClass.getValue() ] === false ) {
  244. material = new materialClasses[ materialClass.getValue() ]();
  245. object.material = material;
  246. }
  247. if ( material.color !== undefined ) {
  248. material.color.setHex( materialColor.getHexValue() );
  249. }
  250. if ( material.ambient !== undefined ) {
  251. material.ambient.setHex( materialAmbient.getHexValue() );
  252. }
  253. if ( material.emissive !== undefined ) {
  254. material.emissive.setHex( materialEmissive.getHexValue() );
  255. }
  256. if ( material.specular !== undefined ) {
  257. material.specular.setHex( materialSpecular.getHexValue() );
  258. }
  259. if ( material.shininess !== undefined ) {
  260. material.shininess = materialShininess.getValue();
  261. }
  262. if ( material.uniforms !== undefined ) {
  263. material.uniforms = JSON.parse( materialUniforms.getValue() );
  264. }
  265. if ( material.vertexShader !== undefined ) {
  266. material.vertexShader = materialVertexShader.getValue();
  267. }
  268. if ( material.fragmentShader !== undefined ) {
  269. material.fragmentShader = materialFragmentShader.getValue();
  270. }
  271. if ( material.vertexColors !== undefined ) {
  272. geometry.buffersNeedUpdate = true;
  273. geometry.colorsNeedUpdate = true;
  274. material.vertexColors = parseInt( materialVertexColors.getValue() );
  275. material.needsUpdate = true;
  276. }
  277. if ( material.skinning !== undefined ) {
  278. material.skinning = materialSkinning.getValue();
  279. }
  280. if ( material.map !== undefined ) {
  281. var mapEnabled = materialMapEnabled.getValue() === true;
  282. if ( objectHasUvs ) {
  283. if ( geometry !== undefined ) {
  284. geometry.buffersNeedUpdate = true;
  285. geometry.uvsNeedUpdate = true;
  286. }
  287. material.map = mapEnabled ? materialMap.getValue() : null;
  288. material.needsUpdate = true;
  289. } else {
  290. if ( mapEnabled ) textureWarning = true;
  291. }
  292. }
  293. if ( material.alphaMap !== undefined ) {
  294. var mapEnabled = materialAlphaMapEnabled.getValue() === true;
  295. if ( objectHasUvs ) {
  296. if ( geometry !== undefined ) {
  297. geometry.buffersNeedUpdate = true;
  298. geometry.uvsNeedUpdate = true;
  299. }
  300. material.alphaMap = mapEnabled ? materialAlphaMap.getValue() : null;
  301. material.needsUpdate = true;
  302. } else {
  303. if ( mapEnabled ) textureWarning = true;
  304. }
  305. }
  306. /*
  307. if ( material.lightMap !== undefined ) {
  308. var lightMapEnabled = materialLightMapEnabled.getValue() === true;
  309. if ( objectHasUvs ) {
  310. geometry.buffersNeedUpdate = true;
  311. geometry.uvsNeedUpdate = true;
  312. material.lightMap = lightMapEnabled ? materialLightMap.getValue() : null;
  313. material.needsUpdate = true;
  314. } else {
  315. if ( lightMapEnabled ) textureWarning = true;
  316. }
  317. }
  318. */
  319. if ( material.bumpMap !== undefined ) {
  320. var bumpMapEnabled = materialBumpMapEnabled.getValue() === true;
  321. if ( objectHasUvs ) {
  322. geometry.buffersNeedUpdate = true;
  323. geometry.uvsNeedUpdate = true;
  324. material.bumpMap = bumpMapEnabled ? materialBumpMap.getValue() : null;
  325. material.bumpScale = materialBumpScale.getValue();
  326. material.needsUpdate = true;
  327. } else {
  328. if ( bumpMapEnabled ) textureWarning = true;
  329. }
  330. }
  331. if ( material.normalMap !== undefined ) {
  332. var normalMapEnabled = materialNormalMapEnabled.getValue() === true;
  333. if ( objectHasUvs ) {
  334. geometry.buffersNeedUpdate = true;
  335. geometry.uvsNeedUpdate = true;
  336. material.normalMap = normalMapEnabled ? materialNormalMap.getValue() : null;
  337. material.needsUpdate = true;
  338. } else {
  339. if ( normalMapEnabled ) textureWarning = true;
  340. }
  341. }
  342. if ( material.specularMap !== undefined ) {
  343. var specularMapEnabled = materialSpecularMapEnabled.getValue() === true;
  344. if ( objectHasUvs ) {
  345. geometry.buffersNeedUpdate = true;
  346. geometry.uvsNeedUpdate = true;
  347. material.specularMap = specularMapEnabled ? materialSpecularMap.getValue() : null;
  348. material.needsUpdate = true;
  349. } else {
  350. if ( specularMapEnabled ) textureWarning = true;
  351. }
  352. }
  353. if ( material.envMap !== undefined ) {
  354. var envMapEnabled = materialEnvMapEnabled.getValue() === true;
  355. if ( objectHasUvs ) {
  356. geometry.buffersNeedUpdate = true;
  357. geometry.uvsNeedUpdate = true;
  358. material.envMap = envMapEnabled ? materialEnvMap.getValue() : null;
  359. material.reflectivity = materialReflectivity.getValue();
  360. material.needsUpdate = true;
  361. } else {
  362. if ( envMapEnabled ) textureWarning = true;
  363. }
  364. }
  365. if ( material.blending !== undefined ) {
  366. material.blending = parseInt( materialBlending.getValue() );
  367. }
  368. if ( material.side !== undefined ) {
  369. material.side = parseInt( materialSide.getValue() );
  370. }
  371. if ( material.opacity !== undefined ) {
  372. material.opacity = materialOpacity.getValue();
  373. }
  374. if ( material.transparent !== undefined ) {
  375. material.transparent = materialTransparent.getValue();
  376. }
  377. if ( material.wireframe !== undefined ) {
  378. material.wireframe = materialWireframe.getValue();
  379. }
  380. if ( material.wireframeLinewidth !== undefined ) {
  381. material.wireframeLinewidth = materialWireframeLinewidth.getValue();
  382. }
  383. updateRows();
  384. signals.materialChanged.dispatch( material );
  385. }
  386. if ( textureWarning ) {
  387. console.warn( "Can't set texture, model doesn't have texture coordinates" );
  388. }
  389. };
  390. function updateRows() {
  391. var properties = {
  392. 'name': materialNameRow,
  393. 'color': materialColorRow,
  394. 'ambient': materialAmbientRow,
  395. 'emissive': materialEmissiveRow,
  396. 'specular': materialSpecularRow,
  397. 'shininess': materialShininessRow,
  398. 'uniforms': materialUniformsRow,
  399. 'vertexShader': materialVertexShaderRow,
  400. 'fragmentShader': materialFragmentShaderRow,
  401. 'vertexColors': materialVertexColorsRow,
  402. 'skinning': materialSkinningRow,
  403. 'map': materialMapRow,
  404. 'alphaMap': materialAlphaMapRow,
  405. 'lightMap': materialLightMapRow,
  406. 'bumpMap': materialBumpMapRow,
  407. 'normalMap': materialNormalMapRow,
  408. 'specularMap': materialSpecularMapRow,
  409. 'envMap': materialEnvMapRow,
  410. 'blending': materialBlendingRow,
  411. 'side': materialSideRow,
  412. 'opacity': materialOpacityRow,
  413. 'transparent': materialTransparentRow,
  414. 'wireframe': materialWireframeRow
  415. };
  416. var material = editor.selected.material;
  417. for ( var property in properties ) {
  418. properties[ property ].setDisplay( material[ property ] !== undefined ? '' : 'none' );
  419. }
  420. };
  421. // events
  422. signals.objectSelected.add( function ( object ) {
  423. if ( object && object.material ) {
  424. container.setDisplay( '' );
  425. var material = object.material;
  426. if ( material.uuid !== undefined ) {
  427. materialUUID.setValue( material.uuid );
  428. }
  429. if ( material.name !== undefined ) {
  430. materialName.setValue( material.name );
  431. }
  432. materialClass.setValue( editor.getMaterialType( material ) );
  433. if ( material.color !== undefined ) {
  434. materialColor.setHexValue( material.color.getHexString() );
  435. }
  436. if ( material.ambient !== undefined ) {
  437. materialAmbient.setHexValue( material.ambient.getHexString() );
  438. }
  439. if ( material.emissive !== undefined ) {
  440. materialEmissive.setHexValue( material.emissive.getHexString() );
  441. }
  442. if ( material.specular !== undefined ) {
  443. materialSpecular.setHexValue( material.specular.getHexString() );
  444. }
  445. if ( material.shininess !== undefined ) {
  446. materialShininess.setValue( material.shininess );
  447. }
  448. if ( material.uniforms !== undefined ) {
  449. materialUniforms.setValue( JSON.stringify( material.uniforms, null, ' ' ) );
  450. }
  451. if ( material.vertexShader !== undefined ) {
  452. materialVertexShader.setValue( material.vertexShader );
  453. }
  454. if ( material.fragmentShader !== undefined ) {
  455. materialFragmentShader.setValue( material.fragmentShader );
  456. }
  457. if ( material.vertexColors !== undefined ) {
  458. materialVertexColors.setValue( material.vertexColors );
  459. }
  460. if ( material.skinning !== undefined ) {
  461. materialSkinning.setValue( material.skinning );
  462. }
  463. if ( material.map !== undefined ) {
  464. materialMapEnabled.setValue( material.map !== null );
  465. materialMap.setValue( material.map );
  466. }
  467. if ( material.alphaMap !== undefined ) {
  468. materialAlphaMapEnabled.setValue( material.alphaMap !== null );
  469. materialAlphaMap.setValue( material.alphaMap );
  470. }
  471. /*
  472. if ( material.lightMap !== undefined ) {
  473. materialLightMapEnabled.setValue( material.lightMap !== null );
  474. materialLightMap.setValue( material.lightMap );
  475. }
  476. */
  477. if ( material.bumpMap !== undefined ) {
  478. materialBumpMapEnabled.setValue( material.bumpMap !== null );
  479. materialBumpMap.setValue( material.bumpMap );
  480. materialBumpScale.setValue( material.bumpScale );
  481. }
  482. if ( material.normalMap !== undefined ) {
  483. materialNormalMapEnabled.setValue( material.normalMap !== null );
  484. materialNormalMap.setValue( material.normalMap );
  485. }
  486. if ( material.specularMap !== undefined ) {
  487. materialSpecularMapEnabled.setValue( material.specularMap !== null );
  488. materialSpecularMap.setValue( material.specularMap );
  489. }
  490. if ( material.envMap !== undefined ) {
  491. materialEnvMapEnabled.setValue( material.envMap !== null );
  492. materialEnvMap.setValue( material.envMap );
  493. materialReflectivity.setValue( material.reflectivity );
  494. }
  495. if ( material.blending !== undefined ) {
  496. materialBlending.setValue( material.blending );
  497. }
  498. if ( material.side !== undefined ) {
  499. materialSide.setValue( material.side );
  500. }
  501. if ( material.opacity !== undefined ) {
  502. materialOpacity.setValue( material.opacity );
  503. }
  504. if ( material.transparent !== undefined ) {
  505. materialTransparent.setValue( material.transparent );
  506. }
  507. if ( material.wireframe !== undefined ) {
  508. materialWireframe.setValue( material.wireframe );
  509. }
  510. if ( material.wireframeLinewidth !== undefined ) {
  511. materialWireframeLinewidth.setValue( material.wireframeLinewidth );
  512. }
  513. updateRows();
  514. } else {
  515. container.setDisplay( 'none' );
  516. }
  517. } );
  518. return container;
  519. }