canvas_materials.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #202020;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer, objects;
  24. var pointLight;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement('div');
  29. document.body.appendChild(container);
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.position.set( 0, 200, 800 );
  32. scene = new THREE.Scene();
  33. // Grid
  34. var size = 500, step = 100;
  35. var geometry = new THREE.Geometry();
  36. for ( var i = - size; i <= size; i += step ) {
  37. geometry.vertices.push( new THREE.Vector3( - size, - 120, i ) );
  38. geometry.vertices.push( new THREE.Vector3( size, - 120, i ) );
  39. geometry.vertices.push( new THREE.Vector3( i, - 120, - size ) );
  40. geometry.vertices.push( new THREE.Vector3( i, - 120, size ) );
  41. }
  42. var material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } );
  43. var line = new THREE.Line( geometry, material, THREE.LinePieces );
  44. scene.add( line );
  45. // Spheres
  46. var geometry = new THREE.SphereGeometry( 100, 14, 7 );
  47. var materials = [
  48. new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true, side: THREE.DoubleSide } ),
  49. new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ),
  50. new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5 } ),
  51. new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading, overdraw: 0.5 } ),
  52. new THREE.MeshDepthMaterial( { overdraw: 0.5 } ),
  53. new THREE.MeshNormalMaterial( { overdraw: 0.5 } ),
  54. new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  55. new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', THREE.SphericalReflectionMapping ), overdraw: 0.5 } )
  56. ];
  57. objects = [];
  58. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  59. var sphere = new THREE.Mesh( geometry, materials[ i ] );
  60. sphere.position.x = ( i % 5 ) * 200 - 400;
  61. sphere.position.z = Math.floor( i / 5 ) * 200 - 200;
  62. sphere.rotation.x = Math.random() * 200 - 100;
  63. sphere.rotation.y = Math.random() * 200 - 100;
  64. sphere.rotation.z = Math.random() * 200 - 100;
  65. objects.push( sphere );
  66. scene.add( sphere );
  67. }
  68. var PI2 = Math.PI * 2;
  69. var program = function ( context ) {
  70. context.beginPath();
  71. context.arc( 0, 0, 0.5, 0, PI2, true );
  72. context.fill();
  73. };
  74. // Lights
  75. scene.add( new THREE.AmbientLight( Math.random() * 0x202020 ) );
  76. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  77. directionalLight.position.x = Math.random() - 0.5;
  78. directionalLight.position.y = Math.random() - 0.5;
  79. directionalLight.position.z = Math.random() - 0.5;
  80. directionalLight.position.normalize();
  81. scene.add( directionalLight );
  82. pointLight = new THREE.PointLight( 0xffffff, 1 );
  83. scene.add( pointLight );
  84. var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xffffff, program: program } ) );
  85. sprite.scale.set( 8, 8, 8 );
  86. pointLight.add( sprite );
  87. renderer = new THREE.CanvasRenderer();
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. container.appendChild( renderer.domElement );
  91. var debugCanvas = document.createElement( 'canvas' );
  92. debugCanvas.width = 512;
  93. debugCanvas.height = 512;
  94. debugCanvas.style.position = 'absolute';
  95. debugCanvas.style.top = '0px';
  96. debugCanvas.style.left = '0px';
  97. container.appendChild( debugCanvas );
  98. debugContext = debugCanvas.getContext( '2d' );
  99. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  100. debugContext.strokeStyle = '#000000';
  101. stats = new Stats();
  102. stats.domElement.style.position = 'absolute';
  103. stats.domElement.style.top = '0px';
  104. container.appendChild(stats.domElement);
  105. //
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. function loadImage( path ) {
  114. var image = document.createElement( 'img' );
  115. var texture = new THREE.Texture( image, THREE.UVMapping );
  116. image.onload = function () { texture.needsUpdate = true; };
  117. image.src = path;
  118. return texture;
  119. }
  120. //
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. render();
  124. stats.update();
  125. }
  126. function render() {
  127. var timer = Date.now() * 0.0001;
  128. camera.position.x = Math.cos( timer ) * 1000;
  129. camera.position.z = Math.sin( timer ) * 1000;
  130. camera.lookAt( scene.position );
  131. for ( var i = 0, l = objects.length; i < l; i++ ) {
  132. var object = objects[ i ];
  133. object.rotation.x += 0.01;
  134. object.rotation.y += 0.005;
  135. }
  136. pointLight.position.x = Math.sin( timer * 7 ) * 300;
  137. pointLight.position.y = Math.cos( timer * 5 ) * 400;
  138. pointLight.position.z = Math.cos( timer * 3 ) * 300;
  139. renderer.render( scene, camera );
  140. }
  141. </script>
  142. </body>
  143. </html>