ColladaLoader2.js 17 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.ColladaLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.ColladaLoader.prototype = {
  8. constructor: THREE.ColladaLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. function getBaseUrl( url ) {
  11. var parts = url.split( '/' );
  12. parts.pop();
  13. return ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  14. }
  15. var scope = this;
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.setCrossOrigin( scope.crossOrigin );
  18. loader.load( url, function ( text ) {
  19. onLoad( scope.parse( text, getBaseUrl( url ) ) );
  20. }, onProgress, onError );
  21. },
  22. options: {
  23. set convertUpAxis ( value ) {
  24. console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, baseUrl ) {
  31. function parseFloats( text ) {
  32. var parts = text.trim().split( /\s+/ );
  33. var array = new Array( parts.length );
  34. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  35. array[ i ] = parseFloat( parts[ i ] );
  36. }
  37. return array;
  38. }
  39. function parseInts( text ) {
  40. var parts = text.trim().split( /\s+/ );
  41. var array = new Array( parts.length );
  42. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  43. array[ i ] = parseInt( parts[ i ] );
  44. }
  45. return array;
  46. }
  47. function parseId( text ) {
  48. return text.substring( 1 );
  49. }
  50. // asset
  51. function parseAsset( xml ) {
  52. return {
  53. upAxis: parseAssetUpAxis( xml.getElementsByTagName( 'up_axis' )[ 0 ] )
  54. };
  55. }
  56. function parseAssetUpAxis( xml ) {
  57. return xml !== undefined ? xml.textContent : 'Y_UP';
  58. }
  59. // library
  60. function parseLibrary( data, libraryName, nodeName, parser ) {
  61. var library = xml.getElementsByTagName( libraryName )[ 0 ];
  62. if ( library !== undefined ) {
  63. var elements = library.getElementsByTagName( nodeName );
  64. for ( var i = 0; i < elements.length; i ++ ) {
  65. parser( elements[ i ] );
  66. }
  67. }
  68. }
  69. function buildLibrary( data, builder ) {
  70. for ( var name in data ) {
  71. var object = data[ name ];
  72. object.build = builder( data[ name ] );
  73. }
  74. }
  75. // get
  76. function getBuild( data, builder ) {
  77. if ( data.build !== undefined ) return data.build;
  78. data.build = builder( data );
  79. return data.build;
  80. }
  81. // image
  82. var imageLoader = new THREE.ImageLoader();
  83. function parseImage( xml ) {
  84. var data = {
  85. url: xml.getElementsByTagName( 'init_from' )[ 0 ].textContent
  86. };
  87. library.images[ xml.getAttribute( 'id' ) ] = data;
  88. }
  89. function buildImage( data ) {
  90. if ( data.build !== undefined ) return data.build;
  91. var url = data.url;
  92. if ( baseUrl !== undefined ) url = baseUrl + url;
  93. return imageLoader.load( url );
  94. }
  95. function getImage( id ) {
  96. return getBuild( library.images[ id ], buildImage );
  97. }
  98. // effect
  99. function parseEffect( xml ) {
  100. }
  101. function buildEffect( data ) {
  102. }
  103. function getEffect( id ) {
  104. return getBuild( library.effects[ id ], buildEffect );
  105. }
  106. // camera
  107. function parseCamera( xml ) {
  108. var data = {
  109. name: xml.getAttribute( 'name' )
  110. };
  111. library.cameras[ xml.getAttribute( 'id' ) ] = {};
  112. }
  113. function buildCamera( data ) {
  114. var camera = new THREE.PerspectiveCamera();
  115. camera.name = data.name;
  116. return camera;
  117. }
  118. function getCamera( id ) {
  119. return getBuild( library.cameras[ id ], buildCamera );
  120. }
  121. // light
  122. function parseLight( xml ) {
  123. var data = {};
  124. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  125. var child = xml.childNodes[ i ];
  126. if ( child.nodeType !== 1 ) continue;
  127. switch ( child.nodeName ) {
  128. case 'technique_common':
  129. data = parseLightTechnique( child );
  130. break;
  131. }
  132. }
  133. library.lights[ xml.getAttribute( 'id' ) ] = data;
  134. }
  135. function parseLightTechnique( xml ) {
  136. var data = {};
  137. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  138. var child = xml.childNodes[ i ];
  139. if ( child.nodeType !== 1 ) continue;
  140. switch ( child.nodeName ) {
  141. case 'directional':
  142. case 'point':
  143. case 'spot':
  144. case 'ambient':
  145. data.technique = child.nodeName;
  146. data.parameters = parseLightParameters( child );
  147. }
  148. }
  149. return data;
  150. }
  151. function parseLightParameters( xml ) {
  152. var data = {};
  153. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  154. var child = xml.childNodes[ i ];
  155. if ( child.nodeType !== 1 ) continue;
  156. switch ( child.nodeName ) {
  157. case 'color':
  158. var array = parseFloats( child.textContent );
  159. data.color = new THREE.Color().fromArray( array );
  160. break;
  161. case 'falloff_angle':
  162. data.falloffAngle = parseFloat( child.textContent );
  163. break;
  164. case 'quadratic_attenuation':
  165. var f = parseFloat( child.textContent );
  166. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  167. break;
  168. }
  169. }
  170. return data;
  171. }
  172. function buildLight( data ) {
  173. var light;
  174. switch ( data.technique ) {
  175. case 'directional':
  176. light = new THREE.DirectionalLight();
  177. break;
  178. case 'point':
  179. light = new THREE.PointLight();
  180. break;
  181. case 'spot':
  182. light = new THREE.SpotLight();
  183. break;
  184. case 'ambient':
  185. light = new THREE.AmbientLight();
  186. break;
  187. }
  188. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  189. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  190. return light;
  191. }
  192. function getLight( id ) {
  193. return getBuild( library.lights[ id ], buildLight );
  194. }
  195. // geometry
  196. function parseSource( xml ) {
  197. var data = {
  198. array: [],
  199. stride: 3
  200. };
  201. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  202. var child = xml.childNodes[ i ];
  203. if ( child.nodeType !== 1 ) continue;
  204. switch ( child.nodeName ) {
  205. case 'float_array':
  206. data.array = parseFloats( child.textContent );
  207. break;
  208. case 'technique_common':
  209. var accessor = child.getElementsByTagName( 'accessor' )[ 0 ]
  210. if ( accessor !== undefined ) {
  211. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  212. }
  213. break;
  214. default:
  215. console.log( child );
  216. }
  217. }
  218. return data;
  219. }
  220. function parseGeometry( xml ) {
  221. var data = {
  222. name: xml.getAttribute( 'name' ),
  223. sources: {},
  224. primitives: []
  225. };
  226. var mesh = xml.getElementsByTagName( 'mesh' )[ 0 ];
  227. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  228. var child = mesh.childNodes[ i ];
  229. if ( child.nodeType !== 1 ) continue;
  230. var id = child.getAttribute( 'id' );
  231. switch ( child.nodeName ) {
  232. case 'source':
  233. data.sources[ id ] = parseSource( child );
  234. break;
  235. case 'vertices':
  236. data.sources[ id ] = data.sources[ parseId( child.getElementsByTagName( 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  237. break;
  238. case 'polygons':
  239. console.log( 'ColladaLoader: Unsupported primitive type: ', child.nodeName );
  240. break;
  241. case 'lines':
  242. case 'linestrips':
  243. case 'polylist':
  244. case 'triangles':
  245. data.primitives.push( parseGeometryPrimitive( child ) );
  246. break;
  247. default:
  248. console.log( child );
  249. }
  250. }
  251. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  252. }
  253. function parseGeometryPrimitive( xml ) {
  254. var primitive = {
  255. type: xml.nodeName,
  256. inputs: {},
  257. stride: 0
  258. };
  259. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  260. var child = xml.childNodes[ i ];
  261. if ( child.nodeType !== 1 ) continue;
  262. switch ( child.nodeName ) {
  263. case 'input':
  264. var id = parseId( child.getAttribute( 'source' ) );
  265. var semantic = child.getAttribute( 'semantic' );
  266. var offset = parseInt( child.getAttribute( 'offset' ) );
  267. primitive.inputs[ semantic ] = { id: id, offset: offset };
  268. primitive.stride = Math.max( primitive.stride, offset + 1 );
  269. break;
  270. case 'vcount':
  271. primitive.vcount = parseInts( child.textContent );
  272. break;
  273. case 'p':
  274. primitive.p = parseInts( child.textContent );
  275. break;
  276. }
  277. }
  278. return primitive;
  279. }
  280. function buildGeometry( data ) {
  281. var group = new THREE.Group();
  282. var sources = data.sources;
  283. var primitives = data.primitives;
  284. if ( primitives.length === 0 ) return group;
  285. for ( var p = 0; p < primitives.length; p ++ ) {
  286. var primitive = primitives[ p ];
  287. var inputs = primitive.inputs;
  288. var stride = primitive.stride;
  289. var vcount = primitive.vcount;
  290. var indices = primitive.p;
  291. var vcount = primitive.vcount;
  292. var maxcount = 0;
  293. var geometry = new THREE.BufferGeometry();
  294. if ( data.name ) geometry.name = data.name;
  295. for ( var name in inputs ) {
  296. var input = inputs[ name ];
  297. var source = sources[ input.id ];
  298. var sourceArray = source.array;
  299. var sourceStride = source.stride;
  300. var offset = input.offset;
  301. var array = [];
  302. function pushVector( i ) {
  303. var index = indices[ i + offset ] * sourceStride;
  304. if ( asset.upAxis === 'Z_UP' ) {
  305. array.push( sourceArray[ index + 0 ], sourceArray[ index + 2 ], - sourceArray[ index + 1 ] );
  306. } else {
  307. array.push( sourceArray[ index + 0 ], sourceArray[ index + 1 ], sourceArray[ index + 2 ] );
  308. }
  309. }
  310. if ( primitive.vcount !== undefined ) {
  311. var index = 0;
  312. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  313. var count = vcount[ i ];
  314. if ( count === 4 ) {
  315. var a = index + stride * 0;
  316. var b = index + stride * 1;
  317. var c = index + stride * 2;
  318. var d = index + stride * 3;
  319. pushVector( a ); pushVector( b ); pushVector( d );
  320. pushVector( b ); pushVector( c ); pushVector( d );
  321. } else if ( count === 3 ) {
  322. var a = index + stride * 0;
  323. var b = index + stride * 1;
  324. var c = index + stride * 2;
  325. pushVector( a ); pushVector( b ); pushVector( c );
  326. } else {
  327. maxcount = Math.max( maxcount, count );
  328. }
  329. index += stride * count;
  330. }
  331. } else {
  332. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  333. pushVector( i );
  334. }
  335. }
  336. switch ( name ) {
  337. case 'VERTEX':
  338. geometry.addAttribute( 'position', new THREE.Float32Attribute( array, 3 ) );
  339. break;
  340. case 'COLOR':
  341. geometry.addAttribute( 'color', new THREE.Float32Attribute( array, 3 ) );
  342. break;
  343. case 'NORMAL':
  344. geometry.addAttribute( 'normal', new THREE.Float32Attribute( array, 3 ) );
  345. break;
  346. }
  347. }
  348. if ( maxcount > 0 ) {
  349. console.log( 'ColladaLoader: Geometry', data.id, 'has faces with more than 4 vertices.' );
  350. }
  351. switch ( primitive.type ) {
  352. case 'lines':
  353. group.add( new THREE.LineSegments( geometry ) );
  354. break;
  355. case 'linestrips':
  356. group.add( new THREE.Line( geometry ) );
  357. break;
  358. case 'triangles':
  359. case 'polylist':
  360. if ( geometry.attributes.color !== undefined ) {
  361. var material = new THREE.MeshBasicMaterial( {
  362. vertexColors: THREE.VertexColors
  363. } );
  364. }
  365. group.add( new THREE.Mesh( geometry, material ) );
  366. break;
  367. }
  368. }
  369. // flatten
  370. if ( group.children.length === 1 ) {
  371. return group.children[ 0 ];
  372. }
  373. return group;
  374. }
  375. function getGeometry( id ) {
  376. return getBuild( library.geometries[ id ], buildGeometry );
  377. }
  378. // nodes
  379. var matrix = new THREE.Matrix4();
  380. var vector = new THREE.Vector3();
  381. function parseNode( xml ) {
  382. var data = {
  383. name: xml.getAttribute( 'name' ),
  384. matrix: new THREE.Matrix4(),
  385. nodes: [],
  386. instanceCameras: [],
  387. instanceLights: [],
  388. instanceGeometries: [],
  389. instanceNodes: []
  390. };
  391. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  392. var child = xml.childNodes[ i ];
  393. if ( child.nodeType !== 1 ) continue;
  394. switch ( child.nodeName ) {
  395. case 'node':
  396. parseNode( child );
  397. data.nodes.push( child.getAttribute( 'id' ) );
  398. break;
  399. case 'instance_camera':
  400. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  401. break;
  402. case 'instance_light':
  403. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  404. break;
  405. case 'instance_geometry':
  406. data.instanceGeometries.push( parseId( child.getAttribute( 'url' ) ) );
  407. break;
  408. case 'instance_node':
  409. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  410. break;
  411. case 'matrix':
  412. var array = parseFloats( child.textContent );
  413. data.matrix.multiply( matrix.fromArray( array ).transpose() ); // .transpose() when Z_UP?
  414. break;
  415. case 'translate':
  416. var array = parseFloats( child.textContent );
  417. vector.fromArray( array );
  418. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  419. break;
  420. case 'rotate':
  421. var array = parseFloats( child.textContent );
  422. var angle = THREE.Math.degToRad( array[ 3 ] );
  423. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  424. break;
  425. case 'scale':
  426. var array = parseFloats( child.textContent );
  427. data.matrix.scale( vector.fromArray( array ) );
  428. break;
  429. case 'extra':
  430. break;
  431. default:
  432. console.log( child );
  433. }
  434. }
  435. if ( xml.getAttribute( 'id' ) !== null ) {
  436. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  437. }
  438. return data;
  439. }
  440. function buildNode( data ) {
  441. var objects = [];
  442. var matrix = data.matrix;
  443. var nodes = data.nodes;
  444. var instanceCameras = data.instanceCameras;
  445. var instanceLights = data.instanceLights;
  446. var instanceGeometries = data.instanceGeometries;
  447. var instanceNodes = data.instanceNodes;
  448. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  449. objects.push( getNode( nodes[ i ] ).clone() );
  450. }
  451. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  452. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  453. }
  454. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  455. objects.push( getLight( instanceLights[ i ] ).clone() );
  456. }
  457. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  458. objects.push( getGeometry( instanceGeometries[ i ] ).clone() );
  459. }
  460. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  461. objects.push( getNode( instanceNodes[ i ] ).clone() );
  462. }
  463. var object;
  464. if ( objects.length === 1 ) {
  465. object = objects[ 0 ];
  466. } else {
  467. object = new THREE.Group();
  468. for ( var i = 0; i < objects.length; i ++ ) {
  469. object.add( objects[ i ] );
  470. }
  471. }
  472. object.name = data.name;
  473. matrix.decompose( object.position, object.quaternion, object.scale );
  474. return object;
  475. }
  476. function getNode( id ) {
  477. return getBuild( library.nodes[ id ], buildNode );
  478. }
  479. // visual scenes
  480. function parseVisualScene( xml ) {
  481. var data = {
  482. name: xml.getAttribute( 'name' ),
  483. children: []
  484. };
  485. var elements = xml.getElementsByTagName( 'node' );
  486. for ( var i = 0; i < elements.length; i ++ ) {
  487. data.children.push( parseNode( elements[ i ] ) );
  488. }
  489. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  490. }
  491. function buildVisualScene( data ) {
  492. var group = new THREE.Group();
  493. group.name = data.name;
  494. var children = data.children;
  495. for ( var i = 0; i < children.length; i ++ ) {
  496. group.add( buildNode( children[ i ] ) );
  497. }
  498. return group;
  499. }
  500. function getVisualScene( id ) {
  501. return getBuild( library.visualScenes[ id ], buildVisualScene );
  502. }
  503. // scenes
  504. function parseScene( xml ) {
  505. var scene = xml.getElementsByTagName( 'scene' )[ 0 ];
  506. var instance = scene.getElementsByTagName( 'instance_visual_scene' )[ 0 ];
  507. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  508. }
  509. console.time( 'ColladaLoader' );
  510. console.time( 'ColladaLoader: DOMParser' );
  511. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  512. console.timeEnd( 'ColladaLoader: DOMParser' );
  513. // metadata
  514. var version = xml.getElementsByTagName( 'COLLADA' )[ 0 ].getAttribute( 'version' );
  515. console.log( 'ColladaLoader: File version', version );
  516. var asset = parseAsset( xml.getElementsByTagName( 'asset' )[ 0 ] );
  517. //
  518. var library = {
  519. images: {},
  520. // effects: {},
  521. cameras: {},
  522. lights: {},
  523. geometries: {},
  524. nodes: {},
  525. visualScenes: {}
  526. };
  527. console.time( 'ColladaLoader: Parse' );
  528. parseLibrary( library.images, 'library_images', 'image', parseImage );
  529. // parseLibrary( library.effects, 'library_effects', 'effect', parseEffect );
  530. parseLibrary( library.cameras, 'library_cameras', 'camera', parseCamera );
  531. parseLibrary( library.lights, 'library_lights', 'light', parseLight );
  532. parseLibrary( library.geometries, 'library_geometries', 'geometry', parseGeometry );
  533. parseLibrary( library.nodes, 'library_nodes', 'node', parseNode );
  534. parseLibrary( library.visualScenes, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  535. console.timeEnd( 'ColladaLoader: Parse' );
  536. console.time( 'ColladaLoader: Build' );
  537. // buildLibrary( library.images, buildImage );
  538. // buildLibrary( library.effects, buildEffect );
  539. buildLibrary( library.cameras, buildCamera );
  540. buildLibrary( library.lights, buildLight );
  541. buildLibrary( library.geometries, buildGeometry );
  542. buildLibrary( library.nodes, buildNode );
  543. buildLibrary( library.visualScenes, buildVisualScene );
  544. console.timeEnd( 'ColladaLoader: Build' );
  545. // console.log( library );
  546. var scene = parseScene( xml );
  547. console.timeEnd( 'ColladaLoader' );
  548. // console.log( scene );
  549. return {
  550. animations: [],
  551. kinematics: { joints: [] },
  552. scene: scene
  553. };
  554. }
  555. };