webgl_loader_gltf.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=pedestrian_overpass" target="_blank" rel="noopener">Pedestrian Overpass</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="module">
  17. import {
  18. PerspectiveCamera,
  19. Scene,
  20. UnsignedByteType,
  21. WebGLRenderer
  22. } from "../build/three.module.js";
  23. import Stats from './jsm/libs/stats.module.js';
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  26. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  27. import { EquirectangularToCubeGenerator } from './jsm/loaders/EquirectangularToCubeGenerator.js';
  28. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  29. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  30. var container, stats, controls;
  31. var camera, scene, renderer;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  38. camera.position.set( - 1.8, 0.9, 2.7 );
  39. scene = new Scene();
  40. new RGBELoader()
  41. .setType( UnsignedByteType )
  42. .setPath( 'textures/equirectangular/' )
  43. .load( 'pedestrian_overpass_2k.hdr', function ( texture ) {
  44. var cubeGenerator = new EquirectangularToCubeGenerator( texture, { resolution: 1024 } );
  45. cubeGenerator.update( renderer );
  46. var pmremGenerator = new PMREMGenerator( cubeGenerator.renderTarget.texture );
  47. pmremGenerator.update( renderer );
  48. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  49. pmremCubeUVPacker.update( renderer );
  50. var envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  51. // model
  52. var loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  53. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  54. gltf.scene.traverse( function ( child ) {
  55. if ( child.isMesh ) {
  56. child.material.envMap = envMap;
  57. }
  58. } );
  59. scene.add( gltf.scene );
  60. } );
  61. pmremGenerator.dispose();
  62. pmremCubeUVPacker.dispose();
  63. scene.background = cubeGenerator.renderTarget;
  64. } );
  65. renderer = new WebGLRenderer( { antialias: true } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. renderer.gammaOutput = true;
  69. container.appendChild( renderer.domElement );
  70. controls = new OrbitControls( camera, renderer.domElement );
  71. controls.target.set( 0, - 0.2, - 0.2 );
  72. controls.update();
  73. window.addEventListener( 'resize', onWindowResize, false );
  74. // stats
  75. stats = new Stats();
  76. container.appendChild( stats.dom );
  77. }
  78. function onWindowResize() {
  79. camera.aspect = window.innerWidth / window.innerHeight;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. }
  83. //
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. renderer.render( scene, camera );
  87. stats.update();
  88. }
  89. </script>
  90. </body>
  91. </html>