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webgl_loader_sea3d_skinning.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" target="_blank" rel="noopener">Trivision</a><br/>
  12. BoneObject: Object3D attached in a Bone<br/>
  13. Left Click to hidden/show the hat - Right click to run<br/>
  14. <div id="playercount"></div>
  15. </div>
  16. <script type="module">
  17. import {
  18. Vector3,
  19. Color,
  20. Clock,
  21. Object3D,
  22. PerspectiveCamera,
  23. Scene,
  24. WebGLRenderer
  25. } from "../build/three.module.js";
  26. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  27. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  28. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  29. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  30. import { MaskPass } from './jsm/postprocessing/MaskPass.js';
  31. import { CopyShader } from './jsm/shaders/CopyShader.js';
  32. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  33. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  34. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  35. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  36. import Stats from './jsm/libs/stats.module.js';
  37. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  38. var container, stats;
  39. var camera, scene, renderer, composer, player, hat;
  40. var loader;
  41. // Initialize Three.JS
  42. init();
  43. //
  44. // SEA3D Loader
  45. //
  46. loader = new SEA3D( {
  47. autoPlay: true, // Auto play animations
  48. container: scene, // Container to add models
  49. multiplier: .6 // Light multiplier
  50. } );
  51. loader.onComplete = function () {
  52. // Get the first camera from SEA3D Studio
  53. // use loader.get... to get others objects
  54. var cam = loader.cameras[ 0 ];
  55. camera.position.copy( cam.position );
  56. camera.rotation.copy( cam.rotation );
  57. var controls = new OrbitControls( camera, renderer.domElement );
  58. // get meshes
  59. player = loader.getMesh( "Player" );
  60. hat = loader.getMesh( "Hat" );
  61. // on animation complete example
  62. //player.animation['pass#1'].onComplete = function(e) { console.log("Animation completed!", e); };
  63. // or
  64. player.animation[ 'pass#1' ].addEventListener( SEA3D.Animation.COMPLETE, function ( e ) {
  65. console.log( "Animation completed!", e );
  66. } );
  67. window.addEventListener( 'mousedown', onMouseClick );
  68. window.addEventListener( 'contextmenu', onRightClick );
  69. animate();
  70. updatePlayerCountDescription( 1 );
  71. };
  72. loader.load( './models/sea3d/skin.tjs.sea' );
  73. //
  74. function updatePlayerCountDescription( count ) {
  75. document.getElementById( "playercount" ).innerText = "Numbers of players " + count + " | Middle click to clone";
  76. }
  77. var cloneAsset = function () {
  78. var count = 2, size = 25;
  79. return function () {
  80. updatePlayerCountDescription( count );
  81. var PHI = Math.PI * 2 * ( Math.sqrt( 5 ) + 1 ) / 2; // golden ratio
  82. var angle = PHI * count ++;
  83. var container = new Object3D();
  84. container.position.z = ( size * count ) * Math.cos( angle );
  85. container.position.x = ( size * count ) * Math.sin( angle );
  86. scene.add( container );
  87. var domain = loader.clone( {
  88. autoPlay: true,
  89. container: container,
  90. lights: false
  91. } );
  92. };
  93. }();
  94. function init() {
  95. scene = new Scene();
  96. scene.background = new Color( 0x333333 );
  97. container = document.createElement( 'div' );
  98. document.body.appendChild( container );
  99. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  100. camera.position.set( 1000, - 300, 1000 );
  101. renderer = new WebGLRenderer();
  102. renderer.setPixelRatio( window.devicePixelRatio );
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. container.appendChild( renderer.domElement );
  105. stats = new Stats();
  106. container.appendChild( stats.dom );
  107. // post-processing
  108. composer = new EffectComposer( renderer );
  109. var renderPass = new RenderPass( scene, camera );
  110. var copyPass = new ShaderPass( CopyShader );
  111. composer.addPass( renderPass );
  112. var vh = 1.4, vl = 1.2;
  113. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  114. colorCorrectionPass.uniforms[ "powRGB" ].value = new Vector3( vh, vh, vh );
  115. colorCorrectionPass.uniforms[ "mulRGB" ].value = new Vector3( vl, vl, vl );
  116. composer.addPass( colorCorrectionPass );
  117. var vignettePass = new ShaderPass( VignetteShader );
  118. vignettePass.uniforms[ "darkness" ].value = 1.0;
  119. composer.addPass( vignettePass );
  120. composer.addPass( copyPass );
  121. // events
  122. window.addEventListener( 'resize', onWindowResize, false );
  123. }
  124. function onRightClick( e ) {
  125. // play character animation
  126. if ( player.currentAnimation.name == "idle" )
  127. player.play( "run", .5 );// play "pass#1" to caller .onComplete animation example
  128. else
  129. player.play( "idle", .5 );
  130. e.preventDefault();
  131. }
  132. function onMouseClick( e ) {
  133. if ( e.button === 0 ) {
  134. hat.visible = ! hat.visible;
  135. } else if ( e.button === 1 ) {
  136. cloneAsset();
  137. }
  138. }
  139. function onWindowResize() {
  140. camera.aspect = window.innerWidth / window.innerHeight;
  141. camera.updateProjectionMatrix();
  142. composer.setSize( window.innerWidth, window.innerHeight );
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. }
  145. //
  146. var clock = new Clock();
  147. function animate() {
  148. var delta = clock.getDelta();
  149. requestAnimationFrame( animate );
  150. // Update SEA3D Animations
  151. SEA3D.AnimationHandler.update( delta );
  152. render( delta );
  153. stats.update();
  154. }
  155. function render( dlt ) {
  156. //renderer.render( scene, camera );
  157. composer.render( dlt );
  158. }
  159. </script>
  160. </body>
  161. </html>