GLTFLoader.js 79 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. import {
  9. AnimationClip,
  10. Bone,
  11. Box3,
  12. BufferAttribute,
  13. BufferGeometry,
  14. ClampToEdgeWrapping,
  15. Color,
  16. DirectionalLight,
  17. DoubleSide,
  18. FileLoader,
  19. FrontSide,
  20. Group,
  21. InterleavedBuffer,
  22. InterleavedBufferAttribute,
  23. Interpolant,
  24. InterpolateDiscrete,
  25. InterpolateLinear,
  26. Line,
  27. LineBasicMaterial,
  28. LineLoop,
  29. LineSegments,
  30. LinearFilter,
  31. LinearMipmapLinearFilter,
  32. LinearMipmapNearestFilter,
  33. Loader,
  34. LoaderUtils,
  35. Material,
  36. MathUtils,
  37. Matrix4,
  38. Mesh,
  39. MeshBasicMaterial,
  40. MeshStandardMaterial,
  41. MirroredRepeatWrapping,
  42. NearestFilter,
  43. NearestMipmapLinearFilter,
  44. NearestMipmapNearestFilter,
  45. NumberKeyframeTrack,
  46. Object3D,
  47. OrthographicCamera,
  48. PerspectiveCamera,
  49. PointLight,
  50. Points,
  51. PointsMaterial,
  52. PropertyBinding,
  53. QuaternionKeyframeTrack,
  54. RGBAFormat,
  55. RGBFormat,
  56. RepeatWrapping,
  57. Skeleton,
  58. SkinnedMesh,
  59. Sphere,
  60. SpotLight,
  61. TangentSpaceNormalMap,
  62. TextureLoader,
  63. TriangleFanDrawMode,
  64. TriangleStripDrawMode,
  65. Vector2,
  66. Vector3,
  67. VectorKeyframeTrack,
  68. sRGBEncoding
  69. } from "../../../build/three.module.js";
  70. var GLTFLoader = ( function () {
  71. function GLTFLoader( manager ) {
  72. Loader.call( this, manager );
  73. this.dracoLoader = null;
  74. this.ddsLoader = null;
  75. }
  76. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  77. constructor: GLTFLoader,
  78. load: function ( url, onLoad, onProgress, onError ) {
  79. var scope = this;
  80. var resourcePath;
  81. if ( this.resourcePath !== '' ) {
  82. resourcePath = this.resourcePath;
  83. } else if ( this.path !== '' ) {
  84. resourcePath = this.path;
  85. } else {
  86. resourcePath = LoaderUtils.extractUrlBase( url );
  87. }
  88. // Tells the LoadingManager to track an extra item, which resolves after
  89. // the model is fully loaded. This means the count of items loaded will
  90. // be incorrect, but ensures manager.onLoad() does not fire early.
  91. scope.manager.itemStart( url );
  92. var _onError = function ( e ) {
  93. if ( onError ) {
  94. onError( e );
  95. } else {
  96. console.error( e );
  97. }
  98. scope.manager.itemError( url );
  99. scope.manager.itemEnd( url );
  100. };
  101. var loader = new FileLoader( scope.manager );
  102. loader.setPath( this.path );
  103. loader.setResponseType( 'arraybuffer' );
  104. loader.setRequestHeader( this.requestHeader );
  105. if ( scope.crossOrigin === 'use-credentials' ) {
  106. loader.setWithCredentials( true );
  107. }
  108. loader.load( url, function ( data ) {
  109. try {
  110. scope.parse( data, resourcePath, function ( gltf ) {
  111. onLoad( gltf );
  112. scope.manager.itemEnd( url );
  113. }, _onError );
  114. } catch ( e ) {
  115. _onError( e );
  116. }
  117. }, onProgress, _onError );
  118. },
  119. setDRACOLoader: function ( dracoLoader ) {
  120. this.dracoLoader = dracoLoader;
  121. return this;
  122. },
  123. setDDSLoader: function ( ddsLoader ) {
  124. this.ddsLoader = ddsLoader;
  125. return this;
  126. },
  127. parse: function ( data, path, onLoad, onError ) {
  128. var content;
  129. var extensions = {};
  130. if ( typeof data === 'string' ) {
  131. content = data;
  132. } else {
  133. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  134. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  135. try {
  136. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  137. } catch ( error ) {
  138. if ( onError ) onError( error );
  139. return;
  140. }
  141. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  142. } else {
  143. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  144. }
  145. }
  146. var json = JSON.parse( content );
  147. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  148. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  149. return;
  150. }
  151. if ( json.extensionsUsed ) {
  152. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  153. var extensionName = json.extensionsUsed[ i ];
  154. var extensionsRequired = json.extensionsRequired || [];
  155. switch ( extensionName ) {
  156. case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
  157. extensions[ extensionName ] = new GLTFLightsExtension( json );
  158. break;
  159. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  160. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  161. break;
  162. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  163. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  164. break;
  165. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  166. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  167. break;
  168. case EXTENSIONS.MSFT_TEXTURE_DDS:
  169. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  170. break;
  171. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  172. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  173. break;
  174. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  175. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  176. break;
  177. default:
  178. if ( extensionsRequired.indexOf( extensionName ) >= 0 ) {
  179. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  180. }
  181. }
  182. }
  183. }
  184. var parser = new GLTFParser( json, extensions, {
  185. path: path || this.resourcePath || '',
  186. crossOrigin: this.crossOrigin,
  187. manager: this.manager
  188. } );
  189. parser.fileLoader.setRequestHeader( this.requestHeader );
  190. parser.parse( onLoad, onError );
  191. }
  192. } );
  193. /* GLTFREGISTRY */
  194. function GLTFRegistry() {
  195. var objects = {};
  196. return {
  197. get: function ( key ) {
  198. return objects[ key ];
  199. },
  200. add: function ( key, object ) {
  201. objects[ key ] = object;
  202. },
  203. remove: function ( key ) {
  204. delete objects[ key ];
  205. },
  206. removeAll: function () {
  207. objects = {};
  208. }
  209. };
  210. }
  211. /*********************************/
  212. /********** EXTENSIONS ***********/
  213. /*********************************/
  214. var EXTENSIONS = {
  215. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  216. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  217. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  218. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  219. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  220. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  221. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  222. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  223. };
  224. /**
  225. * DDS Texture Extension
  226. *
  227. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  228. *
  229. */
  230. function GLTFTextureDDSExtension( ddsLoader ) {
  231. if ( ! ddsLoader ) {
  232. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  233. }
  234. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  235. this.ddsLoader = ddsLoader;
  236. }
  237. /**
  238. * Punctual Lights Extension
  239. *
  240. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  241. */
  242. function GLTFLightsExtension( json ) {
  243. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  244. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
  245. this.lightDefs = extension.lights || [];
  246. }
  247. GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {
  248. var lightDef = this.lightDefs[ lightIndex ];
  249. var lightNode;
  250. var color = new Color( 0xffffff );
  251. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  252. var range = lightDef.range !== undefined ? lightDef.range : 0;
  253. switch ( lightDef.type ) {
  254. case 'directional':
  255. lightNode = new DirectionalLight( color );
  256. lightNode.target.position.set( 0, 0, - 1 );
  257. lightNode.add( lightNode.target );
  258. break;
  259. case 'point':
  260. lightNode = new PointLight( color );
  261. lightNode.distance = range;
  262. break;
  263. case 'spot':
  264. lightNode = new SpotLight( color );
  265. lightNode.distance = range;
  266. // Handle spotlight properties.
  267. lightDef.spot = lightDef.spot || {};
  268. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  269. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  270. lightNode.angle = lightDef.spot.outerConeAngle;
  271. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  272. lightNode.target.position.set( 0, 0, - 1 );
  273. lightNode.add( lightNode.target );
  274. break;
  275. default:
  276. throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
  277. }
  278. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  279. // here, because node-level parsing will only override position if explicitly specified.
  280. lightNode.position.set( 0, 0, 0 );
  281. lightNode.decay = 2;
  282. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  283. lightNode.name = lightDef.name || ( 'light_' + lightIndex );
  284. return Promise.resolve( lightNode );
  285. };
  286. /**
  287. * Unlit Materials Extension
  288. *
  289. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  290. */
  291. function GLTFMaterialsUnlitExtension() {
  292. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  293. }
  294. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  295. return MeshBasicMaterial;
  296. };
  297. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  298. var pending = [];
  299. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  300. materialParams.opacity = 1.0;
  301. var metallicRoughness = materialDef.pbrMetallicRoughness;
  302. if ( metallicRoughness ) {
  303. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  304. var array = metallicRoughness.baseColorFactor;
  305. materialParams.color.fromArray( array );
  306. materialParams.opacity = array[ 3 ];
  307. }
  308. if ( metallicRoughness.baseColorTexture !== undefined ) {
  309. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  310. }
  311. }
  312. return Promise.all( pending );
  313. };
  314. /* BINARY EXTENSION */
  315. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  316. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  317. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  318. function GLTFBinaryExtension( data ) {
  319. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  320. this.content = null;
  321. this.body = null;
  322. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  323. this.header = {
  324. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  325. version: headerView.getUint32( 4, true ),
  326. length: headerView.getUint32( 8, true )
  327. };
  328. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  329. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  330. } else if ( this.header.version < 2.0 ) {
  331. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  332. }
  333. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  334. var chunkIndex = 0;
  335. while ( chunkIndex < chunkView.byteLength ) {
  336. var chunkLength = chunkView.getUint32( chunkIndex, true );
  337. chunkIndex += 4;
  338. var chunkType = chunkView.getUint32( chunkIndex, true );
  339. chunkIndex += 4;
  340. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  341. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  342. this.content = LoaderUtils.decodeText( contentArray );
  343. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  344. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  345. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  346. }
  347. // Clients must ignore chunks with unknown types.
  348. chunkIndex += chunkLength;
  349. }
  350. if ( this.content === null ) {
  351. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  352. }
  353. }
  354. /**
  355. * DRACO Mesh Compression Extension
  356. *
  357. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  358. */
  359. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  360. if ( ! dracoLoader ) {
  361. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  362. }
  363. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  364. this.json = json;
  365. this.dracoLoader = dracoLoader;
  366. this.dracoLoader.preload();
  367. }
  368. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  369. var json = this.json;
  370. var dracoLoader = this.dracoLoader;
  371. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  372. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  373. var threeAttributeMap = {};
  374. var attributeNormalizedMap = {};
  375. var attributeTypeMap = {};
  376. for ( var attributeName in gltfAttributeMap ) {
  377. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  378. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  379. }
  380. for ( attributeName in primitive.attributes ) {
  381. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  382. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  383. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  384. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  385. attributeTypeMap[ threeAttributeName ] = componentType;
  386. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  387. }
  388. }
  389. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  390. return new Promise( function ( resolve ) {
  391. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  392. for ( var attributeName in geometry.attributes ) {
  393. var attribute = geometry.attributes[ attributeName ];
  394. var normalized = attributeNormalizedMap[ attributeName ];
  395. if ( normalized !== undefined ) attribute.normalized = normalized;
  396. }
  397. resolve( geometry );
  398. }, threeAttributeMap, attributeTypeMap );
  399. } );
  400. } );
  401. };
  402. /**
  403. * Texture Transform Extension
  404. *
  405. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  406. */
  407. function GLTFTextureTransformExtension() {
  408. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  409. }
  410. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  411. texture = texture.clone();
  412. if ( transform.offset !== undefined ) {
  413. texture.offset.fromArray( transform.offset );
  414. }
  415. if ( transform.rotation !== undefined ) {
  416. texture.rotation = transform.rotation;
  417. }
  418. if ( transform.scale !== undefined ) {
  419. texture.repeat.fromArray( transform.scale );
  420. }
  421. if ( transform.texCoord !== undefined ) {
  422. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  423. }
  424. texture.needsUpdate = true;
  425. return texture;
  426. };
  427. /**
  428. * Specular-Glossiness Extension
  429. *
  430. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  431. */
  432. /**
  433. * A sub class of StandardMaterial with some of the functionality
  434. * changed via the `onBeforeCompile` callback
  435. * @pailhead
  436. */
  437. function GLTFMeshStandardSGMaterial( params ) {
  438. MeshStandardMaterial.call( this );
  439. this.isGLTFSpecularGlossinessMaterial = true;
  440. //various chunks that need replacing
  441. var specularMapParsFragmentChunk = [
  442. '#ifdef USE_SPECULARMAP',
  443. ' uniform sampler2D specularMap;',
  444. '#endif'
  445. ].join( '\n' );
  446. var glossinessMapParsFragmentChunk = [
  447. '#ifdef USE_GLOSSINESSMAP',
  448. ' uniform sampler2D glossinessMap;',
  449. '#endif'
  450. ].join( '\n' );
  451. var specularMapFragmentChunk = [
  452. 'vec3 specularFactor = specular;',
  453. '#ifdef USE_SPECULARMAP',
  454. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  455. ' texelSpecular = sRGBToLinear( texelSpecular );',
  456. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  457. ' specularFactor *= texelSpecular.rgb;',
  458. '#endif'
  459. ].join( '\n' );
  460. var glossinessMapFragmentChunk = [
  461. 'float glossinessFactor = glossiness;',
  462. '#ifdef USE_GLOSSINESSMAP',
  463. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  464. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  465. ' glossinessFactor *= texelGlossiness.a;',
  466. '#endif'
  467. ].join( '\n' );
  468. var lightPhysicalFragmentChunk = [
  469. 'PhysicalMaterial material;',
  470. 'material.diffuseColor = diffuseColor.rgb;',
  471. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  472. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  473. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.',
  474. 'material.specularRoughness += geometryRoughness;',
  475. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  476. 'material.specularColor = specularFactor.rgb;',
  477. ].join( '\n' );
  478. var uniforms = {
  479. specular: { value: new Color().setHex( 0xffffff ) },
  480. glossiness: { value: 1 },
  481. specularMap: { value: null },
  482. glossinessMap: { value: null }
  483. };
  484. this._extraUniforms = uniforms;
  485. // please see #14031 or #13198 for an alternate approach
  486. this.onBeforeCompile = function ( shader ) {
  487. for ( var uniformName in uniforms ) {
  488. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  489. }
  490. shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' );
  491. shader.fragmentShader = shader.fragmentShader.replace( 'uniform float metalness;', 'uniform float glossiness;' );
  492. shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk );
  493. shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk );
  494. shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk );
  495. shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk );
  496. shader.fragmentShader = shader.fragmentShader.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  497. };
  498. /*eslint-disable*/
  499. Object.defineProperties(
  500. this,
  501. {
  502. specular: {
  503. get: function () { return uniforms.specular.value; },
  504. set: function ( v ) { uniforms.specular.value = v; }
  505. },
  506. specularMap: {
  507. get: function () { return uniforms.specularMap.value; },
  508. set: function ( v ) { uniforms.specularMap.value = v; }
  509. },
  510. glossiness: {
  511. get: function () { return uniforms.glossiness.value; },
  512. set: function ( v ) { uniforms.glossiness.value = v; }
  513. },
  514. glossinessMap: {
  515. get: function () { return uniforms.glossinessMap.value; },
  516. set: function ( v ) {
  517. uniforms.glossinessMap.value = v;
  518. //how about something like this - @pailhead
  519. if ( v ) {
  520. this.defines.USE_GLOSSINESSMAP = '';
  521. // set USE_ROUGHNESSMAP to enable vUv
  522. this.defines.USE_ROUGHNESSMAP = '';
  523. } else {
  524. delete this.defines.USE_ROUGHNESSMAP;
  525. delete this.defines.USE_GLOSSINESSMAP;
  526. }
  527. }
  528. }
  529. }
  530. );
  531. /*eslint-enable*/
  532. delete this.metalness;
  533. delete this.roughness;
  534. delete this.metalnessMap;
  535. delete this.roughnessMap;
  536. this.setValues( params );
  537. }
  538. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  539. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  540. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  541. MeshStandardMaterial.prototype.copy.call( this, source );
  542. this.specularMap = source.specularMap;
  543. this.specular.copy( source.specular );
  544. this.glossinessMap = source.glossinessMap;
  545. this.glossiness = source.glossiness;
  546. delete this.metalness;
  547. delete this.roughness;
  548. delete this.metalnessMap;
  549. delete this.roughnessMap;
  550. return this;
  551. };
  552. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  553. return {
  554. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  555. specularGlossinessParams: [
  556. 'color',
  557. 'map',
  558. 'lightMap',
  559. 'lightMapIntensity',
  560. 'aoMap',
  561. 'aoMapIntensity',
  562. 'emissive',
  563. 'emissiveIntensity',
  564. 'emissiveMap',
  565. 'bumpMap',
  566. 'bumpScale',
  567. 'normalMap',
  568. 'normalMapType',
  569. 'displacementMap',
  570. 'displacementScale',
  571. 'displacementBias',
  572. 'specularMap',
  573. 'specular',
  574. 'glossinessMap',
  575. 'glossiness',
  576. 'alphaMap',
  577. 'envMap',
  578. 'envMapIntensity',
  579. 'refractionRatio',
  580. ],
  581. getMaterialType: function () {
  582. return GLTFMeshStandardSGMaterial;
  583. },
  584. extendParams: function ( materialParams, materialDef, parser ) {
  585. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  586. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  587. materialParams.opacity = 1.0;
  588. var pending = [];
  589. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  590. var array = pbrSpecularGlossiness.diffuseFactor;
  591. materialParams.color.fromArray( array );
  592. materialParams.opacity = array[ 3 ];
  593. }
  594. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  595. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  596. }
  597. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  598. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  599. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  600. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  601. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  602. }
  603. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  604. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  605. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  606. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  607. }
  608. return Promise.all( pending );
  609. },
  610. createMaterial: function ( materialParams ) {
  611. var material = new GLTFMeshStandardSGMaterial( materialParams );
  612. material.fog = true;
  613. material.color = materialParams.color;
  614. material.map = materialParams.map === undefined ? null : materialParams.map;
  615. material.lightMap = null;
  616. material.lightMapIntensity = 1.0;
  617. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  618. material.aoMapIntensity = 1.0;
  619. material.emissive = materialParams.emissive;
  620. material.emissiveIntensity = 1.0;
  621. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  622. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  623. material.bumpScale = 1;
  624. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  625. material.normalMapType = TangentSpaceNormalMap;
  626. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  627. material.displacementMap = null;
  628. material.displacementScale = 1;
  629. material.displacementBias = 0;
  630. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  631. material.specular = materialParams.specular;
  632. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  633. material.glossiness = materialParams.glossiness;
  634. material.alphaMap = null;
  635. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  636. material.envMapIntensity = 1.0;
  637. material.refractionRatio = 0.98;
  638. return material;
  639. },
  640. };
  641. }
  642. /**
  643. * Mesh Quantization Extension
  644. *
  645. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  646. */
  647. function GLTFMeshQuantizationExtension() {
  648. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  649. }
  650. /*********************************/
  651. /********** INTERPOLATION ********/
  652. /*********************************/
  653. // Spline Interpolation
  654. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  655. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  656. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  657. }
  658. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  659. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  660. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  661. // Copies a sample value to the result buffer. See description of glTF
  662. // CUBICSPLINE values layout in interpolate_() function below.
  663. var result = this.resultBuffer,
  664. values = this.sampleValues,
  665. valueSize = this.valueSize,
  666. offset = index * valueSize * 3 + valueSize;
  667. for ( var i = 0; i !== valueSize; i ++ ) {
  668. result[ i ] = values[ offset + i ];
  669. }
  670. return result;
  671. };
  672. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  673. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  674. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  675. var result = this.resultBuffer;
  676. var values = this.sampleValues;
  677. var stride = this.valueSize;
  678. var stride2 = stride * 2;
  679. var stride3 = stride * 3;
  680. var td = t1 - t0;
  681. var p = ( t - t0 ) / td;
  682. var pp = p * p;
  683. var ppp = pp * p;
  684. var offset1 = i1 * stride3;
  685. var offset0 = offset1 - stride3;
  686. var s2 = - 2 * ppp + 3 * pp;
  687. var s3 = ppp - pp;
  688. var s0 = 1 - s2;
  689. var s1 = s3 - pp + p;
  690. // Layout of keyframe output values for CUBICSPLINE animations:
  691. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  692. for ( var i = 0; i !== stride; i ++ ) {
  693. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  694. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  695. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  696. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  697. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  698. }
  699. return result;
  700. };
  701. /*********************************/
  702. /********** INTERNALS ************/
  703. /*********************************/
  704. /* CONSTANTS */
  705. var WEBGL_CONSTANTS = {
  706. FLOAT: 5126,
  707. //FLOAT_MAT2: 35674,
  708. FLOAT_MAT3: 35675,
  709. FLOAT_MAT4: 35676,
  710. FLOAT_VEC2: 35664,
  711. FLOAT_VEC3: 35665,
  712. FLOAT_VEC4: 35666,
  713. LINEAR: 9729,
  714. REPEAT: 10497,
  715. SAMPLER_2D: 35678,
  716. POINTS: 0,
  717. LINES: 1,
  718. LINE_LOOP: 2,
  719. LINE_STRIP: 3,
  720. TRIANGLES: 4,
  721. TRIANGLE_STRIP: 5,
  722. TRIANGLE_FAN: 6,
  723. UNSIGNED_BYTE: 5121,
  724. UNSIGNED_SHORT: 5123
  725. };
  726. var WEBGL_COMPONENT_TYPES = {
  727. 5120: Int8Array,
  728. 5121: Uint8Array,
  729. 5122: Int16Array,
  730. 5123: Uint16Array,
  731. 5125: Uint32Array,
  732. 5126: Float32Array
  733. };
  734. var WEBGL_FILTERS = {
  735. 9728: NearestFilter,
  736. 9729: LinearFilter,
  737. 9984: NearestMipmapNearestFilter,
  738. 9985: LinearMipmapNearestFilter,
  739. 9986: NearestMipmapLinearFilter,
  740. 9987: LinearMipmapLinearFilter
  741. };
  742. var WEBGL_WRAPPINGS = {
  743. 33071: ClampToEdgeWrapping,
  744. 33648: MirroredRepeatWrapping,
  745. 10497: RepeatWrapping
  746. };
  747. var WEBGL_TYPE_SIZES = {
  748. 'SCALAR': 1,
  749. 'VEC2': 2,
  750. 'VEC3': 3,
  751. 'VEC4': 4,
  752. 'MAT2': 4,
  753. 'MAT3': 9,
  754. 'MAT4': 16
  755. };
  756. var ATTRIBUTES = {
  757. POSITION: 'position',
  758. NORMAL: 'normal',
  759. TANGENT: 'tangent',
  760. TEXCOORD_0: 'uv',
  761. TEXCOORD_1: 'uv2',
  762. COLOR_0: 'color',
  763. WEIGHTS_0: 'skinWeight',
  764. JOINTS_0: 'skinIndex',
  765. };
  766. var PATH_PROPERTIES = {
  767. scale: 'scale',
  768. translation: 'position',
  769. rotation: 'quaternion',
  770. weights: 'morphTargetInfluences'
  771. };
  772. var INTERPOLATION = {
  773. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  774. // keyframe track will be initialized with a default interpolation type, then modified.
  775. LINEAR: InterpolateLinear,
  776. STEP: InterpolateDiscrete
  777. };
  778. var ALPHA_MODES = {
  779. OPAQUE: 'OPAQUE',
  780. MASK: 'MASK',
  781. BLEND: 'BLEND'
  782. };
  783. var MIME_TYPE_FORMATS = {
  784. 'image/png': RGBAFormat,
  785. 'image/jpeg': RGBFormat
  786. };
  787. /* UTILITY FUNCTIONS */
  788. function resolveURL( url, path ) {
  789. // Invalid URL
  790. if ( typeof url !== 'string' || url === '' ) return '';
  791. // Host Relative URL
  792. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  793. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  794. }
  795. // Absolute URL http://,https://,//
  796. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  797. // Data URI
  798. if ( /^data:.*,.*$/i.test( url ) ) return url;
  799. // Blob URL
  800. if ( /^blob:.*$/i.test( url ) ) return url;
  801. // Relative URL
  802. return path + url;
  803. }
  804. /**
  805. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  806. */
  807. function createDefaultMaterial( cache ) {
  808. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  809. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  810. color: 0xFFFFFF,
  811. emissive: 0x000000,
  812. metalness: 1,
  813. roughness: 1,
  814. transparent: false,
  815. depthTest: true,
  816. side: FrontSide
  817. } );
  818. }
  819. return cache[ 'DefaultMaterial' ];
  820. }
  821. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  822. // Add unknown glTF extensions to an object's userData.
  823. for ( var name in objectDef.extensions ) {
  824. if ( knownExtensions[ name ] === undefined ) {
  825. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  826. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  827. }
  828. }
  829. }
  830. /**
  831. * @param {Object3D|Material|BufferGeometry} object
  832. * @param {GLTF.definition} gltfDef
  833. */
  834. function assignExtrasToUserData( object, gltfDef ) {
  835. if ( gltfDef.extras !== undefined ) {
  836. if ( typeof gltfDef.extras === 'object' ) {
  837. Object.assign( object.userData, gltfDef.extras );
  838. } else {
  839. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  840. }
  841. }
  842. }
  843. /**
  844. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  845. *
  846. * @param {BufferGeometry} geometry
  847. * @param {Array<GLTF.Target>} targets
  848. * @param {GLTFParser} parser
  849. * @return {Promise<BufferGeometry>}
  850. */
  851. function addMorphTargets( geometry, targets, parser ) {
  852. var hasMorphPosition = false;
  853. var hasMorphNormal = false;
  854. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  855. var target = targets[ i ];
  856. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  857. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  858. if ( hasMorphPosition && hasMorphNormal ) break;
  859. }
  860. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  861. var pendingPositionAccessors = [];
  862. var pendingNormalAccessors = [];
  863. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  864. var target = targets[ i ];
  865. if ( hasMorphPosition ) {
  866. var pendingAccessor = target.POSITION !== undefined
  867. ? parser.getDependency( 'accessor', target.POSITION )
  868. : geometry.attributes.position;
  869. pendingPositionAccessors.push( pendingAccessor );
  870. }
  871. if ( hasMorphNormal ) {
  872. var pendingAccessor = target.NORMAL !== undefined
  873. ? parser.getDependency( 'accessor', target.NORMAL )
  874. : geometry.attributes.normal;
  875. pendingNormalAccessors.push( pendingAccessor );
  876. }
  877. }
  878. return Promise.all( [
  879. Promise.all( pendingPositionAccessors ),
  880. Promise.all( pendingNormalAccessors )
  881. ] ).then( function ( accessors ) {
  882. var morphPositions = accessors[ 0 ];
  883. var morphNormals = accessors[ 1 ];
  884. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  885. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  886. geometry.morphTargetsRelative = true;
  887. return geometry;
  888. } );
  889. }
  890. /**
  891. * @param {Mesh} mesh
  892. * @param {GLTF.Mesh} meshDef
  893. */
  894. function updateMorphTargets( mesh, meshDef ) {
  895. mesh.updateMorphTargets();
  896. if ( meshDef.weights !== undefined ) {
  897. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  898. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  899. }
  900. }
  901. // .extras has user-defined data, so check that .extras.targetNames is an array.
  902. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  903. var targetNames = meshDef.extras.targetNames;
  904. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  905. mesh.morphTargetDictionary = {};
  906. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  907. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  908. }
  909. } else {
  910. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  911. }
  912. }
  913. }
  914. function createPrimitiveKey( primitiveDef ) {
  915. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  916. var geometryKey;
  917. if ( dracoExtension ) {
  918. geometryKey = 'draco:' + dracoExtension.bufferView
  919. + ':' + dracoExtension.indices
  920. + ':' + createAttributesKey( dracoExtension.attributes );
  921. } else {
  922. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  923. }
  924. return geometryKey;
  925. }
  926. function createAttributesKey( attributes ) {
  927. var attributesKey = '';
  928. var keys = Object.keys( attributes ).sort();
  929. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  930. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  931. }
  932. return attributesKey;
  933. }
  934. /* GLTF PARSER */
  935. function GLTFParser( json, extensions, options ) {
  936. this.json = json || {};
  937. this.extensions = extensions || {};
  938. this.options = options || {};
  939. // loader object cache
  940. this.cache = new GLTFRegistry();
  941. // BufferGeometry caching
  942. this.primitiveCache = {};
  943. this.textureLoader = new TextureLoader( this.options.manager );
  944. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  945. this.fileLoader = new FileLoader( this.options.manager );
  946. this.fileLoader.setResponseType( 'arraybuffer' );
  947. if ( this.options.crossOrigin === 'use-credentials' ) {
  948. this.fileLoader.setWithCredentials( true );
  949. }
  950. }
  951. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  952. var parser = this;
  953. var json = this.json;
  954. var extensions = this.extensions;
  955. // Clear the loader cache
  956. this.cache.removeAll();
  957. // Mark the special nodes/meshes in json for efficient parse
  958. this.markDefs();
  959. Promise.all( [
  960. this.getDependencies( 'scene' ),
  961. this.getDependencies( 'animation' ),
  962. this.getDependencies( 'camera' ),
  963. ] ).then( function ( dependencies ) {
  964. var result = {
  965. scene: dependencies[ 0 ][ json.scene || 0 ],
  966. scenes: dependencies[ 0 ],
  967. animations: dependencies[ 1 ],
  968. cameras: dependencies[ 2 ],
  969. asset: json.asset,
  970. parser: parser,
  971. userData: {}
  972. };
  973. addUnknownExtensionsToUserData( extensions, result, json );
  974. assignExtrasToUserData( result, json );
  975. onLoad( result );
  976. } ).catch( onError );
  977. };
  978. /**
  979. * Marks the special nodes/meshes in json for efficient parse.
  980. */
  981. GLTFParser.prototype.markDefs = function () {
  982. var nodeDefs = this.json.nodes || [];
  983. var skinDefs = this.json.skins || [];
  984. var meshDefs = this.json.meshes || [];
  985. var meshReferences = {};
  986. var meshUses = {};
  987. // Nothing in the node definition indicates whether it is a Bone or an
  988. // Object3D. Use the skins' joint references to mark bones.
  989. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  990. var joints = skinDefs[ skinIndex ].joints;
  991. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  992. nodeDefs[ joints[ i ] ].isBone = true;
  993. }
  994. }
  995. // Meshes can (and should) be reused by multiple nodes in a glTF asset. To
  996. // avoid having more than one Mesh with the same name, count
  997. // references and rename instances below.
  998. //
  999. // Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1000. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1001. var nodeDef = nodeDefs[ nodeIndex ];
  1002. if ( nodeDef.mesh !== undefined ) {
  1003. if ( meshReferences[ nodeDef.mesh ] === undefined ) {
  1004. meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
  1005. }
  1006. meshReferences[ nodeDef.mesh ] ++;
  1007. // Nothing in the mesh definition indicates whether it is
  1008. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1009. // to mark SkinnedMesh if node has skin.
  1010. if ( nodeDef.skin !== undefined ) {
  1011. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1012. }
  1013. }
  1014. }
  1015. this.json.meshReferences = meshReferences;
  1016. this.json.meshUses = meshUses;
  1017. };
  1018. /**
  1019. * Requests the specified dependency asynchronously, with caching.
  1020. * @param {string} type
  1021. * @param {number} index
  1022. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1023. */
  1024. GLTFParser.prototype.getDependency = function ( type, index ) {
  1025. var cacheKey = type + ':' + index;
  1026. var dependency = this.cache.get( cacheKey );
  1027. if ( ! dependency ) {
  1028. switch ( type ) {
  1029. case 'scene':
  1030. dependency = this.loadScene( index );
  1031. break;
  1032. case 'node':
  1033. dependency = this.loadNode( index );
  1034. break;
  1035. case 'mesh':
  1036. dependency = this.loadMesh( index );
  1037. break;
  1038. case 'accessor':
  1039. dependency = this.loadAccessor( index );
  1040. break;
  1041. case 'bufferView':
  1042. dependency = this.loadBufferView( index );
  1043. break;
  1044. case 'buffer':
  1045. dependency = this.loadBuffer( index );
  1046. break;
  1047. case 'material':
  1048. dependency = this.loadMaterial( index );
  1049. break;
  1050. case 'texture':
  1051. dependency = this.loadTexture( index );
  1052. break;
  1053. case 'skin':
  1054. dependency = this.loadSkin( index );
  1055. break;
  1056. case 'animation':
  1057. dependency = this.loadAnimation( index );
  1058. break;
  1059. case 'camera':
  1060. dependency = this.loadCamera( index );
  1061. break;
  1062. case 'light':
  1063. dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index );
  1064. break;
  1065. default:
  1066. throw new Error( 'Unknown type: ' + type );
  1067. }
  1068. this.cache.add( cacheKey, dependency );
  1069. }
  1070. return dependency;
  1071. };
  1072. /**
  1073. * Requests all dependencies of the specified type asynchronously, with caching.
  1074. * @param {string} type
  1075. * @return {Promise<Array<Object>>}
  1076. */
  1077. GLTFParser.prototype.getDependencies = function ( type ) {
  1078. var dependencies = this.cache.get( type );
  1079. if ( ! dependencies ) {
  1080. var parser = this;
  1081. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1082. dependencies = Promise.all( defs.map( function ( def, index ) {
  1083. return parser.getDependency( type, index );
  1084. } ) );
  1085. this.cache.add( type, dependencies );
  1086. }
  1087. return dependencies;
  1088. };
  1089. /**
  1090. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1091. * @param {number} bufferIndex
  1092. * @return {Promise<ArrayBuffer>}
  1093. */
  1094. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1095. var bufferDef = this.json.buffers[ bufferIndex ];
  1096. var loader = this.fileLoader;
  1097. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1098. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1099. }
  1100. // If present, GLB container is required to be the first buffer.
  1101. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1102. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1103. }
  1104. var options = this.options;
  1105. return new Promise( function ( resolve, reject ) {
  1106. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1107. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1108. } );
  1109. } );
  1110. };
  1111. /**
  1112. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1113. * @param {number} bufferViewIndex
  1114. * @return {Promise<ArrayBuffer>}
  1115. */
  1116. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1117. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1118. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1119. var byteLength = bufferViewDef.byteLength || 0;
  1120. var byteOffset = bufferViewDef.byteOffset || 0;
  1121. return buffer.slice( byteOffset, byteOffset + byteLength );
  1122. } );
  1123. };
  1124. /**
  1125. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1126. * @param {number} accessorIndex
  1127. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1128. */
  1129. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1130. var parser = this;
  1131. var json = this.json;
  1132. var accessorDef = this.json.accessors[ accessorIndex ];
  1133. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1134. // Ignore empty accessors, which may be used to declare runtime
  1135. // information about attributes coming from another source (e.g. Draco
  1136. // compression extension).
  1137. return Promise.resolve( null );
  1138. }
  1139. var pendingBufferViews = [];
  1140. if ( accessorDef.bufferView !== undefined ) {
  1141. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1142. } else {
  1143. pendingBufferViews.push( null );
  1144. }
  1145. if ( accessorDef.sparse !== undefined ) {
  1146. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1147. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1148. }
  1149. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1150. var bufferView = bufferViews[ 0 ];
  1151. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1152. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1153. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1154. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1155. var itemBytes = elementBytes * itemSize;
  1156. var byteOffset = accessorDef.byteOffset || 0;
  1157. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1158. var normalized = accessorDef.normalized === true;
  1159. var array, bufferAttribute;
  1160. // The buffer is not interleaved if the stride is the item size in bytes.
  1161. if ( byteStride && byteStride !== itemBytes ) {
  1162. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1163. // This makes sure that IBA.count reflects accessor.count properly
  1164. var ibSlice = Math.floor( byteOffset / byteStride );
  1165. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1166. var ib = parser.cache.get( ibCacheKey );
  1167. if ( ! ib ) {
  1168. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1169. // Integer parameters to IB/IBA are in array elements, not bytes.
  1170. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1171. parser.cache.add( ibCacheKey, ib );
  1172. }
  1173. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1174. } else {
  1175. if ( bufferView === null ) {
  1176. array = new TypedArray( accessorDef.count * itemSize );
  1177. } else {
  1178. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1179. }
  1180. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1181. }
  1182. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1183. if ( accessorDef.sparse !== undefined ) {
  1184. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1185. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1186. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1187. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1188. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1189. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1190. if ( bufferView !== null ) {
  1191. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1192. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1193. }
  1194. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1195. var index = sparseIndices[ i ];
  1196. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1197. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1198. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1199. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1200. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1201. }
  1202. }
  1203. return bufferAttribute;
  1204. } );
  1205. };
  1206. /**
  1207. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1208. * @param {number} textureIndex
  1209. * @return {Promise<THREE.Texture>}
  1210. */
  1211. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1212. var parser = this;
  1213. var json = this.json;
  1214. var options = this.options;
  1215. var textureLoader = this.textureLoader;
  1216. var URL = window.URL || window.webkitURL;
  1217. var textureDef = json.textures[ textureIndex ];
  1218. var textureExtensions = textureDef.extensions || {};
  1219. var source;
  1220. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1221. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1222. } else {
  1223. source = json.images[ textureDef.source ];
  1224. }
  1225. var sourceURI = source.uri;
  1226. var isObjectURL = false;
  1227. if ( source.bufferView !== undefined ) {
  1228. // Load binary image data from bufferView, if provided.
  1229. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1230. isObjectURL = true;
  1231. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1232. sourceURI = URL.createObjectURL( blob );
  1233. return sourceURI;
  1234. } );
  1235. }
  1236. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1237. // Load Texture resource.
  1238. var loader = options.manager.getHandler( sourceURI );
  1239. if ( ! loader ) {
  1240. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1241. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1242. : textureLoader;
  1243. }
  1244. return new Promise( function ( resolve, reject ) {
  1245. loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
  1246. } );
  1247. } ).then( function ( texture ) {
  1248. // Clean up resources and configure Texture.
  1249. if ( isObjectURL === true ) {
  1250. URL.revokeObjectURL( sourceURI );
  1251. }
  1252. texture.flipY = false;
  1253. if ( textureDef.name ) texture.name = textureDef.name;
  1254. // Ignore unknown mime types, like DDS files.
  1255. if ( source.mimeType in MIME_TYPE_FORMATS ) {
  1256. texture.format = MIME_TYPE_FORMATS[ source.mimeType ];
  1257. }
  1258. var samplers = json.samplers || {};
  1259. var sampler = samplers[ textureDef.sampler ] || {};
  1260. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1261. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1262. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1263. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1264. return texture;
  1265. } );
  1266. };
  1267. /**
  1268. * Asynchronously assigns a texture to the given material parameters.
  1269. * @param {Object} materialParams
  1270. * @param {string} mapName
  1271. * @param {Object} mapDef
  1272. * @return {Promise}
  1273. */
  1274. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1275. var parser = this;
  1276. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1277. if ( ! texture.isCompressedTexture ) {
  1278. switch ( mapName ) {
  1279. case 'aoMap':
  1280. case 'emissiveMap':
  1281. case 'metalnessMap':
  1282. case 'normalMap':
  1283. case 'roughnessMap':
  1284. texture.format = RGBFormat;
  1285. break;
  1286. }
  1287. }
  1288. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1289. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1290. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1291. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1292. }
  1293. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1294. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1295. if ( transform ) {
  1296. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1297. }
  1298. }
  1299. materialParams[ mapName ] = texture;
  1300. } );
  1301. };
  1302. /**
  1303. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1304. * already has a material (generated from the glTF material options alone)
  1305. * but reuse of the same glTF material may require multiple threejs materials
  1306. * to accomodate different primitive types, defines, etc. New materials will
  1307. * be created if necessary, and reused from a cache.
  1308. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1309. */
  1310. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1311. var geometry = mesh.geometry;
  1312. var material = mesh.material;
  1313. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1314. var useVertexColors = geometry.attributes.color !== undefined;
  1315. var useFlatShading = geometry.attributes.normal === undefined;
  1316. var useSkinning = mesh.isSkinnedMesh === true;
  1317. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1318. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1319. if ( mesh.isPoints ) {
  1320. var cacheKey = 'PointsMaterial:' + material.uuid;
  1321. var pointsMaterial = this.cache.get( cacheKey );
  1322. if ( ! pointsMaterial ) {
  1323. pointsMaterial = new PointsMaterial();
  1324. Material.prototype.copy.call( pointsMaterial, material );
  1325. pointsMaterial.color.copy( material.color );
  1326. pointsMaterial.map = material.map;
  1327. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1328. this.cache.add( cacheKey, pointsMaterial );
  1329. }
  1330. material = pointsMaterial;
  1331. } else if ( mesh.isLine ) {
  1332. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1333. var lineMaterial = this.cache.get( cacheKey );
  1334. if ( ! lineMaterial ) {
  1335. lineMaterial = new LineBasicMaterial();
  1336. Material.prototype.copy.call( lineMaterial, material );
  1337. lineMaterial.color.copy( material.color );
  1338. this.cache.add( cacheKey, lineMaterial );
  1339. }
  1340. material = lineMaterial;
  1341. }
  1342. // Clone the material if it will be modified
  1343. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1344. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1345. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1346. if ( useSkinning ) cacheKey += 'skinning:';
  1347. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1348. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1349. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1350. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1351. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1352. var cachedMaterial = this.cache.get( cacheKey );
  1353. if ( ! cachedMaterial ) {
  1354. cachedMaterial = material.clone();
  1355. if ( useSkinning ) cachedMaterial.skinning = true;
  1356. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1357. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1358. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1359. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1360. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1361. this.cache.add( cacheKey, cachedMaterial );
  1362. }
  1363. material = cachedMaterial;
  1364. }
  1365. // workarounds for mesh and geometry
  1366. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1367. geometry.setAttribute( 'uv2', new BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1368. }
  1369. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1370. if ( material.normalScale && ! useVertexTangents ) {
  1371. material.normalScale.y = - material.normalScale.y;
  1372. }
  1373. mesh.material = material;
  1374. };
  1375. /**
  1376. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1377. * @param {number} materialIndex
  1378. * @return {Promise<Material>}
  1379. */
  1380. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1381. var parser = this;
  1382. var json = this.json;
  1383. var extensions = this.extensions;
  1384. var materialDef = json.materials[ materialIndex ];
  1385. var materialType;
  1386. var materialParams = {};
  1387. var materialExtensions = materialDef.extensions || {};
  1388. var pending = [];
  1389. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1390. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1391. materialType = sgExtension.getMaterialType();
  1392. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1393. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1394. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1395. materialType = kmuExtension.getMaterialType();
  1396. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1397. } else {
  1398. // Specification:
  1399. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1400. materialType = MeshStandardMaterial;
  1401. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1402. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1403. materialParams.opacity = 1.0;
  1404. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1405. var array = metallicRoughness.baseColorFactor;
  1406. materialParams.color.fromArray( array );
  1407. materialParams.opacity = array[ 3 ];
  1408. }
  1409. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1410. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1411. }
  1412. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1413. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1414. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1415. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1416. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1417. }
  1418. }
  1419. if ( materialDef.doubleSided === true ) {
  1420. materialParams.side = DoubleSide;
  1421. }
  1422. var alphaMode = materialDef.alphaMode;
  1423. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1424. materialParams.transparent = true;
  1425. // See: https://github.com/mrdoob/three.js/issues/17706
  1426. materialParams.depthWrite = false;
  1427. } else if ( alphaMode === ALPHA_MODES.MASK ) {
  1428. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1429. }
  1430. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1431. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1432. materialParams.normalScale = new Vector2( 1, 1 );
  1433. if ( materialDef.normalTexture.scale !== undefined ) {
  1434. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1435. }
  1436. }
  1437. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1438. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1439. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1440. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1441. }
  1442. }
  1443. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1444. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1445. }
  1446. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1447. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1448. }
  1449. return Promise.all( pending ).then( function () {
  1450. var material;
  1451. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1452. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1453. } else {
  1454. material = new materialType( materialParams );
  1455. }
  1456. if ( materialDef.name ) material.name = materialDef.name;
  1457. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1458. if ( material.map ) material.map.encoding = sRGBEncoding;
  1459. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1460. assignExtrasToUserData( material, materialDef );
  1461. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1462. return material;
  1463. } );
  1464. };
  1465. /**
  1466. * @param {BufferGeometry} geometry
  1467. * @param {GLTF.Primitive} primitiveDef
  1468. * @param {GLTFParser} parser
  1469. */
  1470. function computeBounds( geometry, primitiveDef, parser ) {
  1471. var attributes = primitiveDef.attributes;
  1472. var box = new Box3();
  1473. if ( attributes.POSITION !== undefined ) {
  1474. var accessor = parser.json.accessors[ attributes.POSITION ];
  1475. var min = accessor.min;
  1476. var max = accessor.max;
  1477. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1478. if ( min !== undefined && max !== undefined ) {
  1479. box.set(
  1480. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1481. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1482. } else {
  1483. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1484. return;
  1485. }
  1486. } else {
  1487. return;
  1488. }
  1489. var targets = primitiveDef.targets;
  1490. if ( targets !== undefined ) {
  1491. var vector = new Vector3();
  1492. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1493. var target = targets[ i ];
  1494. if ( target.POSITION !== undefined ) {
  1495. var accessor = parser.json.accessors[ target.POSITION ];
  1496. var min = accessor.min;
  1497. var max = accessor.max;
  1498. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1499. if ( min !== undefined && max !== undefined ) {
  1500. // we need to get max of absolute components because target weight is [-1,1]
  1501. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1502. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1503. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1504. box.expandByVector( vector );
  1505. } else {
  1506. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1507. }
  1508. }
  1509. }
  1510. }
  1511. geometry.boundingBox = box;
  1512. var sphere = new Sphere();
  1513. box.getCenter( sphere.center );
  1514. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1515. geometry.boundingSphere = sphere;
  1516. }
  1517. /**
  1518. * @param {BufferGeometry} geometry
  1519. * @param {GLTF.Primitive} primitiveDef
  1520. * @param {GLTFParser} parser
  1521. * @return {Promise<BufferGeometry>}
  1522. */
  1523. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1524. var attributes = primitiveDef.attributes;
  1525. var pending = [];
  1526. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1527. return parser.getDependency( 'accessor', accessorIndex )
  1528. .then( function ( accessor ) {
  1529. geometry.setAttribute( attributeName, accessor );
  1530. } );
  1531. }
  1532. for ( var gltfAttributeName in attributes ) {
  1533. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1534. // Skip attributes already provided by e.g. Draco extension.
  1535. if ( threeAttributeName in geometry.attributes ) continue;
  1536. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1537. }
  1538. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1539. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1540. geometry.setIndex( accessor );
  1541. } );
  1542. pending.push( accessor );
  1543. }
  1544. assignExtrasToUserData( geometry, primitiveDef );
  1545. computeBounds( geometry, primitiveDef, parser );
  1546. return Promise.all( pending ).then( function () {
  1547. return primitiveDef.targets !== undefined
  1548. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1549. : geometry;
  1550. } );
  1551. }
  1552. /**
  1553. * @param {BufferGeometry} geometry
  1554. * @param {Number} drawMode
  1555. * @return {BufferGeometry}
  1556. */
  1557. function toTrianglesDrawMode( geometry, drawMode ) {
  1558. var index = geometry.getIndex();
  1559. // generate index if not present
  1560. if ( index === null ) {
  1561. var indices = [];
  1562. var position = geometry.getAttribute( 'position' );
  1563. if ( position !== undefined ) {
  1564. for ( var i = 0; i < position.count; i ++ ) {
  1565. indices.push( i );
  1566. }
  1567. geometry.setIndex( indices );
  1568. index = geometry.getIndex();
  1569. } else {
  1570. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1571. return geometry;
  1572. }
  1573. }
  1574. //
  1575. var numberOfTriangles = index.count - 2;
  1576. var newIndices = [];
  1577. if ( drawMode === TriangleFanDrawMode ) {
  1578. // gl.TRIANGLE_FAN
  1579. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1580. newIndices.push( index.getX( 0 ) );
  1581. newIndices.push( index.getX( i ) );
  1582. newIndices.push( index.getX( i + 1 ) );
  1583. }
  1584. } else {
  1585. // gl.TRIANGLE_STRIP
  1586. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1587. if ( i % 2 === 0 ) {
  1588. newIndices.push( index.getX( i ) );
  1589. newIndices.push( index.getX( i + 1 ) );
  1590. newIndices.push( index.getX( i + 2 ) );
  1591. } else {
  1592. newIndices.push( index.getX( i + 2 ) );
  1593. newIndices.push( index.getX( i + 1 ) );
  1594. newIndices.push( index.getX( i ) );
  1595. }
  1596. }
  1597. }
  1598. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1599. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1600. }
  1601. // build final geometry
  1602. var newGeometry = geometry.clone();
  1603. newGeometry.setIndex( newIndices );
  1604. return newGeometry;
  1605. }
  1606. /**
  1607. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1608. *
  1609. * Creates BufferGeometries from primitives.
  1610. *
  1611. * @param {Array<GLTF.Primitive>} primitives
  1612. * @return {Promise<Array<BufferGeometry>>}
  1613. */
  1614. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1615. var parser = this;
  1616. var extensions = this.extensions;
  1617. var cache = this.primitiveCache;
  1618. function createDracoPrimitive( primitive ) {
  1619. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1620. .decodePrimitive( primitive, parser )
  1621. .then( function ( geometry ) {
  1622. return addPrimitiveAttributes( geometry, primitive, parser );
  1623. } );
  1624. }
  1625. var pending = [];
  1626. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1627. var primitive = primitives[ i ];
  1628. var cacheKey = createPrimitiveKey( primitive );
  1629. // See if we've already created this geometry
  1630. var cached = cache[ cacheKey ];
  1631. if ( cached ) {
  1632. // Use the cached geometry if it exists
  1633. pending.push( cached.promise );
  1634. } else {
  1635. var geometryPromise;
  1636. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1637. // Use DRACO geometry if available
  1638. geometryPromise = createDracoPrimitive( primitive );
  1639. } else {
  1640. // Otherwise create a new geometry
  1641. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  1642. }
  1643. // Cache this geometry
  1644. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1645. pending.push( geometryPromise );
  1646. }
  1647. }
  1648. return Promise.all( pending );
  1649. };
  1650. /**
  1651. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1652. * @param {number} meshIndex
  1653. * @return {Promise<Group|Mesh|SkinnedMesh>}
  1654. */
  1655. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1656. var parser = this;
  1657. var json = this.json;
  1658. var meshDef = json.meshes[ meshIndex ];
  1659. var primitives = meshDef.primitives;
  1660. var pending = [];
  1661. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1662. var material = primitives[ i ].material === undefined
  1663. ? createDefaultMaterial( this.cache )
  1664. : this.getDependency( 'material', primitives[ i ].material );
  1665. pending.push( material );
  1666. }
  1667. pending.push( parser.loadGeometries( primitives ) );
  1668. return Promise.all( pending ).then( function ( results ) {
  1669. var materials = results.slice( 0, results.length - 1 );
  1670. var geometries = results[ results.length - 1 ];
  1671. var meshes = [];
  1672. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  1673. var geometry = geometries[ i ];
  1674. var primitive = primitives[ i ];
  1675. // 1. create Mesh
  1676. var mesh;
  1677. var material = materials[ i ];
  1678. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  1679. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  1680. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  1681. primitive.mode === undefined ) {
  1682. // .isSkinnedMesh isn't in glTF spec. See .markDefs()
  1683. mesh = meshDef.isSkinnedMesh === true
  1684. ? new SkinnedMesh( geometry, material )
  1685. : new Mesh( geometry, material );
  1686. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  1687. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  1688. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  1689. mesh.normalizeSkinWeights();
  1690. }
  1691. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1692. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  1693. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1694. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  1695. }
  1696. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1697. mesh = new LineSegments( geometry, material );
  1698. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1699. mesh = new Line( geometry, material );
  1700. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1701. mesh = new LineLoop( geometry, material );
  1702. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1703. mesh = new Points( geometry, material );
  1704. } else {
  1705. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  1706. }
  1707. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  1708. updateMorphTargets( mesh, meshDef );
  1709. }
  1710. mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
  1711. if ( geometries.length > 1 ) mesh.name += '_' + i;
  1712. assignExtrasToUserData( mesh, meshDef );
  1713. parser.assignFinalMaterial( mesh );
  1714. meshes.push( mesh );
  1715. }
  1716. if ( meshes.length === 1 ) {
  1717. return meshes[ 0 ];
  1718. }
  1719. var group = new Group();
  1720. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  1721. group.add( meshes[ i ] );
  1722. }
  1723. return group;
  1724. } );
  1725. };
  1726. /**
  1727. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  1728. * @param {number} cameraIndex
  1729. * @return {Promise<THREE.Camera>}
  1730. */
  1731. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  1732. var camera;
  1733. var cameraDef = this.json.cameras[ cameraIndex ];
  1734. var params = cameraDef[ cameraDef.type ];
  1735. if ( ! params ) {
  1736. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  1737. return;
  1738. }
  1739. if ( cameraDef.type === 'perspective' ) {
  1740. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  1741. } else if ( cameraDef.type === 'orthographic' ) {
  1742. camera = new OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
  1743. }
  1744. if ( cameraDef.name ) camera.name = cameraDef.name;
  1745. assignExtrasToUserData( camera, cameraDef );
  1746. return Promise.resolve( camera );
  1747. };
  1748. /**
  1749. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  1750. * @param {number} skinIndex
  1751. * @return {Promise<Object>}
  1752. */
  1753. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  1754. var skinDef = this.json.skins[ skinIndex ];
  1755. var skinEntry = { joints: skinDef.joints };
  1756. if ( skinDef.inverseBindMatrices === undefined ) {
  1757. return Promise.resolve( skinEntry );
  1758. }
  1759. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  1760. skinEntry.inverseBindMatrices = accessor;
  1761. return skinEntry;
  1762. } );
  1763. };
  1764. /**
  1765. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  1766. * @param {number} animationIndex
  1767. * @return {Promise<AnimationClip>}
  1768. */
  1769. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  1770. var json = this.json;
  1771. var animationDef = json.animations[ animationIndex ];
  1772. var pendingNodes = [];
  1773. var pendingInputAccessors = [];
  1774. var pendingOutputAccessors = [];
  1775. var pendingSamplers = [];
  1776. var pendingTargets = [];
  1777. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  1778. var channel = animationDef.channels[ i ];
  1779. var sampler = animationDef.samplers[ channel.sampler ];
  1780. var target = channel.target;
  1781. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1782. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  1783. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  1784. pendingNodes.push( this.getDependency( 'node', name ) );
  1785. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  1786. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  1787. pendingSamplers.push( sampler );
  1788. pendingTargets.push( target );
  1789. }
  1790. return Promise.all( [
  1791. Promise.all( pendingNodes ),
  1792. Promise.all( pendingInputAccessors ),
  1793. Promise.all( pendingOutputAccessors ),
  1794. Promise.all( pendingSamplers ),
  1795. Promise.all( pendingTargets )
  1796. ] ).then( function ( dependencies ) {
  1797. var nodes = dependencies[ 0 ];
  1798. var inputAccessors = dependencies[ 1 ];
  1799. var outputAccessors = dependencies[ 2 ];
  1800. var samplers = dependencies[ 3 ];
  1801. var targets = dependencies[ 4 ];
  1802. var tracks = [];
  1803. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  1804. var node = nodes[ i ];
  1805. var inputAccessor = inputAccessors[ i ];
  1806. var outputAccessor = outputAccessors[ i ];
  1807. var sampler = samplers[ i ];
  1808. var target = targets[ i ];
  1809. if ( node === undefined ) continue;
  1810. node.updateMatrix();
  1811. node.matrixAutoUpdate = true;
  1812. var TypedKeyframeTrack;
  1813. switch ( PATH_PROPERTIES[ target.path ] ) {
  1814. case PATH_PROPERTIES.weights:
  1815. TypedKeyframeTrack = NumberKeyframeTrack;
  1816. break;
  1817. case PATH_PROPERTIES.rotation:
  1818. TypedKeyframeTrack = QuaternionKeyframeTrack;
  1819. break;
  1820. case PATH_PROPERTIES.position:
  1821. case PATH_PROPERTIES.scale:
  1822. default:
  1823. TypedKeyframeTrack = VectorKeyframeTrack;
  1824. break;
  1825. }
  1826. var targetName = node.name ? node.name : node.uuid;
  1827. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  1828. var targetNames = [];
  1829. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1830. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  1831. node.traverse( function ( object ) {
  1832. if ( object.isMesh === true && object.morphTargetInfluences ) {
  1833. targetNames.push( object.name ? object.name : object.uuid );
  1834. }
  1835. } );
  1836. } else {
  1837. targetNames.push( targetName );
  1838. }
  1839. var outputArray = outputAccessor.array;
  1840. if ( outputAccessor.normalized ) {
  1841. var scale;
  1842. if ( outputArray.constructor === Int8Array ) {
  1843. scale = 1 / 127;
  1844. } else if ( outputArray.constructor === Uint8Array ) {
  1845. scale = 1 / 255;
  1846. } else if ( outputArray.constructor == Int16Array ) {
  1847. scale = 1 / 32767;
  1848. } else if ( outputArray.constructor === Uint16Array ) {
  1849. scale = 1 / 65535;
  1850. } else {
  1851. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  1852. }
  1853. var scaled = new Float32Array( outputArray.length );
  1854. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  1855. scaled[ j ] = outputArray[ j ] * scale;
  1856. }
  1857. outputArray = scaled;
  1858. }
  1859. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  1860. var track = new TypedKeyframeTrack(
  1861. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  1862. inputAccessor.array,
  1863. outputArray,
  1864. interpolation
  1865. );
  1866. // Override interpolation with custom factory method.
  1867. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  1868. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  1869. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  1870. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  1871. // must be divided by three to get the interpolant's sampleSize argument.
  1872. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  1873. };
  1874. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  1875. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  1876. }
  1877. tracks.push( track );
  1878. }
  1879. }
  1880. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  1881. return new AnimationClip( name, undefined, tracks );
  1882. } );
  1883. };
  1884. /**
  1885. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  1886. * @param {number} nodeIndex
  1887. * @return {Promise<Object3D>}
  1888. */
  1889. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  1890. var json = this.json;
  1891. var extensions = this.extensions;
  1892. var parser = this;
  1893. var meshReferences = json.meshReferences;
  1894. var meshUses = json.meshUses;
  1895. var nodeDef = json.nodes[ nodeIndex ];
  1896. return ( function () {
  1897. var pending = [];
  1898. if ( nodeDef.mesh !== undefined ) {
  1899. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  1900. var node;
  1901. if ( meshReferences[ nodeDef.mesh ] > 1 ) {
  1902. var instanceNum = meshUses[ nodeDef.mesh ] ++;
  1903. node = mesh.clone();
  1904. node.name += '_instance_' + instanceNum;
  1905. } else {
  1906. node = mesh;
  1907. }
  1908. // if weights are provided on the node, override weights on the mesh.
  1909. if ( nodeDef.weights !== undefined ) {
  1910. node.traverse( function ( o ) {
  1911. if ( ! o.isMesh ) return;
  1912. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  1913. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  1914. }
  1915. } );
  1916. }
  1917. return node;
  1918. } ) );
  1919. }
  1920. if ( nodeDef.camera !== undefined ) {
  1921. pending.push( parser.getDependency( 'camera', nodeDef.camera ) );
  1922. }
  1923. if ( nodeDef.extensions
  1924. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
  1925. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
  1926. pending.push( parser.getDependency( 'light', nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ) );
  1927. }
  1928. return Promise.all( pending );
  1929. }() ).then( function ( objects ) {
  1930. var node;
  1931. // .isBone isn't in glTF spec. See .markDefs
  1932. if ( nodeDef.isBone === true ) {
  1933. node = new Bone();
  1934. } else if ( objects.length > 1 ) {
  1935. node = new Group();
  1936. } else if ( objects.length === 1 ) {
  1937. node = objects[ 0 ];
  1938. } else {
  1939. node = new Object3D();
  1940. }
  1941. if ( node !== objects[ 0 ] ) {
  1942. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  1943. node.add( objects[ i ] );
  1944. }
  1945. }
  1946. if ( nodeDef.name ) {
  1947. node.userData.name = nodeDef.name;
  1948. node.name = PropertyBinding.sanitizeNodeName( nodeDef.name );
  1949. }
  1950. assignExtrasToUserData( node, nodeDef );
  1951. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  1952. if ( nodeDef.matrix !== undefined ) {
  1953. var matrix = new Matrix4();
  1954. matrix.fromArray( nodeDef.matrix );
  1955. node.applyMatrix4( matrix );
  1956. } else {
  1957. if ( nodeDef.translation !== undefined ) {
  1958. node.position.fromArray( nodeDef.translation );
  1959. }
  1960. if ( nodeDef.rotation !== undefined ) {
  1961. node.quaternion.fromArray( nodeDef.rotation );
  1962. }
  1963. if ( nodeDef.scale !== undefined ) {
  1964. node.scale.fromArray( nodeDef.scale );
  1965. }
  1966. }
  1967. return node;
  1968. } );
  1969. };
  1970. /**
  1971. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  1972. * @param {number} sceneIndex
  1973. * @return {Promise<Group>}
  1974. */
  1975. GLTFParser.prototype.loadScene = function () {
  1976. // scene node hierachy builder
  1977. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  1978. var nodeDef = json.nodes[ nodeId ];
  1979. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  1980. if ( nodeDef.skin === undefined ) return node;
  1981. // build skeleton here as well
  1982. var skinEntry;
  1983. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  1984. skinEntry = skin;
  1985. var pendingJoints = [];
  1986. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  1987. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  1988. }
  1989. return Promise.all( pendingJoints );
  1990. } ).then( function ( jointNodes ) {
  1991. node.traverse( function ( mesh ) {
  1992. if ( ! mesh.isMesh ) return;
  1993. var bones = [];
  1994. var boneInverses = [];
  1995. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  1996. var jointNode = jointNodes[ j ];
  1997. if ( jointNode ) {
  1998. bones.push( jointNode );
  1999. var mat = new Matrix4();
  2000. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2001. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2002. }
  2003. boneInverses.push( mat );
  2004. } else {
  2005. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2006. }
  2007. }
  2008. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2009. } );
  2010. return node;
  2011. } );
  2012. } ).then( function ( node ) {
  2013. // build node hierachy
  2014. parentObject.add( node );
  2015. var pending = [];
  2016. if ( nodeDef.children ) {
  2017. var children = nodeDef.children;
  2018. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2019. var child = children[ i ];
  2020. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2021. }
  2022. }
  2023. return Promise.all( pending );
  2024. } );
  2025. }
  2026. return function loadScene( sceneIndex ) {
  2027. var json = this.json;
  2028. var extensions = this.extensions;
  2029. var sceneDef = this.json.scenes[ sceneIndex ];
  2030. var parser = this;
  2031. // Loader returns Group, not Scene.
  2032. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2033. var scene = new Group();
  2034. if ( sceneDef.name ) scene.name = sceneDef.name;
  2035. assignExtrasToUserData( scene, sceneDef );
  2036. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2037. var nodeIds = sceneDef.nodes || [];
  2038. var pending = [];
  2039. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2040. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2041. }
  2042. return Promise.all( pending ).then( function () {
  2043. return scene;
  2044. } );
  2045. };
  2046. }();
  2047. return GLTFLoader;
  2048. } )();
  2049. export { GLTFLoader };