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- // ThreeExtras.js - http://github.com/mrdoob/three.js
- 'use strict';THREE.ColorUtils={adjustHSV:function(a,b,c,d){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.Math.clamp(f.h+b,0,1);f.s=THREE.Math.clamp(f.s+c,0,1);f.v=THREE.Math.clamp(f.v+d,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,f=a.b,e=Math.max(Math.max(c,d),f),g=Math.min(Math.min(c,d),f);if(g===e)g=c=0;else{var h=e-g,g=h/e,c=(c===e?(d-f)/h:d===e?2+(f-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1<c&&(c-=1)}void 0===b&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=e;return b}};
- THREE.ColorUtils.__hsv={h:0,s:0,v:0};
- THREE.GeometryUtils={merge:function(a,b){for(var c,d,f=a.vertices.length,e=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=e.vertices,j=a.faces,i=e.faces,k=a.faceVertexUvs[0],p=e.faceVertexUvs[0],l={},n=0;n<a.materials.length;n++)l[a.materials[n].id]=n;if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale);for(var n=0,r=h.length;n<r;n++){var m=h[n].clone();c&&c.multiplyVector3(m.position);g.push(m)}for(n=0,r=i.length;n<r;n++){var g=
- i[n],q,t,s=g.vertexNormals,v=g.vertexColors;g instanceof THREE.Face3?q=new THREE.Face3(g.a+f,g.b+f,g.c+f):g instanceof THREE.Face4&&(q=new THREE.Face4(g.a+f,g.b+f,g.c+f,g.d+f));q.normal.copy(g.normal);d&&d.multiplyVector3(q.normal);h=0;for(m=s.length;h<m;h++)t=s[h].clone(),d&&d.multiplyVector3(t),q.vertexNormals.push(t);q.color.copy(g.color);h=0;for(m=v.length;h<m;h++)t=v[h],q.vertexColors.push(t.clone());if(void 0!==g.materialIndex){h=e.materials[g.materialIndex];m=h.id;v=l[m];if(void 0===v)v=a.materials.length,
- l[m]=v,a.materials.push(h);q.materialIndex=v}q.centroid.copy(g.centroid);c&&c.multiplyVector3(q.centroid);j.push(q)}for(n=0,r=p.length;n<r;n++){c=p[n];d=[];h=0;for(m=c.length;h<m;h++)d.push(new THREE.UV(c[h].u,c[h].v));k.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,f=a.faces,e=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();for(a=0,c=d.length;a<c;a++)b.vertices.push(d[a].clone());for(a=0,c=f.length;a<c;a++)b.faces.push(f[a].clone());for(a=0,c=e.length;a<c;a++){for(var d=
- e[a],f=[],g=0,h=d.length;g<h;g++)f.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(f)}return b},randomPointInTriangle:function(a,b,c){var d,f,e,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();f=THREE.GeometryUtils.random();1<d+f&&(d=1-d,f=1-f);e=1-d-f;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(f);g.addSelf(h);h.copy(c);h.multiplyScalar(e);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,f,e;if(a instanceof THREE.Face3)return d=b.vertices[a.a].position,
- f=b.vertices[a.b].position,e=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,f,e);if(a instanceof THREE.Face4){d=b.vertices[a.a].position;f=b.vertices[a.b].position;e=b.vertices[a.c].position;var b=b.vertices[a.d].position,g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,f,b),g=THREE.GeometryUtils.triangleArea(f,e,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,f,b),g=THREE.GeometryUtils.triangleArea(f,e,b));return THREE.GeometryUtils.random()*
- (c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,f,b):THREE.GeometryUtils.randomPointInTriangle(f,e,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var f=c+Math.floor((d-c)/2);return i[f]>a?b(c,f-1):i[f]<a?b(f+1,d):f}return b(0,i.length-1)}var d,f,e=a.faces,g=a.vertices,h=e.length,j=0,i=[],k,p,l,n;for(f=0;f<h;f++){d=e[f];if(d instanceof THREE.Face3)k=g[d.a].position,p=g[d.b].position,l=g[d.c].position,d._area=THREE.GeometryUtils.triangleArea(k,p,l);else if(d instanceof
- THREE.Face4)k=g[d.a].position,p=g[d.b].position,l=g[d.c].position,n=g[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(k,p,n),d._area2=THREE.GeometryUtils.triangleArea(p,l,n),d._area=d._area1+d._area2;j+=d._area;i[f]=j}d=[];for(f=0;f<b;f++)g=THREE.GeometryUtils.random()*j,g=c(g),d[f]=THREE.GeometryUtils.randomPointInFace(e[g],a,!0);return d},triangleArea:function(a,b,c){var d,f=THREE.GeometryUtils.__v1;f.sub(a,b);d=f.length();f.sub(a,c);a=f.length();f.sub(b,c);c=f.length();b=0.5*(d+a+c);return Math.sqrt(b*
- (b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],f=0,e=d.length;f<e;f++)1!==d[f].u&&(d[f].u-=Math.floor(d[f].u)),1!==d[f].v&&(d[f].v-=Math.floor(d[f].v))},triangulateQuads:function(a){var b,c,d,f,e=[],g=[],h=[];for(b=
- 0,c=a.faceUvs.length;b<c;b++)g[b]=[];for(b=0,c=a.faceVertexUvs.length;b<c;b++)h[b]=[];for(b=0,c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){f=d.a;var j=d.b,i=d.c,k=d.d,p=new THREE.Face3,l=new THREE.Face3;p.color.copy(d.color);l.color.copy(d.color);p.materialIndex=d.materialIndex;l.materialIndex=d.materialIndex;p.a=f;p.b=j;p.c=k;l.a=j;l.b=i;l.c=k;4===d.vertexColors.length&&(p.vertexColors[0]=d.vertexColors[0].clone(),p.vertexColors[1]=d.vertexColors[1].clone(),p.vertexColors[2]=
- d.vertexColors[3].clone(),l.vertexColors[0]=d.vertexColors[1].clone(),l.vertexColors[1]=d.vertexColors[2].clone(),l.vertexColors[2]=d.vertexColors[3].clone());e.push(p,l);for(d=0,f=a.faceVertexUvs.length;d<f;d++)a.faceVertexUvs[d].length&&(p=a.faceVertexUvs[d][b],j=p[1],i=p[2],k=p[3],p=[p[0].clone(),j.clone(),k.clone()],j=[j.clone(),i.clone(),k.clone()],h[d].push(p,j));for(d=0,f=a.faceUvs.length;d<f;d++)a.faceUvs[d].length&&(j=a.faceUvs[d][b],g[d].push(j,j))}else{e.push(d);for(d=0,f=a.faceUvs.length;d<
- f;d++)g[d].push(a.faceUvs[d]);for(d=0,f=a.faceVertexUvs.length;d<f;d++)h[d].push(a.faceVertexUvs[d])}a.faces=e;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var f=b.length,e=a.faces[c];if(e instanceof THREE.Face4){var g=e.a,h=e.b,j=e.c,g=a.vertices[g],h=a.vertices[h],j=a.vertices[j],i=a.vertices[e.d];b.push(g.clone());b.push(h.clone());b.push(j.clone());
- b.push(i.clone());e.a=f;e.b=f+1;e.c=f+2;e.d=f+3}else g=e.a,h=e.b,j=e.c,g=a.vertices[g],h=a.vertices[h],j=a.vertices[j],b.push(g.clone()),b.push(h.clone()),b.push(j.clone()),e.a=f,e.b=f+1,e.c=f+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,f,e,g,h,j,i,k,p,l,n,r,m,q,t,s,v,o,x=[],y=[];for(c=0,d=a.faceVertexUvs.length;c<d;c++)y[c]=[];for(c=0,d=a.faces.length;c<d;c++)if(f=a.faces[c],f instanceof THREE.Face3)if(e=f.a,g=f.b,h=f.c,i=a.vertices[e],k=a.vertices[g],p=a.vertices[h],
- n=i.position.distanceTo(k.position),r=k.position.distanceTo(p.position),l=i.position.distanceTo(p.position),n>b||r>b||l>b){j=a.vertices.length;v=f.clone();o=f.clone();n>=r&&n>=l?(i=i.clone(),i.position.lerpSelf(k.position,0.5),v.a=e,v.b=j,v.c=h,o.a=j,o.b=g,o.c=h,3===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[1],0.5),v.vertexNormals[1].copy(e),o.vertexNormals[0].copy(e)),3===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[1],0.5),
- v.vertexColors[1].copy(e),o.vertexColors[0].copy(e)),f=0):r>=n&&r>=l?(i=k.clone(),i.position.lerpSelf(p.position,0.5),v.a=e,v.b=g,v.c=j,o.a=j,o.b=h,o.c=e,3===f.vertexNormals.length&&(e=f.vertexNormals[1].clone(),e.lerpSelf(f.vertexNormals[2],0.5),v.vertexNormals[2].copy(e),o.vertexNormals[0].copy(e),o.vertexNormals[1].copy(f.vertexNormals[2]),o.vertexNormals[2].copy(f.vertexNormals[0])),3===f.vertexColors.length&&(e=f.vertexColors[1].clone(),e.lerpSelf(f.vertexColors[2],0.5),v.vertexColors[2].copy(e),
- o.vertexColors[0].copy(e),o.vertexColors[1].copy(f.vertexColors[2]),o.vertexColors[2].copy(f.vertexColors[0])),f=1):(i=i.clone(),i.position.lerpSelf(p.position,0.5),v.a=e,v.b=g,v.c=j,o.a=j,o.b=g,o.c=h,3===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[2],0.5),v.vertexNormals[2].copy(e),o.vertexNormals[0].copy(e)),3===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[2],0.5),v.vertexColors[2].copy(e),o.vertexColors[0].copy(e)),f=2);x.push(v,
- o);a.vertices.push(i);for(e=0,g=a.faceVertexUvs.length;e<g;e++)a.faceVertexUvs[e].length&&(i=a.faceVertexUvs[e][c],o=i[0],h=i[1],v=i[2],0===f?(k=o.clone(),k.lerpSelf(h,0.5),i=[o.clone(),k.clone(),v.clone()],h=[k.clone(),h.clone(),v.clone()]):1===f?(k=h.clone(),k.lerpSelf(v,0.5),i=[o.clone(),h.clone(),k.clone()],h=[k.clone(),v.clone(),o.clone()]):(k=o.clone(),k.lerpSelf(v,0.5),i=[o.clone(),h.clone(),k.clone()],h=[k.clone(),h.clone(),v.clone()]),y[e].push(i,h))}else{x.push(f);for(e=0,g=a.faceVertexUvs.length;e<
- g;e++)y[e].push(a.faceVertexUvs[e][c])}else if(e=f.a,g=f.b,h=f.c,j=f.d,i=a.vertices[e],k=a.vertices[g],p=a.vertices[h],l=a.vertices[j],n=i.position.distanceTo(k.position),r=k.position.distanceTo(p.position),m=p.position.distanceTo(l.position),q=i.position.distanceTo(l.position),n>b||r>b||m>b||q>b){t=a.vertices.length;s=a.vertices.length+1;v=f.clone();o=f.clone();n>=r&&n>=m&&n>=q||m>=r&&m>=n&&m>=q?(n=i.clone(),n.position.lerpSelf(k.position,0.5),k=p.clone(),k.position.lerpSelf(l.position,0.5),v.a=
- e,v.b=t,v.c=s,v.d=j,o.a=t,o.b=g,o.c=h,o.d=s,4===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[1],0.5),g=f.vertexNormals[2].clone(),g.lerpSelf(f.vertexNormals[3],0.5),v.vertexNormals[1].copy(e),v.vertexNormals[2].copy(g),o.vertexNormals[0].copy(e),o.vertexNormals[3].copy(g)),4===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[1],0.5),g=f.vertexColors[2].clone(),g.lerpSelf(f.vertexColors[3],0.5),v.vertexColors[1].copy(e),v.vertexColors[2].copy(g),
- o.vertexColors[0].copy(e),o.vertexColors[3].copy(g)),f=0):(n=k.clone(),n.position.lerpSelf(p.position,0.5),k=l.clone(),k.position.lerpSelf(i.position,0.5),v.a=e,v.b=g,v.c=t,v.d=s,o.a=s,o.b=t,o.c=h,o.d=j,4===f.vertexNormals.length&&(e=f.vertexNormals[1].clone(),e.lerpSelf(f.vertexNormals[2],0.5),g=f.vertexNormals[3].clone(),g.lerpSelf(f.vertexNormals[0],0.5),v.vertexNormals[2].copy(e),v.vertexNormals[3].copy(g),o.vertexNormals[0].copy(g),o.vertexNormals[1].copy(e)),4===f.vertexColors.length&&(e=f.vertexColors[1].clone(),
- e.lerpSelf(f.vertexColors[2],0.5),g=f.vertexColors[3].clone(),g.lerpSelf(f.vertexColors[0],0.5),v.vertexColors[2].copy(e),v.vertexColors[3].copy(g),o.vertexColors[0].copy(g),o.vertexColors[1].copy(e)),f=1);x.push(v,o);a.vertices.push(n,k);for(e=0,g=a.faceVertexUvs.length;e<g;e++)a.faceVertexUvs[e].length&&(i=a.faceVertexUvs[e][c],o=i[0],h=i[1],v=i[2],i=i[3],0===f?(k=o.clone(),k.lerpSelf(h,0.5),p=v.clone(),p.lerpSelf(i,0.5),o=[o.clone(),k.clone(),p.clone(),i.clone()],h=[k.clone(),h.clone(),v.clone(),
- p.clone()]):(k=h.clone(),k.lerpSelf(v,0.5),p=i.clone(),p.lerpSelf(o,0.5),o=[o.clone(),h.clone(),k.clone(),p.clone()],h=[p.clone(),k.clone(),v.clone(),i.clone()]),y[e].push(o,h))}else{x.push(f);for(e=0,g=a.faceVertexUvs.length;e<g;e++)y[e].push(a.faceVertexUvs[e][c])}a.faces=x;a.faceVertexUvs=y}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
- THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,f=new THREE.Texture(d,b);d.onload=function(){f.needsUpdate=!0;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return f},loadTextureCube:function(a,b,c){var d,f=[],e=new THREE.Texture(f,b);f.loadCount=0;for(b=0,d=a.length;b<d;++b)f[b]=new Image,f[b].onload=function(){f.loadCount+=1;if(6===f.loadCount)e.needsUpdate=!0;c&&c(this)},f[b].crossOrigin=this.crossOrigin,f[b].src=a[b];return e},getNormalMap:function(a,
- b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,f=a.height,e=document.createElement("canvas");e.width=d;e.height=f;var g=e.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,f).data,j=g.createImageData(d,f),i=j.data,k=0;k<d;k++)for(var p=1;p<f;p++){var l=0>p-1?f-1:p-1,n=(p+1)%f,r=0>k-1?d-1:k-1,m=(k+1)%d,q=[],t=[0,0,h[4*(p*d+k)]/255*b];q.push([-1,0,h[4*(p*d+r)]/255*b]);q.push([-1,-1,h[4*(l*d+r)]/255*b]);q.push([0,-1,
- h[4*(l*d+k)]/255*b]);q.push([1,-1,h[4*(l*d+m)]/255*b]);q.push([1,0,h[4*(p*d+m)]/255*b]);q.push([1,1,h[4*(n*d+m)]/255*b]);q.push([0,1,h[4*(n*d+k)]/255*b]);q.push([-1,1,h[4*(n*d+r)]/255*b]);l=[];r=q.length;for(n=0;n<r;n++){var m=q[n],s=q[(n+1)%r],m=[m[0]-t[0],m[1]-t[1],m[2]-t[2]],s=[s[0]-t[0],s[1]-t[1],s[2]-t[2]];l.push(c([m[1]*s[2]-m[2]*s[1],m[2]*s[0]-m[0]*s[2],m[0]*s[1]-m[1]*s[0]]))}q=[0,0,0];for(n=0;n<l.length;n++)q[0]+=l[n][0],q[1]+=l[n][1],q[2]+=l[n][2];q[0]/=l.length;q[1]/=l.length;q[2]/=l.length;
- t=4*(p*d+k);i[t]=255*((q[0]+1)/2)|0;i[t+1]=255*(q[1]+0.5)|0;i[t+2]=255*q[2]|0;i[t+3]=255}g.putImageData(j,0,0);return e},generateDataTexture:function(a,b,c){for(var d=a*b,f=new Uint8Array(3*d),e=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)f[3*h]=e,f[3*h+1]=g,f[3*h+2]=c;a=new THREE.DataTexture(f,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
- THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,f=a.children.length;for(d=0;d<f;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)},createMultiMaterialObject:function(a,b){var c,d=b.length,f=new THREE.Object3D;for(c=0;c<d;c++){var e=new THREE.Mesh(a,b[c]);f.add(e)}return f},cloneObject:function(a){var b;a instanceof THREE.MorphAnimMesh?(b=new THREE.MorphAnimMesh(a.geometry,a.material),
- b.duration=a.duration,b.mirroredLoop=a.mirroredLoop,b.time=a.time,b.lastKeyframe=a.lastKeyframe,b.currentKeyframe=a.currentKeyframe,b.direction=a.direction,b.directionBackwards=a.directionBackwards):a instanceof THREE.SkinnedMesh?b=new THREE.SkinnedMesh(a.geometry,a.material):a instanceof THREE.Mesh?b=new THREE.Mesh(a.geometry,a.material):a instanceof THREE.Line?b=new THREE.Line(a.geometry,a.material,a.type):a instanceof THREE.Ribbon?b=new THREE.Ribbon(a.geometry,a.material):a instanceof THREE.ParticleSystem?
- (b=new THREE.ParticleSystem(a.geometry,a.material),b.sortParticles=a.sortParticles):a instanceof THREE.Particle?b=new THREE.Particle(a.material):a instanceof THREE.Sprite?(b=new THREE.Sprite({}),b.color.copy(a.color),b.map=a.map,b.blending=a.blending,b.useScreenCoordinates=a.useScreenCoordinates,b.mergeWith3D=a.mergeWith3D,b.affectedByDistance=a.affectedByDistance,b.scaleByViewport=a.scaleByViewport,b.alignment=a.alignment,b.rotation3d.copy(a.rotation3d),b.rotation=a.rotation,b.opacity=a.opacity,
- b.uvOffset.copy(a.uvOffset),b.uvScale.copy(a.uvScale)):a instanceof THREE.LOD?b=new THREE.LOD:a instanceof THREE.MarchingCubes?(b=new THREE.MarchingCubes(a.resolution,a.material),b.field.set(a.field),b.isolation=a.isolation):a instanceof THREE.Object3D&&(b=new THREE.Object3D);b.name=a.name;b.parent=a.parent;b.up.copy(a.up);b.position.copy(a.position);b.rotation instanceof THREE.Vector3&&b.rotation.copy(a.rotation);b.eulerOrder=a.eulerOrder;b.scale.copy(a.scale);b.dynamic=a.dynamic;b.doubleSided=a.doubleSided;
- b.flipSided=a.flipSided;b.renderDepth=a.renderDepth;b.rotationAutoUpdate=a.rotationAutoUpdate;b.matrix.copy(a.matrix);b.matrixWorld.copy(a.matrixWorld);b.matrixRotationWorld.copy(a.matrixRotationWorld);b.matrixAutoUpdate=a.matrixAutoUpdate;b.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;b.quaternion.copy(a.quaternion);b.useQuaternion=a.useQuaternion;b.boundRadius=a.boundRadius;b.boundRadiusScale=a.boundRadiusScale;b.visible=a.visible;b.castShadow=a.castShadow;b.receiveShadow=a.receiveShadow;b.frustumCulled=
- a.frustumCulled;for(var c=0;c<a.children.length;c++){var d=THREE.SceneUtils.cloneObject(a.children[c]);b.children[c]=d;d.parent=b}if(a instanceof THREE.LOD)for(c=0;c<a.LODs.length;c++)b.LODs[c]={visibleAtDistance:a.LODs[c].visibleAtDistance,object3D:b.children[c]};return b},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
- if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",value:5,texture:null},uNormalScale:{type:"f",
- value:1},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),
- fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform float uNormalScale;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;",
- THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nfloat pointDistance = vPointLight[ i ].w;\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
- THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
- THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( normalize( vNormal.xyz ) * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif",
- THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}};
- THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=!1;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}};
- THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
- THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),f,e=0;b.push(0);for(f=1;f<=a;f++)c=this.getPoint(f/a),e+=c.distanceTo(d),b.push(e),d=c;return this.cacheArcLengths=b};
- THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,f=c.length,e;e=b?b:a*c[f-1];for(var g=0,h=f-1,j;g<=h;)if(d=Math.floor(g+(h-g)/2),j=c[d]-e,0>j)g=d+1;else if(0<j)h=d-1;else{h=d;break}d=h;if(c[d]==e)return d/(f-1);g=c[d];return c=(d+(e-g)/(c[d+1]-g))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
- THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4,a=a+1.0E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve;
- THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().subSelf(this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().subSelf(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
- THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
- THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
- THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
- THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,f;f=(d.length-1)*a;a=Math.floor(f);f-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);return b};
- THREE.ArcCurve=function(a,b,c,d,f,e){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=d;this.aEndAngle=f;this.aClockwise=e};THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.aRadius*Math.cos(b);b=this.aY+this.aRadius*Math.sin(b);return new THREE.Vector2(a,b)};
- THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,f){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,f){var a=0.5*(c-a),d=0.5*(d-b),e=f*f;return(2*b-2*c+a+d)*f*e+(-3*b+3*c-2*a-d)*e+a*f+b}};
- THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b});
- THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
- THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
- THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f,a=(d.length-1)*a;f=Math.floor(a);a-=f;c[0]=0==f?f:f-1;c[1]=f;c[2]=f>d.length-2?d.length-1:f+1;c[3]=f>d.length-3?d.length-1:f+2;f=d[c[0]];var e=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(f.x,e.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(f.y,e.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(f.z,e.z,g.z,c.z,a);return b});
- THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f;f=(d.length-0)*a;a=Math.floor(f);f-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
- d[c[1]].z,d[c[2]].z,d[c[3]].z,f);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};
- THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
- THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
- THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,f;b=c=Number.NEGATIVE_INFINITY;d=f=Number.POSITIVE_INFINITY;var e,g,h,j;j=new THREE.Vector2;for(g=0,h=a.length;g<h;g++){e=a[g];if(e.x>b)b=e.x;else if(e.x<d)d=e.x;if(e.y>c)c=e.y;else if(e.y<c)f=e.y;j.addSelf(e.x,e.y)}return{minX:d,minY:f,maxX:b,maxY:c,centroid:j.divideScalar(h)}};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};
- THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vertex(new THREE.Vector3(a[c].x,a[c].y,0)));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
- THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,f;if(!b)b=this.bends;for(d=0,f=b.length;d<f;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,f;if(!b)b=this.bends;for(d=0,f=b.length;d<f;d++)c=this.getWrapPoints(c,b[d]);return c};
- THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,f,e,g,h,j;for(d=0,f=a.length;d<f;d++)e=a[d],g=e.x,h=e.y,j=g/c.maxX,j=b.getUtoTmapping(j,g),g=b.getPoint(j),h=b.getNormalVector(j).multiplyScalar(h),e.x=g.x+h.x,e.y=g.y+h.y;return a};
- THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0==a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=new THREE.Object3D;THREE.Gyroscope.prototype.constructor=THREE.Gyroscope;
- THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
- !1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
- THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
- THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b)));this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
- THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var f=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:f})};
- THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,f,e){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(f,e)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
- THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};
- THREE.Path.prototype.arc=function(a,b,c,d,f,e){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1],h=new THREE.ArcCurve(h.x+a,h.y+b,c,d,f,e);this.curves.push(h);h=h.getPoint(e?1:0);g.push(h.x);g.push(h.y);this.actions.push({action:THREE.PathActions.ARC,args:g})};
- THREE.Path.prototype.absarc=function(a,b,c,d,f,e){var g=Array.prototype.slice.call(arguments),h=new THREE.ArcCurve(a,b,c,d,f,e);this.curves.push(h);h=h.getPoint(e?1:0);g.push(h.x);g.push(h.y);this.actions.push({action:THREE.PathActions.ARC,args:g})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
- THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,f,e,g,h,j,i,k,p,l,n,r,m;for(d=0,f=this.actions.length;d<f;d++)switch(e=this.actions[d],g=e.action,e=e.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=e[2];j=e[3];p=e[0];l=e[1];0<c.length?(g=c[c.length-1],n=g.x,
- r=g.y):(g=this.actions[d-1].args,n=g[g.length-2],r=g[g.length-1]);for(e=1;e<=a;e++)m=e/a,g=THREE.Shape.Utils.b2(m,n,p,h),m=THREE.Shape.Utils.b2(m,r,l,j),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];j=e[5];p=e[0];l=e[1];i=e[2];k=e[3];0<c.length?(g=c[c.length-1],n=g.x,r=g.y):(g=this.actions[d-1].args,n=g[g.length-2],r=g[g.length-1]);for(e=1;e<=a;e++)m=e/a,g=THREE.Shape.Utils.b3(m,n,p,i,h),m=THREE.Shape.Utils.b3(m,r,l,k,j),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.CSPLINE_THRU:g=
- this.actions[d-1].args;m=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*e[0].length;m=m.concat(e[0]);m=new THREE.SplineCurve(m);for(e=1;e<=g;e++)c.push(m.getPointAt(e/g));break;case THREE.PathActions.ARC:h=e[0];j=e[1];i=e[2];p=e[3];l=!!e[5];k=e[4]-p;n=2*a;for(e=1;e<=n;e++)m=e/n,l||(m=1-m),m=p+m*k,g=h+i*Math.cos(m),m=j+i*Math.sin(m),c.push(new THREE.Vector2(g,m))}d=c[c.length-1];1.0E-10>Math.abs(d.x-c[0].x)&&1.0E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
- THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};THREE.Path.prototype.nltransform=function(a,b,c,d,f,e){var g=this.getPoints(),h,j,i,k,p;for(h=0,j=g.length;h<j;h++)i=g[h],k=i.x,p=i.y,i.x=a*k+b*p+c,i.y=d*p+f*k+e;return g};
- THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,d,f;for(a=0,c=this.actions.length;a<c;a++)d=this.actions[a],f=d.args,d=d.action,d!=THREE.PathActions.CSPLINE_THRU&&b[d].apply(b,f);b.stroke();b.closePath();b.strokeStyle="red";d=
- this.getPoints();for(a=0,c=d.length;a<c;a++)f=d[a],b.beginPath(),b.arc(f.x,f.y,1.5,0,2*Math.PI,!1),b.stroke(),b.closePath()};
- THREE.Path.prototype.toShapes=function(){var a,b,c,d,f=[],e=new THREE.Path;for(a=0,b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=e.actions.length&&(f.push(e),e=new THREE.Path),e[c].apply(e,d);0!=e.actions.length&&f.push(e);if(0==f.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(f[0].getPoints());if(1==f.length)return e=f[0],g=new THREE.Shape,g.actions=e.actions,g.curves=e.curves,d.push(g),d;if(a){g=new THREE.Shape;for(a=0,b=f.length;a<
- b;a++)e=f[a],THREE.Shape.Utils.isClockWise(e.getPoints())?(g.actions=e.actions,g.curves=e.curves,d.push(g),g=new THREE.Shape):g.holes.push(e)}else{for(a=0,b=f.length;a<b;a++)e=f[a],THREE.Shape.Utils.isClockWise(e.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=e.actions,g.curves=e.curves):g.holes.push(e);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;
- THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
- THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
- THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),f,e,g,h,j,i,k,p,l,n,r=[];for(j=0;j<b.length;j++){i=b[j];Array.prototype.push.apply(d,i);e=Number.POSITIVE_INFINITY;for(f=0;f<i.length;f++){l=i[f];n=[];for(p=0;p<c.length;p++)k=c[p],k=l.distanceToSquared(k),n.push(k),k<e&&(e=k,g=f,h=p)}f=0<=h-1?h-1:c.length-1;e=0<=g-1?g-1:i.length-1;var m=[i[g],c[h],c[f]];p=THREE.FontUtils.Triangulate.area(m);var q=[i[g],i[e],c[h]];l=THREE.FontUtils.Triangulate.area(q);n=h;k=g;h+=1;g+=-1;0>
- h&&(h+=c.length);h%=c.length;0>g&&(g+=i.length);g%=i.length;f=0<=h-1?h-1:c.length-1;e=0<=g-1?g-1:i.length-1;m=[i[g],c[h],c[f]];m=THREE.FontUtils.Triangulate.area(m);q=[i[g],i[e],c[h]];q=THREE.FontUtils.Triangulate.area(q);p+l>m+q&&(h=n,g=k,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=i.length),g%=i.length,f=0<=h-1?h-1:c.length-1,e=0<=g-1?g-1:i.length-1);p=c.slice(0,h);l=c.slice(h);n=i.slice(g);k=i.slice(0,g);e=[i[g],i[e],c[h]];r.push([i[g],c[h],c[f]]);r.push(e);c=p.concat(n).concat(k).concat(l)}return{shape:c,
- isolatedPts:r,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),e,g,h,j,i={};for(e=0,g=d.length;e<g;e++)j=d[e].x+":"+d[e].y,void 0!==i[j]&&console.log("Duplicate point",j),i[j]=e;for(e=0,g=c.length;e<g;e++){h=c[e];for(d=0;3>d;d++)j=h[d].x+":"+h[d].y,j=i[j],void 0!==j&&(h[d]=j)}for(e=0,g=f.length;e<g;e++){h=f[e];for(d=0;3>d;d++)j=h[d].x+":"+h[d].y,j=i[j],void 0!==j&&(h[d]=j)}return c.concat(f)},
- isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,f){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
- this.b3p3(a,f)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){b=b||this.parameters;this.text=a;var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",f=void 0!==b.weight?b.weight:"normal",e=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=f;THREE.FontUtils.style=e};
- THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,a[c].toShapes());return b};
- THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(0>a.hierarchy[c].keys[d].time)a.hierarchy[c].keys[d].time=
- 0;if(void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var j=0;j<a.hierarchy[c].keys[d].morphTargets.length;j++){var i=a.hierarchy[c].keys[d].morphTargets[j];h[i]=-1}a.hierarchy[c].usedMorphTargets=h;for(d=0;d<a.hierarchy[c].keys.length;d++){var k=
- {};for(i in h){for(j=0;j<a.hierarchy[c].keys[d].morphTargets.length;j++)if(a.hierarchy[c].keys[d].morphTargets[j]===i){k[i]=a.hierarchy[c].keys[d].morphTargetsInfluences[j];break}j===a.hierarchy[c].keys[d].morphTargets.length&&(k[i]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=k}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
- a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=
- 1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c,d){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.JITCompile=void 0!==d?d:!0;this.points=[];this.target=new THREE.Vector3};
- THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,f;for(c=0;c<d;c++){f=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(void 0===f.animationCache)f.animationCache={},f.animationCache.prevKey={pos:0,rot:0,scl:0},f.animationCache.nextKey={pos:0,rot:0,scl:0},f.animationCache.originalMatrix=f instanceof
- THREE.Bone?f.skinMatrix:f.matrix;var e=f.animationCache.prevKey;f=f.animationCache.nextKey;e.pos=this.data.hierarchy[c].keys[0];e.rot=this.data.hierarchy[c].keys[0];e.scl=this.data.hierarchy[c].keys[0];f.pos=this.getNextKeyWith("pos",c,1);f.rot=this.getNextKeyWith("rot",c,1);f.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
- THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(void 0!==this.hierarchy[a].animationCache)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
- THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,f,e,g,h,j,i,k=this.data.JIT.hierarchy,p,l;l=this.currentTime+=a*this.timeScale;p=this.currentTime%=this.data.length;i=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,r=this.hierarchy.length;n<r;n++)if(a=this.hierarchy[n],j=a.animationCache,this.JITCompile&&void 0!==k[n][i])a instanceof THREE.Bone?(a.skinMatrix=k[n][i],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!1):(a.matrix=
- k[n][i],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var m=0;3>m;m++){c=b[m];g=j.prevKey[c];h=j.nextKey[c];if(h.time<=l){if(p<l)if(this.loop){g=this.data.hierarchy[n].keys[0];for(h=this.getNextKeyWith(c,n,1);h.time<p;)g=h,h=this.getNextKeyWith(c,n,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,n,h.index+1);while(h.time<p)}j.prevKey[c]=
- g;j.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(p-g.time)/(h.time-g.time);f=g[c];e=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(e[0]-f[0])*d,c.y=f[1]+(e[1]-f[1])*d,c.z=f[2]+(e[2]-f[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
- this.getPrevKeyWith("pos",n,g.index-1).pos,this.points[1]=f,this.points[2]=e,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=0.33*d+0.33,f=this.interpolateCatmullRom(this.points,d),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,1.01*d),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if("rot"===
- c)THREE.Quaternion.slerp(f,e,a.quaternion,d);else if("scl"===c)c=a.scale,c.x=f[0]+(e[0]-f[0])*d,c.y=f[1]+(e[1]-f[1])*d,c.z=f[2]+(e[2]-f[2])*d}}if(this.JITCompile&&void 0===k[0][i]){this.hierarchy[0].updateMatrixWorld(!0);for(n=0;n<this.hierarchy.length;n++)k[n][i]=this.hierarchy[n]instanceof THREE.Bone?this.hierarchy[n].skinMatrix.clone():this.hierarchy[n].matrix.clone()}}};
- THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],f,e,g,h,j,i;f=(a.length-1)*b;e=Math.floor(f);f-=e;c[0]=0===e?e:e-1;c[1]=e;c[2]=e>a.length-2?e:e+1;c[3]=e>a.length-3?e:e+2;e=a[c[0]];h=a[c[1]];j=a[c[2]];i=a[c[3]];c=f*f;g=f*c;d[0]=this.interpolate(e[0],h[0],j[0],i[0],f,c,g);d[1]=this.interpolate(e[1],h[1],j[1],i[1],f,c,g);d[2]=this.interpolate(e[2],h[2],j[2],i[2],f,c,g);return d};
- THREE.Animation.prototype.interpolate=function(a,b,c,d,f,e,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
- THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
- THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var f=0;f<c.length;f++){var e=c[f],g=this.getNextKeyWith(e,a,0);g&&g.apply(e)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
- d.matrixWorldNeedsUpdate=!0}}};
- THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,f,e;for(c=0;c<d;c++){f=this.hierarchy[c];e=this.data.hierarchy[c];f.useQuaternion=!0;if(void 0===e.animationCache)e.animationCache={},e.animationCache.prevKey=null,e.animationCache.nextKey=null,e.animationCache.originalMatrix=f instanceof THREE.Bone?f.skinMatrix:
- f.matrix;f=this.data.hierarchy[c].keys;if(f.length)e.animationCache.prevKey=f[0],e.animationCache.nextKey=f[1],this.startTime=Math.min(f[0].time,this.startTime),this.endTime=Math.max(f[f.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
- THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,f,e=this.data.JIT.hierarchy,g,h,j;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;if(g<this.startTimeMs)g=this.currentTime=this.startTimeMs+g;f=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((j=g<h)&&!this.loop){for(var a=0,i=this.hierarchy.length;a<i;a++){var k=this.data.hierarchy[a].keys,e=this.data.hierarchy[a].sids;d=k.length-1;f=this.hierarchy[a];if(k.length){for(k=
- 0;k<e.length;k++)g=e[k],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();f.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(i=this.hierarchy.length;a<i;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var k=b.keys,p=b.animationCache;if(this.JITCompile&&void 0!==e[a][f])d instanceof THREE.Bone?(d.skinMatrix=e[a][f],d.matrixWorldNeedsUpdate=!1):(d.matrix=e[a][f],d.matrixWorldNeedsUpdate=!0);else if(k.length){if(this.JITCompile&&p)d instanceof
- THREE.Bone?d.skinMatrix=p.originalMatrix:d.matrix=p.originalMatrix;b=p.prevKey;c=p.nextKey;if(b&&c){if(c.time<=h){if(j&&this.loop){b=k[0];for(c=k[1];c.time<g;)b=c,c=k[b.index+1]}else if(!j)for(var l=k.length-1;c.time<g&&c.index!==l;)b=c,c=k[b.index+1];p.prevKey=b;p.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===e[0][f]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)e[a][f]=
- this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
- THREE.CubeCamera=function(a,b,c){this.position=new THREE.Vector3;var d=new THREE.PerspectiveCamera(90,1,a,b),f=new THREE.PerspectiveCamera(90,1,a,b),e=new THREE.PerspectiveCamera(90,1,a,b),g=new THREE.PerspectiveCamera(90,1,a,b),h=new THREE.PerspectiveCamera(90,1,a,b),j=new THREE.PerspectiveCamera(90,1,a,b);d.position=this.position;d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));f.position=this.position;f.up.set(0,-1,0);f.lookAt(new THREE.Vector3(-1,0,0));e.position=this.position;e.up.set(0,0,
- 1);e.lookAt(new THREE.Vector3(0,1,0));g.position=this.position;g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));h.position=this.position;h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));j.position=this.position;j.up.set(0,-1,0);j.lookAt(new THREE.Vector3(0,0,-1));this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,l=c.generateMipmaps;c.generateMipmaps=
- !1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,f,c);c.activeCubeFace=2;a.render(b,e,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=l;c.activeCubeFace=5;a.render(b,j,c)}};
- THREE.CombinedCamera=function(a,b,c,d,f,e,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,e,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,f);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CombinedCamera;
- THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1};
- THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0};
- THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPersepectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
- THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
- THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
- THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
- THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
- 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
- !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
- function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
- !1;break;case 70:this.moveDown=!1}};this.update=function(a){var b=0;if(!this.freeze){this.heightSpeed?(b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin,this.autoSpeedFactor=a*b*this.heightCoef):this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b);
- this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);a*=this.lookSpeed;this.activeLook||(a=0);this.lon+=this.mouseX*a;this.lookVertical&&(this.lat-=this.mouseY*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);b=1;this.constrainVertical&&
- (b=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*a;this.lookVertical&&(this.lat-=this.mouseY*a*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);
- this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
- THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var f={name:c,fps:0.6,length:d,hierarchy:[]},e,g=b.getControlPointsArray(),h=b.getLength(),q=g.length,t=0;e=q-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[e]={time:d,pos:g[e],rot:[0,0,0,1],scl:[1,1,1]};for(e=1;e<q-1;e++)t=d*h.chunks[e]/h.total,b.keys[e]={time:t,pos:g[e]};f.hierarchy[0]=b;THREE.AnimationHandler.add(f);
- return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
- new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
- 2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var g=2*Math.PI,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=0<=a?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
- b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement===
- document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
- c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=f(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
- this.debugPath,b=this.spline,g=e(b,10),c=e(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(g,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
- !1)}};THREE.PathControlsIdCounter=0;
- THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
- 0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
- 1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
- 0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
- !0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||0<this.mouseStatus){var b=this.getContainerDimensions(),c=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=
- !1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed,a=a*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);
- this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
- -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,
- this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
- THREE.RollControls=function(a,b){this.object=a;this.domElement=void 0!==b?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,f=new THREE.Vector3,e=new THREE.Matrix4,g=!1,h=1,j=0,i=0,k=0,p=0,l=0,n=window.innerWidth/2,r=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed;
- this.rotateHorizontally(b*p);this.rotateVertically(b*l)}b=a*this.movementSpeed;this.object.translateZ(-b*(0<j||this.autoForward&&!(0>j)?1:j));this.object.translateX(b*i);this.object.translateY(b*k);g&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();f.copy(this.forward);d.set(0,1,0);c.cross(d,
- f).normalize();d.cross(f,c).normalize();this.object.matrix.n11=c.x;this.object.matrix.n12=d.x;this.object.matrix.n13=f.x;this.object.matrix.n21=c.y;this.object.matrix.n22=d.y;this.object.matrix.n23=f.y;this.object.matrix.n31=c.z;this.object.matrix.n32=d.z;this.object.matrix.n33=f.z;e.identity();e.n11=Math.cos(this.roll);e.n12=-Math.sin(this.roll);e.n21=Math.sin(this.roll);e.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(e);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
- this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
- a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
- function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){p=(a.clientX-n)/window.innerWidth;l=(a.clientY-r)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:j=1;break;case 2:j=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:j=0;break;case 2:j=0}},!1);this.domElement.addEventListener("keydown",
- function(a){switch(a.keyCode){case 38:case 87:j=1;break;case 37:case 65:i=-1;break;case 40:case 83:j=-1;break;case 39:case 68:i=1;break;case 81:g=!0;h=1;break;case 69:g=!0;h=-1;break;case 82:k=1;break;case 70:k=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:j=0;break;case 37:case 65:i=0;break;case 40:case 83:j=0;break;case 39:case 68:i=0;break;case 81:g=!1;break;case 69:g=!1;break;case 82:k=0;break;case 70:k=0}},!1)};
- THREE.TrackballControls=function(a,b){THREE.EventTarget.call(this);var c=this;this.object=a;this.domElement=void 0!==b?b:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=
- new THREE.Vector3;var d=new THREE.Vector3,f=!1,e=-1,g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,i=new THREE.Vector2,k=new THREE.Vector2,p=new THREE.Vector2,l=new THREE.Vector2,n={type:"change"};this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2(0.5*((a-c.screen.offsetLeft)/c.radius),0.5*((b-c.screen.offsetTop)/c.radius))};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-
- 0.5*c.screen.width-c.screen.offsetLeft)/c.radius,(0.5*c.screen.height+c.screen.offsetTop-b)/c.radius,0),e=d.length();1<e?d.normalize():d.z=Math.sqrt(1-e*e);g.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(j)/h.length()/j.length());if(a){var b=(new THREE.Vector3).cross(h,j).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;
- d.setFromAxisAngle(b,-a);d.multiplyVector3(g);d.multiplyVector3(c.object.up);d.multiplyVector3(j);c.staticMoving?h=j:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-i.y)*c.zoomSpeed;1!==a&&0<a&&(g.multiplyScalar(a),c.staticMoving?i=k:i.y+=(k.y-i.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=l.clone().subSelf(p);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);
- b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?p=l:p.addSelf(a.sub(l,p).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),g.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,g.setLength(c.minDistance))};this.update=function(){g.copy(c.object.position).subSelf(c.target);
- c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();c.noPan||c.panCamera();c.object.position.add(c.target,g);c.checkDistances();c.object.lookAt(c.target);0<d.distanceTo(c.object.position)&&(c.dispatchEvent(n),d.copy(c.object.position))};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(f&&(h=j=c.getMouseProjectionOnBall(a.clientX,a.clientY),i=k=c.getMouseOnScreen(a.clientX,a.clientY),p=l=c.getMouseOnScreen(a.clientX,
- a.clientY),f=!1),-1!==e&&(0===e&&!c.noRotate?j=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===e&&!c.noZoom?k=c.getMouseOnScreen(a.clientX,a.clientY):2===e&&!c.noPan&&(l=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),-1===e))e=a.button,0===e&&!c.noRotate?h=j=c.getMouseProjectionOnBall(a.clientX,a.clientY):1===e&&!c.noZoom?i=k=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(p=l=
- c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){c.enabled&&(a.preventDefault(),a.stopPropagation(),e=-1)},!1);window.addEventListener("keydown",function(a){c.enabled&&-1===e&&(a.keyCode===c.keys[0]&&!c.noRotate?e=0:a.keyCode===c.keys[1]&&!c.noZoom?e=1:a.keyCode===c.keys[2]&&!c.noPan&&(e=2),-1!==e&&(f=!0))},!1);window.addEventListener("keyup",function(){c.enabled&&-1!==e&&(e=-1)},!1)};
- THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function j(a,b,c,g,h,l,j,k){var m,p=d||1,n=f||1,r=h/2,q=l/2,t=i.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)m="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)m="y",n=e||1;else if("z"===a&&"y"===b||"y"===a&&"z"===b)m="x",p=e||1;var s=p+1,v=n+1,F=h/p,M=l/n,N=new THREE.Vector3;N[m]=0<j?1:-1;for(h=0;h<v;h++)for(l=0;l<s;l++){var D=new THREE.Vector3;D[a]=(l*F-r)*c;D[b]=(h*M-q)*g;D[m]=j;i.vertices.push(new THREE.Vertex(D))}for(h=0;h<n;h++)for(l=0;l<p;l++)a=
- new THREE.Face4(l+s*h+t,l+s*(h+1)+t,l+1+s*(h+1)+t,l+1+s*h+t),a.normal.copy(N),a.vertexNormals.push(N.clone(),N.clone(),N.clone(),N.clone()),a.materialIndex=k,i.faces.push(a),i.faceVertexUvs[0].push([new THREE.UV(l/p,h/n),new THREE.UV(l/p,(h+1)/n),new THREE.UV((l+1)/p,(h+1)/n),new THREE.UV((l+1)/p,h/n)])}THREE.Geometry.call(this);var i=this,k=a/2,p=b/2,l=c/2,n,r,m,q,t,s;if(void 0!==g){if(g instanceof Array)this.materials=g;else{this.materials=[];for(n=0;6>n;n++)this.materials.push(g)}n=0;q=1;r=2;t=
- 3;m=4;s=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var v in h)void 0!==this.sides[v]&&(this.sides[v]=h[v]);this.sides.px&&j("z","y",-1,-1,c,b,k,n);this.sides.nx&&j("z","y",1,-1,c,b,-k,q);this.sides.py&&j("x","z",1,1,a,c,p,r);this.sides.ny&&j("x","z",1,-1,a,c,-p,t);this.sides.pz&&j("x","y",1,-1,a,b,l,m);this.sides.nz&&j("x","y",-1,-1,a,b,-l,s);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
- THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
- THREE.CylinderGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,f=f||1,h,j,i=[],k=[];for(j=0;j<=f;j++){var p=[],l=[],n=j/f,r=n*(b-a)+a;for(h=0;h<=d;h++){var m=h/d,q=r*Math.sin(2*m*Math.PI),t=-n*c+g,s=r*Math.cos(2*m*Math.PI);this.vertices.push(new THREE.Vertex(new THREE.Vector3(q,t,s)));p.push(this.vertices.length-1);l.push(new THREE.UV(m,n))}i.push(p);k.push(l)}for(j=0;j<f;j++)for(h=0;h<d;h++){var c=i[j][h],p=i[j+1][h],
- l=i[j+1][h+1],n=i[j][h+1],r=this.vertices[c].position.clone().setY(0).normalize(),m=this.vertices[p].position.clone().setY(0).normalize(),q=this.vertices[l].position.clone().setY(0).normalize(),t=this.vertices[n].position.clone().setY(0).normalize(),s=k[j][h].clone(),v=k[j+1][h].clone(),o=k[j+1][h+1].clone(),x=k[j][h+1].clone();this.faces.push(new THREE.Face4(c,p,l,n,[r,m,q,t]));this.faceVertexUvs[0].push([s,v,o,x])}if(!e&&0<a){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,g,0)));for(h=
- 0;h<d;h++)c=i[0][h],p=i[0][h+1],l=this.vertices.length-1,r=new THREE.Vector3(0,1,0),m=new THREE.Vector3(0,1,0),q=new THREE.Vector3(0,1,0),s=k[0][h].clone(),v=k[0][h+1].clone(),o=new THREE.UV(v.u,0),this.faces.push(new THREE.Face3(c,p,l,[r,m,q])),this.faceVertexUvs[0].push([s,v,o])}if(!e&&0<b){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-g,0)));for(h=0;h<d;h++)c=i[j][h+1],p=i[j][h],l=this.vertices.length-1,r=new THREE.Vector3(0,-1,0),m=new THREE.Vector3(0,-1,0),q=new THREE.Vector3(0,-1,
- 0),s=k[j][h+1].clone(),v=k[j][h].clone(),o=new THREE.UV(v.u,1),this.faces.push(new THREE.Face3(c,p,l,[r,m,q])),this.faceVertexUvs[0].push([s,v,o])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
- THREE.ExtrudeGeometry=function(a,b){if("undefined"!==typeof a)THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals()};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
- THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,l=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);l.copy(a).addSelf(g);if(h.equals(l))return g.clone();
- h.copy(b).addSelf(f);l.copy(c).addSelf(g);f=d.dot(g);g=l.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var e,f;for(D=c.length;0<=--D;){e=D;f=D-1;0>f&&(f=c.length-1);
- for(var g=0,h=l+2*k,g=0;g<h;g++){var i=F*g,j=F*(g+1),m=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,r=g,q=h,m=m+H,i=i+H,p=p+H,j=j+H;E.faces.push(new THREE.Face4(m,i,p,j,null,null,s));m=O.generateSideWallUV(E,a,n,b,m,i,p,j,r,q);E.faceVertexUvs[0].push(m)}}}function e(a,b,c){E.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function g(c,d,e,f){c+=H;d+=H;e+=H;E.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?O.generateBottomUV(E,a,b,c,d,e):O.generateTopUV(E,a,b,c,d,e);E.faceVertexUvs[0].push(c)}var h=
- void 0!==b.amount?b.amount:100,j=void 0!==b.bevelThickness?b.bevelThickness:6,i=void 0!==b.bevelSize?b.bevelSize:j-2,k=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.steps?b.steps:1,n=b.bendPath,r=b.extrudePath,m,q=!1,t=b.material,s=b.extrudeMaterial,v,o,x,y;r&&(m=r.getSpacedPoints(l),q=!0,p=!1,v=new THREE.TubeGeometry.FrenetFrames(r,l,!1),o=new THREE.Vector3,x=new THREE.Vector3,y=new THREE.Vector3);p||(i=j=k=0);var z,u,w,E=this,H=this.vertices.length;
- n&&a.addWrapPath(n);var r=a.extractPoints(),n=r.shape,I=r.holes;if(r=!THREE.Shape.Utils.isClockWise(n)){n=n.reverse();for(u=0,w=I.length;u<w;u++)z=I[u],THREE.Shape.Utils.isClockWise(z)&&(I[u]=z.reverse());r=!1}var J=THREE.Shape.Utils.triangulateShape(n,I),C=n;for(u=0,w=I.length;u<w;u++)z=I[u],n=n.concat(z);var A,B,G,L,K,F=n.length,M,N=J.length,r=[],D=0;G=C.length;A=G-1;for(B=D+1;D<G;D++,A++,B++)A===G&&(A=0),B===G&&(B=0),r[D]=d(C[D],C[A],C[B]);var T=[],P,S=r.concat();for(u=0,w=I.length;u<w;u++){z=
- I[u];P=[];for(D=0,G=z.length,A=G-1,B=D+1;D<G;D++,A++,B++)A===G&&(A=0),B===G&&(B=0),P[D]=d(z[D],z[A],z[B]);T.push(P);S=S.concat(P)}for(A=0;A<k;A++){G=A/k;L=j*(1-G);B=i*Math.sin(G*Math.PI/2);for(D=0,G=C.length;D<G;D++)K=c(C[D],r[D],B),e(K.x,K.y,-L);for(u=0,w=I.length;u<w;u++){z=I[u];P=T[u];for(D=0,G=z.length;D<G;D++)K=c(z[D],P[D],B),e(K.x,K.y,-L)}}B=i;for(D=0;D<F;D++)K=p?c(n[D],S[D],B):n[D],q?(x.copy(v.normals[0]).multiplyScalar(K.x),o.copy(v.binormals[0]).multiplyScalar(K.y),y.copy(m[0]).addSelf(x).addSelf(o),
- e(y.x,y.y,y.z)):e(K.x,K.y,0);for(G=1;G<=l;G++)for(D=0;D<F;D++)K=p?c(n[D],S[D],B):n[D],q?(x.copy(v.normals[G]).multiplyScalar(K.x),o.copy(v.binormals[G]).multiplyScalar(K.y),y.copy(m[G]).addSelf(x).addSelf(o),e(y.x,y.y,y.z)):e(K.x,K.y,h/l*G);for(A=k-1;0<=A;A--){G=A/k;L=j*(1-G);B=i*Math.sin(G*Math.PI/2);for(D=0,G=C.length;D<G;D++)K=c(C[D],r[D],B),e(K.x,K.y,h+L);for(u=0,w=I.length;u<w;u++){z=I[u];P=T[u];for(D=0,G=z.length;D<G;D++)K=c(z[D],P[D],B),q?e(K.x,K.y+m[l-1].y,m[l-1].x+L):e(K.x,K.y,h+L)}}var O=
- THREE.ExtrudeGeometry.WorldUVGenerator;(function(){if(p){var a;a=0*F;for(D=0;D<N;D++)M=J[D],g(M[2]+a,M[1]+a,M[0]+a,!0);a=l+2*k;a*=F;for(D=0;D<N;D++)M=J[D],g(M[0]+a,M[1]+a,M[2]+a,!1)}else{for(D=0;D<N;D++)M=J[D],g(M[2],M[1],M[0],!0);for(D=0;D<N;D++)M=J[D],g(M[0]+F*l,M[1]+F*l,M[2]+F*l,!1)}})();(function(){var a=0;f(C,a);a+=C.length;for(u=0,w=I.length;u<w;u++)z=I[u],f(z,a),a+=z.length})()};
- THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,f,e){b=a.vertices[f].position.x;f=a.vertices[f].position.y;c=a.vertices[e].position.x;e=a.vertices[e].position.y;return[new THREE.UV(a.vertices[d].position.x,1-a.vertices[d].position.y),new THREE.UV(b,1-f),new THREE.UV(c,1-e)]},generateBottomUV:function(a,b,c,d,f,e){return this.generateTopUV(a,b,c,d,f,e)},generateSideWallUV:function(a,b,c,d,f,e,g,h){var b=a.vertices[f].position.x,c=a.vertices[f].position.y,f=a.vertices[f].position.z,
- d=a.vertices[e].position.x,j=a.vertices[e].position.y,e=a.vertices[e].position.z,i=a.vertices[g].position.x,k=a.vertices[g].position.y,g=a.vertices[g].position.z,p=a.vertices[h].position.x,l=a.vertices[h].position.y,a=a.vertices[h].position.z;return 0.01>Math.abs(c-j)?[new THREE.UV(b,f),new THREE.UV(d,e),new THREE.UV(i,g),new THREE.UV(p,a)]:[new THREE.UV(c,f),new THREE.UV(j,e),new THREE.UV(k,g),new THREE.UV(l,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
- THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
- THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,d=c||2*Math.PI,c=[],d=(new THREE.Matrix4).makeRotationZ(d/b),f=0;f<a.length;f++)c[f]=a[f].clone(),this.vertices.push(new THREE.Vertex(c[f]));for(var e=0;e<b;e++){for(f=0;f<c.length;f++)c[f]=d.multiplyVector3(c[f].clone()),this.vertices.push(new THREE.Vertex(c[f]));for(var f=0,g=a.length;f<g-1;f++)this.faces.push(new THREE.Face4(e*g+f,(e+1)%b*g+f,(e+1)%b*g+(f+1)%g,e*g+(f+1)%g)),this.faceVertexUvs[0].push([new THREE.UV(1-
- e/b,f/g),new THREE.UV(1-(e+1)/b,f/g),new THREE.UV(1-(e+1)/b,(f+1)/g),new THREE.UV(1-e/b,(f+1)/g)])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
- THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var f=a/2,e=b/2,c=c||1,d=d||1,g=c+1,h=d+1,j=a/c,i=b/d,k=new THREE.Vector3(0,1,0),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*j-f,0,a*i-e)));for(a=0;a<d;a++)for(b=0;b<c;b++)f=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),f.normal.copy(k),f.vertexNormals.push(k.clone(),k.clone(),k.clone(),k.clone()),this.faces.push(f),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/c,(a+
- 1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
- THREE.SphereGeometry=function(a,b,c,d,f,e,g){THREE.Geometry.call(this);var a=a||50,d=void 0!==d?d:0,f=void 0!==f?f:2*Math.PI,e=void 0!==e?e:0,g=void 0!==g?g:Math.PI,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),h,j,i=[],k=[];for(j=0;j<=c;j++){var p=[],l=[];for(h=0;h<=b;h++){var n=h/b,r=j/c,m=-a*Math.cos(d+n*f)*Math.sin(e+r*g),q=a*Math.cos(e+r*g),t=a*Math.sin(d+n*f)*Math.sin(e+r*g);this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,q,t)));p.push(this.vertices.length-1);l.push(new THREE.UV(n,
- r))}i.push(p);k.push(l)}for(j=0;j<c;j++)for(h=0;h<b;h++){var d=i[j][h+1],f=i[j][h],e=i[j+1][h],g=i[j+1][h+1],p=this.vertices[d].position.clone().normalize(),l=this.vertices[f].position.clone().normalize(),n=this.vertices[e].position.clone().normalize(),r=this.vertices[g].position.clone().normalize(),m=k[j][h+1].clone(),q=k[j][h].clone(),t=k[j+1][h].clone(),s=k[j+1][h+1].clone();Math.abs(this.vertices[d].position.y)==a?(this.faces.push(new THREE.Face3(d,e,g,[p,n,r])),this.faceVertexUvs[0].push([m,
- t,s])):Math.abs(this.vertices[e].position.y)==a?(this.faces.push(new THREE.Face3(d,f,e,[p,l,n])),this.faceVertexUvs[0].push([m,q,t])):(this.faces.push(new THREE.Face4(d,f,e,g,[p,l,n,r])),this.faceVertexUvs[0].push([m,q,t,s]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
- THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=void 0!==b.height?b.height:50;if(void 0===b.bevelThickness)b.bevelThickness=10;if(void 0===b.bevelSize)b.bevelSize=8;if(void 0===b.bevelEnabled)b.bevelEnabled=!1;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
- THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
- THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
- 0,f=(""+a).split(""),e=f.length,g=[],a=0;a<e;a++){var h=new THREE.Path,h=this.extractGlyphPoints(f[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,f){var e=[],g,h,j,i,k,p,l,n,r,m,q,t=b.glyphs[a]||b.glyphs["?"];if(t){if(t.o){b=t._cachedOutline||(t._cachedOutline=t.o.split(" "));i=b.length;for(a=0;a<i;)switch(j=b[a++],j){case "m":j=b[a++]*c+d;k=b[a++]*c;e.push(new THREE.Vector2(j,k));f.moveTo(j,k);break;case "l":j=b[a++]*c+d;k=b[a++]*c;e.push(new THREE.Vector2(j,
- k));f.lineTo(j,k);break;case "q":j=b[a++]*c+d;k=b[a++]*c;n=b[a++]*c+d;r=b[a++]*c;f.quadraticCurveTo(n,r,j,k);if(g=e[e.length-1]){p=g.x;l=g.y;for(g=1,h=this.divisions;g<=h;g++){var s=g/h,v=THREE.Shape.Utils.b2(s,p,n,j),s=THREE.Shape.Utils.b2(s,l,r,k);e.push(new THREE.Vector2(v,s))}}break;case "b":if(j=b[a++]*c+d,k=b[a++]*c,n=b[a++]*c+d,r=b[a++]*-c,m=b[a++]*c+d,q=b[a++]*-c,f.bezierCurveTo(j,k,n,r,m,q),g=e[e.length-1]){p=g.x;l=g.y;for(g=1,h=this.divisions;g<=h;g++)s=g/h,v=THREE.Shape.Utils.b3(s,p,n,
- m,j),s=THREE.Shape.Utils.b3(s,l,r,q,k),e.push(new THREE.Vector2(v,s))}}}return{offset:t.ha*c,points:e,path:f}}}};
- (function(a){var b=function(a){for(var b=a.length,f=0,e=b-1,g=0;g<b;e=g++)f+=a[e].x*a[g].y-a[g].x*a[e].y;return 0.5*f};a.Triangulate=function(a,d){var f=a.length;if(3>f)return null;var e=[],g=[],h=[],j,i,k;if(0<b(a))for(i=0;i<f;i++)g[i]=i;else for(i=0;i<f;i++)g[i]=f-1-i;var p=2*f;for(i=f-1;2<f;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}j=i;f<=j&&(j=0);i=j+1;f<=i&&(i=0);k=i+1;f<=k&&(k=0);var l;a:{l=a;var n=j,r=i,m=k,q=f,t=g,s=void 0,v=void 0,o=void 0,x=void 0,y=void 0,
- z=void 0,u=void 0,w=void 0,E=void 0,v=l[t[n]].x,o=l[t[n]].y,x=l[t[r]].x,y=l[t[r]].y,z=l[t[m]].x,u=l[t[m]].y;if(1.0E-10>(x-v)*(u-o)-(y-o)*(z-v))l=!1;else{for(s=0;s<q;s++)if(!(s==n||s==r||s==m)){var w=l[t[s]].x,E=l[t[s]].y,H=void 0,I=void 0,J=void 0,C=void 0,A=void 0,B=void 0,G=void 0,L=void 0,K=void 0,F=void 0,M=void 0,N=void 0,H=J=A=void 0,H=z-x,I=u-y,J=v-z,C=o-u,A=x-v,B=y-o,G=w-v,L=E-o,K=w-x,F=E-y,M=w-z,N=E-u,H=H*F-I*K,A=A*L-B*G,J=J*N-C*M;if(0<=H&&0<=J&&0<=A){l=!1;break a}}l=!0}}if(l){e.push([a[g[j]],
- a[g[i]],a[g[k]]]);h.push([g[j],g[i],g[k]]);for(j=i,k=i+1;k<f;j++,k++)g[j]=g[k];f--;p=2*f}}return d?h:e};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
- THREE.TorusGeometry=function(a,b,c,d,f){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=f||2*Math.PI;f=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var e=d/this.segmentsT*this.arc,g=2*c/this.segmentsR*Math.PI;f.x=this.radius*Math.cos(e);f.y=this.radius*Math.sin(e);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(e);h.y=(this.radius+this.tube*Math.cos(g))*Math.sin(e);h.z=
- this.tube*Math.sin(g);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(f).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var f=(this.segmentsT+1)*c+d-1,e=(this.segmentsT+1)*(c-1)+d-1,g=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,j=new THREE.Face4(f,e,g,h,[b[f],b[e],b[g],b[h]]);j.normal.addSelf(b[f]);j.normal.addSelf(b[e]);j.normal.addSelf(b[g]);j.normal.addSelf(b[h]);j.normal.normalize();this.faces.push(j);
- this.faceVertexUvs[0].push([a[f].clone(),a[e].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
- THREE.TorusKnotGeometry=function(a,b,c,d,f,e,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=f||2;this.q=e||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=
- Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var j=2*(a/this.segmentsR)*this.p*Math.PI,g=2*(b/this.segmentsT)*Math.PI,e=h(j,g,this.q,this.p,this.radius,this.heightScale),j=h(j+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(j,e);d.add(j,e);f.cross(c,d);d.cross(f,c);f.normalize();d.normalize();j=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);e.x+=j*d.x+g*f.x;e.y+=j*d.y+g*f.y;e.z+=j*d.z+g*f.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=
- 0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var f=(a+1)%this.segmentsR,e=(b+1)%this.segmentsT,c=this.grid[a][b],d=this.grid[f][b],f=this.grid[f][e],e=this.grid[a][e],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),j=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),k=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,d,f,e));this.faceVertexUvs[0].push([g,j,i,k])}this.computeCentroids();this.computeFaceNormals();
- this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
- THREE.TubeGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.segmentsRadius=d||8;this.closed=f||!1;if(e)this.debug=new THREE.Object3D;this.grid=[];var g,h,e=this.segments+1,j,i,k,p=new THREE.Vector3,l,n,r,b=new THREE.TubeGeometry.FrenetFrames(a,b,f);l=b.tangents;n=b.normals;r=b.binormals;this.tangents=l;this.normals=n;this.binormals=r;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);k=a.getPointAt(d);d=l[b];g=n[b];h=r[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,
- k,c,255)),this.debug.add(new THREE.ArrowHelper(g,k,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,k,c,65280)));for(d=0;d<this.segmentsRadius;d++)j=2*(d/this.segmentsRadius)*Math.PI,i=-this.radius*Math.cos(j),j=this.radius*Math.sin(j),p.copy(k),p.x+=i*g.x+j*h.x,p.y+=i*g.y+j*h.y,p.z+=i*g.z+j*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p.x,p.y,p.z)))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.segmentsRadius;d++)e=f?(b+1)%this.segments:b+1,p=(d+1)%this.segmentsRadius,
- a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][p],p=this.grid[b][p],l=new THREE.UV(b/this.segments,d/this.segmentsRadius),n=new THREE.UV((b+1)/this.segments,d/this.segmentsRadius),r=new THREE.UV((b+1)/this.segments,(d+1)/this.segmentsRadius),g=new THREE.UV(b/this.segments,(d+1)/this.segmentsRadius),this.faces.push(new THREE.Face4(a,c,e,p)),this.faceVertexUvs[0].push([l,n,r,g]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=new THREE.Geometry;
- THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;
- THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var f=[],e=[],g=[],h=new THREE.Vector3,j=new THREE.Matrix4,b=b+1,i,k,p;this.tangents=f;this.normals=e;this.binormals=g;for(i=0;i<b;i++)k=i/(b-1),f[i]=a.getTangentAt(k),f[i].normalize();e[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;i=Math.abs(f[0].x);k=Math.abs(f[0].y);p=Math.abs(f[0].z);i<=a&&(a=i,d.set(1,0,0));k<=a&&(a=k,d.set(0,1,0));p<=a&&d.set(0,0,1);h.cross(f[0],d).normalize();
- e[0].cross(f[0],h);g[0].cross(f[0],e[0]);for(i=1;i<b;i++)e[i]=e[i-1].clone(),g[i]=g[i-1].clone(),h.cross(f[i-1],f[i]),1.0E-4<h.length()&&(h.normalize(),d=Math.acos(f[i-1].dot(f[i])),j.makeRotationAxis(h,d).multiplyVector3(e[i])),g[i].cross(f[i],e[i]);if(c){d=Math.acos(e[0].dot(e[b-1]));d/=b-1;0<f[0].dot(h.cross(e[0],e[b-1]))&&(d=-d);for(i=1;i<b;i++)j.makeRotationAxis(f[i],d*i).multiplyVector3(e[i]),g[i].cross(f[i],e[i])}};
- THREE.PolyhedronGeometry=function(a,b,c,d){function f(a){var b=new THREE.Vertex(a.normalize());b.index=j.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,a);return b}function e(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.position.clone(),b.position.clone(),c.position.clone()]),d.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),d.normal=d.centroid.clone().normalize(),
- j.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),j.faceVertexUvs[0].push([h(a.uv,a.position,d),h(b.uv,b.position,d),h(c.uv,c.position,d)])):(d-=1,e(a,g(a,b),g(a,c),d),e(g(a,b),b,g(b,c),d),e(g(a,c),g(b,c),c,d),e(g(a,b),g(b,c),g(a,c),d))}function g(a,b){p[a.index]||(p[a.index]=[]);p[b.index]||(p[b.index]=[]);var c=p[a.index][b.index];void 0===c&&(p[a.index][b.index]=p[b.index][a.index]=c=f((new THREE.Vector3).add(a.position,b.position).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&&
- (a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);for(var c=c||1,d=d||0,j=this,i=0,k=a.length;i<k;i++)f(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var p=[],a=this.vertices,i=0,k=b.length;i<k;i++)e(a[b[i][0]],a[b[i][1]],a[b[i][2]],d);this.mergeVertices();i=0;for(k=this.vertices.length;i<k;i++)this.vertices[i].position.multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};
- THREE.PolyhedronGeometry.prototype=new THREE.Geometry;THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
- THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
- THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};
- THREE.TetrahedronGeometry.prototype=new THREE.Geometry;THREE.TetrahedronGeometry.prototype.constructor=THREE.TetrahedronGeometry;
- THREE.AxisHelper=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var b=new THREE.CylinderGeometry(0,5,25,5,1),c;c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));
- this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.AxisHelper.prototype=new THREE.Object3D;THREE.AxisHelper.prototype.constructor=THREE.AxisHelper;
- THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=20);var f=new THREE.Geometry;f.vertices.push(new THREE.Vertex(new THREE.Vector3(0,0,0)));f.vertices.push(new THREE.Vertex(new THREE.Vector3(0,1,0)));this.line=new THREE.Line(f,new THREE.LineBasicMaterial({color:d}));this.add(this.line);f=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(f,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);
- if(b instanceof THREE.Vector3)this.position=b;this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=new THREE.Object3D;THREE.ArrowHelper.prototype.constructor=THREE.ArrowHelper;THREE.ArrowHelper.prototype.setDirection=function(a){var b=(new THREE.Vector3(0,1,0)).crossSelf(a),a=Math.acos((new THREE.Vector3(0,1,0)).dot(a.clone().normalize()));this.matrix=(new THREE.Matrix4).makeRotationAxis(b.normalize(),a);this.rotation.getRotationFromMatrix(this.matrix,this.scale)};
- THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};
- THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vertex(new THREE.Vector3));d.lineGeometry.colors.push(new THREE.Color(b));void 0===d.pointMap[a]&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2",
- "n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);
- this.camera=a;this.update(a);this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);this.add(this.lines)};THREE.CameraHelper.prototype=new THREE.Object3D;THREE.CameraHelper.prototype.constructor=THREE.CameraHelper;
- THREE.CameraHelper.prototype.update=function(){function a(a,d,f,e){THREE.CameraHelper.__v.set(d,f,e);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(void 0!==a){d=0;for(f=a.length;d<f;d++)b.lineGeometry.vertices[a[d]].position.copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",
- -1,-1,1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.__dirtyVertices=!0};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
- THREE.SubdivisionModifier=function(a){this.subdivisions=void 0===a?1:a;this.useOldVertexColors=!1;this.supportUVs=!0;this.debug=!1};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;0<b--;)this.smooth(a)};
- THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,f,g,h,i){var j=new THREE.Face4(a,c,d,f,null,g.color,g.material);if(l.useOldVertexColors){j.vertexColors=[];for(var m,n,q,r=0;4>r;r++){q=h[r];m=new THREE.Color;m.setRGB(0,0,0);for(var o=0;o<q.length;o++)n=g.vertexColors[q[o]-1],m.r+=n.r,m.g+=n.g,m.b+=n.b;m.r/=q.length;m.g/=q.length;m.b/=q.length;j.vertexColors[r]=
- m}}k.push(j);l.supportUVs&&(g=[e(a,""),e(c,i),e(d,i),e(f,i)],g[0]?g[1]?g[2]?g[3]?p.push(g):b("d :( ",f+":"+i):b("c :( ",d+":"+i):b("b :( ",c+":"+i):b("a :( ",a+":"+i))}function f(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function e(a,d){var e=a+":"+d,f=s[e];return!f?(a>=v&&a<v+r.length?b("face pt"):b("edge pt"),c("warning, UV not found for",e),null):f}function g(a,b,d){var e=a+":"+b;e in s?c("dup vertexNo",a,"oldFaceNo",b,"value",d,"key",e,s[e]):s[e]=d}function h(a,b){void 0===J[a]&&(J[a]=[]);J[a].push(b)}
- function j(a,b,c){void 0===C[a]&&(C[a]={});C[a][b]=c}var i=[],k=[],p=[],l=this,n=a.vertices,r=a.faces,i=n.concat(),m=[],q={},t={},s={},v=n.length,o,x,y,z,u,w=a.faceVertexUvs[0],E;b("originalFaces, uvs, originalVerticesLength",r.length,w.length,v);if(l.supportUVs)for(o=0,x=w.length;o<x;o++)for(y=0,z=w[o].length;y<z;y++)E=r[o]["abcd".charAt(y)],g(E,o,w[o][y]);if(0==w.length)l.supportUVs=!1;o=0;for(u in s)o++;if(!o)l.supportUVs=!1,b("no uvs");b("-- Original Faces + Vertices UVs completed",s,"vs",w.length);
- for(o=0,x=r.length;o<x;o++)if(u=r[o],m.push(u.centroid),i.push(new THREE.Vertex(u.centroid)),l.supportUVs){w=new THREE.UV;if(u instanceof THREE.Face3)w.u=e(u.a,o).u+e(u.b,o).u+e(u.c,o).u,w.v=e(u.a,o).v+e(u.b,o).v+e(u.c,o).v,w.u/=3,w.v/=3;else if(u instanceof THREE.Face4)w.u=e(u.a,o).u+e(u.b,o).u+e(u.c,o).u+e(u.d,o).u,w.v=e(u.a,o).v+e(u.b,o).v+e(u.c,o).v+e(u.d,o).v,w.u/=4,w.v/=4;g(v+o,"",w)}b("-- added UVs for new Faces",s);x=function(a){function b(a,c){void 0===h[a]&&(h[a]=[]);h[a].push(c)}var c,
- d,e,g,h={};for(c=0,d=a.faces.length;c<d;c++)e=a.faces[c],e instanceof THREE.Face3?(g=f(e.a,e.b),b(g,c),g=f(e.b,e.c),b(g,c),g=f(e.c,e.a),b(g,c)):e instanceof THREE.Face4&&(g=f(e.a,e.b),b(g,c),g=f(e.b,e.c),b(g,c),g=f(e.c,e.d),b(g,c),g=f(e.d,e.a),b(g,c));return h}(a);E=0;var H,I,J={},C={};for(o in x){w=x[o];H=o.split("_");I=H[0];H=H[1];h(I,[I,H]);h(H,[I,H]);for(y=0,z=w.length;y<z;y++)u=w[y],j(I,u,o),j(H,u,o);2>w.length&&(t[o]=!0)}b("vertexEdgeMap",J,"vertexFaceMap",C);for(o in x)if(w=x[o],u=w[0],z=w[1],
- H=o.split("_"),I=H[0],H=H[1],w=new THREE.Vector3,t[o]?(w.addSelf(n[I].position),w.addSelf(n[H].position),w.multiplyScalar(0.5)):(w.addSelf(m[u]),w.addSelf(m[z]),w.addSelf(n[I].position),w.addSelf(n[H].position),w.multiplyScalar(0.25)),q[o]=v+r.length+E,i.push(new THREE.Vertex(w)),E++,l.supportUVs&&(w=new THREE.UV,w.u=e(I,u).u+e(H,u).u,w.v=e(I,u).v+e(H,u).v,w.u/=2,w.v/=2,g(q[o],u,w),!t[o]))w=new THREE.UV,w.u=e(I,z).u+e(H,z).u,w.v=e(I,z).v+e(H,z).v,w.u/=2,w.v/=2,g(q[o],z,w);b("-- Step 2 done");var A,
- B;z=["123","12","2","23"];H=["123","23","3","31"];var G=["123","31","1","12"],L=["1234","12","2","23"],K=["1234","23","3","34"],F=["1234","34","4","41"],M=["1234","41","1","12"];for(o=0,x=m.length;o<x;o++)u=r[o],w=v+o,u instanceof THREE.Face3?(E=f(u.a,u.b),I=f(u.b,u.c),A=f(u.c,u.a),d(w,q[E],u.b,q[I],u,z,o),d(w,q[I],u.c,q[A],u,H,o),d(w,q[A],u.a,q[E],u,G,o)):u instanceof THREE.Face4?(E=f(u.a,u.b),I=f(u.b,u.c),A=f(u.c,u.d),B=f(u.d,u.a),d(w,q[E],u.b,q[I],u,L,o),d(w,q[I],u.c,q[A],u,K,o),d(w,q[A],u.d,q[B],
- u,F,o),d(w,q[B],u.a,q[E],u,M,o)):b("face should be a face!",u);q=new THREE.Vector3;u=new THREE.Vector3;for(o=0,x=n.length;o<x;o++)if(void 0!==J[o]){q.set(0,0,0);u.set(0,0,0);I=new THREE.Vector3(0,0,0);w=0;for(y in C[o])q.addSelf(m[y]),w++;z=0;E=J[o].length;for(y=0;y<E;y++)t[f(J[o][y][0],J[o][y][1])]&&z++;if(2!=z){q.divideScalar(w);for(y=0;y<E;y++)w=J[o][y],w=n[w[0]].position.clone().addSelf(n[w[1]].position).divideScalar(2),u.addSelf(w);u.divideScalar(E);I.addSelf(n[o].position);I.multiplyScalar(E-
- 3);I.addSelf(q);I.addSelf(u.multiplyScalar(2));I.divideScalar(E);i[o].position=I}}a.vertices=i;a.faces=k;a.faceVertexUvs[0]=p;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
- a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=
- Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=!0};e.crossOrigin=h.crossOrigin;e.src=b}function e(a,c,d,e,g,h){var i=document.createElement("canvas");a[c]=new THREE.Texture(i);a[c].sourceFile=d;
- if(e){a[c].repeat.set(e[0],e[1]);if(1!=e[0])a[c].wrapS=THREE.RepeatWrapping;if(1!=e[1])a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==e[h[0]])a[c].wrapS=e[h[0]];if(void 0!==e[h[1]])a[c].wrapT=e[h[1]]}f(a[c],b+"/"+d)}function g(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,j="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};if(a.shading){var k=
- a.shading.toLowerCase();"phong"===k?j="MeshPhongMaterial":"basic"===k&&(j="MeshBasicMaterial")}if(void 0!==a.blending&&void 0!==THREE[a.blending])i.blending=THREE[a.blending];if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;if(void 0!==a.depthTest)i.depthTest=a.depthTest;if(void 0!==a.depthWrite)i.depthWrite=a.depthWrite;if(void 0!==a.vertexColors)if("face"==a.vertexColors)i.vertexColors=THREE.FaceColors;else if(a.vertexColors)i.vertexColors=THREE.VertexColors;if(a.colorDiffuse)i.color=
- g(a.colorDiffuse);else if(a.DbgColor)i.color=a.DbgColor;if(a.colorSpecular)i.specular=g(a.colorSpecular);if(a.colorAmbient)i.ambient=g(a.colorAmbient);if(a.transparency)i.opacity=a.transparency;if(a.specularCoef)i.shininess=a.specularCoef;a.mapDiffuse&&b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,
- a.mapNormalWrap);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){j=THREE.ShaderUtils.lib.normal;k=THREE.UniformsUtils.clone(j.uniforms);k.tNormal.texture=i.normalMap;if(a.mapNormalFactor)k.uNormalScale.value=a.mapNormalFactor;if(i.map)k.tDiffuse.texture=i.map,k.enableDiffuse.value=!0;if(i.specularMap)k.tSpecular.texture=i.specularMap,k.enableSpecular.value=!0;if(i.lightMap)k.tAO.texture=i.lightMap,k.enableAO.value=!0;k.uDiffuseColor.value.setHex(i.color);
- k.uSpecularColor.value.setHex(i.specular);k.uAmbientColor.value.setHex(i.ambient);k.uShininess.value=i.shininess;if(void 0!==i.opacity)k.uOpacity.value=i.opacity;i=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:k,lights:!0,fog:!0})}else i=new THREE[j](i);if(void 0!==a.DbgName)i.name=a.DbgName;return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
- THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
- THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
- THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;e.onreadystatechange=function(){4==e.readyState?200==e.status||0==e.status?THREE.BinaryLoader.prototype.createBinModel(e.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]"):3==e.readyState?f&&(0==h&&(h=e.getResponseHeader("Content-Length")),f({total:h,loaded:e.responseText.length})):2==e.readyState&&(h=e.getResponseHeader("Content-Length"))};
- e.open("GET",g,!0);e.responseType="arraybuffer";e.send(null)};
- THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,j,i,k,p,l,n,r,m,q,t,s,v,o;function x(a){return a%4?4-a%4:0}function y(a,b){return(new Uint8Array(a,b,1))[0]}function z(a,b){return(new Uint32Array(a,b,1))[0]}function u(b,c){var d,e,f,g,h,i,j,k,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[3*d];f=l[3*d+1];g=l[3*d+2];h=G[2*e];e=G[2*e+1];i=G[2*f];j=G[2*f+1];f=G[2*g];k=G[2*g+1];g=C.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,j));m.push(new THREE.UV(f,
- k));g.push(m)}}function w(b,c){var d,e,f,g,h,i,j,k,l,m,p=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=p[4*d];f=p[4*d+1];g=p[4*d+2];h=p[4*d+3];i=G[2*e];e=G[2*e+1];j=G[2*f];l=G[2*f+1];k=G[2*g];m=G[2*g+1];g=G[2*h];f=G[2*h+1];h=C.faceVertexUvs[0];var n=[];n.push(new THREE.UV(i,e));n.push(new THREE.UV(j,l));n.push(new THREE.UV(k,m));n.push(new THREE.UV(g,f));h.push(n)}}function E(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
- C.faces.push(new THREE.Face3(e,f,g,null,null,h))}function H(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],C.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function I(b,c,d,e){for(var f,g,h,i,j,k,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];k=d[3*e+1];l=d[3*e+2];i=m[e];var p=B[3*k],n=B[3*k+1];k=B[3*k+2];var q=B[3*l],r=
- B[3*l+1];l=B[3*l+2];C.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(B[3*j],B[3*j+1],B[3*j+2]),new THREE.Vector3(p,n,k),new THREE.Vector3(q,r,l)],null,i))}}function J(b,c,d,e){for(var f,g,h,i,j,k,l,m,p,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];k=d[4*e];l=d[4*e+1];m=d[4*e+2];p=d[4*e+3];j=n[e];var q=B[3*l],r=B[3*l+1];l=B[3*l+2];var o=B[3*m],t=B[3*m+1];m=B[3*m+2];var s=B[3*p],u=B[3*p+1];p=B[3*p+2];C.faces.push(new THREE.Face4(f,
- g,h,i,[new THREE.Vector3(B[3*k],B[3*k+1],B[3*k+2]),new THREE.Vector3(q,r,l),new THREE.Vector3(o,t,m),new THREE.Vector3(s,u,p)],null,j))}}var C=this,A=0,B=[],G=[],L,K,F;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(C,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d})(a,A,12);c=y(a,A+12);y(a,A+13);y(a,A+14);y(a,A+15);f=y(a,A+16);j=y(a,A+17);i=y(a,A+18);k=y(a,A+19);p=z(a,A+20);l=z(a,A+20+4);n=z(a,A+20+8);b=z(a,A+20+12);r=
- z(a,A+20+16);m=z(a,A+20+20);q=z(a,A+20+24);t=z(a,A+20+28);s=z(a,A+20+32);v=z(a,A+20+36);o=z(a,A+20+40);A+=c;c=3*f+k;F=4*f+k;L=b*c;K=r*(c+3*j);f=m*(c+3*i);k=q*(c+3*j+3*i);c=t*F;j=s*(F+4*j);i=v*(F+4*i);A+=function(b){var b=new Float32Array(a,b,3*p),c,d,e,f;for(c=0;c<p;c++)d=b[3*c],e=b[3*c+1],f=b[3*c+2],C.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,f)));return 3*p*Float32Array.BYTES_PER_ELEMENT}(A);A+=function(b){if(l){var b=new Int8Array(a,b,3*l),c,d,e,f;for(c=0;c<l;c++)d=b[3*c],e=b[3*c+1],
- f=b[3*c+2],B.push(d/127,e/127,f/127)}return 3*l*Int8Array.BYTES_PER_ELEMENT}(A);A+=x(3*l);A+=function(b){if(n){var b=new Float32Array(a,b,2*n),c,d,e;for(c=0;c<n;c++)d=b[2*c],e=b[2*c+1],G.push(d,e)}return 2*n*Float32Array.BYTES_PER_ELEMENT}(A);L=A+L+x(2*b);K=L+K+x(2*r);f=K+f+x(2*m);k=f+k+x(2*q);c=k+c+x(2*t);j=c+j+x(2*s);i=j+i+x(2*v);(function(a){if(m){var b=a+3*m*Uint32Array.BYTES_PER_ELEMENT;E(m,a,b+3*m*Uint32Array.BYTES_PER_ELEMENT);u(m,b)}})(K);(function(a){if(q){var b=a+3*q*Uint32Array.BYTES_PER_ELEMENT,
- c=b+3*q*Uint32Array.BYTES_PER_ELEMENT;I(q,a,b,c+3*q*Uint32Array.BYTES_PER_ELEMENT);u(q,c)}})(f);(function(a){if(v){var b=a+4*v*Uint32Array.BYTES_PER_ELEMENT;H(v,a,b+4*v*Uint32Array.BYTES_PER_ELEMENT);w(v,b)}})(j);(function(a){if(o){var b=a+4*o*Uint32Array.BYTES_PER_ELEMENT,c=b+4*o*Uint32Array.BYTES_PER_ELEMENT;J(o,a,b,c+4*o*Uint32Array.BYTES_PER_ELEMENT);w(o,c)}})(i);b&&E(b,A,A+3*b*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(r){var b=a+3*r*Uint32Array.BYTES_PER_ELEMENT;I(r,a,b,b+3*r*Uint32Array.BYTES_PER_ELEMENT)}})(L);
- t&&H(t,k,k+4*t*Uint32Array.BYTES_PER_ELEMENT);(function(a){if(s){var b=a+4*s*Uint32Array.BYTES_PER_ELEMENT;J(s,a,b,b+4*s*Uint32Array.BYTES_PER_ELEMENT)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))};
- THREE.ColladaLoader=function(){function a(a,d,f){Q=a;d=d||ma;void 0!==f&&(a=f.split("/"),a.pop(),na=(1>a.length?".":a.join("/"))+"/");if((a=Q.evaluate("//dae:asset",Q,N,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&a.childNodes)for(f=0;f<a.childNodes.length;f++){var i=a.childNodes[f];switch(i.nodeName){case "unit":(i=i.getAttribute("meter"))&&parseFloat(i);break;case "up_axis":ba=i.textContent.charAt(0)}}if(!R.convertUpAxis||ba===R.upAxis)X=null;else switch(ba){case "X":X="Y"===R.upAxis?
- "XtoY":"XtoZ";break;case "Y":X="X"===R.upAxis?"YtoX":"YtoZ";break;case "Z":X="X"===R.upAxis?"ZtoX":"ZtoY"}aa=b("//dae:library_images/dae:image",g,"image");ga=b("//dae:library_materials/dae:material",w,"material");ha=b("//dae:library_effects/dae:effect",C,"effect");W=b("//dae:library_geometries/dae:geometry",q,"geometry");ia=b(".//dae:library_cameras/dae:camera",F,"camera");V=b("//dae:library_controllers/dae:controller",h,"controller");Y=b("//dae:library_animations/dae:animation",B,"animation");ja=
- b(".//dae:library_visual_scenes/dae:visual_scene",k,"visual_scene");ca=[];da=[];(a=Q.evaluate(".//dae:scene/dae:instance_visual_scene",Q,N,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),U=ja[0<a.length?a:"visual_scene0"]):U=null;$=new THREE.Object3D;for(a=0;a<U.nodes.length;a++)$.add(e(U.nodes[a]));ka=[];c($);a={scene:$,morphs:ca,skins:da,animations:ka,dae:{images:aa,materials:ga,cameras:ia,effects:ha,geometries:W,controllers:V,animations:Y,visualScenes:ja,
- scene:U}};d&&d(a);return a}function b(a,b,c){for(var a=Q.evaluate(a,Q,N,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(!e.id||0==e.id.length)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function c(a){var b=U.getChildById(a.name,!0),d=null;if(b&&b.keys){d={fps:60,hierarchy:[{node:b,keys:b.keys,sids:b.sids}],node:a,name:"animation_"+a.name,length:0};ka.push(d);for(var e=0,f=b.keys.length;e<f;e++)d.length=Math.max(d.length,b.keys[e].time)}else d=
- {hierarchy:[{keys:[],sids:[]}]};e=0;for(f=a.children.length;e<f;e++)for(var b=0,g=c(a.children[e]).hierarchy.length;b<g;b++)d.hierarchy.push({keys:[],sids:[]});return d}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=a.channels[0].sampler.output[c];f instanceof THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function f(a,b,c){var e,f=V[b.url];if(!f||
- !f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!b.skeleton||!b.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var c=1E6,g=-c,h=0;for(e in Y)for(var i=Y[e],j=0;j<i.sampler.length;j++){var k=i.sampler[j];k.create();c=Math.min(c,k.startTime);g=Math.max(g,k.endTime);h=Math.max(h,k.input.length)}e=h;for(var b=U.getChildById(b.skeleton[0],!0)||U.getChildBySid(b.skeleton[0],!0),l,m,g=new THREE.Vector3,p,j=0;j<a.vertices.length;j++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[j].position);
- for(c=0;c<e;c++){h=[];i=[];for(j=0;j<a.vertices.length;j++)i.push(new THREE.Vertex(new THREE.Vector3));d(b,h,c);j=h;k=f.skin;for(m=0;m<j.length;m++)if(l=j[m],p=-1,"JOINT"==l.type){for(var n=0;n<k.joints.length;n++)if(l.sid==k.joints[n]){p=n;break}if(0<=p){n=k.invBindMatrices[p];l.invBindMatrix=n;l.skinningMatrix=new THREE.Matrix4;l.skinningMatrix.multiply(l.world,n);l.weights=[];for(n=0;n<k.weights.length;n++)for(var q=0;q<k.weights[n].length;q++){var r=k.weights[n][q];r.joint==p&&l.weights.push(r)}}else throw"ColladaLoader: Could not find joint '"+
- l.sid+"'.";}for(j=0;j<h.length;j++)if("JOINT"==h[j].type)for(k=0;k<h[j].weights.length;k++)l=h[j].weights[k],m=l.index,l=l.weight,p=a.vertices[m],m=i[m],g.x=p.position.x,g.y=p.position.y,g.z=p.position.z,h[j].skinningMatrix.multiplyVector3(g),m.position.x+=g.x*l,m.position.y+=g.y*l,m.position.z+=g.z*l;a.morphTargets.push({name:"target_"+c,vertices:i})}}}function e(a){var b=new THREE.Object3D,c,d,g,h;for(g=0;g<a.controllers.length;g++){var i=V[a.controllers[g].url];switch(i.type){case "skin":if(W[i.skin.source]){var j=
- new m;j.url=i.skin.source;j.instance_material=a.controllers[g].instance_material;a.geometries.push(j);c=a.controllers[g]}else if(V[i.skin.source]&&(d=i=V[i.skin.source],i.morph&&W[i.morph.source]))j=new m,j.url=i.morph.source,j.instance_material=a.controllers[g].instance_material,a.geometries.push(j);break;case "morph":if(W[i.morph.source])j=new m,j.url=i.morph.source,j.instance_material=a.controllers[g].instance_material,a.geometries.push(j),d=a.controllers[g];console.log("ColladaLoader: Morph-controller partially supported.")}}for(g=
- 0;g<a.geometries.length;g++){var i=a.geometries[g],j=i.instance_material,i=W[i.url],k={},l=[],p=0,q;if(i&&i.mesh&&i.mesh.primitives){if(0==b.name.length)b.name=i.id;if(j)for(h=0;h<j.length;h++){q=j[h];var r=ga[q.target],o=ha[r.instance_effect.url].shader;o.material.opacity=!o.material.opacity?1:o.material.opacity;k[q.symbol]=p;l.push(o.material);q=o.material;q.name=null==r.name||""===r.name?r.id:r.name;p++}j=q||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;
- if(1<p){j=new THREE.MeshFaceMaterial;i.materials=l;for(h=0;h<i.faces.length;h++)l=i.faces[h],l.materialIndex=k[l.daeMaterial]}if(void 0!==c)f(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=V[c.url],j.skinInstanceController=c,j.name="skin_"+da.length,da.push(j);else if(void 0!==d){h=i;k=d instanceof n?V[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(l=0;l<k.targets.length;l++)if(p=W[k.targets[l]],p.mesh&&p.mesh.primitives&&
- p.mesh.primitives.length)p=p.mesh.primitives[0].geometry,p.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:p.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+ca.length;ca.push(j)}else j=new THREE.Mesh(i,j);1<a.geometries.length?b.add(j):b=j}}for(g=0;g<a.cameras.length;g++)b=ia[a.cameras[g].url],b=new THREE.PerspectiveCamera(b.fov,b.aspect_ratio,b.znear,b.zfar);b.name=a.id||"";b.matrix=a.matrix;
- g=a.matrix.decompose();b.position=g[0];b.quaternion=g[1];b.useQuaternion=!0;b.scale=g[2];R.centerGeometry&&b.geometry&&(g=THREE.GeometryUtils.center(b.geometry),b.quaternion.multiplyVector3(g.multiplySelf(b.scale)),b.position.subSelf(g));for(g=0;g<a.nodes.length;g++)b.add(e(a.nodes[g],a));return b}function g(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function j(){this.weights=this.targets=this.source=this.method=null}function i(){this.source=
- "";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function k(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function p(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function l(){this.type=this.sid="";this.data=[];this.obj=null}function n(){this.url="";this.skeleton=[];this.instance_material=[]}function r(){this.target=this.symbol=""}function m(){this.url=
- "";this.instance_material=[]}function q(){this.id="";this.mesh=null}function t(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function s(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function v(){s.call(this);this.vcount=[]}function o(){s.call(this);this.vcount=3}function x(){this.source="";this.stride=this.count=0;this.params=[]}function y(){this.input={}}function z(){this.semantic="";this.offset=0;this.source=
- "";this.set=0}function u(a){this.id=a;this.type=null}function w(){this.name=this.id="";this.instance_effect=null}function E(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texOpts=this.texcoord=this.texture=null}function H(a,b){this.type=a;this.effect=b;this.material=null}function I(a){this.effect=a;this.format=this.init_from=null}function J(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=
- null}function C(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function A(){this.url=""}function B(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function G(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=this.fullSid=null}function L(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.strideOut=this.output=this.input=null;this.duration=0}function K(a){this.targets=
- [];this.time=a}function F(){this.technique=this.name=this.id=""}function M(){this.url=""}function N(a){return"dae"==a?"http://www.collada.org/2005/11/COLLADASchema":null}function D(a){for(var a=P(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseFloat(a[c]));return b}function T(a){for(var a=P(a),b=[],c=0,d=a.length;c<d;c++)b.push(parseInt(a[c],10));return b}function P(a){return 0<a.length?a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/):[]}function S(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),
- 10):c}function O(a,b){if(R.convertUpAxis&&ba!==R.upAxis)switch(X){case "XtoY":var c=a[0];a[0]=b*a[1];a[1]=c;break;case "XtoZ":c=a[2];a[2]=a[1];a[1]=a[0];a[0]=c;break;case "YtoX":c=a[0];a[0]=a[1];a[1]=b*c;break;case "YtoZ":c=a[1];a[1]=b*a[2];a[2]=c;break;case "ZtoX":c=a[0];a[0]=a[1];a[1]=a[2];a[2]=c;break;case "ZtoY":c=a[1],a[1]=a[2],a[2]=b*c}}function ea(a,b){var c=[a[b],a[b+1],a[b+2]];O(c,-1);return new THREE.Vector3(c[0],c[1],c[2])}function fa(a){if(R.convertUpAxis){var b=[a[0],a[4],a[8]];O(b,-1);
- a[0]=b[0];a[4]=b[1];a[8]=b[2];b=[a[1],a[5],a[9]];O(b,-1);a[1]=b[0];a[5]=b[1];a[9]=b[2];b=[a[2],a[6],a[10]];O(b,-1);a[2]=b[0];a[6]=b[1];a[10]=b[2];b=[a[0],a[1],a[2]];O(b,-1);a[0]=b[0];a[1]=b[1];a[2]=b[2];b=[a[4],a[5],a[6]];O(b,-1);a[4]=b[0];a[5]=b[1];a[6]=b[2];b=[a[8],a[9],a[10]];O(b,-1);a[8]=b[0];a[9]=b[1];a[10]=b[2];b=[a[3],a[7],a[11]];O(b,-1);a[3]=b[0];a[7]=b[1];a[11]=b[2]}return new THREE.Matrix4(a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15])}var Q=null,
- $=null,U,ma=null,Z={},aa={},Y={},V={},W={},ga={},ha={},ia={},ka,ja,na,ca,da,oa=THREE.SmoothShading,R={centerGeometry:!1,convertUpAxis:!1,subdivideFaces:!0,upAxis:"Y"},ba="Y",X=null,la=Math.PI/180;g.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("init_from"==c.nodeName)this.init_from=c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=
- 0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new i).parse(c);this.type=c.nodeName;break;case "morph":this.morph=(new j).parse(c),this.type=c.nodeName}}return this};j.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(1==e.nodeType)switch(e.nodeName){case "source":e=(new u).parse(e);b[e.id]=e;break;case "targets":c=
- this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};j.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":b.push((new z).parse(d))}}return b};i.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,
- "");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(1==f.nodeType)switch(f.nodeName){case "bind_shape_matrix":f=D(f.textContent);this.bindShapeMatrix=fa(f);break;case "source":f=(new u).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};i.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=
- a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "input":var d=(new z).parse(d),e=b[d.source];if("JOINT"==d.semantic)this.joints=e.read();else if("INV_BIND_MATRIX"==d.semantic)this.invBindMatrices=e.read()}}};i.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(1==g.nodeType)switch(g.nodeName){case "input":e.push((new z).parse(g));break;case "v":c=T(g.textContent);break;case "vcount":d=T(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=
- d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=e[l],p=c[g+m.offset];switch(m.semantic){case "JOINT":k.joint=p;break;case "WEIGHT":k.weight=b[m.source].data[p]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};k.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};k.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,
- b);if(d)return d}return null};k.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "node":this.nodes.push((new p).parse(c))}}return this};p.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=0<=e.indexOf("."),g=0<=e.indexOf("("),h;if(f)d=e.split("."),
- e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};p.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};p.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,
- b);if(d)return d}return null};p.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};p.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type="JOINT"==this.type?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.cameras=[];this.controllers=[];this.matrix=new THREE.Matrix4;
- for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],1==b.nodeType)switch(b.nodeName){case "node":this.nodes.push((new p).parse(b));break;case "instance_camera":this.cameras.push((new M).parse(b));break;case "instance_controller":this.controllers.push((new n).parse(b));break;case "instance_geometry":this.geometries.push((new m).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=Q.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",
- Q,N,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new p).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new l).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in Y)for(var e=Y[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),
- a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=[];a=[];c=0;for(e=this.channels.length;c<e;c++){b=this.channels[c];f=b.fullSid;g=b.member;if(R.convertUpAxis)switch(g){case "X":switch(X){case "XtoY":case "XtoZ":case "YtoX":g="Y";break;case "ZtoX":g="Z"}break;case "Y":switch(X){case "XtoY":case "YtoX":case "ZtoX":g="X";break;case "XtoZ":case "YtoZ":case "ZtoY":g="Z"}break;case "Z":switch(X){case "XtoZ":g="X";break;case "YtoZ":case "ZtoX":case "ZtoY":g=
- "Y"}}var h=b.sampler,i=h.input,j=this.getTransformBySid(b.sid);if(j){-1===a.indexOf(f)&&a.push(f);b=0;for(var k=i.length;b<k;b++){var q=i[b],r=h.getData(j.type,b),o;o=null;for(var t=0,s=d.length;t<s&&null==o;t++){var u=d[t];if(u.time===q)o=u;else if(u.time>q)break}if(!o){o=new K(q);t=-1;s=0;for(u=d.length;s<u&&-1==t;s++)d[s].time>=q&&(t=s);q=t;d.splice(-1==q?d.length:q,0,o)}o.addTarget(f,j,g,r)}}else console.log('Could not find transform "'+b.sid+'" in node '+this.id)}for(c=0;c<a.length;c++){e=a[c];
- for(b=0;b<d.length;b++)if(o=d[b],!o.hasTarget(e)){h=d;f=o;j=b;g=e;i=void 0;a:{i=j?j-1:0;for(i=0<=i?i:i+h.length;0<=i;i--)if(k=h[i],k.hasTarget(g)){i=k;break a}i=null}k=void 0;a:{for(j+=1;j<h.length;j++)if(k=h[j],k.hasTarget(g))break a;k=null}if(i&&k){h=(f.time-i.time)/(k.time-i.time);i=i.getTarget(g);j=k.getTarget(g).data;k=i.data;r=void 0;if(k.length){r=[];for(q=0;q<k.length;++q)r[q]=k[q]+(j[q]-k[q])*h}else r=k+(j-k)*h;f.addTarget(g,i.transform,i.member,r)}}}this.keys=d;this.sids=a}this.updateMatrix();
- return this};p.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.transforms[a].apply(this.matrix)};l.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=D(a.textContent);this.convert();return this};l.prototype.convert=function(){switch(this.type){case "matrix":this.obj=fa(this.data);break;case "rotate":this.angle=this.data[3]*la;case "translate":O(this.data,-1);this.obj=new THREE.Vector3(this.data[0],this.data[1],
- this.data[2]);break;case "scale":O(this.data,1);this.obj=new THREE.Vector3(this.data[0],this.data[1],this.data[2]);break;default:console.log("Can not convert Transform of type "+this.type)}};l.prototype.apply=function(a){switch(this.type){case "matrix":a.multiplySelf(this.obj);break;case "translate":a.translate(this.obj);break;case "rotate":a.rotateByAxis(this.obj,this.angle);break;case "scale":a.scale(this.obj)}};l.prototype.update=function(a,b){switch(this.type){case "matrix":console.log("Currently not handling matrix transform updates");
- break;case "translate":case "scale":switch(b){case "X":this.obj.x=a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2]}break;case "rotate":switch(b){case "X":this.obj.x=a;break;case "Y":this.obj.y=a;break;case "Z":this.obj.z=a;break;case "ANGLE":this.angle=a*la;break;default:this.obj.x=a[0],this.obj.y=a[1],this.obj.z=a[2],this.angle=a[3]*la}}};n.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=
- [];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=Q.evaluate(".//dae:instance_material",c,N,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var d=c.iterateNext();d;)this.instance_material.push((new r).parse(d)),d=c.iterateNext()}}return this};r.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,
- "");return this};m.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType&&"bind_material"==c.nodeName){if(a=Q.evaluate(".//dae:instance_material",c,N,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new r).parse(b)),b=a.iterateNext();break}}return this};q.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<
- a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new t(this)).parse(c)}}return this};t.prototype.parse=function(a){this.primitives=[];var b;for(b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "source":var d=c.getAttribute("id");void 0==Z[d]&&(Z[d]=(new u(d)).parse(c));break;case "vertices":this.vertices=(new y).parse(c);break;case "triangles":this.primitives.push((new o).parse(c));break;case "polygons":this.primitives.push((new s).parse(c));
- break;case "polylist":this.primitives.push((new v).parse(c))}}this.geometry3js=new THREE.Geometry;a=Z[this.vertices.input.POSITION.source].data;for(b=0;b<a.length;b+=3)this.geometry3js.vertices.push(new THREE.Vertex(ea(a,b)));for(b=0;b<this.primitives.length;b++)a=this.primitives[b],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.calcNormals&&(this.geometry3js.computeVertexNormals(),delete this.geometry3js.calcNormals);
- this.geometry3js.computeBoundingBox();return this};t.prototype.handlePrimitive=function(a,b){var c,d,e=a.p,f=a.inputs,g,h,i,j,k=0,l=3,m=0,p=[];for(c=0;c<f.length;c++)switch(g=f[c],l=g.offset+1,m=m<l?l:m,g.semantic){case "TEXCOORD":p.push(g.set)}for(var n=0;n<e.length;++n)for(var q=e[n],r=0;r<q.length;){var o=[],t=[],s={},u=[],l=a.vcount?a.vcount.length?a.vcount[k++]:a.vcount:q.length/m;for(c=0;c<l;c++)for(d=0;d<f.length;d++)switch(g=f[d],j=Z[g.source],h=q[r+c*m+g.offset],i=j.accessor.params.length,
- i*=h,g.semantic){case "VERTEX":o.push(h);break;case "NORMAL":t.push(ea(j.data,i));break;case "TEXCOORD":void 0===s[g.set]&&(s[g.set]=[]);s[g.set].push(new THREE.UV(j.data[i],1-j.data[i+1]));break;case "COLOR":u.push((new THREE.Color).setRGB(j.data[i],j.data[i+1],j.data[i+2]))}d=null;c=[];if(0==t.length)if(g=this.vertices.input.NORMAL){j=Z[g.source];i=j.accessor.params.length;g=0;for(h=o.length;g<h;g++)t.push(ea(j.data,o[g]*i))}else b.calcNormals=!0;if(3===l)c.push(new THREE.Face3(o[0],o[1],o[2],t,
- u.length?u:new THREE.Color));else if(4===l)c.push(new THREE.Face4(o[0],o[1],o[2],o[3],t,u.length?u:new THREE.Color));else if(4<l&&R.subdivideFaces){u=u.length?u:new THREE.Color;for(d=1;d<l-1;)c.push(new THREE.Face3(o[0],o[d],o[d+1],[t[0],t[d++],t[d]],u))}if(c.length){g=0;for(h=c.length;g<h;g++){d=c[g];d.daeMaterial=a.material;b.faces.push(d);for(d=0;d<p.length;d++)o=s[p[d]],o=4<l?[o[0],o[g+1],o[g+2]]:4===l?[o[0],o[1],o[2],o[3]]:[o[0],o[1],o[2]],b.faceVertexUvs[d]||(b.faceVertexUvs[d]=[]),b.faceVertexUvs[d].push(o)}}else console.log("dropped face with vcount "+
- l+" for geometry with id: "+b.id);r+=m*l}};s.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};s.prototype.parse=function(a){this.material=a.getAttribute("material");this.count=S(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new z).parse(a.childNodes[b]));break;case "vcount":this.vcount=T(c.textContent);break;case "p":this.p.push(T(c.textContent));
- break;case "ph":console.warn("polygon holes not yet supported!")}}return this};v.prototype=new s;v.prototype.constructor=v;o.prototype=new s;o.prototype.constructor=o;x.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=S(a,"count",0);this.stride=S(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if("param"==c.nodeName){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};y.prototype.parse=
- function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if("input"==a.childNodes[b].nodeName){var c=(new z).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};z.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=S(a,"set",-1);this.offset=S(a,"offset",0);if("TEXCOORD"==this.semantic&&0>this.set)this.set=0;return this};u.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=
- 0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=P(c.textContent),e=[],f=0,g=d.length;f<g;f++)e.push("true"==d[f]||"1"==d[f]?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=D(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=T(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=P(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if("accessor"==
- c.childNodes[d].nodeName){this.accessor=(new x).parse(c.childNodes[d]);break}}}return this};u.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),c=fa(c);a.push(c)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};w.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=
- a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if("instance_effect"==a.childNodes[b].nodeName){this.instance_effect=(new A).parse(a.childNodes[b]);break}return this};E.prototype.isColor=function(){return null==this.texture};E.prototype.isTexture=function(){return null!=this.texture};E.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "color":c=D(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],
- c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord"),this.texOpts={offsetU:0,offsetV:0,repeatU:1,repeatV:1,wrapU:1,wrapV:1},this.parseTexture(c)}}return this};E.prototype.parseTexture=function(a){if(!a.childNodes)return this;a.childNodes[1]&&"extra"===a.childNodes[1].nodeName&&(a=a.childNodes[1],a.childNodes[1]&&"technique"===a.childNodes[1].nodeName&&(a=a.childNodes[1]));for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
- switch(c.nodeName){case "offsetU":case "offsetV":case "repeatU":case "repeatV":this.texOpts[c.nodeName]=parseFloat(c.textContent);break;case "wrapU":case "wrapV":this.texOpts[c.nodeName]=parseInt(c.textContent);break;default:this.texOpts[c.nodeName]=c.textContent}}return this};H.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=
- (new E).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=Q.evaluate(".//dae:float",c,N,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;0<d.length&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};H.prototype.create=function(){var a={},b=void 0!==this.transparency&&1>this.transparency,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];
- if(d instanceof E)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid){var e=aa[this.effect.surface.init_from];if(e)e=THREE.ImageUtils.loadTexture(na+e.init_from),e.wrapS=d.texOpts.wrapU?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping,e.wrapT=d.texOpts.wrapV?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping,e.offset.x=d.texOpts.offsetU,e.offset.y=d.texOpts.offsetV,e.repeat.x=d.texOpts.repeatU,e.repeat.y=d.texOpts.repeatV,a.map=e}}else if("diffuse"==
- c||!b)a[c]=d.color.getHex();break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=oa;switch(this.type){case "constant":a.color=a.emission;this.material=new THREE.MeshBasicMaterial(a);break;case "phong":case "blinn":a.color=a.diffuse;this.material=new THREE.MeshPhongMaterial(a);break;default:a.color=a.diffuse,this.material=new THREE.MeshLambertMaterial(a)}return this.material};I.prototype.parse=function(a){for(var b=
- 0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};J.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=
- c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};C.prototype.create=function(){if(null==this.shader)return null};C.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};
- C.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "surface":this.surface=(new I(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new J(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};C.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(1==d.nodeType)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);
- break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "image":d=(new g).parse(d);aa[d.id]=d;break;case "extra":break;default:console.log(d.nodeName)}}return b};C.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "constant":case "lambert":case "blinn":case "phong":this.shader=(new H(c.nodeName,this)).parse(c)}}};A.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,
- "");return this};B.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "source":c=(new u).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new L(this)).parse(c));break;case "channel":this.channel.push((new G(this)).parse(c))}}return this};G.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=
- a.getAttribute("target");var b=this.target.split("/");b.shift();var a=b.shift(),c=0<=a.indexOf("."),d=0<=a.indexOf("(");if(c)b=a.split("."),this.sid=b.shift(),this.member=b.shift();else if(d){b=a.split("(");this.sid=b.shift();for(var e=0;e<b.length;e++)b[e]=parseInt(b[e].replace(/\)/,""));this.arrIndices=b}else this.sid=a;this.fullSid=a;this.dotSyntax=c;this.arrSyntax=d;return this};L.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=
- a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "input":this.inputs.push((new z).parse(c))}}return this};L.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();this.strideOut=c.accessor.stride;break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=
- this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};L.prototype.getData=function(a,b){var c;if(1<this.strideOut){c=[];for(var b=b*this.strideOut,d=0;d<this.strideOut;++d)c[d]=this.output[b+d];if(3===this.strideOut)switch(a){case "rotate":case "translate":O(c,-1);break;case "scale":O(c,
- 1)}}else c=this.output[b];return c};K.prototype.addTarget=function(a,b,c,d){this.targets.push({sid:a,member:c,transform:b,data:d})};K.prototype.apply=function(a){for(var b=0;b<this.targets.length;++b){var c=this.targets[b];(!a||c.sid===a)&&c.transform.update(c.data,c.member)}};K.prototype.getTarget=function(a){for(var b=0;b<this.targets.length;++b)if(this.targets[b].sid===a)return this.targets[b];return null};K.prototype.hasTarget=function(a){for(var b=0;b<this.targets.length;++b)if(this.targets[b].sid===
- a)return!0;return!1};K.prototype.interpolate=function(a,b){for(var c=0;c<this.targets.length;++c){var d=this.targets[c],e=a.getTarget(d.sid);if(e){var f=(b-this.time)/(a.time-this.time),g=e.data,h=d.data;if(0>f||1<f)console.log("Key.interpolate: Warning! Scale out of bounds:"+f),f=0>f?0:1;if(h.length)for(var e=[],i=0;i<h.length;++i)e[i]=h[i]+(g[i]-h[i])*f;else e=h+(g-h)*f}else e=d.data;d.transform.update(e,d.member)}};F.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");
- for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "optics":this.parseOptics(c)}}return this};F.prototype.parseOptics=function(a){for(var b=0;b<a.childNodes.length;b++)if("technique_common"==a.childNodes[b].nodeName)for(var c=a.childNodes[b],d=0;d<c.childNodes.length;d++)if(this.technique=c.childNodes[d].nodeName,"perspective"==this.technique)for(var e=c.childNodes[d],f=0;f<e.childNodes.length;f++){var g=e.childNodes[f];switch(g.nodeName){case "yfov":this.yfov=
- g.textContent;break;case "xfov":this.xfov=g.textContent;break;case "znear":this.znear=g.textContent;break;case "zfar":this.zfar=g.textContent;break;case "aspect_ratio":this.aspect_ratio=g.textContent}}else if("orthographic"==this.technique){e=c.childNodes[d];for(f=0;f<e.childNodes.length;f++)switch(g=e.childNodes[f],g.nodeName){case "xmag":this.xmag=g.textContent;break;case "ymag":this.ymag=g.textContent;break;case "znear":this.znear=g.textContent;break;case "zfar":this.zfar=g.textContent;break;case "aspect_ratio":this.aspect_ratio=
- g.textContent}}return this};M.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};return{load:function(b,c,d){var e=0;if(document.implementation&&document.implementation.createDocument){var f=new XMLHttpRequest;f.overrideMimeType&&f.overrideMimeType("text/xml");f.onreadystatechange=function(){if(4==f.readyState){if(0==f.status||200==f.status)f.responseXML?(ma=c,a(f.responseXML,void 0,b)):console.error("ColladaLoader: Empty or non-existing file ("+b+")")}else 3==
- f.readyState&&d&&(0==e&&(e=f.getResponseHeader("Content-Length")),d({total:e,loaded:f.responseText.length}))};f.open("GET",b,!0);f.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){oa=a},applySkin:f,geometries:W,options:R}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
- THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
- THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,g=0;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(200===e.status||0===e.status){if(e.responseText){var h=JSON.parse(e.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else e.readyState===e.LOADING?f&&(0===g&&(g=e.getResponseHeader("Content-Length")),
- f({total:g,loaded:e.responseText.length})):e.readyState===e.HEADERS_RECEIVED&&(g=e.getResponseHeader("Content-Length"))};e.open("GET",b,!0);e.overrideMimeType&&e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
- THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,j,i,k,p,l,n,r,m,q,t,s,v,o=a.faces;p=a.vertices;var x=a.normals,y=a.colors,z=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&z++;for(c=0;c<z;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];i=0;for(k=p.length;i<k;)l=new THREE.Vertex,l.position.x=p[i++]*b,l.position.y=p[i++]*b,l.position.z=p[i++]*b,d.vertices.push(l);i=0;for(k=o.length;i<k;){b=
- o[i++];p=b&1;j=b&2;c=b&4;f=b&8;n=b&16;l=b&32;m=b&64;b&=128;p?(q=new THREE.Face4,q.a=o[i++],q.b=o[i++],q.c=o[i++],q.d=o[i++],p=4):(q=new THREE.Face3,q.a=o[i++],q.b=o[i++],q.c=o[i++],p=3);if(j)j=o[i++],q.materialIndex=j;j=d.faces.length;if(c)for(c=0;c<z;c++)t=a.uvs[c],r=o[i++],v=t[2*r],r=t[2*r+1],d.faceUvs[c][j]=new THREE.UV(v,r);if(f)for(c=0;c<z;c++){t=a.uvs[c];s=[];for(f=0;f<p;f++)r=o[i++],v=t[2*r],r=t[2*r+1],s[f]=new THREE.UV(v,r);d.faceVertexUvs[c][j]=s}if(n)n=3*o[i++],f=new THREE.Vector3,f.x=x[n++],
- f.y=x[n++],f.z=x[n],q.normal=f;if(l)for(c=0;c<p;c++)n=3*o[i++],f=new THREE.Vector3,f.x=x[n++],f.y=x[n++],f.z=x[n],q.vertexNormals.push(f);if(m)l=o[i++],l=new THREE.Color(y[l]),q.color=l;if(b)for(c=0;c<p;c++)l=o[i++],l=new THREE.Color(y[l]),q.vertexColors.push(l);d.faces.push(q)}})(f);(function(){var b,c,f,j;if(a.skinWeights)for(b=0,c=a.skinWeights.length;b<c;b+=2)f=a.skinWeights[b],j=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(f,j,0,0));if(a.skinIndices)for(b=0,c=a.skinIndices.length;b<
- c;b+=2)f=a.skinIndices[b],j=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(f,j,0,0));d.bones=a.bones;d.animation=a.animation})();(function(b){if(void 0!==a.morphTargets){var c,f,j,i,k,p,l,n,r;for(c=0,f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];n=d.morphTargets[c].vertices;r=a.morphTargets[c].vertices;for(j=0,i=r.length;j<i;j+=3)k=r[j]*b,p=r[j+1]*b,l=r[j+2]*b,n.push(new THREE.Vertex(new THREE.Vector3(k,p,
- l)))}}if(void 0!==a.morphColors)for(c=0,f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];i=d.morphColors[c].colors;k=a.morphColors[c].colors;for(b=0,j=k.length;b<j;b+=3)p=new THREE.Color(16755200),p.setRGB(k[b],k[b+1],k[b+2]),i.push(p)}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};
- THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
- THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4==d.readyState)if(200==d.status||0==d.status){var f=JSON.parse(d.responseText);c.createScene(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
- THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:i+"/"+a}function f(){var a;for(l in C.objects)if(!F.objects[l])if(t=C.objects[l],void 0!==t.geometry){if(E=F.geometries[t.geometry])a=!1,H=F.materials[t.materials[0]],(a=H instanceof THREE.ShaderMaterial)&&E.computeTangents(),o=t.position,x=t.rotation,y=t.quaternion,z=t.scale,y=0,0==t.materials.length&&(H=new THREE.MeshFaceMaterial),1<t.materials.length&&(H=new THREE.MeshFaceMaterial),a=new THREE.Mesh(E,
- H),a.name=l,a.position.set(o[0],o[1],o[2]),y?(a.quaternion.set(y[0],y[1],y[2],y[3]),a.useQuaternion=!0):a.rotation.set(x[0],x[1],x[2]),a.scale.set(z[0],z[1],z[2]),a.visible=t.visible,a.doubleSided=t.doubleSided,a.castShadow=t.castShadow,a.receiveShadow=t.receiveShadow,F.scene.add(a),F.objects[l]=a}else o=t.position,x=t.rotation,y=t.quaternion,z=t.scale,y=0,a=new THREE.Object3D,a.name=l,a.position.set(o[0],o[1],o[2]),y?(a.quaternion.set(y[0],y[1],y[2],y[3]),a.useQuaternion=!0):a.rotation.set(x[0],
- x[1],x[2]),a.scale.set(z[0],z[1],z[2]),a.visible=void 0!==t.visible?t.visible:!1,F.scene.add(a),F.objects[l]=a,F.empties[l]=a}function e(a){return function(b){F.geometries[a]=b;f();B-=1;j.onLoadComplete();h()}}function g(a){return function(b){F.geometries[a]=b}}function h(){j.callbackProgress({totalModels:L,totalTextures:K,loadedModels:L-B,loadedTextures:K-G},F);j.onLoadProgress();0==B&&0==G&&b(F)}var j=this,i=THREE.Loader.prototype.extractUrlBase(c),k,p,l,n,r,m,q,t,s,v,o,x,y,z,u,w,E,H,I,J,C,A,B,
- G,L,K,F;C=a;c=new THREE.BinaryLoader;A=new THREE.JSONLoader;G=B=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(C.transform&&(a=C.transform.position,s=C.transform.rotation,u=C.transform.scale,a&&F.scene.position.set(a[0],a[1],a[2]),s&&F.scene.rotation.set(s[0],s[1],s[2]),u&&F.scene.scale.set(u[0],u[1],u[2]),a||s||u))F.scene.updateMatrix(),F.scene.updateMatrixWorld();a=function(){G-=1;h();j.onLoadComplete()};for(r in C.cameras)u=
- C.cameras[r],"perspective"==u.type?I=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):"ortho"==u.type&&(I=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far)),o=u.position,s=u.target,u=u.up,I.position.set(o[0],o[1],o[2]),I.target=new THREE.Vector3(s[0],s[1],s[2]),u&&I.up.set(u[0],u[1],u[2]),F.cameras[r]=I;for(n in C.lights)s=C.lights[n],r=void 0!==s.color?s.color:16777215,I=void 0!==s.intensity?s.intensity:1,"directional"==s.type?(o=s.direction,v=new THREE.DirectionalLight(r,
- I),v.position.set(o[0],o[1],o[2]),v.position.normalize()):"point"==s.type?(o=s.position,v=s.distance,v=new THREE.PointLight(r,I,v),v.position.set(o[0],o[1],o[2])):"ambient"==s.type&&(v=new THREE.AmbientLight(r)),F.scene.add(v),F.lights[n]=v;for(m in C.fogs)n=C.fogs[m],"linear"==n.type?J=new THREE.Fog(0,n.near,n.far):"exp2"==n.type&&(J=new THREE.FogExp2(0,n.density)),u=n.color,J.color.setRGB(u[0],u[1],u[2]),F.fogs[m]=J;if(F.cameras&&C.defaults.camera)F.currentCamera=F.cameras[C.defaults.camera];if(F.fogs&&
- C.defaults.fog)F.scene.fog=F.fogs[C.defaults.fog];u=C.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(u[0],u[1],u[2]);F.bgColorAlpha=C.defaults.bgalpha;for(k in C.geometries)if(m=C.geometries[k],"bin_mesh"==m.type||"ascii_mesh"==m.type)B+=1,j.onLoadStart();L=B;for(k in C.geometries)if(m=C.geometries[k],"cube"==m.type)E=new THREE.CubeGeometry(m.width,m.height,m.depth,m.segmentsWidth,m.segmentsHeight,m.segmentsDepth,null,m.flipped,m.sides),F.geometries[k]=E;else if("plane"==m.type)E=new THREE.PlaneGeometry(m.width,
- m.height,m.segmentsWidth,m.segmentsHeight),F.geometries[k]=E;else if("sphere"==m.type)E=new THREE.SphereGeometry(m.radius,m.segmentsWidth,m.segmentsHeight),F.geometries[k]=E;else if("cylinder"==m.type)E=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs),F.geometries[k]=E;else if("torus"==m.type)E=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT),F.geometries[k]=E;else if("icosahedron"==m.type)E=new THREE.IcosahedronGeometry(m.radius,m.subdivisions),F.geometries[k]=
- E;else if("bin_mesh"==m.type)c.load(d(m.url,C.urlBaseType),e(k));else if("ascii_mesh"==m.type)A.load(d(m.url,C.urlBaseType),e(k));else if("embedded_mesh"==m.type)m=C.embeds[m.id],m.metadata=C.metadata,m&&A.createModel(m,g(k),"");for(q in C.textures)if(k=C.textures[q],k.url instanceof Array){G+=k.url.length;for(m=0;m<k.url.length;m++)j.onLoadStart()}else G+=1,j.onLoadStart();K=G;for(q in C.textures){k=C.textures[q];if(void 0!=k.mapping&&void 0!=THREE[k.mapping])k.mapping=new THREE[k.mapping];if(k.url instanceof
- Array){m=[];for(J=0;J<k.url.length;J++)m[J]=d(k.url[J],C.urlBaseType);m=THREE.ImageUtils.loadTextureCube(m,k.mapping,a)}else{m=THREE.ImageUtils.loadTexture(d(k.url,C.urlBaseType),k.mapping,a);if(void 0!=THREE[k.minFilter])m.minFilter=THREE[k.minFilter];if(void 0!=THREE[k.magFilter])m.magFilter=THREE[k.magFilter];if(k.repeat){m.repeat.set(k.repeat[0],k.repeat[1]);if(1!=k.repeat[0])m.wrapS=THREE.RepeatWrapping;if(1!=k.repeat[1])m.wrapT=THREE.RepeatWrapping}k.offset&&m.offset.set(k.offset[0],k.offset[1]);
- if(k.wrap){J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(void 0!==J[k.wrap[0]])m.wrapS=J[k.wrap[0]];if(void 0!==J[k.wrap[1]])m.wrapT=J[k.wrap[1]]}}F.textures[q]=m}for(p in C.materials){q=C.materials[p];for(w in q.parameters)if("envMap"==w||"map"==w||"lightMap"==w)q.parameters[w]=F.textures[q.parameters[w]];else if("shading"==w)q.parameters[w]="flat"==q.parameters[w]?THREE.FlatShading:THREE.SmoothShading;else if("blending"==w)q.parameters[w]=THREE[q.parameters[w]]?THREE[q.parameters[w]]:
- THREE.NormalBlending;else if("combine"==w)q.parameters[w]="MixOperation"==q.parameters[w]?THREE.MixOperation:THREE.MultiplyOperation;else if("vertexColors"==w)if("face"==q.parameters[w])q.parameters[w]=THREE.FaceColors;else if(q.parameters[w])q.parameters[w]=THREE.VertexColors;if(void 0!==q.parameters.opacity&&1>q.parameters.opacity)q.parameters.transparent=!0;if(q.parameters.normalMap){a=THREE.ShaderUtils.lib.normal;k=THREE.UniformsUtils.clone(a.uniforms);m=q.parameters.color;J=q.parameters.specular;
- c=q.parameters.ambient;A=q.parameters.shininess;k.tNormal.texture=F.textures[q.parameters.normalMap];if(q.parameters.normalMapFactor)k.uNormalScale.value=q.parameters.normalMapFactor;if(q.parameters.map)k.tDiffuse.texture=q.parameters.map,k.enableDiffuse.value=!0;if(q.parameters.lightMap)k.tAO.texture=q.parameters.lightMap,k.enableAO.value=!0;if(q.parameters.specularMap)k.tSpecular.texture=F.textures[q.parameters.specularMap],k.enableSpecular.value=!0;k.uDiffuseColor.value.setHex(m);k.uSpecularColor.value.setHex(J);
- k.uAmbientColor.value.setHex(c);k.uShininess.value=A;if(q.parameters.opacity)k.uOpacity.value=q.parameters.opacity;H=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:k,lights:!0,fog:!0})}else H=new THREE[q.type](q.parameters);F.materials[p]=H}f();j.callbackSync(F);h()};THREE.UTF8Loader=function(){};
- THREE.UTF8Loader.prototype.load=function(a,b,c){var d=new XMLHttpRequest,f=void 0!==c.scale?c.scale:1,e=void 0!==c.offsetX?c.offsetX:0,g=void 0!==c.offsetY?c.offsetY:0,h=void 0!==c.offsetZ?c.offsetZ:0;d.onreadystatechange=function(){4==d.readyState?200==d.status||0==d.status?THREE.UTF8Loader.prototype.createModel(d.responseText,b,f,e,g,h):console.error("THREE.UTF8Loader: Couldn't load ["+a+"] ["+d.status+"]"):3!=d.readyState&&2==d.readyState&&d.getResponseHeader("Content-Length")};d.open("GET",a,
- !0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var b=a.charCodeAt(0);57344<=b&&(b-=2048);b++;for(var c=new Float32Array(8*b),d=1,f=0;8>f;f++){for(var e=0,g=0;g<b;++g){var h=a.charCodeAt(g+d),e=e+(h>>1^-(h&1));c[8*g+f]=e}d+=b}b=a.length-d;e=new Uint16Array(b);for(f=g=0;f<b;f++)h=a.charCodeAt(f+d),e[f]=g-h,0==h&&g++;return[c,e]};
- THREE.UTF8Loader.prototype.createModel=function(a,b,c,d,f,e){var g=function(){var b=this;b.materials=[];THREE.Geometry.call(this);var g=THREE.UTF8Loader.prototype.decompressMesh(a),i=[],k=[];(function(a,g,i){for(var j,k,q,t=a.length;i<t;i+=g)j=a[i],k=a[i+1],q=a[i+2],j=j/16383*c,k=k/16383*c,q=q/16383*c,j+=d,k+=f,q+=e,b.vertices.push(new THREE.Vertex(new THREE.Vector3(j,k,q)))})(g[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,k.push(d,1-e)})(g[0],8,3);(function(a,
- b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,i.push(d,e,f)})(g[0],8,5);(function(a){var c,d,e,f,g,j,s,v,o,x=a.length;for(c=0;c<x;c+=3){d=a[c];e=a[c+1];f=a[c+2];g=b;v=d;o=e;j=f;var y=i[3*e],z=i[3*e+1],u=i[3*e+2],w=i[3*f],E=i[3*f+1],H=i[3*f+2];s=new THREE.Vector3(i[3*d],i[3*d+1],i[3*d+2]);y=new THREE.Vector3(y,z,u);w=new THREE.Vector3(w,E,H);g.faces.push(new THREE.Face3(v,o,j,[s,y,w],null,0));g=k[2*d];d=k[2*d+1];j=k[2*e];s=k[2*e+1];v=k[2*
- f];o=k[2*f+1];f=b.faceVertexUvs[0];e=j;j=s;s=[];s.push(new THREE.UV(g,d));s.push(new THREE.UV(e,j));s.push(new THREE.UV(v,o));f.push(s)}})(g[1]);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;b(new g)};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=new THREE.Object3D;THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;
- THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
- THREE.LensFlare.prototype.add=function(a,b,c,d,f,e){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===e&&(e=1);void 0===f&&(f=new THREE.Color(16777215));if(void 0===d)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:e,color:f,blending:d})};
- THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,f=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+f*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
- THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=new THREE.Mesh;THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
- THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
- THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},f=this.geometry,e=0,g=f.morphTargets.length;e<g;e++){var h=f.morphTargets[e].name.match(b);if(h&&1<h.length){var j=h[1];d[j]||(d[j]={start:Infinity,end:-Infinity});h=d[j];if(e<h.start)h.start=e;if(e>h.end)h.end=e;c||(c=j)}}for(j in d)h=d[j],this.createAnimation(j,h.start,h.end,a);this.firstAnimation=c};
- THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];if(c)c.fps=b,c.duration=(c.end-c.start)/c.fps};
- THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];if(c)c.duration=b,c.fps=(c.end-c.start)/c.duration};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];if(c)c.weight=b};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];if(c)c.time=b};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
- THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
- THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var f=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time){d.direction*=-1;if(d.time>d.duration)d.time=d.duration,d.directionBackwards=!0;if(0>d.time)d.time=0,d.directionBackwards=!1}}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var e=d.startFrame+THREE.Math.clamp(Math.floor(d.time/f),0,d.length-1),g=d.weight;
- if(e!==d.currentFrame)this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[e]=0,d.lastFrame=d.currentFrame,d.currentFrame=e;f=d.time%f/f;d.directionBackwards&&(f=1-f);this.morphTargetInfluences[d.currentFrame]=f*g;this.morphTargetInfluences[d.lastFrame]=(1-f)*g}}};
- THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,e,g,h,j,i,k,p,l,n;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);f=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
- 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();j=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
- b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,j);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
- b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(i=!1,k=a(THREE.ShaderFlares.lensFlare)):(i=!0,k=a(THREE.ShaderFlares.lensFlareVertexTexture));p={};l={};p.vertex=b.getAttribLocation(k,"position");p.uv=b.getAttribLocation(k,"uv");l.renderType=b.getUniformLocation(k,"renderType");l.map=b.getUniformLocation(k,"map");l.occlusionMap=b.getUniformLocation(k,"occlusionMap");l.opacity=b.getUniformLocation(k,"opacity");l.color=b.getUniformLocation(k,
- "color");l.scale=b.getUniformLocation(k,"scale");l.rotation=b.getUniformLocation(k,"rotation");l.screenPosition=b.getUniformLocation(k,"screenPosition");n=!1};this.render=function(a,d,f,t){var a=a.__webglFlares,s=a.length;if(s){var v=new THREE.Vector3,o=t/f,x=0.5*f,y=0.5*t,z=16/t,u=new THREE.Vector2(z*o,z),w=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1),H=l,z=p;b.useProgram(k);n||(b.enableVertexAttribArray(p.vertex),b.enableVertexAttribArray(p.uv),n=!0);b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,
- 1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(z.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var I,J,C,A,B;for(I=0;I<s;I++)if(z=16/t,u.set(z*o,z),A=a[I],v.set(A.matrixWorld.n14,A.matrixWorld.n24,A.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(v),d.projectionMatrix.multiplyVector3(v),w.copy(v),E.x=w.x*x+x,E.y=w.y*y+y,i||0<E.x&&E.x<f&&0<E.y&&E.y<t){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
- h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,E.x-8,E.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,u.x,u.y);b.uniform3f(H.screenPosition,w.x,w.y,w.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,j);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,E.x-8,E.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
- 6,b.UNSIGNED_SHORT,0);A.positionScreen.copy(w);A.customUpdateCallback?A.customUpdateCallback(A):A.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);for(J=0,C=A.lensFlares.length;J<C;J++)if(B=A.lensFlares[J],0.001<B.opacity&&0.001<B.scale)w.x=B.x,w.y=B.y,w.z=B.z,z=B.size*B.scale/t,u.x=z*o,u.y=z,b.uniform3f(H.screenPosition,w.x,w.y,w.z),b.uniform2f(H.scale,u.x,u.y),b.uniform1f(H.rotation,B.rotation),b.uniform1f(H.opacity,B.opacity),b.uniform3f(H.color,B.color.r,B.color.g,B.color.b),c.setBlending(B.blending,
- B.blendEquation,B.blendSrc,B.blendDst),c.setTexture(B.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
- THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,e=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
- c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,i){var k,p,l,n,r,m,q,t,s,v=[];n=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(k=0,p=j.__lights.length;k<p;k++)if(l=j.__lights[k],l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(r=0;r<l.shadowCascadeCount;r++){var o;if(l.shadowCascadeArray[r])o=l.shadowCascadeArray[r];else{s=l;q=r;o=new THREE.DirectionalLight;o.isVirtual=
- !0;o.onlyShadow=!0;o.castShadow=!0;o.shadowCameraNear=s.shadowCameraNear;o.shadowCameraFar=s.shadowCameraFar;o.shadowCameraLeft=s.shadowCameraLeft;o.shadowCameraRight=s.shadowCameraRight;o.shadowCameraBottom=s.shadowCameraBottom;o.shadowCameraTop=s.shadowCameraTop;o.shadowCameraVisible=s.shadowCameraVisible;o.shadowDarkness=s.shadowDarkness;o.shadowBias=s.shadowCascadeBias[q];o.shadowMapWidth=s.shadowCascadeWidth[q];o.shadowMapHeight=s.shadowCascadeHeight[q];o.pointsWorld=[];o.pointsFrustum=[];t=
- o.pointsWorld;m=o.pointsFrustum;for(var x=0;8>x;x++)t[x]=new THREE.Vector3,m[x]=new THREE.Vector3;t=s.shadowCascadeNearZ[q];s=s.shadowCascadeFarZ[q];m[0].set(-1,-1,t);m[1].set(1,-1,t);m[2].set(-1,1,t);m[3].set(1,1,t);m[4].set(-1,-1,s);m[5].set(1,-1,s);m[6].set(-1,1,s);m[7].set(1,1,s);o.originalCamera=i;m=new THREE.Gyroscope;m.position=l.shadowCascadeOffset;m.add(o);m.add(o.target);i.add(m);l.shadowCascadeArray[r]=o;console.log("Created virtualLight",o)}q=l;t=r;s=q.shadowCascadeArray[t];s.position.copy(q.position);
- s.target.position.copy(q.target.position);s.lookAt(s.target);s.shadowCameraVisible=q.shadowCameraVisible;s.shadowDarkness=q.shadowDarkness;s.shadowBias=q.shadowCascadeBias[t];m=q.shadowCascadeNearZ[t];q=q.shadowCascadeFarZ[t];s=s.pointsFrustum;s[0].z=m;s[1].z=m;s[2].z=m;s[3].z=m;s[4].z=q;s[5].z=q;s[6].z=q;s[7].z=q;v[n]=o;n++}else v[n]=l,n++;for(k=0,p=v.length;k<p;k++){l=v[k];if(!l.shadowMap)l.shadowMap=new THREE.WebGLRenderTarget(l.shadowMapWidth,l.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
- format:THREE.RGBAFormat}),l.shadowMapSize=new THREE.Vector2(l.shadowMapWidth,l.shadowMapHeight),l.shadowMatrix=new THREE.Matrix4;if(!l.shadowCamera){if(l instanceof THREE.SpotLight)l.shadowCamera=new THREE.PerspectiveCamera(l.shadowCameraFov,l.shadowMapWidth/l.shadowMapHeight,l.shadowCameraNear,l.shadowCameraFar);else if(l instanceof THREE.DirectionalLight)l.shadowCamera=new THREE.OrthographicCamera(l.shadowCameraLeft,l.shadowCameraRight,l.shadowCameraTop,l.shadowCameraBottom,l.shadowCameraNear,l.shadowCameraFar);
- else{console.error("Unsupported light type for shadow");continue}j.add(l.shadowCamera);b.autoUpdateScene&&j.updateMatrixWorld()}if(l.shadowCameraVisible&&!l.cameraHelper)l.cameraHelper=new THREE.CameraHelper(l.shadowCamera),l.shadowCamera.add(l.cameraHelper);if(l.isVirtual&&o.originalCamera==i){r=i;n=l.shadowCamera;m=l.pointsFrustum;s=l.pointsWorld;g.set(Infinity,Infinity,Infinity);h.set(-Infinity,-Infinity,-Infinity);for(q=0;8>q;q++){t=s[q];t.copy(m[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(t,
- r);n.matrixWorldInverse.multiplyVector3(t);if(t.x<g.x)g.x=t.x;if(t.x>h.x)h.x=t.x;if(t.y<g.y)g.y=t.y;if(t.y>h.y)h.y=t.y;if(t.z<g.z)g.z=t.z;if(t.z>h.z)h.z=t.z}n.left=g.x;n.right=h.x;n.top=h.y;n.bottom=g.y;n.updateProjectionMatrix()}n=l.shadowMap;m=l.shadowMatrix;r=l.shadowCamera;r.position.copy(l.matrixWorld.getPosition());r.lookAt(l.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible;
- l.shadowCameraVisible&&l.cameraHelper.update();m.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);m.multiplySelf(r.projectionMatrix);m.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);e.multiply(r.projectionMatrix,r.matrixWorldInverse);f.setFromMatrix(e);b.setRenderTarget(n);
- b.clear();s=j.__webglObjects;for(l=0,n=s.length;l<n;l++)if(q=s[l],m=q.object,q.render=!1,m.visible&&m.castShadow&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||f.contains(m)))m.matrixWorld.flattenToArray(m._objectMatrixArray),m._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray),q.render=!0;for(l=0,n=s.length;l<n;l++)if(q=s[l],q.render)m=q.object,q=q.buffer,b.setObjectFaces(m),t=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?d:
- c,q instanceof THREE.BufferGeometry?b.renderBufferDirect(r,j.__lights,null,t,q,m):b.renderBuffer(r,j.__lights,null,t,q,m);s=j.__webglObjectsImmediate;for(l=0,n=s.length;l<n;l++)q=s[l],m=q.object,m.visible&&m.castShadow&&(m.matrixAutoUpdate&&m.matrixWorld.flattenToArray(m._objectMatrixArray),m._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray),b.renderImmediateObject(r,j.__lights,null,c,m))}k=b.getClearColor();p=b.getClearAlpha();a.clearColor(k.r,k.g,k.b,p);
- a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
- THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,e,g,h,j,i,k;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
- g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,l=b.createProgram(),n=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(n);b.compileShader(r);b.attachShader(l,n);b.attachShader(l,r);b.linkProgram(l);h=l;j={};i={};j.position=b.getAttribLocation(h,"position");j.uv=b.getAttribLocation(h,"uv");i.uvOffset=b.getUniformLocation(h,"uvOffset");i.uvScale=b.getUniformLocation(h,
- "uvScale");i.rotation=b.getUniformLocation(h,"rotation");i.scale=b.getUniformLocation(h,"scale");i.alignment=b.getUniformLocation(h,"alignment");i.color=b.getUniformLocation(h,"color");i.map=b.getUniformLocation(h,"map");i.opacity=b.getUniformLocation(h,"opacity");i.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");i.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");i.screenPosition=b.getUniformLocation(h,"screenPosition");i.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
- i.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");k=!1};this.render=function(d,f,n,r){var d=d.__webglSprites,m=d.length;if(m){var q=j,t=i,s=r/n,n=0.5*n,v=0.5*r,o=!0;b.useProgram(h);k||(b.enableVertexAttribArray(q.position),b.enableVertexAttribArray(q.uv),k=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(q.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(t.projectionMatrix,
- !1,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(t.map,0);for(var x,y=[],q=0;q<m;q++)if(x=d[q],x.visible&&0!==x.opacity)x.useScreenCoordinates?x.z=-x.position.z:(x._modelViewMatrix.multiplyToArray(f.matrixWorldInverse,x.matrixWorld,x._modelViewMatrixArray),x.z=-x._modelViewMatrix.n34);d.sort(a);for(q=0;q<m;q++)x=d[q],x.visible&&0!==x.opacity&&x.map&&x.map.image&&x.map.image.width&&(x.useScreenCoordinates?(b.uniform1i(t.useScreenCoordinates,1),b.uniform3f(t.screenPosition,(x.position.x-
- n)/n,(v-x.position.y)/v,Math.max(0,Math.min(1,x.position.z)))):(b.uniform1i(t.useScreenCoordinates,0),b.uniform1i(t.affectedByDistance,x.affectedByDistance?1:0),b.uniformMatrix4fv(t.modelViewMatrix,!1,x._modelViewMatrixArray)),f=x.map.image.width/(x.scaleByViewport?r:1),y[0]=f*s*x.scale.x,y[1]=f*x.scale.y,b.uniform2f(t.uvScale,x.uvScale.x,x.uvScale.y),b.uniform2f(t.uvOffset,x.uvOffset.x,x.uvOffset.y),b.uniform2f(t.alignment,x.alignment.x,x.alignment.y),b.uniform1f(t.opacity,x.opacity),b.uniform3f(t.color,
- x.color.r,x.color.g,x.color.b),b.uniform1f(t.rotation,x.rotation),b.uniform2fv(t.scale,y),x.mergeWith3D&&!o?(b.enable(b.DEPTH_TEST),o=!0):!x.mergeWith3D&&o&&(b.disable(b.DEPTH_TEST),o=!1),c.setBlending(x.blending,x.blendEquation,x.blendSrc,x.blendDst),c.setTexture(x.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
- THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,f=new THREE.Frustum,e=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
- b){this.enabled&&this.update(a,b)};this.update=function(g,h){var j,i,k,p,l,n;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);e.multiply(h.projectionMatrix,
- h.matrixWorldInverse);f.setFromMatrix(e);b.setRenderTarget(this.renderTarget);b.clear();n=g.__webglObjects;for(j=0,i=n.length;j<i;j++)if(k=n[j],l=k.object,k.render=!1,l.visible&&(!(l instanceof THREE.Mesh)||!l.frustumCulled||f.contains(l)))l.matrixWorld.flattenToArray(l._objectMatrixArray),l._modelViewMatrix.multiplyToArray(h.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray),k.render=!0;for(j=0,i=n.length;j<i;j++)if(k=n[j],k.render)l=k.object,k=k.buffer,b.setObjectFaces(l),p=l.customDepthMaterial?
- l.customDepthMaterial:l.geometry.morphTargets.length?d:c,k instanceof THREE.BufferGeometry?b.renderBufferDirect(h,g.__lights,null,p,k,l):b.renderBuffer(h,g.__lights,null,p,k,l);n=g.__webglObjectsImmediate;for(j=0,i=n.length;j<i;j++)k=n[j],l=k.object,l.visible&&l.castShadow&&(l.matrixAutoUpdate&&l.matrixWorld.flattenToArray(l._objectMatrixArray),l._modelViewMatrix.multiplyToArray(h.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray),b.renderImmediateObject(h,g.__lights,null,c,l));j=b.getClearColor();
- i=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,i);a.enable(a.BLEND)}};
- if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var b=this,c=this.setSize,d=this.render,f=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,g=new THREE.Matrix4,h=new THREE.Matrix4,j,i,k,p;f.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},l=new THREE.WebGLRenderTarget(512,512,a),n=new THREE.WebGLRenderTarget(512,512,a),r=new THREE.PerspectiveCamera(53,
- 1,1,1E4);r.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:l},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
- m=new THREE.Scene,a=new THREE.Mesh(new THREE.PlaneGeometry(2,2),a);a.rotation.x=Math.PI/2;m.add(a);m.add(r);this.setSize=function(a,d){c.call(b,a,d);l.width=a;l.height=d;n.width=a;n.height=d};this.render=function(a,c){a.updateMatrixWorld();if(j!==c.aspect||i!==c.near||k!==c.far||p!==c.fov){j=c.aspect;i=c.near;k=c.far;p=c.fov;var s=c.projectionMatrix.clone(),v=0.5*(125/30),o=v*i/125,x=i*Math.tan(p*Math.PI/360),y;g.n14=v;h.n14=-v;v=-x*j+o;y=x*j+o;s.n11=2*i/(y-v);s.n13=(y+v)/(y-v);f.projectionMatrix.copy(s);
- v=-x*j-o;y=x*j-o;s.n11=2*i/(y-v);s.n13=(y+v)/(y-v);e.projectionMatrix.copy(s)}f.matrixWorld.copy(c.matrixWorld).multiplySelf(h);f.position.copy(c.position);f.near=c.near;f.far=c.far;d.call(b,a,f,l,!0);e.matrixWorld.copy(c.matrixWorld).multiplySelf(g);e.position.copy(c.position);e.near=c.near;e.far=c.far;d.call(b,a,e,n,!0);m.updateMatrixWorld();d.call(b,m,r)}};
- if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,f,e,g=new THREE.PerspectiveCamera;g.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&void 0!==a.separation)b.separation=a.separation;this.setSize=function(a,d){c.call(b,a,d);f=a/2;e=d};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=
- c.far;g.updateProjectionMatrix();g.position.copy(c.position);g.target.copy(c.target);g.translateX(b.separation);g.lookAt(g.target);h.projectionMatrix=g.projectionMatrix;h.position.copy(c.position);h.target.copy(c.target);h.translateX(-b.separation);h.lookAt(h.target);this.setViewport(0,0,f,e);d.call(b,a,g);this.setViewport(f,0,f,e);d.call(b,a,h,!1)}};
- THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
- lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
- THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
- fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};
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