webgl_geometry_extrude_splines.html 12 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="../src/extras/core/Curve.js"></script>
  19. <script src="../src/extras/geometries/TubeGeometry.js"></script>
  20. <script src="../src/extras/helpers/CameraHelper.js"></script>
  21. <!-- where curves formulas are defined -->
  22. <script src="js/CurveExtras.js"></script>
  23. <script src="js/Stats.js"></script>
  24. <script>
  25. var container, stats;
  26. var camera, scene, renderer, splineCamera, cameraHelper, cameraEye;
  27. var text, plane;
  28. var targetRotation = 0;
  29. var targetRotationOnMouseDown = 0;
  30. var mouseX = 0;
  31. var mouseXOnMouseDown = 0;
  32. var windowHalfX = window.innerWidth / 2;
  33. var windowHalfY = window.innerHeight / 2;
  34. var binormal = new THREE.Vector3();
  35. var normal = new THREE.Vector3();
  36. var pipeSpline = new THREE.SplineCurve3([
  37. new THREE.Vector3(0, 10, -10), new THREE.Vector3(10, 0, -10), new THREE.Vector3(20, 0, 0), new THREE.Vector3(30, 0, 10), new THREE.Vector3(30, 0, 20), new THREE.Vector3(20, 0, 30), new THREE.Vector3(10, 0, 30), new THREE.Vector3(0, 0, 30), new THREE.Vector3(-10, 10, 30), new THREE.Vector3(-10, 20, 30), new THREE.Vector3(0, 30, 30), new THREE.Vector3(10, 30, 30), new THREE.Vector3(20, 30, 15), new THREE.Vector3(10, 30, 10), new THREE.Vector3(0, 30, 10), new THREE.Vector3(-10, 20, 10), new THREE.Vector3(-10, 10, 10), new THREE.Vector3(0, 0, 10), new THREE.Vector3(10, -10, 10), new THREE.Vector3(20, -15, 10), new THREE.Vector3(30, -15, 10), new THREE.Vector3(40, -15, 10), new THREE.Vector3(50, -15, 10), new THREE.Vector3(60, 0, 10), new THREE.Vector3(70, 0, 0), new THREE.Vector3(80, 0, 0), new THREE.Vector3(90, 0, 0), new THREE.Vector3(100, 0, 0)]);
  38. var sampleClosedSpline = new THREE.ClosedSplineCurve3([
  39. new THREE.Vector3(0, -40, -40),
  40. new THREE.Vector3(0, 40, -40),
  41. new THREE.Vector3(0, 140, -40),
  42. new THREE.Vector3(0, 40, 40),
  43. new THREE.Vector3(0, -40, 40),
  44. ]);
  45. // Keep a diction of Curve instances
  46. var splines = {
  47. HeartCurve: new THREE.Curves.HeartCurve(3.5),
  48. VivianiCurve: new THREE.Curves.VivianiCurve(70),
  49. KnotCurve: new THREE.Curves.KnotCurve(),
  50. HelixCurve: new THREE.Curves.HelixCurve(),
  51. TrefoilKnot: new THREE.Curves.TrefoilKnot(),
  52. TorusKnot: new THREE.Curves.TorusKnot(20),
  53. CinquefoilKnot: new THREE.Curves.CinquefoilKnot(20),
  54. TrefoilPolynomialKnot: new THREE.Curves.TrefoilPolynomialKnot(14),
  55. FigureEightPolynomialKnot: new THREE.Curves.FigureEightPolynomialKnot(),
  56. DecoratedTorusKnot4a: new THREE.Curves.DecoratedTorusKnot4a(),
  57. DecoratedTorusKnot4b: new THREE.Curves.DecoratedTorusKnot4b(),
  58. DecoratedTorusKnot5a: new THREE.Curves.DecoratedTorusKnot5a(),
  59. DecoratedTorusKnot5c: new THREE.Curves.DecoratedTorusKnot5c(),
  60. PipeSpline: pipeSpline,
  61. SampleClosedSpline: sampleClosedSpline
  62. };
  63. extrudePath = new THREE.Curves.TrefoilKnot();
  64. var dropdown = '<select id="dropdown" onchange="addTube(this.value)">';
  65. var s;
  66. for ( s in splines ) {
  67. dropdown += '<option value="' + s + '"';
  68. dropdown += '>' + s + '</option>';
  69. }
  70. dropdown += '</select>';
  71. var closed2 = true;
  72. var debug = true;
  73. var parent;
  74. var tube, tubeMesh;
  75. var animation = false, lookAhead = false;
  76. var scale;
  77. var showCameraHelper = true;
  78. function addTube() {
  79. var value = document.getElementById('dropdown').value;
  80. var segments = parseInt(document.getElementById('segments').value);
  81. closed2 = document.getElementById('closed').checked;
  82. debug = document.getElementById('debug').checked;
  83. var radiusSegments = parseInt(document.getElementById('radiusSegments').value);
  84. console.log('adding tube', value, closed2, debug, radiusSegments);
  85. if (tubeMesh) parent.remove(tubeMesh);
  86. extrudePath = splines[value];
  87. tube = new THREE.TubeGeometry(extrudePath, segments, 2, radiusSegments, closed2, debug);
  88. addGeometry(tube, 0xff00ff);
  89. setScale();
  90. }
  91. function setScale() {
  92. scale = parseInt(document.getElementById('scale').value);
  93. tubeMesh.scale.set(scale, scale, scale);
  94. }
  95. function addGeometry(geometry, color) {
  96. // 3d shape
  97. tubeMesh = THREE.SceneUtils.createMultiMaterialObject(geometry, [
  98. new THREE.MeshLambertMaterial({
  99. color: color,
  100. opacity: 0.2,
  101. transparent: true
  102. }),
  103. new THREE.MeshBasicMaterial({
  104. color: 0x000000,
  105. opacity: 0.3,
  106. wireframe: true
  107. })]);
  108. if (geometry.debug) tubeMesh.add(geometry.debug);
  109. //mesh.children[0].doubleSided = true;
  110. parent.add(tubeMesh);
  111. }
  112. function animateCamera(toggle) {
  113. if (toggle) {
  114. animation = !animation;
  115. document.getElementById('animation').value = 'Camera Spline Animation View: ' + (animation? 'ON': 'OFF');
  116. }
  117. lookAhead = document.getElementById('lookAhead').checked;
  118. showCameraHelper = document.getElementById('cameraHelper').checked;
  119. cameraHelper.children[0].visible = showCameraHelper;
  120. cameraEye.visible = showCameraHelper;
  121. }
  122. init();
  123. animate();
  124. function init() {
  125. container = document.createElement('div');
  126. document.body.appendChild(container);
  127. var info = document.createElement('div');
  128. info.style.position = 'absolute';
  129. info.style.top = '10px';
  130. info.style.width = '100%';
  131. info.style.textAlign = 'center';
  132. info.innerHTML = 'Spline Extrusion Examples by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Select spline:';
  133. info.innerHTML += dropdown;
  134. info.innerHTML += '<br/>Scale: <select id="scale" onchange="setScale()"><option>1</option><option>2</option><option selected>4</option><option>6</option><option>10</option></select>';
  135. info.innerHTML += '<br/>Extrusion Segments: <select onchange="addTube()" id="segments"><option>50</option><option selected>100</option><option>200</option><option>400</option></select>';
  136. info.innerHTML += '<br/>Radius Segments: <select id="radiusSegments" onchange="addTube()"><option>1</option><option>2</option><option selected>3</option><option>4</option><option>5</option><option>6</option><option>8</option><option>12</option></select>';
  137. info.innerHTML += '<br/>Debug normals: <input id="debug" type="checkbox" onchange="addTube()" checked /> Closed:<input id="closed" onchange="addTube()" type="checkbox" checked />';
  138. info.innerHTML += '<br/><br/><input id="animation" type="button" onclick="animateCamera(true)" value="Camera Spline Animation View: OFF"/><br/> Look Ahead <input id="lookAhead" type="checkbox" onchange="animateCamera()" /> Camera Helper <input id="cameraHelper" type="checkbox" onchange="animateCamera()" checked />';
  139. container.appendChild(info);
  140. scene = new THREE.Scene();
  141. //
  142. camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.01, 1000);
  143. splineCamera = new THREE.PerspectiveCamera(84, window.innerWidth / window.innerHeight, 0.01, 1000);
  144. cameraHelper = new THREE.CameraHelper(splineCamera);
  145. camera.position.set(0, 50, 500);
  146. scene.add(camera);
  147. var light = new THREE.DirectionalLight(0xffffff);
  148. light.position.set(0, 0, 1);
  149. scene.add(light);
  150. parent = new THREE.Object3D();
  151. parent.position.y = 100;
  152. scene.add(parent);
  153. addTube();
  154. // Debug point
  155. cameraEye = new THREE.Mesh(new THREE.SphereGeometry(5), new THREE.MeshBasicMaterial({
  156. color: 0xdddddd
  157. }));
  158. cameraHelper.children[0].visible = showCameraHelper;
  159. cameraEye.visible = showCameraHelper;
  160. parent.add(cameraEye);
  161. cameraHelper.scale.multiplyScalar(0.1);
  162. splineCamera.add(cameraHelper);
  163. parent.add(splineCamera);
  164. //
  165. renderer = new THREE.WebGLRenderer({
  166. antialias: true
  167. });
  168. renderer.setSize(window.innerWidth, window.innerHeight);
  169. container.appendChild(renderer.domElement);
  170. stats = new Stats();
  171. stats.domElement.style.position = 'absolute';
  172. stats.domElement.style.top = '0px';
  173. container.appendChild(stats.domElement);
  174. renderer.domElement.addEventListener('mousedown', onDocumentMouseDown, false);
  175. renderer.domElement.addEventListener('touchstart', onDocumentTouchStart, false);
  176. renderer.domElement.addEventListener('touchmove', onDocumentTouchMove, false);
  177. }
  178. //
  179. function onDocumentMouseDown(event) {
  180. event.preventDefault();
  181. renderer.domElement.addEventListener('mousemove', onDocumentMouseMove, false);
  182. renderer.domElement.addEventListener('mouseup', onDocumentMouseUp, false);
  183. renderer.domElement.addEventListener('mouseout', onDocumentMouseOut, false);
  184. mouseXOnMouseDown = event.clientX - windowHalfX;
  185. targetRotationOnMouseDown = targetRotation;
  186. }
  187. function onDocumentMouseMove(event) {
  188. mouseX = event.clientX - windowHalfX;
  189. targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
  190. }
  191. function onDocumentMouseUp(event) {
  192. renderer.domElement.removeEventListener('mousemove', onDocumentMouseMove, false);
  193. renderer.domElement.removeEventListener('mouseup', onDocumentMouseUp, false);
  194. renderer.domElement.removeEventListener('mouseout', onDocumentMouseOut, false);
  195. }
  196. function onDocumentMouseOut(event) {
  197. renderer.domElement.removeEventListener('mousemove', onDocumentMouseMove, false);
  198. renderer.domElement.removeEventListener('mouseup', onDocumentMouseUp, false);
  199. renderer.domElement.removeEventListener('mouseout', onDocumentMouseOut, false);
  200. }
  201. function onDocumentTouchStart(event) {
  202. if (event.touches.length == 1) {
  203. event.preventDefault();
  204. mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
  205. targetRotationOnMouseDown = targetRotation;
  206. }
  207. }
  208. function onDocumentTouchMove(event) {
  209. if (event.touches.length == 1) {
  210. event.preventDefault();
  211. mouseX = event.touches[0].pageX - windowHalfX;
  212. targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
  213. }
  214. }
  215. //
  216. function animate() {
  217. requestAnimationFrame(animate);
  218. render();
  219. stats.update();
  220. }
  221. function render() {
  222. // Try Animate Camera Along Spline
  223. var time = Date.now();
  224. var looptime = 20 * 1000;
  225. var t = (time % looptime) / looptime;
  226. var pos = tube.path.getPointAt(t);
  227. pos.multiplyScalar(scale);
  228. // interpolation
  229. var segments = tube.tangents.length;
  230. var pickt = t * segments;
  231. var pick = Math.floor(pickt);
  232. var pickNext = (pick + 1) % segments;
  233. binormal.sub(tube.binormals[pickNext], tube.binormals[pick]);
  234. binormal.multiplyScalar(pickt - pick).addSelf(tube.binormals[pick]);
  235. var dir = tube.path.getTangentAt(t);
  236. var offset = 15;
  237. normal.copy(binormal).crossSelf(dir);
  238. // We move on a offset on its binormal
  239. pos.addSelf(normal.clone().multiplyScalar(offset));
  240. splineCamera.position = pos;
  241. cameraEye.position = pos;
  242. // Camera Orientation 1 - default look at
  243. var lookAt = tube.path.getPointAt((t + 0.101) % 1).multiplyScalar(scale);
  244. // splineCamera.lookAt(lookAt);
  245. // Camera Orientation 2 - up orientation via normal
  246. if (!lookAhead)
  247. lookAt.copy(pos).addSelf(dir);
  248. splineCamera.matrix.lookAt(splineCamera.position, lookAt, normal);
  249. splineCamera.rotation.getRotationFromMatrix(splineCamera.matrix);
  250. cameraHelper.update();
  251. parent.rotation.y += (targetRotation - parent.rotation.y) * 0.05;
  252. if (animation) {
  253. renderer.render(scene, splineCamera);
  254. } else {
  255. renderer.render(scene, camera);
  256. }
  257. }
  258. </script>
  259. </body>
  260. </html>