GLTF2Loader.js 64 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed ) {
  41. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
  42. extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
  43. }
  44. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  45. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  46. }
  47. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
  48. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  49. }
  50. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_TECHNIQUE_WEBGL ) >= 0 ) {
  51. extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] = new GLTFTechniqueWebglExtension( json );
  52. }
  53. }
  54. console.time( 'GLTF2Loader' );
  55. var parser = new GLTFParser( json, extensions, {
  56. path: path || this.path,
  57. crossOrigin: this.crossOrigin
  58. } );
  59. parser.parse( function ( scene, scenes, cameras, animations ) {
  60. console.timeEnd( 'GLTF2Loader' );
  61. var glTF = {
  62. "scene": scene,
  63. "scenes": scenes,
  64. "cameras": cameras,
  65. "animations": animations
  66. };
  67. callback( glTF );
  68. } );
  69. }
  70. };
  71. /* GLTFREGISTRY */
  72. function GLTFRegistry() {
  73. var objects = {};
  74. return {
  75. get: function ( key ) {
  76. return objects[ key ];
  77. },
  78. add: function ( key, object ) {
  79. objects[ key ] = object;
  80. },
  81. remove: function ( key ) {
  82. delete objects[ key ];
  83. },
  84. removeAll: function () {
  85. objects = {};
  86. },
  87. update: function ( scene, camera ) {
  88. for ( var name in objects ) {
  89. var object = objects[ name ];
  90. if ( object.update ) {
  91. object.update( scene, camera );
  92. }
  93. }
  94. }
  95. };
  96. }
  97. /* GLTFSHADER */
  98. function GLTFShader( targetNode, allNodes ) {
  99. var boundUniforms = {};
  100. // bind each uniform to its source node
  101. var uniforms = targetNode.material.uniforms;
  102. for ( var uniformId in uniforms ) {
  103. var uniform = uniforms[ uniformId ];
  104. if ( uniform.semantic ) {
  105. var sourceNodeRef = uniform.node;
  106. var sourceNode = targetNode;
  107. if ( sourceNodeRef ) {
  108. sourceNode = allNodes[ sourceNodeRef ];
  109. }
  110. boundUniforms[ uniformId ] = {
  111. semantic: uniform.semantic,
  112. sourceNode: sourceNode,
  113. targetNode: targetNode,
  114. uniform: uniform
  115. };
  116. }
  117. }
  118. this.boundUniforms = boundUniforms;
  119. this._m4 = new THREE.Matrix4();
  120. }
  121. // Update - update all the uniform values
  122. GLTFShader.prototype.update = function ( scene, camera ) {
  123. var boundUniforms = this.boundUniforms;
  124. for ( var name in boundUniforms ) {
  125. var boundUniform = boundUniforms[ name ];
  126. switch ( boundUniform.semantic ) {
  127. case "MODELVIEW":
  128. var m4 = boundUniform.uniform.value;
  129. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  130. break;
  131. case "MODELVIEWINVERSETRANSPOSE":
  132. var m3 = boundUniform.uniform.value;
  133. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  134. m3.getNormalMatrix( this._m4 );
  135. break;
  136. case "PROJECTION":
  137. var m4 = boundUniform.uniform.value;
  138. m4.copy( camera.projectionMatrix );
  139. break;
  140. case "JOINTMATRIX":
  141. var m4v = boundUniform.uniform.value;
  142. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  143. // So it goes like this:
  144. // SkinnedMesh world matrix is already baked into MODELVIEW;
  145. // transform joints to local space,
  146. // then transform using joint's inverse
  147. m4v[ mi ]
  148. .getInverse( boundUniform.sourceNode.matrixWorld )
  149. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  150. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  151. .multiply( boundUniform.targetNode.bindMatrix );
  152. }
  153. break;
  154. default :
  155. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  156. break;
  157. }
  158. }
  159. };
  160. /*********************************/
  161. /********** EXTENSIONS ***********/
  162. /*********************************/
  163. var EXTENSIONS = {
  164. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  165. KHR_LIGHTS: 'KHR_lights',
  166. KHR_MATERIALS_COMMON: 'KHR_materials_common',
  167. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  168. KHR_TECHNIQUE_WEBGL: 'KHR_technique_webgl',
  169. };
  170. /**
  171. * Lights Extension
  172. *
  173. * Specification: PENDING
  174. */
  175. function GLTFLightsExtension( json ) {
  176. this.name = EXTENSIONS.KHR_LIGHTS;
  177. this.lights = {};
  178. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
  179. var lights = extension.lights || {};
  180. for ( var lightId in lights ) {
  181. var light = lights[ lightId ];
  182. var lightNode;
  183. var lightParams = light[ light.type ];
  184. var color = new THREE.Color().fromArray( lightParams.color );
  185. switch ( light.type ) {
  186. case 'directional':
  187. lightNode = new THREE.DirectionalLight( color );
  188. lightNode.position.set( 0, 0, 1 );
  189. break;
  190. case 'point':
  191. lightNode = new THREE.PointLight( color );
  192. break;
  193. case 'spot':
  194. lightNode = new THREE.SpotLight( color );
  195. lightNode.position.set( 0, 0, 1 );
  196. break;
  197. case 'ambient':
  198. lightNode = new THREE.AmbientLight( color );
  199. break;
  200. }
  201. if ( lightNode ) {
  202. this.lights[ lightId ] = lightNode;
  203. }
  204. }
  205. }
  206. /**
  207. * Common Materials Extension
  208. *
  209. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
  210. */
  211. function GLTFMaterialsCommonExtension( json ) {
  212. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  213. }
  214. GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {
  215. var khrMaterial = material.extensions[ this.name ];
  216. switch ( khrMaterial.type ) {
  217. case 'commonBlinn' :
  218. case 'commonPhong' :
  219. return THREE.MeshPhongMaterial;
  220. case 'commonLambert' :
  221. return THREE.MeshLambertMaterial;
  222. case 'commonConstant' :
  223. default :
  224. return THREE.MeshBasicMaterial;
  225. }
  226. };
  227. GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, dependencies ) {
  228. var khrMaterial = material.extensions[ this.name ];
  229. var keys = [];
  230. // TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
  231. switch ( khrMaterial.type ) {
  232. case 'commonBlinn' :
  233. case 'commonPhong' :
  234. keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
  235. break;
  236. case 'commonLambert' :
  237. keys.push( 'diffuseFactor', 'diffuseTexture' );
  238. break;
  239. case 'commonConstant' :
  240. default :
  241. break;
  242. }
  243. var materialValues = {};
  244. keys.forEach( function( v ) {
  245. if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];
  246. } );
  247. if ( materialValues.diffuseFactor !== undefined ) {
  248. materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
  249. }
  250. if ( materialValues.diffuseTexture !== undefined ) {
  251. materialParams.map = dependencies.textures[ materialValues.diffuseTexture.index ];
  252. }
  253. if ( materialValues.specularFactor !== undefined ) {
  254. materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );
  255. }
  256. if ( materialValues.specularTexture !== undefined ) {
  257. materialParams.specularMap = dependencies.textures[ materialValues.specularTexture.index ];
  258. }
  259. if ( materialValues.shininessFactor !== undefined ) {
  260. materialParams.shininess = materialValues.shininessFactor;
  261. }
  262. };
  263. /* BINARY EXTENSION */
  264. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  265. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  266. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  267. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  268. function GLTFBinaryExtension( data ) {
  269. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  270. this.content = null;
  271. this.body = null;
  272. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  273. this.header = {
  274. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  275. version: headerView.getUint32( 4, true ),
  276. length: headerView.getUint32( 8, true )
  277. };
  278. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  279. throw new Error( 'GLTF2Loader: Unsupported glTF-Binary header.' );
  280. } else if ( this.header.version < 2.0 ) {
  281. throw new Error( 'GLTF2Loader: Legacy binary file detected. Use GLTFLoader instead.' );
  282. }
  283. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  284. var chunkIndex = 0;
  285. while ( chunkIndex < chunkView.byteLength ) {
  286. var chunkLength = chunkView.getUint32( chunkIndex, true );
  287. chunkIndex += 4;
  288. var chunkType = chunkView.getUint32( chunkIndex, true );
  289. chunkIndex += 4;
  290. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  291. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  292. this.content = convertUint8ArrayToString( contentArray );
  293. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  294. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  295. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  296. }
  297. // Clients must ignore chunks with unknown types.
  298. chunkIndex += chunkLength;
  299. }
  300. if ( this.content === null ) {
  301. throw new Error( 'GLTF2Loader: JSON content not found.' );
  302. }
  303. }
  304. /**
  305. * WebGL Technique Extension
  306. *
  307. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_technique_webgl
  308. */
  309. function GLTFTechniqueWebglExtension( json ) {
  310. this.name = EXTENSIONS.KHR_TECHNIQUE_WEBGL;
  311. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) || {};
  312. this.techniques = extension.techniques || {};
  313. this.programs = extension.programs || {};
  314. this.shaders = extension.shaders || {};
  315. }
  316. GLTFTechniqueWebglExtension.prototype.getMaterialType = function () {
  317. return DeferredShaderMaterial;
  318. };
  319. GLTFTechniqueWebglExtension.prototype.extendParams = function ( materialParams, material, dependencies ) {
  320. var extension = material[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ];
  321. var technique = dependencies.techniques[ extension.technique ];
  322. materialParams.uniforms = {};
  323. var program = dependencies.programs[ technique.program ];
  324. if ( program === undefined ) {
  325. return;
  326. }
  327. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  328. if ( ! materialParams.fragmentShader ) {
  329. throw new Error( 'ERROR: Missing fragment shader definition:', program.fragmentShader );
  330. }
  331. var vertexShader = dependencies.shaders[ program.vertexShader ];
  332. if ( ! vertexShader ) {
  333. throw new Error( 'ERROR: Missing vertex shader definition:', program.vertexShader );
  334. }
  335. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  336. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  337. var uniforms = technique.uniforms;
  338. for ( var uniformId in uniforms ) {
  339. var pname = uniforms[ uniformId ];
  340. var shaderParam = technique.parameters[ pname ];
  341. var ptype = shaderParam.type;
  342. if ( WEBGL_TYPE[ ptype ] ) {
  343. var pcount = shaderParam.count;
  344. var value;
  345. if ( material.values !== undefined ) value = material.values[ pname ];
  346. var uvalue = new WEBGL_TYPE[ ptype ]();
  347. var usemantic = shaderParam.semantic;
  348. var unode = shaderParam.node;
  349. switch ( ptype ) {
  350. case WEBGL_CONSTANTS.FLOAT:
  351. uvalue = shaderParam.value;
  352. if ( pname === 'transparency' ) {
  353. materialParams.transparent = true;
  354. }
  355. if ( value !== undefined ) {
  356. uvalue = value;
  357. }
  358. break;
  359. case WEBGL_CONSTANTS.FLOAT_VEC2:
  360. case WEBGL_CONSTANTS.FLOAT_VEC3:
  361. case WEBGL_CONSTANTS.FLOAT_VEC4:
  362. case WEBGL_CONSTANTS.FLOAT_MAT3:
  363. if ( shaderParam && shaderParam.value ) {
  364. uvalue.fromArray( shaderParam.value );
  365. }
  366. if ( value ) {
  367. uvalue.fromArray( value );
  368. }
  369. break;
  370. case WEBGL_CONSTANTS.FLOAT_MAT2:
  371. // what to do?
  372. console.warn( 'FLOAT_MAT2 is not a supported uniform type' );
  373. break;
  374. case WEBGL_CONSTANTS.FLOAT_MAT4:
  375. if ( pcount ) {
  376. uvalue = new Array( pcount );
  377. for ( var mi = 0; mi < pcount; mi ++ ) {
  378. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  379. }
  380. if ( shaderParam && shaderParam.value ) {
  381. var m4v = shaderParam.value;
  382. uvalue.fromArray( m4v );
  383. }
  384. if ( value ) {
  385. uvalue.fromArray( value );
  386. }
  387. } else {
  388. if ( shaderParam && shaderParam.value ) {
  389. var m4 = shaderParam.value;
  390. uvalue.fromArray( m4 );
  391. }
  392. if ( value ) {
  393. uvalue.fromArray( value );
  394. }
  395. }
  396. break;
  397. case WEBGL_CONSTANTS.SAMPLER_2D:
  398. if ( value !== undefined ) {
  399. uvalue = dependencies.textures[ value ];
  400. } else if ( shaderParam.value !== undefined ) {
  401. uvalue = dependencies.textures[ shaderParam.value ];
  402. } else {
  403. uvalue = null;
  404. }
  405. break;
  406. }
  407. materialParams.uniforms[ uniformId ] = {
  408. value: uvalue,
  409. semantic: usemantic,
  410. node: unode
  411. };
  412. } else {
  413. throw new Error( 'Unknown shader uniform param type: ' + ptype );
  414. }
  415. }
  416. var states = technique.states || {};
  417. var enables = states.enable || [];
  418. var functions = states.functions || {};
  419. var enableCullFace = false;
  420. var enableDepthTest = false;
  421. var enableBlend = false;
  422. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  423. var enable = enables[ i ];
  424. switch ( STATES_ENABLES[ enable ] ) {
  425. case 'CULL_FACE':
  426. enableCullFace = true;
  427. break;
  428. case 'DEPTH_TEST':
  429. enableDepthTest = true;
  430. break;
  431. case 'BLEND':
  432. enableBlend = true;
  433. break;
  434. // TODO: implement
  435. case 'SCISSOR_TEST':
  436. case 'POLYGON_OFFSET_FILL':
  437. case 'SAMPLE_ALPHA_TO_COVERAGE':
  438. break;
  439. default:
  440. throw new Error( "Unknown technique.states.enable: " + enable );
  441. }
  442. }
  443. if ( enableCullFace ) {
  444. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  445. } else {
  446. materialParams.side = THREE.DoubleSide;
  447. }
  448. materialParams.depthTest = enableDepthTest;
  449. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  450. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  451. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  452. materialParams.transparent = enableBlend;
  453. var blendEquationSeparate = functions.blendEquationSeparate;
  454. if ( blendEquationSeparate !== undefined ) {
  455. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  456. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  457. } else {
  458. materialParams.blendEquation = THREE.AddEquation;
  459. materialParams.blendEquationAlpha = THREE.AddEquation;
  460. }
  461. var blendFuncSeparate = functions.blendFuncSeparate;
  462. if ( blendFuncSeparate !== undefined ) {
  463. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  464. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  465. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  466. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  467. } else {
  468. materialParams.blendSrc = THREE.OneFactor;
  469. materialParams.blendDst = THREE.ZeroFactor;
  470. materialParams.blendSrcAlpha = THREE.OneFactor;
  471. materialParams.blendDstAlpha = THREE.ZeroFactor;
  472. }
  473. };
  474. /**
  475. * Specular-Glossiness Extension
  476. *
  477. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  478. */
  479. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  480. return {
  481. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  482. getMaterialType: function () {
  483. return THREE.ShaderMaterial;
  484. },
  485. extendParams: function ( params, material, dependencies ) {
  486. // specification
  487. // https://github.com/sbtron/glTF/tree/KHRpbrSpecGloss/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  488. var pbrSpecularGlossiness = material.extensions[ this.name ];
  489. var shader = THREE.ShaderLib[ 'standard' ];
  490. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  491. var specularMapParsFragmentChunk = [
  492. '#ifdef USE_SPECULARMAP',
  493. ' uniform sampler2D specularMap;',
  494. '#endif'
  495. ].join( '\n' );
  496. var glossinessMapParsFragmentChunk = [
  497. '#ifdef USE_GLOSSINESSMAP',
  498. ' uniform sampler2D glossinessMap;',
  499. '#endif'
  500. ].join( '\n' );
  501. var specularMapFragmentChunk = [
  502. 'vec3 specularFactor = specular;',
  503. '#ifdef USE_SPECULARMAP',
  504. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  505. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  506. ' specularFactor *= texelSpecular.rgb;',
  507. '#endif'
  508. ].join( '\n' );
  509. var glossinessMapFragmentChunk = [
  510. 'float glossinessFactor = glossiness;',
  511. '#ifdef USE_GLOSSINESSMAP',
  512. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  513. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  514. ' glossinessFactor *= texelGlossiness.a;',
  515. '#endif'
  516. ].join( '\n' );
  517. var lightPhysicalFragmentChunk = [
  518. 'PhysicalMaterial material;',
  519. 'material.diffuseColor = diffuseColor.rgb;',
  520. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  521. 'material.specularColor = specularFactor.rgb;',
  522. ].join( '\n' );
  523. var fragmentShader = shader.fragmentShader
  524. .replace( '#include <specularmap_fragment>', '' )
  525. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  526. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  527. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  528. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  529. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  530. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  531. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  532. delete uniforms.roughness;
  533. delete uniforms.metalness;
  534. delete uniforms.roughnessMap;
  535. delete uniforms.metalnessMap;
  536. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  537. uniforms.glossiness = { value: 0.5 };
  538. uniforms.specularMap = { value: null };
  539. uniforms.glossinessMap = { value: null };
  540. params.vertexShader = shader.vertexShader;
  541. params.fragmentShader = fragmentShader;
  542. params.uniforms = uniforms;
  543. params.defines = { 'STANDARD': '' };
  544. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  545. params.opacity = 1.0;
  546. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  547. var array = pbrSpecularGlossiness.diffuseFactor;
  548. params.color.fromArray( array );
  549. params.opacity = array[ 3 ];
  550. }
  551. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  552. params.map = dependencies.textures[ pbrSpecularGlossiness.diffuseTexture.index ];
  553. }
  554. params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  555. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  556. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  557. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  558. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  559. }
  560. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  561. params.glossinessMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  562. params.specularMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  563. }
  564. },
  565. createMaterial: function ( params ) {
  566. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  567. var material = new THREE.ShaderMaterial( {
  568. defines: params.defines,
  569. vertexShader: params.vertexShader,
  570. fragmentShader: params.fragmentShader,
  571. uniforms: params.uniforms,
  572. fog: true,
  573. lights: true,
  574. opacity: params.opacity,
  575. transparent: params.transparent
  576. } );
  577. material.color = params.color;
  578. material.map = params.map === undefined ? null : params.map;
  579. material.lightMap = null;
  580. material.lightMapIntensity = 1.0;
  581. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  582. material.aoMapIntensity = 1.0;
  583. material.emissive = params.emissive;
  584. material.emissiveIntensity = 1.0;
  585. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  586. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  587. material.bumpScale = 1;
  588. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  589. material.normalScale = new THREE.Vector2( 1, 1 );
  590. material.displacementMap = null;
  591. material.displacementScale = 1;
  592. material.displacementBias = 0;
  593. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  594. material.specular = params.specular;
  595. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  596. material.glossiness = params.glossiness;
  597. material.alphaMap = null;
  598. material.envMap = params.envMap === undefined ? null : params.envMap;
  599. material.envMapIntensity = 1.0;
  600. material.refractionRatio = 0.98;
  601. material.extensions.derivatives = true;
  602. return material;
  603. },
  604. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  605. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  606. var uniforms = material.uniforms;
  607. var defines = material.defines;
  608. uniforms.opacity.value = material.opacity;
  609. uniforms.diffuse.value.copy( material.color );
  610. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  611. uniforms.map.value = material.map;
  612. uniforms.specularMap.value = material.specularMap;
  613. uniforms.alphaMap.value = material.alphaMap;
  614. uniforms.lightMap.value = material.lightMap;
  615. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  616. uniforms.aoMap.value = material.aoMap;
  617. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  618. // uv repeat and offset setting priorities
  619. // 1. color map
  620. // 2. specular map
  621. // 3. normal map
  622. // 4. bump map
  623. // 5. alpha map
  624. // 6. emissive map
  625. var uvScaleMap;
  626. if ( material.map ) {
  627. uvScaleMap = material.map;
  628. } else if ( material.specularMap ) {
  629. uvScaleMap = material.specularMap;
  630. } else if ( material.displacementMap ) {
  631. uvScaleMap = material.displacementMap;
  632. } else if ( material.normalMap ) {
  633. uvScaleMap = material.normalMap;
  634. } else if ( material.bumpMap ) {
  635. uvScaleMap = material.bumpMap;
  636. } else if ( material.glossinessMap ) {
  637. uvScaleMap = material.glossinessMap;
  638. } else if ( material.alphaMap ) {
  639. uvScaleMap = material.alphaMap;
  640. } else if ( material.emissiveMap ) {
  641. uvScaleMap = material.emissiveMap;
  642. }
  643. if ( uvScaleMap !== undefined ) {
  644. // backwards compatibility
  645. if ( uvScaleMap.isWebGLRenderTarget ) {
  646. uvScaleMap = uvScaleMap.texture;
  647. }
  648. var offset = uvScaleMap.offset;
  649. var repeat = uvScaleMap.repeat;
  650. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  651. }
  652. uniforms.envMap.value = material.envMap;
  653. uniforms.envMapIntensity.value = material.envMapIntensity;
  654. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;
  655. uniforms.refractionRatio.value = material.refractionRatio;
  656. uniforms.specular.value.copy( material.specular );
  657. uniforms.glossiness.value = material.glossiness;
  658. uniforms.glossinessMap.value = material.glossinessMap;
  659. uniforms.emissiveMap.value = material.emissiveMap;
  660. uniforms.bumpMap.value = material.bumpMap;
  661. uniforms.normalMap.value = material.normalMap;
  662. uniforms.displacementMap.value = material.displacementMap;
  663. uniforms.displacementScale.value = material.displacementScale;
  664. uniforms.displacementBias.value = material.displacementBias;
  665. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  666. defines.USE_GLOSSINESSMAP = '';
  667. // set USE_ROUGHNESSMAP to enable vUv
  668. defines.USE_ROUGHNESSMAP = ''
  669. }
  670. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  671. delete defines.USE_GLOSSINESSMAP;
  672. delete defines.USE_ROUGHNESSMAP;
  673. }
  674. }
  675. };
  676. }
  677. /*********************************/
  678. /********** INTERNALS ************/
  679. /*********************************/
  680. /* CONSTANTS */
  681. var WEBGL_CONSTANTS = {
  682. FLOAT: 5126,
  683. //FLOAT_MAT2: 35674,
  684. FLOAT_MAT3: 35675,
  685. FLOAT_MAT4: 35676,
  686. FLOAT_VEC2: 35664,
  687. FLOAT_VEC3: 35665,
  688. FLOAT_VEC4: 35666,
  689. LINEAR: 9729,
  690. REPEAT: 10497,
  691. SAMPLER_2D: 35678,
  692. TRIANGLES: 4,
  693. LINES: 1,
  694. UNSIGNED_BYTE: 5121,
  695. UNSIGNED_SHORT: 5123,
  696. VERTEX_SHADER: 35633,
  697. FRAGMENT_SHADER: 35632
  698. };
  699. var WEBGL_TYPE = {
  700. 5126: Number,
  701. //35674: THREE.Matrix2,
  702. 35675: THREE.Matrix3,
  703. 35676: THREE.Matrix4,
  704. 35664: THREE.Vector2,
  705. 35665: THREE.Vector3,
  706. 35666: THREE.Vector4,
  707. 35678: THREE.Texture
  708. };
  709. var WEBGL_COMPONENT_TYPES = {
  710. 5120: Int8Array,
  711. 5121: Uint8Array,
  712. 5122: Int16Array,
  713. 5123: Uint16Array,
  714. 5125: Uint32Array,
  715. 5126: Float32Array
  716. };
  717. var WEBGL_FILTERS = {
  718. 9728: THREE.NearestFilter,
  719. 9729: THREE.LinearFilter,
  720. 9984: THREE.NearestMipMapNearestFilter,
  721. 9985: THREE.LinearMipMapNearestFilter,
  722. 9986: THREE.NearestMipMapLinearFilter,
  723. 9987: THREE.LinearMipMapLinearFilter
  724. };
  725. var WEBGL_WRAPPINGS = {
  726. 33071: THREE.ClampToEdgeWrapping,
  727. 33648: THREE.MirroredRepeatWrapping,
  728. 10497: THREE.RepeatWrapping
  729. };
  730. var WEBGL_TEXTURE_FORMATS = {
  731. 6406: THREE.AlphaFormat,
  732. 6407: THREE.RGBFormat,
  733. 6408: THREE.RGBAFormat,
  734. 6409: THREE.LuminanceFormat,
  735. 6410: THREE.LuminanceAlphaFormat
  736. };
  737. var WEBGL_TEXTURE_DATATYPES = {
  738. 5121: THREE.UnsignedByteType,
  739. 32819: THREE.UnsignedShort4444Type,
  740. 32820: THREE.UnsignedShort5551Type,
  741. 33635: THREE.UnsignedShort565Type
  742. };
  743. var WEBGL_SIDES = {
  744. 1028: THREE.BackSide, // Culling front
  745. 1029: THREE.FrontSide // Culling back
  746. //1032: THREE.NoSide // Culling front and back, what to do?
  747. };
  748. var WEBGL_DEPTH_FUNCS = {
  749. 512: THREE.NeverDepth,
  750. 513: THREE.LessDepth,
  751. 514: THREE.EqualDepth,
  752. 515: THREE.LessEqualDepth,
  753. 516: THREE.GreaterEqualDepth,
  754. 517: THREE.NotEqualDepth,
  755. 518: THREE.GreaterEqualDepth,
  756. 519: THREE.AlwaysDepth
  757. };
  758. var WEBGL_BLEND_EQUATIONS = {
  759. 32774: THREE.AddEquation,
  760. 32778: THREE.SubtractEquation,
  761. 32779: THREE.ReverseSubtractEquation
  762. };
  763. var WEBGL_BLEND_FUNCS = {
  764. 0: THREE.ZeroFactor,
  765. 1: THREE.OneFactor,
  766. 768: THREE.SrcColorFactor,
  767. 769: THREE.OneMinusSrcColorFactor,
  768. 770: THREE.SrcAlphaFactor,
  769. 771: THREE.OneMinusSrcAlphaFactor,
  770. 772: THREE.DstAlphaFactor,
  771. 773: THREE.OneMinusDstAlphaFactor,
  772. 774: THREE.DstColorFactor,
  773. 775: THREE.OneMinusDstColorFactor,
  774. 776: THREE.SrcAlphaSaturateFactor
  775. // The followings are not supported by Three.js yet
  776. //32769: CONSTANT_COLOR,
  777. //32770: ONE_MINUS_CONSTANT_COLOR,
  778. //32771: CONSTANT_ALPHA,
  779. //32772: ONE_MINUS_CONSTANT_COLOR
  780. };
  781. var WEBGL_TYPE_SIZES = {
  782. 'SCALAR': 1,
  783. 'VEC2': 2,
  784. 'VEC3': 3,
  785. 'VEC4': 4,
  786. 'MAT2': 4,
  787. 'MAT3': 9,
  788. 'MAT4': 16
  789. };
  790. var PATH_PROPERTIES = {
  791. scale: 'scale',
  792. translation: 'position',
  793. rotation: 'quaternion',
  794. weights: 'morphTargetInfluences'
  795. };
  796. var INTERPOLATION = {
  797. LINEAR: THREE.InterpolateLinear,
  798. STEP: THREE.InterpolateDiscrete
  799. };
  800. var STATES_ENABLES = {
  801. 2884: 'CULL_FACE',
  802. 2929: 'DEPTH_TEST',
  803. 3042: 'BLEND',
  804. 3089: 'SCISSOR_TEST',
  805. 32823: 'POLYGON_OFFSET_FILL',
  806. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  807. };
  808. /* UTILITY FUNCTIONS */
  809. function _each( object, callback, thisObj ) {
  810. if ( !object ) {
  811. return Promise.resolve();
  812. }
  813. var results;
  814. var fns = [];
  815. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  816. results = [];
  817. var length = object.length;
  818. for ( var idx = 0; idx < length; idx ++ ) {
  819. var value = callback.call( thisObj || this, object[ idx ], idx );
  820. if ( value ) {
  821. fns.push( value );
  822. if ( value instanceof Promise ) {
  823. value.then( function( key, value ) {
  824. results[ key ] = value;
  825. }.bind( this, idx ));
  826. } else {
  827. results[ idx ] = value;
  828. }
  829. }
  830. }
  831. } else {
  832. results = {};
  833. for ( var key in object ) {
  834. if ( object.hasOwnProperty( key ) ) {
  835. var value = callback.call( thisObj || this, object[ key ], key );
  836. if ( value ) {
  837. fns.push( value );
  838. if ( value instanceof Promise ) {
  839. value.then( function( key, value ) {
  840. results[ key ] = value;
  841. }.bind( this, key ));
  842. } else {
  843. results[ key ] = value;
  844. }
  845. }
  846. }
  847. }
  848. }
  849. return Promise.all( fns ).then( function() {
  850. return results;
  851. });
  852. }
  853. function resolveURL( url, path ) {
  854. // Invalid URL
  855. if ( typeof url !== 'string' || url === '' )
  856. return '';
  857. // Absolute URL http://,https://,//
  858. if ( /^(https?:)?\/\//i.test( url ) ) {
  859. return url;
  860. }
  861. // Data URI
  862. if ( /^data:.*,.*$/i.test( url ) ) {
  863. return url;
  864. }
  865. // Blob URL
  866. if ( /^blob:.*$/i.test( url ) ) {
  867. return url;
  868. }
  869. // Relative URL
  870. return ( path || '' ) + url;
  871. }
  872. function convertUint8ArrayToString( array ) {
  873. if ( window.TextDecoder !== undefined ) {
  874. return new TextDecoder().decode( array );
  875. }
  876. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  877. // throws a "maximum call stack size exceeded" error for large arrays.
  878. var s = '';
  879. for ( var i = 0, il = array.length; i < il; i ++ ) {
  880. s += String.fromCharCode( array[ i ] );
  881. }
  882. return s;
  883. }
  884. // Three.js seems too dependent on attribute names so globally
  885. // replace those in the shader code
  886. function replaceTHREEShaderAttributes( shaderText, technique ) {
  887. // Expected technique attributes
  888. var attributes = {};
  889. for ( var attributeId in technique.attributes ) {
  890. var pname = technique.attributes[ attributeId ];
  891. var param = technique.parameters[ pname ];
  892. var atype = param.type;
  893. var semantic = param.semantic;
  894. attributes[ attributeId ] = {
  895. type: atype,
  896. semantic: semantic
  897. };
  898. }
  899. // Figure out which attributes to change in technique
  900. var shaderParams = technique.parameters;
  901. var shaderAttributes = technique.attributes;
  902. var params = {};
  903. for ( var attributeId in attributes ) {
  904. var pname = shaderAttributes[ attributeId ];
  905. var shaderParam = shaderParams[ pname ];
  906. var semantic = shaderParam.semantic;
  907. if ( semantic ) {
  908. params[ attributeId ] = shaderParam;
  909. }
  910. }
  911. for ( var pname in params ) {
  912. var param = params[ pname ];
  913. var semantic = param.semantic;
  914. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  915. switch ( semantic ) {
  916. case 'POSITION':
  917. shaderText = shaderText.replace( regEx, 'position' );
  918. break;
  919. case 'NORMAL':
  920. shaderText = shaderText.replace( regEx, 'normal' );
  921. break;
  922. case 'TEXCOORD_0':
  923. case 'TEXCOORD0':
  924. case 'TEXCOORD':
  925. shaderText = shaderText.replace( regEx, 'uv' );
  926. break;
  927. case 'TEXCOORD_1':
  928. shaderText = shaderText.replace( regEx, 'uv2' );
  929. break;
  930. case 'COLOR_0':
  931. case 'COLOR0':
  932. case 'COLOR':
  933. shaderText = shaderText.replace( regEx, 'color' );
  934. break;
  935. case 'WEIGHTS_0':
  936. case 'WEIGHT': // WEIGHT semantic deprecated.
  937. shaderText = shaderText.replace( regEx, 'skinWeight' );
  938. break;
  939. case 'JOINTS_0':
  940. case 'JOINT': // JOINT semantic deprecated.
  941. shaderText = shaderText.replace( regEx, 'skinIndex' );
  942. break;
  943. }
  944. }
  945. return shaderText;
  946. }
  947. function createDefaultMaterial() {
  948. return new THREE.MeshPhongMaterial( {
  949. color: 0x00000,
  950. emissive: 0x888888,
  951. specular: 0x000000,
  952. shininess: 0,
  953. transparent: false,
  954. depthTest: true,
  955. side: THREE.FrontSide
  956. } );
  957. }
  958. // Deferred constructor for RawShaderMaterial types
  959. function DeferredShaderMaterial( params ) {
  960. this.isDeferredShaderMaterial = true;
  961. this.params = params;
  962. }
  963. DeferredShaderMaterial.prototype.create = function () {
  964. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  965. for ( var uniformId in this.params.uniforms ) {
  966. var originalUniform = this.params.uniforms[ uniformId ];
  967. if ( originalUniform.value instanceof THREE.Texture ) {
  968. uniforms[ uniformId ].value = originalUniform.value;
  969. uniforms[ uniformId ].value.needsUpdate = true;
  970. }
  971. uniforms[ uniformId ].semantic = originalUniform.semantic;
  972. uniforms[ uniformId ].node = originalUniform.node;
  973. }
  974. this.params.uniforms = uniforms;
  975. return new THREE.RawShaderMaterial( this.params );
  976. };
  977. /* GLTF PARSER */
  978. function GLTFParser( json, extensions, options ) {
  979. this.json = json || {};
  980. this.extensions = extensions || {};
  981. this.options = options || {};
  982. // loader object cache
  983. this.cache = new GLTFRegistry();
  984. }
  985. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  986. var _dependencies = {};
  987. for ( var i = 0; i < dependencies.length; i ++ ) {
  988. var dependency = dependencies[ i ];
  989. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  990. var cached = this.cache.get( dependency );
  991. if ( cached !== undefined ) {
  992. _dependencies[ dependency ] = cached;
  993. } else if ( this[ fnName ] ) {
  994. var fn = this[ fnName ]();
  995. this.cache.add( dependency, fn );
  996. _dependencies[ dependency ] = fn;
  997. }
  998. }
  999. return _each( _dependencies, function ( dependency ) {
  1000. return dependency;
  1001. } );
  1002. };
  1003. GLTFParser.prototype.parse = function ( callback ) {
  1004. var json = this.json;
  1005. // Clear the loader cache
  1006. this.cache.removeAll();
  1007. // Fire the callback on complete
  1008. this._withDependencies( [
  1009. "scenes",
  1010. "cameras",
  1011. "animations"
  1012. ] ).then( function ( dependencies ) {
  1013. var scenes = [];
  1014. for ( var name in dependencies.scenes ) {
  1015. scenes.push( dependencies.scenes[ name ] );
  1016. }
  1017. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  1018. var cameras = [];
  1019. for ( var name in dependencies.cameras ) {
  1020. var camera = dependencies.cameras[ name ];
  1021. cameras.push( camera );
  1022. }
  1023. var animations = [];
  1024. for ( var name in dependencies.animations ) {
  1025. animations.push( dependencies.animations[ name ] );
  1026. }
  1027. callback( scene, scenes, cameras, animations );
  1028. } );
  1029. };
  1030. GLTFParser.prototype.loadShaders = function () {
  1031. var json = this.json;
  1032. var options = this.options;
  1033. var extensions = this.extensions;
  1034. return this._withDependencies( [
  1035. "bufferViews"
  1036. ] ).then( function ( dependencies ) {
  1037. var shaders = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] !== undefined ? extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].shaders : json.shaders;
  1038. if ( shaders === undefined ) shaders = {};
  1039. return _each( shaders, function ( shader ) {
  1040. if ( shader.bufferView !== undefined ) {
  1041. var bufferView = dependencies.bufferViews[ shader.bufferView ];
  1042. var array = new Uint8Array( bufferView );
  1043. return convertUint8ArrayToString( array );
  1044. }
  1045. return new Promise( function ( resolve ) {
  1046. var loader = new THREE.FileLoader();
  1047. loader.setResponseType( 'text' );
  1048. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  1049. resolve( shaderText );
  1050. } );
  1051. } );
  1052. } );
  1053. } );
  1054. };
  1055. GLTFParser.prototype.loadBuffers = function () {
  1056. var json = this.json;
  1057. var extensions = this.extensions;
  1058. var options = this.options;
  1059. return _each( json.buffers, function ( buffer, name ) {
  1060. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  1061. // If present, GLB container is required to be the first buffer.
  1062. if ( buffer.uri === undefined && name === 0 ) {
  1063. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  1064. }
  1065. return new Promise( function ( resolve ) {
  1066. var loader = new THREE.FileLoader();
  1067. loader.setResponseType( 'arraybuffer' );
  1068. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  1069. resolve( buffer );
  1070. } );
  1071. } );
  1072. } else {
  1073. console.warn( 'THREE.GLTF2Loader: ' + buffer.type + ' buffer type is not supported' );
  1074. }
  1075. } );
  1076. };
  1077. GLTFParser.prototype.loadBufferViews = function () {
  1078. var json = this.json;
  1079. return this._withDependencies( [
  1080. "buffers"
  1081. ] ).then( function ( dependencies ) {
  1082. return _each( json.bufferViews, function ( bufferView ) {
  1083. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  1084. var byteLength = bufferView.byteLength || 0;
  1085. var byteOffset = bufferView.byteOffset || 0;
  1086. return arraybuffer.slice( byteOffset, byteOffset + byteLength );
  1087. } );
  1088. } );
  1089. };
  1090. GLTFParser.prototype.loadAccessors = function () {
  1091. var json = this.json;
  1092. return this._withDependencies( [
  1093. "bufferViews"
  1094. ] ).then( function ( dependencies ) {
  1095. return _each( json.accessors, function ( accessor ) {
  1096. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  1097. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  1098. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  1099. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1100. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1101. var itemBytes = elementBytes * itemSize;
  1102. var array;
  1103. // The buffer is not interleaved if the stride is the item size in bytes.
  1104. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  1105. // Use the full buffer if it's interleaved.
  1106. array = new TypedArray( arraybuffer );
  1107. // Integer parameters to IB/IBA are in array elements, not bytes.
  1108. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  1109. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  1110. } else {
  1111. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  1112. return new THREE.BufferAttribute( array, itemSize );
  1113. }
  1114. } );
  1115. } );
  1116. };
  1117. GLTFParser.prototype.loadTextures = function () {
  1118. var json = this.json;
  1119. var options = this.options;
  1120. return this._withDependencies( [
  1121. "bufferViews"
  1122. ] ).then( function ( dependencies ) {
  1123. return _each( json.textures, function ( texture ) {
  1124. if ( texture.source !== undefined ) {
  1125. return new Promise( function ( resolve ) {
  1126. var source = json.images[ texture.source ];
  1127. var sourceUri = source.uri;
  1128. var urlCreator;
  1129. if ( source.bufferView !== undefined ) {
  1130. var bufferView = dependencies.bufferViews[ source.bufferView ];
  1131. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1132. urlCreator = window.URL || window.webkitURL;
  1133. sourceUri = urlCreator.createObjectURL( blob );
  1134. }
  1135. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  1136. if ( textureLoader === null ) {
  1137. textureLoader = new THREE.TextureLoader();
  1138. }
  1139. textureLoader.setCrossOrigin( options.crossOrigin );
  1140. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  1141. if ( urlCreator !== undefined ) {
  1142. urlCreator.revokeObjectURL( sourceUri );
  1143. }
  1144. _texture.flipY = false;
  1145. if ( texture.name !== undefined ) _texture.name = texture.name;
  1146. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  1147. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  1148. console.warn( 'THREE.GLTF2Loader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  1149. 'internalFormat will be forced to be the same value as format.' );
  1150. }
  1151. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  1152. var samplers = json.samplers || {};
  1153. var sampler = samplers[ texture.sampler ] || {};
  1154. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1155. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  1156. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1157. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1158. resolve( _texture );
  1159. }, undefined, function () {
  1160. resolve();
  1161. } );
  1162. } );
  1163. }
  1164. } );
  1165. } );
  1166. };
  1167. GLTFParser.prototype.loadMaterials = function () {
  1168. var json = this.json;
  1169. var extensions = this.extensions;
  1170. return this._withDependencies( [
  1171. 'shaders',
  1172. 'textures'
  1173. ] ).then( function ( dependencies ) {
  1174. return _each( json.materials, function ( material ) {
  1175. var materialType;
  1176. var materialParams = {};
  1177. var materialExtensions = material.extensions || {};
  1178. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  1179. materialType = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].getMaterialType( material );
  1180. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].extendParams( materialParams, material, dependencies );
  1181. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1182. materialType = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].getMaterialType( material );
  1183. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].extendParams( materialParams, material, dependencies );
  1184. } else if ( materialExtensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) {
  1185. materialType = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].getMaterialType( material );
  1186. extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].extendParams( materialParams, material, dependencies );
  1187. } else if ( material.pbrMetallicRoughness !== undefined ) {
  1188. // Specification:
  1189. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1190. materialType = THREE.MeshStandardMaterial;
  1191. var metallicRoughness = material.pbrMetallicRoughness;
  1192. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1193. materialParams.opacity = 1.0;
  1194. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1195. var array = metallicRoughness.baseColorFactor;
  1196. materialParams.color.fromArray( array );
  1197. materialParams.opacity = array[ 3 ];
  1198. }
  1199. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1200. materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
  1201. }
  1202. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1203. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1204. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1205. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  1206. materialParams.metalnessMap = dependencies.textures[ textureIndex ];
  1207. materialParams.roughnessMap = dependencies.textures[ textureIndex ];
  1208. }
  1209. } else {
  1210. materialType = THREE.MeshPhongMaterial;
  1211. }
  1212. if ( material.doubleSided === true ) {
  1213. materialParams.side = THREE.DoubleSide;
  1214. }
  1215. if ( materialParams.opacity !== undefined && materialParams.opacity < 1.0 ||
  1216. ( materialParams.map !== undefined &&
  1217. ( materialParams.map.format === THREE.AlphaFormat ||
  1218. materialParams.map.format === THREE.RGBAFormat ||
  1219. materialParams.map.format === THREE.LuminanceAlphaFormat ) ) ) {
  1220. materialParams.transparent = true;
  1221. } else {
  1222. materialParams.transparent = false;
  1223. }
  1224. if ( material.normalTexture !== undefined ) {
  1225. materialParams.normalMap = dependencies.textures[ material.normalTexture.index ];
  1226. }
  1227. if ( material.occlusionTexture !== undefined ) {
  1228. materialParams.aoMap = dependencies.textures[ material.occlusionTexture.index ];
  1229. }
  1230. if ( material.emissiveFactor !== undefined ) {
  1231. if ( materialType === THREE.MeshBasicMaterial ) {
  1232. materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );
  1233. } else {
  1234. materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );
  1235. }
  1236. }
  1237. if ( material.emissiveTexture !== undefined ) {
  1238. if ( materialType === THREE.MeshBasicMaterial ) {
  1239. materialParams.map = dependencies.textures[ material.emissiveTexture.index ];
  1240. } else {
  1241. materialParams.emissiveMap = dependencies.textures[ material.emissiveTexture.index ];
  1242. }
  1243. }
  1244. var _material;
  1245. if ( materialType === THREE.ShaderMaterial ) {
  1246. _material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1247. } else {
  1248. _material = new materialType( materialParams );
  1249. }
  1250. if ( material.name !== undefined ) _material.name = material.name;
  1251. return _material;
  1252. } );
  1253. } );
  1254. };
  1255. GLTFParser.prototype.loadMeshes = function () {
  1256. var json = this.json;
  1257. return this._withDependencies( [
  1258. "accessors",
  1259. "materials"
  1260. ] ).then( function ( dependencies ) {
  1261. return _each( json.meshes, function ( mesh ) {
  1262. var group = new THREE.Group();
  1263. if ( mesh.name !== undefined ) group.name = mesh.name;
  1264. if ( mesh.extras ) group.userData = mesh.extras;
  1265. var primitives = mesh.primitives || [];
  1266. for ( var name in primitives ) {
  1267. var primitive = primitives[ name ];
  1268. var material = primitive.material !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1269. var geometry;
  1270. var meshNode;
  1271. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  1272. geometry = new THREE.BufferGeometry();
  1273. var attributes = primitive.attributes;
  1274. for ( var attributeId in attributes ) {
  1275. var attributeEntry = attributes[ attributeId ];
  1276. if ( attributeEntry === undefined ) return;
  1277. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1278. switch ( attributeId ) {
  1279. case 'POSITION':
  1280. geometry.addAttribute( 'position', bufferAttribute );
  1281. break;
  1282. case 'NORMAL':
  1283. geometry.addAttribute( 'normal', bufferAttribute );
  1284. break;
  1285. case 'TEXCOORD_0':
  1286. case 'TEXCOORD0':
  1287. case 'TEXCOORD':
  1288. geometry.addAttribute( 'uv', bufferAttribute );
  1289. break;
  1290. case 'TEXCOORD_1':
  1291. geometry.addAttribute( 'uv2', bufferAttribute );
  1292. break;
  1293. case 'COLOR_0':
  1294. case 'COLOR0':
  1295. case 'COLOR':
  1296. geometry.addAttribute( 'color', bufferAttribute );
  1297. break;
  1298. case 'WEIGHTS_0':
  1299. case 'WEIGHT': // WEIGHT semantic deprecated.
  1300. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1301. break;
  1302. case 'JOINTS_0':
  1303. case 'JOINT': // JOINT semantic deprecated.
  1304. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1305. break;
  1306. }
  1307. }
  1308. if ( primitive.indices !== undefined ) {
  1309. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1310. }
  1311. if ( material.aoMap !== undefined
  1312. && geometry.attributes.uv2 === undefined
  1313. && geometry.attributes.uv !== undefined ) {
  1314. console.log( 'GLTF2Loader: Duplicating UVs to support aoMap.' );
  1315. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1316. }
  1317. meshNode = new THREE.Mesh( geometry, material );
  1318. meshNode.castShadow = true;
  1319. if ( primitive.targets !== undefined ) {
  1320. var targets = primitive.targets;
  1321. var morphAttributes = geometry.morphAttributes;
  1322. morphAttributes.position = [];
  1323. morphAttributes.normal = [];
  1324. material.morphTargets = true;
  1325. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1326. var target = targets[ i ];
  1327. var attributeName = 'morphTarget' + i;
  1328. var positionAttribute, normalAttribute;
  1329. if ( target.POSITION !== undefined ) {
  1330. // Three.js morph formula is
  1331. // position
  1332. // + weight0 * ( morphTarget0 - position )
  1333. // + weight1 * ( morphTarget1 - position )
  1334. // ...
  1335. // while the glTF one is
  1336. // position
  1337. // + weight0 * morphTarget0
  1338. // + weight1 * morphTarget1
  1339. // ...
  1340. // then adding position to morphTarget.
  1341. // So morphTarget value will depend on mesh's position, then cloning attribute
  1342. // for the case if attribute is shared among two or more meshes.
  1343. positionAttribute = dependencies.accessors[ target.POSITION ].clone();
  1344. var position = geometry.attributes.position;
  1345. for ( var j = 0, jl = positionAttribute.array.length; j < jl; j ++ ) {
  1346. positionAttribute.array[ j ] += position.array[ j ];
  1347. }
  1348. } else {
  1349. // Copying the original position not to affect the final position.
  1350. // See the formula above.
  1351. positionAttribute = geometry.attributes.position.clone();
  1352. }
  1353. if ( target.NORMAL !== undefined ) {
  1354. material.morphNormals = true;
  1355. // see target.POSITION's comment
  1356. normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
  1357. var normal = geometry.attributes.normal;
  1358. for ( var j = 0, jl = normalAttribute.array.length; j < jl; j ++ ) {
  1359. normalAttribute.array[ j ] += normal.array[ j ];
  1360. }
  1361. } else {
  1362. normalAttribute = geometry.attributes.normal.clone();
  1363. }
  1364. // TODO: implement
  1365. if ( target.TANGENT !== undefined ) {
  1366. }
  1367. positionAttribute.name = attributeName;
  1368. normalAttribute.name = attributeName;
  1369. morphAttributes.position.push( positionAttribute );
  1370. morphAttributes.normal.push( normalAttribute );
  1371. }
  1372. meshNode.updateMorphTargets();
  1373. if ( mesh.weights !== undefined ) {
  1374. for ( var i = 0, il = mesh.weights.length; i < il; i ++ ) {
  1375. meshNode.morphTargetInfluences[ i ] = mesh.weights[ i ];
  1376. }
  1377. }
  1378. }
  1379. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1380. geometry = new THREE.BufferGeometry();
  1381. var attributes = primitive.attributes;
  1382. for ( var attributeId in attributes ) {
  1383. var attributeEntry = attributes[ attributeId ];
  1384. if ( ! attributeEntry ) return;
  1385. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1386. switch ( attributeId ) {
  1387. case 'POSITION':
  1388. geometry.addAttribute( 'position', bufferAttribute );
  1389. break;
  1390. case 'COLOR_0':
  1391. case 'COLOR0':
  1392. case 'COLOR':
  1393. geometry.addAttribute( 'color', bufferAttribute );
  1394. break;
  1395. }
  1396. }
  1397. if ( primitive.indices !== undefined ) {
  1398. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1399. meshNode = new THREE.LineSegments( geometry, material );
  1400. } else {
  1401. meshNode = new THREE.Line( geometry, material );
  1402. }
  1403. } else {
  1404. throw new Error( "Only triangular and line primitives are supported" );
  1405. }
  1406. if ( geometry.attributes.color !== undefined ) {
  1407. material.vertexColors = THREE.VertexColors;
  1408. material.needsUpdate = true;
  1409. }
  1410. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1411. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1412. group.add( meshNode );
  1413. }
  1414. return group;
  1415. } );
  1416. } );
  1417. };
  1418. GLTFParser.prototype.loadCameras = function () {
  1419. var json = this.json;
  1420. return _each( json.cameras, function ( camera ) {
  1421. if ( camera.type == "perspective" && camera.perspective ) {
  1422. var yfov = camera.perspective.yfov;
  1423. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1424. // According to COLLADA spec...
  1425. // aspectRatio = xfov / yfov
  1426. var xfov = yfov * aspectRatio;
  1427. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1428. if ( camera.name !== undefined ) _camera.name = camera.name;
  1429. if ( camera.extras ) _camera.userData = camera.extras;
  1430. return _camera;
  1431. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1432. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1433. if ( camera.name !== undefined ) _camera.name = camera.name;
  1434. if ( camera.extras ) _camera.userData = camera.extras;
  1435. return _camera;
  1436. }
  1437. } );
  1438. };
  1439. GLTFParser.prototype.loadSkins = function () {
  1440. var json = this.json;
  1441. return this._withDependencies( [
  1442. "accessors"
  1443. ] ).then( function ( dependencies ) {
  1444. return _each( json.skins, function ( skin ) {
  1445. var bindShapeMatrix = new THREE.Matrix4();
  1446. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1447. var _skin = {
  1448. bindShapeMatrix: bindShapeMatrix,
  1449. joints: skin.joints,
  1450. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1451. };
  1452. return _skin;
  1453. } );
  1454. } );
  1455. };
  1456. GLTFParser.prototype.loadAnimations = function () {
  1457. var json = this.json;
  1458. return this._withDependencies( [
  1459. "accessors",
  1460. "nodes"
  1461. ] ).then( function ( dependencies ) {
  1462. return _each( json.animations, function ( animation, animationId ) {
  1463. var tracks = [];
  1464. for ( var channelId in animation.channels ) {
  1465. var channel = animation.channels[ channelId ];
  1466. var sampler = animation.samplers[ channel.sampler ];
  1467. if ( sampler ) {
  1468. var target = channel.target;
  1469. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1470. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1471. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1472. var inputAccessor = dependencies.accessors[ input ];
  1473. var outputAccessor = dependencies.accessors[ output ];
  1474. var node = dependencies.nodes[ name ];
  1475. if ( node ) {
  1476. node.updateMatrix();
  1477. node.matrixAutoUpdate = true;
  1478. var TypedKeyframeTrack;
  1479. switch ( PATH_PROPERTIES[ target.path ] ) {
  1480. case PATH_PROPERTIES.weights:
  1481. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  1482. break;
  1483. case PATH_PROPERTIES.rotation:
  1484. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  1485. break;
  1486. case PATH_PROPERTIES.position:
  1487. case PATH_PROPERTIES.scale:
  1488. default:
  1489. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  1490. break;
  1491. }
  1492. var targetName = node.name ? node.name : node.uuid;
  1493. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1494. var targetNames = [];
  1495. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1496. // node should be THREE.Group here but
  1497. // PATH_PROPERTIES.weights(morphTargetInfluences) should be
  1498. // the property of a mesh object under node.
  1499. // So finding targets here.
  1500. node.traverse( function ( object ) {
  1501. if ( object.isMesh === true && object.material.morphTargets === true ) {
  1502. targetNames.push( object.name ? object.name : object.uuid );
  1503. }
  1504. } );
  1505. } else {
  1506. targetNames.push( targetName );
  1507. }
  1508. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1509. // buffers before creating a truncated copy to keep. Because buffers may
  1510. // be reused by other tracks, make copies here.
  1511. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1512. tracks.push( new TypedKeyframeTrack(
  1513. targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ],
  1514. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1515. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1516. interpolation
  1517. ) );
  1518. }
  1519. }
  1520. }
  1521. }
  1522. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1523. return new THREE.AnimationClip( name, undefined, tracks );
  1524. } );
  1525. } );
  1526. };
  1527. GLTFParser.prototype.loadNodes = function () {
  1528. var json = this.json;
  1529. var extensions = this.extensions;
  1530. var scope = this;
  1531. return _each( json.nodes, function ( node ) {
  1532. var matrix = new THREE.Matrix4();
  1533. var _node;
  1534. if ( node.jointName ) {
  1535. _node = new THREE.Bone();
  1536. _node.name = node.name !== undefined ? node.name : node.jointName;
  1537. _node.jointName = node.jointName;
  1538. } else {
  1539. _node = new THREE.Object3D();
  1540. if ( node.name !== undefined ) _node.name = node.name;
  1541. }
  1542. if ( node.extras ) _node.userData = node.extras;
  1543. if ( node.matrix !== undefined ) {
  1544. matrix.fromArray( node.matrix );
  1545. _node.applyMatrix( matrix );
  1546. } else {
  1547. if ( node.translation !== undefined ) {
  1548. _node.position.fromArray( node.translation );
  1549. }
  1550. if ( node.rotation !== undefined ) {
  1551. _node.quaternion.fromArray( node.rotation );
  1552. }
  1553. if ( node.scale !== undefined ) {
  1554. _node.scale.fromArray( node.scale );
  1555. }
  1556. }
  1557. return _node;
  1558. } ).then( function ( __nodes ) {
  1559. return scope._withDependencies( [
  1560. "meshes",
  1561. "skins",
  1562. "cameras"
  1563. ] ).then( function ( dependencies ) {
  1564. return _each( __nodes, function ( _node, nodeId ) {
  1565. var node = json.nodes[ nodeId ];
  1566. var meshes;
  1567. if ( node.mesh !== undefined) {
  1568. meshes = [ node.mesh ];
  1569. } else if ( node.meshes !== undefined ) {
  1570. console.warn( 'GLTF2Loader: Legacy glTF file detected. Nodes may have no more than 1 mesh.' );
  1571. meshes = node.meshes;
  1572. }
  1573. if ( meshes !== undefined ) {
  1574. for ( var meshId in meshes ) {
  1575. var mesh = meshes[ meshId ];
  1576. var group = dependencies.meshes[ mesh ];
  1577. if ( group === undefined ) {
  1578. console.warn( 'GLTF2Loader: Couldn\'t find node "' + mesh + '".' );
  1579. continue;
  1580. }
  1581. for ( var childrenId in group.children ) {
  1582. var child = group.children[ childrenId ];
  1583. // clone Mesh to add to _node
  1584. var originalMaterial = child.material;
  1585. var originalGeometry = child.geometry;
  1586. var originalUserData = child.userData;
  1587. var originalName = child.name;
  1588. var material;
  1589. if ( originalMaterial.isDeferredShaderMaterial ) {
  1590. originalMaterial = material = originalMaterial.create();
  1591. } else {
  1592. material = originalMaterial;
  1593. }
  1594. switch ( child.type ) {
  1595. case 'LineSegments':
  1596. child = new THREE.LineSegments( originalGeometry, material );
  1597. break;
  1598. case 'LineLoop':
  1599. child = new THREE.LineLoop( originalGeometry, material );
  1600. break;
  1601. case 'Line':
  1602. child = new THREE.Line( originalGeometry, material );
  1603. break;
  1604. default:
  1605. child = new THREE.Mesh( originalGeometry, material );
  1606. }
  1607. child.castShadow = true;
  1608. child.userData = originalUserData;
  1609. child.name = originalName;
  1610. var skinEntry;
  1611. if ( node.skin !== undefined ) {
  1612. skinEntry = dependencies.skins[ node.skin ];
  1613. }
  1614. // Replace Mesh with SkinnedMesh in library
  1615. if ( skinEntry ) {
  1616. var geometry = originalGeometry;
  1617. material = originalMaterial;
  1618. material.skinning = true;
  1619. child = new THREE.SkinnedMesh( geometry, material, false );
  1620. child.castShadow = true;
  1621. child.userData = originalUserData;
  1622. child.name = originalName;
  1623. var bones = [];
  1624. var boneInverses = [];
  1625. for ( var i = 0, l = skinEntry.joints.length; i < l; i ++ ) {
  1626. var jointId = skinEntry.joints[ i ];
  1627. var jointNode = __nodes[ jointId ];
  1628. if ( jointNode ) {
  1629. bones.push( jointNode );
  1630. var m = skinEntry.inverseBindMatrices.array;
  1631. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1632. boneInverses.push( mat );
  1633. } else {
  1634. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1635. }
  1636. }
  1637. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1638. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1639. var children = parentJson[ property ];
  1640. if ( children === undefined ) return;
  1641. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1642. var nodeId = children[ i ];
  1643. var bone = __nodes[ nodeId ];
  1644. var boneJson = json.nodes[ nodeId ];
  1645. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1646. parentObject.add( bone );
  1647. buildBoneGraph( boneJson, bone, 'children' );
  1648. }
  1649. }
  1650. };
  1651. buildBoneGraph( node, child, 'skeletons' );
  1652. }
  1653. _node.add( child );
  1654. }
  1655. }
  1656. }
  1657. if ( node.camera !== undefined ) {
  1658. var camera = dependencies.cameras[ node.camera ];
  1659. _node.add( camera );
  1660. }
  1661. if ( node.extensions
  1662. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1663. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1664. var extensionLights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1665. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
  1666. _node.add( light );
  1667. }
  1668. return _node;
  1669. } );
  1670. } );
  1671. } );
  1672. };
  1673. GLTFParser.prototype.loadScenes = function () {
  1674. var json = this.json;
  1675. var extensions = this.extensions;
  1676. // scene node hierachy builder
  1677. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1678. var _node = allNodes[ nodeId ];
  1679. parentObject.add( _node );
  1680. var node = json.nodes[ nodeId ];
  1681. if ( node.children ) {
  1682. var children = node.children;
  1683. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1684. var child = children[ i ];
  1685. buildNodeHierachy( child, _node, allNodes );
  1686. }
  1687. }
  1688. }
  1689. return this._withDependencies( [
  1690. "nodes"
  1691. ] ).then( function ( dependencies ) {
  1692. return _each( json.scenes, function ( scene ) {
  1693. var _scene = new THREE.Scene();
  1694. if ( scene.name !== undefined ) _scene.name = scene.name;
  1695. if ( scene.extras ) _scene.userData = scene.extras;
  1696. var nodes = scene.nodes || [];
  1697. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1698. var nodeId = nodes[ i ];
  1699. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1700. }
  1701. _scene.traverse( function ( child ) {
  1702. // Register raw material meshes with GLTF2Loader.Shaders
  1703. if ( child.material && child.material.isRawShaderMaterial ) {
  1704. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1705. child.onBeforeRender = function(renderer, scene, camera){
  1706. this.gltfShader.update(scene, camera);
  1707. };
  1708. }
  1709. // for Specular-Glossiness.
  1710. if ( child.material && child.material.type === 'ShaderMaterial' ) {
  1711. child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1712. }
  1713. } );
  1714. return _scene;
  1715. } );
  1716. } );
  1717. };
  1718. return GLTF2Loader;
  1719. } )();