webgl_postprocessing_color_halftone.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. .info {
  15. position: absolute;
  16. background-color: black;
  17. opacity: 0.8;
  18. color: white;
  19. text-align: center;
  20. top: 0px;
  21. width: 100%;
  22. }
  23. .info a {
  24. color: #00ffff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/postprocessing/EffectComposer.js"></script>
  32. <script src="js/postprocessing/RenderPass.js"></script>
  33. <script src="js/postprocessing/ShaderPass.js"></script>
  34. <script src="js/postprocessing/HalftonePass.js"></script>
  35. <script src="js/shaders/CopyShader.js"></script>
  36. <script src="js/shaders/HalftoneShader.js"></script>
  37. <script src="js/shaders/DepthLimitedBlurShader.js"></script>
  38. <script src="js/shaders/UnpackDepthRGBAShader.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src='js/libs/stats.min.js'></script>
  41. <script src='js/libs/dat.gui.min.js'></script>
  42. <div class="info">
  43. <a href="http://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - Halftone shader by
  44. <a href="https://github.com/meatbags" target="_blank">@meatbags</a>
  45. </div>
  46. <script>
  47. if (!Detector.webgl) {
  48. Detector.addGetWebGLMessage();
  49. }
  50. class Example {
  51. constructor() {
  52. this.wrapper = document.createElement('div');
  53. document.body.appendChild(this.wrapper);
  54. this.clock = new THREE.Clock();
  55. this.width = window.innerWidth;
  56. this.height = window.innerHeight;
  57. this.camera = new THREE.PerspectiveCamera(75, this.width / this.height, 1, 1000);
  58. this.camera.position.z = 10;
  59. this.rotationSpeed = Math.PI / 64;
  60. this.initScene();
  61. this.initRender();
  62. this.initGUI();
  63. this.loop();
  64. }
  65. initScene() {
  66. var geo = new THREE.BoxBufferGeometry(2, 2, 2);
  67. var mat = new THREE.ShaderMaterial({
  68. uniforms: {},
  69. vertexShader: `
  70. varying vec2 vUV;
  71. varying vec3 vNormal;
  72. void main() {
  73. vUV = uv;
  74. vNormal = vec3(normal);
  75. gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
  76. }`,
  77. fragmentShader: `
  78. varying vec2 vUV;
  79. varying vec3 vNormal;
  80. void main() {
  81. vec4 c = vec4(abs(vNormal) + vec3(vUV, 0.0), 0.0);
  82. gl_FragColor = c;
  83. }`
  84. });
  85. this.group = new THREE.Group();
  86. var rand = (x) => { return x * Math.random() - x * 0.5; };
  87. for (var i=0; i<50; ++i) {
  88. var mesh = new THREE.Mesh(geo.clone(), mat.clone());
  89. mesh.position.set(rand(15), rand(15), rand(15));
  90. mesh.rotation.set(rand(Math.PI), rand(Math.PI), rand(Math.PI));
  91. this.group.add(mesh);
  92. }
  93. var floor = new THREE.Mesh(new THREE.BoxBufferGeometry(50, 1, 50), new THREE.MeshPhongMaterial({}));
  94. var light = new THREE.PointLight(0xffffff, 1.0, 50, 2);
  95. light.position.y = 2;
  96. floor.position.y = -10;
  97. this.group.add(floor, light);
  98. this.scene = new THREE.Scene();
  99. this.scene.background = new THREE.Color(0x444444);
  100. this.scene.add(this.group);
  101. }
  102. initRender() {
  103. // 3js renderer
  104. this.renderer = new THREE.WebGLRenderer({antialias: true});
  105. this.renderer.setPixelRatio(window.devicePixelRatio);
  106. this.renderer.setSize(window.innerWidth, window.innerHeight);
  107. // effect composer
  108. this.composer = new THREE.EffectComposer(this.renderer);
  109. this.renderPass = new THREE.RenderPass(this.scene, this.camera);
  110. this.halftonePass = new THREE.HalftonePass(this.width, this.height);
  111. this.halftonePass.renderToScreen = true;
  112. this.composer.addPass(this.renderPass);
  113. this.composer.addPass(this.halftonePass);
  114. window.onresize = () => {
  115. this.width = window.innerWidth;
  116. this.height = window.innerHeight;
  117. this.renderer.setSize(this.width, this.height);
  118. this.composer.setSize(this.width, this.height);
  119. this.camera.aspect = this.width / this.height;
  120. this.camera.updateProjectionMatrix();
  121. }
  122. // add to doc
  123. this.wrapper.appendChild(this.renderer.domElement);
  124. }
  125. initGUI() {
  126. var guiTarget = this.halftonePass.uniforms;
  127. var controller = {
  128. radius: 10,
  129. rotateC: 45,
  130. rotateM: 75,
  131. rotateY: 60,
  132. shape: 1,
  133. greyscale: false,
  134. blending: 0,
  135. blendingMode: 1,
  136. disable: false
  137. };
  138. var onGUIChange = function() {
  139. guiTarget.radius.value = controller.radius;
  140. guiTarget.rC.value = controller.rotateC * (Math.PI / 180);
  141. guiTarget.rM.value = controller.rotateM * (Math.PI / 180);
  142. guiTarget.rY.value = controller.rotateY * (Math.PI / 180);
  143. guiTarget.shape.value = controller.shape;
  144. guiTarget.greyscale.value = controller.greyscale;
  145. guiTarget.blending.value = controller.blending;
  146. guiTarget.blendingMode.value = controller.blendingMode;
  147. guiTarget.disable.value = controller.disable;
  148. };
  149. this.gui = new dat.GUI();
  150. this.gui.add(controller, 'shape', {'dot': 1, 'euclidean-dot': 2, 'ellipse': 3, 'line': 4, 'square': 5}).onChange(onGUIChange);
  151. this.gui.add(controller, 'radius', 1, 50).onChange(onGUIChange);
  152. this.gui.add(controller, 'rotateC', 0, 180).onChange(onGUIChange);
  153. this.gui.add(controller, 'rotateM', 0, 180).onChange(onGUIChange);
  154. this.gui.add(controller, 'rotateY', 0, 180).onChange(onGUIChange);
  155. this.gui.add(controller, 'greyscale').onChange(onGUIChange);
  156. this.gui.add(controller, 'blending', 0, 1, 0.01).onChange(onGUIChange);
  157. this.gui.add(controller, 'blendingMode', {'normal': 1, 'add': 2, 'multiply': 3, 'lighter': 4, 'darker': 5}).onChange(onGUIChange);
  158. this.gui.add(controller, 'disable').onChange(onGUIChange);
  159. this.stats = new Stats();
  160. this.wrapper.appendChild( this.stats.dom );
  161. var controls = new THREE.OrbitControls( this.camera, this.renderer.domElement );
  162. controls.target.set( 0, 0, 0 );
  163. controls.update();
  164. // reset
  165. onGUIChange();
  166. }
  167. loop() {
  168. requestAnimationFrame(() => { this.loop(); });
  169. var delta = this.clock.getDelta();
  170. this.group.rotation.y += delta * this.rotationSpeed;
  171. this.composer.render(delta);
  172. this.stats.update();
  173. }
  174. }
  175. var example = new Example();
  176. </script>
  177. </body>
  178. </html>