CanvasRenderer.js 25 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SpriteCanvasMaterial = function ( parameters ) {
  5. THREE.Material.call( this );
  6. this.type = 'SpriteCanvasMaterial';
  7. this.color = new THREE.Color( 0xffffff );
  8. this.program = function ( context, color ) {};
  9. this.setValues( parameters );
  10. };
  11. THREE.SpriteCanvasMaterial.prototype = Object.create( THREE.Material.prototype );
  12. THREE.SpriteCanvasMaterial.prototype.constructor = THREE.SpriteCanvasMaterial;
  13. THREE.SpriteCanvasMaterial.prototype.clone = function () {
  14. var material = new THREE.SpriteCanvasMaterial();
  15. THREE.Material.prototype.clone.call( this, material );
  16. material.color.copy( this.color );
  17. material.program = this.program;
  18. return material;
  19. };
  20. //
  21. THREE.CanvasRenderer = function ( parameters ) {
  22. console.log( 'THREE.CanvasRenderer', THREE.REVISION );
  23. var smoothstep = THREE.Math.smoothstep;
  24. parameters = parameters || {};
  25. var _this = this,
  26. _renderData, _elements, _lights,
  27. _projector = new THREE.Projector(),
  28. _canvas = parameters.canvas !== undefined
  29. ? parameters.canvas
  30. : document.createElement( 'canvas' ),
  31. _canvasWidth = _canvas.width,
  32. _canvasHeight = _canvas.height,
  33. _canvasWidthHalf = Math.floor( _canvasWidth / 2 ),
  34. _canvasHeightHalf = Math.floor( _canvasHeight / 2 ),
  35. _viewportX = 0,
  36. _viewportY = 0,
  37. _viewportWidth = _canvasWidth,
  38. _viewportHeight = _canvasHeight,
  39. pixelRatio = 1,
  40. _context = _canvas.getContext( '2d', {
  41. alpha: parameters.alpha === true
  42. } ),
  43. _clearColor = new THREE.Color( 0x000000 ),
  44. _clearAlpha = parameters.alpha === true ? 0 : 1,
  45. _contextGlobalAlpha = 1,
  46. _contextGlobalCompositeOperation = 0,
  47. _contextStrokeStyle = null,
  48. _contextFillStyle = null,
  49. _contextLineWidth = null,
  50. _contextLineCap = null,
  51. _contextLineJoin = null,
  52. _contextLineDash = [],
  53. _camera,
  54. _v1, _v2, _v3, _v4,
  55. _v5 = new THREE.RenderableVertex(),
  56. _v6 = new THREE.RenderableVertex(),
  57. _v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
  58. _v4x, _v4y, _v5x, _v5y, _v6x, _v6y,
  59. _color = new THREE.Color(),
  60. _color1 = new THREE.Color(),
  61. _color2 = new THREE.Color(),
  62. _color3 = new THREE.Color(),
  63. _color4 = new THREE.Color(),
  64. _diffuseColor = new THREE.Color(),
  65. _emissiveColor = new THREE.Color(),
  66. _lightColor = new THREE.Color(),
  67. _patterns = {},
  68. _image, _uvs,
  69. _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,
  70. _clipBox = new THREE.Box2(),
  71. _clearBox = new THREE.Box2(),
  72. _elemBox = new THREE.Box2(),
  73. _ambientLight = new THREE.Color(),
  74. _directionalLights = new THREE.Color(),
  75. _pointLights = new THREE.Color(),
  76. _vector3 = new THREE.Vector3(), // Needed for PointLight
  77. _centroid = new THREE.Vector3(),
  78. _normal = new THREE.Vector3(),
  79. _normalViewMatrix = new THREE.Matrix3();
  80. // dash+gap fallbacks for Firefox and everything else
  81. if ( _context.setLineDash === undefined ) {
  82. _context.setLineDash = function () {}
  83. }
  84. this.domElement = _canvas;
  85. this.autoClear = true;
  86. this.sortObjects = true;
  87. this.sortElements = true;
  88. this.info = {
  89. render: {
  90. vertices: 0,
  91. faces: 0
  92. }
  93. };
  94. // WebGLRenderer compatibility
  95. this.supportsVertexTextures = function () {};
  96. this.setFaceCulling = function () {};
  97. //
  98. this.getPixelRatio = function () {
  99. return pixelRatio;
  100. };
  101. this.setPixelRatio = function ( value ) {
  102. if ( value !== undefined ) {
  103. pixelRatio = value;
  104. }
  105. };
  106. this.setSize = function ( width, height, updateStyle ) {
  107. _canvasWidth = width * pixelRatio;
  108. _canvasHeight = height * pixelRatio;
  109. _canvas.width = _canvasWidth;
  110. _canvas.height = _canvasHeight;
  111. _canvasWidthHalf = Math.floor( _canvasWidth / 2 );
  112. _canvasHeightHalf = Math.floor( _canvasHeight / 2 );
  113. if ( updateStyle !== false ) {
  114. _canvas.style.width = width + 'px';
  115. _canvas.style.height = height + 'px';
  116. }
  117. _clipBox.min.set( -_canvasWidthHalf, -_canvasHeightHalf );
  118. _clipBox.max.set( _canvasWidthHalf, _canvasHeightHalf );
  119. _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
  120. _clearBox.max.set( _canvasWidthHalf, _canvasHeightHalf );
  121. _contextGlobalAlpha = 1;
  122. _contextGlobalCompositeOperation = 0;
  123. _contextStrokeStyle = null;
  124. _contextFillStyle = null;
  125. _contextLineWidth = null;
  126. _contextLineCap = null;
  127. _contextLineJoin = null;
  128. this.setViewport( 0, 0, width, height );
  129. };
  130. this.setViewport = function ( x, y, width, height ) {
  131. _viewportX = x * pixelRatio;
  132. _viewportY = y * pixelRatio;
  133. _viewportWidth = width * pixelRatio;
  134. _viewportHeight = height * pixelRatio;
  135. };
  136. this.setScissor = function () {};
  137. this.enableScissorTest = function () {};
  138. this.setClearColor = function ( color, alpha ) {
  139. _clearColor.set( color );
  140. _clearAlpha = alpha !== undefined ? alpha : 1;
  141. _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
  142. _clearBox.max.set( _canvasWidthHalf, _canvasHeightHalf );
  143. };
  144. this.setClearColorHex = function ( hex, alpha ) {
  145. console.warn( 'THREE.CanvasRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.' );
  146. this.setClearColor( hex, alpha );
  147. };
  148. this.getClearColor = function () {
  149. return _clearColor;
  150. };
  151. this.getClearAlpha = function () {
  152. return _clearAlpha;
  153. };
  154. this.getMaxAnisotropy = function () {
  155. return 0;
  156. };
  157. this.clear = function () {
  158. if ( _clearBox.empty() === false ) {
  159. _clearBox.intersect( _clipBox );
  160. _clearBox.expandByScalar( 2 );
  161. _clearBox.min.x = _clearBox.min.x + _canvasWidthHalf;
  162. _clearBox.min.y = - _clearBox.min.y + _canvasHeightHalf; // higher y value !
  163. _clearBox.max.x = _clearBox.max.x + _canvasWidthHalf;
  164. _clearBox.max.y = - _clearBox.max.y + _canvasHeightHalf; // lower y value !
  165. if ( _clearAlpha < 1 ) {
  166. _context.clearRect(
  167. _clearBox.min.x | 0,
  168. _clearBox.max.y | 0,
  169. ( _clearBox.max.x - _clearBox.min.x ) | 0,
  170. ( _clearBox.min.y - _clearBox.max.y ) | 0
  171. );
  172. }
  173. if ( _clearAlpha > 0 ) {
  174. setBlending( THREE.NormalBlending );
  175. setOpacity( 1 );
  176. setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearAlpha + ')' );
  177. _context.fillRect(
  178. _clearBox.min.x | 0,
  179. _clearBox.max.y | 0,
  180. ( _clearBox.max.x - _clearBox.min.x ) | 0,
  181. ( _clearBox.min.y - _clearBox.max.y ) | 0
  182. );
  183. }
  184. _clearBox.makeEmpty();
  185. }
  186. };
  187. // compatibility
  188. this.clearColor = function () {};
  189. this.clearDepth = function () {};
  190. this.clearStencil = function () {};
  191. this.render = function ( scene, camera ) {
  192. if ( camera instanceof THREE.Camera === false ) {
  193. console.error( 'THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.' );
  194. return;
  195. }
  196. if ( this.autoClear === true ) this.clear();
  197. _this.info.render.vertices = 0;
  198. _this.info.render.faces = 0;
  199. _context.setTransform( _viewportWidth / _canvasWidth, 0, 0, - _viewportHeight / _canvasHeight, _viewportX, _canvasHeight - _viewportY );
  200. _context.translate( _canvasWidthHalf, _canvasHeightHalf );
  201. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  202. _elements = _renderData.elements;
  203. _lights = _renderData.lights;
  204. _camera = camera;
  205. _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
  206. /* DEBUG
  207. setFillStyle( 'rgba( 0, 255, 255, 0.5 )' );
  208. _context.fillRect( _clipBox.min.x, _clipBox.min.y, _clipBox.max.x - _clipBox.min.x, _clipBox.max.y - _clipBox.min.y );
  209. */
  210. calculateLights();
  211. for ( var e = 0, el = _elements.length; e < el; e ++ ) {
  212. var element = _elements[ e ];
  213. var material = element.material;
  214. if ( material === undefined || material.opacity === 0 ) continue;
  215. _elemBox.makeEmpty();
  216. if ( element instanceof THREE.RenderableSprite ) {
  217. _v1 = element;
  218. _v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;
  219. renderSprite( _v1, element, material );
  220. } else if ( element instanceof THREE.RenderableLine ) {
  221. _v1 = element.v1; _v2 = element.v2;
  222. _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
  223. _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
  224. _elemBox.setFromPoints( [
  225. _v1.positionScreen,
  226. _v2.positionScreen
  227. ] );
  228. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  229. renderLine( _v1, _v2, element, material );
  230. }
  231. } else if ( element instanceof THREE.RenderableFace ) {
  232. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  233. if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
  234. if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
  235. if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
  236. _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
  237. _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
  238. _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
  239. if ( material.overdraw > 0 ) {
  240. expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
  241. expand( _v2.positionScreen, _v3.positionScreen, material.overdraw );
  242. expand( _v3.positionScreen, _v1.positionScreen, material.overdraw );
  243. }
  244. _elemBox.setFromPoints( [
  245. _v1.positionScreen,
  246. _v2.positionScreen,
  247. _v3.positionScreen
  248. ] );
  249. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  250. renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material );
  251. }
  252. }
  253. /* DEBUG
  254. setLineWidth( 1 );
  255. setStrokeStyle( 'rgba( 0, 255, 0, 0.5 )' );
  256. _context.strokeRect( _elemBox.min.x, _elemBox.min.y, _elemBox.max.x - _elemBox.min.x, _elemBox.max.y - _elemBox.min.y );
  257. */
  258. _clearBox.union( _elemBox );
  259. }
  260. /* DEBUG
  261. setLineWidth( 1 );
  262. setStrokeStyle( 'rgba( 255, 0, 0, 0.5 )' );
  263. _context.strokeRect( _clearBox.min.x, _clearBox.min.y, _clearBox.max.x - _clearBox.min.x, _clearBox.max.y - _clearBox.min.y );
  264. */
  265. _context.setTransform( 1, 0, 0, 1, 0, 0 );
  266. };
  267. //
  268. function calculateLights() {
  269. _ambientLight.setRGB( 0, 0, 0 );
  270. _directionalLights.setRGB( 0, 0, 0 );
  271. _pointLights.setRGB( 0, 0, 0 );
  272. for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
  273. var light = _lights[ l ];
  274. var lightColor = light.color;
  275. if ( light instanceof THREE.AmbientLight ) {
  276. _ambientLight.add( lightColor );
  277. } else if ( light instanceof THREE.DirectionalLight ) {
  278. // for sprites
  279. _directionalLights.add( lightColor );
  280. } else if ( light instanceof THREE.PointLight ) {
  281. // for sprites
  282. _pointLights.add( lightColor );
  283. }
  284. }
  285. }
  286. function calculateLight( position, normal, color ) {
  287. for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
  288. var light = _lights[ l ];
  289. _lightColor.copy( light.color );
  290. if ( light instanceof THREE.DirectionalLight ) {
  291. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
  292. var amount = normal.dot( lightPosition );
  293. if ( amount <= 0 ) continue;
  294. amount *= light.intensity;
  295. color.add( _lightColor.multiplyScalar( amount ) );
  296. } else if ( light instanceof THREE.PointLight ) {
  297. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
  298. var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
  299. if ( amount <= 0 ) continue;
  300. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  301. if ( amount == 0 ) continue;
  302. amount *= light.intensity;
  303. color.add( _lightColor.multiplyScalar( amount ) );
  304. }
  305. }
  306. }
  307. function renderSprite( v1, element, material ) {
  308. setOpacity( material.opacity );
  309. setBlending( material.blending );
  310. var scaleX = element.scale.x * _canvasWidthHalf;
  311. var scaleY = element.scale.y * _canvasHeightHalf;
  312. var dist = 0.5 * Math.sqrt( scaleX * scaleX + scaleY * scaleY ); // allow for rotated sprite
  313. _elemBox.min.set( v1.x - dist, v1.y - dist );
  314. _elemBox.max.set( v1.x + dist, v1.y + dist );
  315. if ( material instanceof THREE.SpriteMaterial ) {
  316. var texture = material.map;
  317. if ( texture !== null && texture.image !== undefined ) {
  318. if ( texture.hasEventListener( 'update', onTextureUpdate ) === false ) {
  319. if ( texture.image.width > 0 ) {
  320. textureToPattern( texture );
  321. }
  322. texture.addEventListener( 'update', onTextureUpdate );
  323. }
  324. var pattern = _patterns[ texture.id ];
  325. if ( pattern !== undefined ) {
  326. setFillStyle( pattern );
  327. } else {
  328. setFillStyle( 'rgba( 0, 0, 0, 1 )' );
  329. }
  330. //
  331. var bitmap = texture.image;
  332. var ox = bitmap.width * texture.offset.x;
  333. var oy = bitmap.height * texture.offset.y;
  334. var sx = bitmap.width * texture.repeat.x;
  335. var sy = bitmap.height * texture.repeat.y;
  336. var cx = scaleX / sx;
  337. var cy = scaleY / sy;
  338. _context.save();
  339. _context.translate( v1.x, v1.y );
  340. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  341. _context.translate( - scaleX / 2, - scaleY / 2 );
  342. _context.scale( cx, cy );
  343. _context.translate( - ox, - oy );
  344. _context.fillRect( ox, oy, sx, sy );
  345. _context.restore();
  346. } else {
  347. // no texture
  348. setFillStyle( material.color.getStyle() );
  349. _context.save();
  350. _context.translate( v1.x, v1.y );
  351. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  352. _context.scale( scaleX, - scaleY );
  353. _context.fillRect( - 0.5, - 0.5, 1, 1 );
  354. _context.restore();
  355. }
  356. } else if ( material instanceof THREE.SpriteCanvasMaterial ) {
  357. setStrokeStyle( material.color.getStyle() );
  358. setFillStyle( material.color.getStyle() );
  359. _context.save();
  360. _context.translate( v1.x, v1.y );
  361. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  362. _context.scale( scaleX, scaleY );
  363. material.program( _context );
  364. _context.restore();
  365. }
  366. /* DEBUG
  367. setStrokeStyle( 'rgb(255,255,0)' );
  368. _context.beginPath();
  369. _context.moveTo( v1.x - 10, v1.y );
  370. _context.lineTo( v1.x + 10, v1.y );
  371. _context.moveTo( v1.x, v1.y - 10 );
  372. _context.lineTo( v1.x, v1.y + 10 );
  373. _context.stroke();
  374. */
  375. }
  376. function renderLine( v1, v2, element, material ) {
  377. setOpacity( material.opacity );
  378. setBlending( material.blending );
  379. _context.beginPath();
  380. _context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
  381. _context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
  382. if ( material instanceof THREE.LineBasicMaterial ) {
  383. setLineWidth( material.linewidth );
  384. setLineCap( material.linecap );
  385. setLineJoin( material.linejoin );
  386. if ( material.vertexColors !== THREE.VertexColors ) {
  387. setStrokeStyle( material.color.getStyle() );
  388. } else {
  389. var colorStyle1 = element.vertexColors[ 0 ].getStyle();
  390. var colorStyle2 = element.vertexColors[ 1 ].getStyle();
  391. if ( colorStyle1 === colorStyle2 ) {
  392. setStrokeStyle( colorStyle1 );
  393. } else {
  394. try {
  395. var grad = _context.createLinearGradient(
  396. v1.positionScreen.x,
  397. v1.positionScreen.y,
  398. v2.positionScreen.x,
  399. v2.positionScreen.y
  400. );
  401. grad.addColorStop( 0, colorStyle1 );
  402. grad.addColorStop( 1, colorStyle2 );
  403. } catch ( exception ) {
  404. grad = colorStyle1;
  405. }
  406. setStrokeStyle( grad );
  407. }
  408. }
  409. _context.stroke();
  410. _elemBox.expandByScalar( material.linewidth * 2 );
  411. } else if ( material instanceof THREE.LineDashedMaterial ) {
  412. setLineWidth( material.linewidth );
  413. setLineCap( material.linecap );
  414. setLineJoin( material.linejoin );
  415. setStrokeStyle( material.color.getStyle() );
  416. setLineDash( [ material.dashSize, material.gapSize ] );
  417. _context.stroke();
  418. _elemBox.expandByScalar( material.linewidth * 2 );
  419. setLineDash( [] );
  420. }
  421. }
  422. function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) {
  423. _this.info.render.vertices += 3;
  424. _this.info.render.faces ++;
  425. setOpacity( material.opacity );
  426. setBlending( material.blending );
  427. _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
  428. _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
  429. _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
  430. drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
  431. if ( ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) && material.map === null ) {
  432. _diffuseColor.copy( material.color );
  433. _emissiveColor.copy( material.emissive );
  434. if ( material.vertexColors === THREE.FaceColors ) {
  435. _diffuseColor.multiply( element.color );
  436. }
  437. _color.copy( _ambientLight );
  438. _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
  439. calculateLight( _centroid, element.normalModel, _color );
  440. _color.multiply( _diffuseColor ).add( _emissiveColor );
  441. material.wireframe === true
  442. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  443. : fillPath( _color );
  444. } else if ( material instanceof THREE.MeshBasicMaterial ||
  445. material instanceof THREE.MeshLambertMaterial ||
  446. material instanceof THREE.MeshPhongMaterial ) {
  447. if ( material.map !== null ) {
  448. var mapping = material.map.mapping;
  449. if ( mapping === THREE.UVMapping ) {
  450. _uvs = element.uvs;
  451. patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs[ uv3 ].x, _uvs[ uv3 ].y, material.map );
  452. }
  453. } else if ( material.envMap !== null ) {
  454. if ( material.envMap.mapping === THREE.SphericalReflectionMapping ) {
  455. _normal.copy( element.vertexNormalsModel[ uv1 ] ).applyMatrix3( _normalViewMatrix );
  456. _uv1x = 0.5 * _normal.x + 0.5;
  457. _uv1y = 0.5 * _normal.y + 0.5;
  458. _normal.copy( element.vertexNormalsModel[ uv2 ] ).applyMatrix3( _normalViewMatrix );
  459. _uv2x = 0.5 * _normal.x + 0.5;
  460. _uv2y = 0.5 * _normal.y + 0.5;
  461. _normal.copy( element.vertexNormalsModel[ uv3 ] ).applyMatrix3( _normalViewMatrix );
  462. _uv3x = 0.5 * _normal.x + 0.5;
  463. _uv3y = 0.5 * _normal.y + 0.5;
  464. patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
  465. }
  466. } else {
  467. _color.copy( material.color );
  468. if ( material.vertexColors === THREE.FaceColors ) {
  469. _color.multiply( element.color );
  470. }
  471. material.wireframe === true
  472. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  473. : fillPath( _color );
  474. }
  475. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  476. _color.r = _color.g = _color.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _camera.near, _camera.far );
  477. material.wireframe === true
  478. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  479. : fillPath( _color );
  480. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  481. _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
  482. _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  483. material.wireframe === true
  484. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  485. : fillPath( _color );
  486. } else {
  487. _color.setRGB( 1, 1, 1 );
  488. material.wireframe === true
  489. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  490. : fillPath( _color );
  491. }
  492. }
  493. //
  494. function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
  495. _context.beginPath();
  496. _context.moveTo( x0, y0 );
  497. _context.lineTo( x1, y1 );
  498. _context.lineTo( x2, y2 );
  499. _context.closePath();
  500. }
  501. function strokePath( color, linewidth, linecap, linejoin ) {
  502. setLineWidth( linewidth );
  503. setLineCap( linecap );
  504. setLineJoin( linejoin );
  505. setStrokeStyle( color.getStyle() );
  506. _context.stroke();
  507. _elemBox.expandByScalar( linewidth * 2 );
  508. }
  509. function fillPath( color ) {
  510. setFillStyle( color.getStyle() );
  511. _context.fill();
  512. }
  513. function onTextureUpdate ( event ) {
  514. textureToPattern( event.target );
  515. }
  516. function textureToPattern( texture ) {
  517. if ( texture instanceof THREE.CompressedTexture ) return;
  518. var repeatX = texture.wrapS === THREE.RepeatWrapping;
  519. var repeatY = texture.wrapT === THREE.RepeatWrapping;
  520. var image = texture.image;
  521. var canvas = document.createElement( 'canvas' );
  522. canvas.width = image.width;
  523. canvas.height = image.height;
  524. var context = canvas.getContext( '2d' );
  525. context.setTransform( 1, 0, 0, - 1, 0, image.height );
  526. context.drawImage( image, 0, 0 );
  527. _patterns[ texture.id ] = _context.createPattern(
  528. canvas, repeatX === true && repeatY === true
  529. ? 'repeat'
  530. : repeatX === true && repeatY === false
  531. ? 'repeat-x'
  532. : repeatX === false && repeatY === true
  533. ? 'repeat-y'
  534. : 'no-repeat'
  535. );
  536. }
  537. function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
  538. if ( texture instanceof THREE.DataTexture ) return;
  539. if ( texture.hasEventListener( 'update', onTextureUpdate ) === false ) {
  540. if ( texture.image !== undefined && texture.image.width > 0 ) {
  541. textureToPattern( texture );
  542. }
  543. texture.addEventListener( 'update', onTextureUpdate );
  544. }
  545. var pattern = _patterns[ texture.id ];
  546. if ( pattern !== undefined ) {
  547. setFillStyle( pattern );
  548. } else {
  549. setFillStyle( 'rgba(0,0,0,1)' );
  550. _context.fill();
  551. return;
  552. }
  553. // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
  554. var a, b, c, d, e, f, det, idet,
  555. offsetX = texture.offset.x / texture.repeat.x,
  556. offsetY = texture.offset.y / texture.repeat.y,
  557. width = texture.image.width * texture.repeat.x,
  558. height = texture.image.height * texture.repeat.y;
  559. u0 = ( u0 + offsetX ) * width;
  560. v0 = ( v0 + offsetY ) * height;
  561. u1 = ( u1 + offsetX ) * width;
  562. v1 = ( v1 + offsetY ) * height;
  563. u2 = ( u2 + offsetX ) * width;
  564. v2 = ( v2 + offsetY ) * height;
  565. x1 -= x0; y1 -= y0;
  566. x2 -= x0; y2 -= y0;
  567. u1 -= u0; v1 -= v0;
  568. u2 -= u0; v2 -= v0;
  569. det = u1 * v2 - u2 * v1;
  570. if ( det === 0 ) return;
  571. idet = 1 / det;
  572. a = ( v2 * x1 - v1 * x2 ) * idet;
  573. b = ( v2 * y1 - v1 * y2 ) * idet;
  574. c = ( u1 * x2 - u2 * x1 ) * idet;
  575. d = ( u1 * y2 - u2 * y1 ) * idet;
  576. e = x0 - a * u0 - c * v0;
  577. f = y0 - b * u0 - d * v0;
  578. _context.save();
  579. _context.transform( a, b, c, d, e, f );
  580. _context.fill();
  581. _context.restore();
  582. }
  583. function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {
  584. // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
  585. var a, b, c, d, e, f, det, idet,
  586. width = image.width - 1,
  587. height = image.height - 1;
  588. u0 *= width; v0 *= height;
  589. u1 *= width; v1 *= height;
  590. u2 *= width; v2 *= height;
  591. x1 -= x0; y1 -= y0;
  592. x2 -= x0; y2 -= y0;
  593. u1 -= u0; v1 -= v0;
  594. u2 -= u0; v2 -= v0;
  595. det = u1 * v2 - u2 * v1;
  596. idet = 1 / det;
  597. a = ( v2 * x1 - v1 * x2 ) * idet;
  598. b = ( v2 * y1 - v1 * y2 ) * idet;
  599. c = ( u1 * x2 - u2 * x1 ) * idet;
  600. d = ( u1 * y2 - u2 * y1 ) * idet;
  601. e = x0 - a * u0 - c * v0;
  602. f = y0 - b * u0 - d * v0;
  603. _context.save();
  604. _context.transform( a, b, c, d, e, f );
  605. _context.clip();
  606. _context.drawImage( image, 0, 0 );
  607. _context.restore();
  608. }
  609. // Hide anti-alias gaps
  610. function expand( v1, v2, pixels ) {
  611. var x = v2.x - v1.x, y = v2.y - v1.y,
  612. det = x * x + y * y, idet;
  613. if ( det === 0 ) return;
  614. idet = pixels / Math.sqrt( det );
  615. x *= idet; y *= idet;
  616. v2.x += x; v2.y += y;
  617. v1.x -= x; v1.y -= y;
  618. }
  619. // Context cached methods.
  620. function setOpacity( value ) {
  621. if ( _contextGlobalAlpha !== value ) {
  622. _context.globalAlpha = value;
  623. _contextGlobalAlpha = value;
  624. }
  625. }
  626. function setBlending( value ) {
  627. if ( _contextGlobalCompositeOperation !== value ) {
  628. if ( value === THREE.NormalBlending ) {
  629. _context.globalCompositeOperation = 'source-over';
  630. } else if ( value === THREE.AdditiveBlending ) {
  631. _context.globalCompositeOperation = 'lighter';
  632. } else if ( value === THREE.SubtractiveBlending ) {
  633. _context.globalCompositeOperation = 'darker';
  634. }
  635. _contextGlobalCompositeOperation = value;
  636. }
  637. }
  638. function setLineWidth( value ) {
  639. if ( _contextLineWidth !== value ) {
  640. _context.lineWidth = value;
  641. _contextLineWidth = value;
  642. }
  643. }
  644. function setLineCap( value ) {
  645. // "butt", "round", "square"
  646. if ( _contextLineCap !== value ) {
  647. _context.lineCap = value;
  648. _contextLineCap = value;
  649. }
  650. }
  651. function setLineJoin( value ) {
  652. // "round", "bevel", "miter"
  653. if ( _contextLineJoin !== value ) {
  654. _context.lineJoin = value;
  655. _contextLineJoin = value;
  656. }
  657. }
  658. function setStrokeStyle( value ) {
  659. if ( _contextStrokeStyle !== value ) {
  660. _context.strokeStyle = value;
  661. _contextStrokeStyle = value;
  662. }
  663. }
  664. function setFillStyle( value ) {
  665. if ( _contextFillStyle !== value ) {
  666. _context.fillStyle = value;
  667. _contextFillStyle = value;
  668. }
  669. }
  670. function setLineDash( value ) {
  671. if ( _contextLineDash.length !== value.length ) {
  672. _context.setLineDash( value );
  673. _contextLineDash = value;
  674. }
  675. }
  676. };