ColladaLoader2.js 29 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.ColladaLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.ColladaLoader.prototype = {
  8. constructor: THREE.ColladaLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.FileLoader( scope.manager );
  12. loader.load( url, function ( text ) {
  13. onLoad( scope.parse( text ) );
  14. }, onProgress, onError );
  15. },
  16. options: {
  17. set convertUpAxis( value ) {
  18. console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
  19. }
  20. },
  21. setCrossOrigin: function ( value ) {
  22. this.crossOrigin = value;
  23. },
  24. parse: function ( text ) {
  25. function getElementsByTagName( xml, name ) {
  26. // Non recursive xml.getElementsByTagName() ...
  27. var array = [];
  28. var childNodes = xml.childNodes;
  29. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  30. var child = childNodes[ i ];
  31. if ( child.nodeName === name ) {
  32. array.push( child );
  33. }
  34. }
  35. return array;
  36. }
  37. function parseFloats( text ) {
  38. if ( text.length === 0 ) return [];
  39. var parts = text.trim().split( /\s+/ );
  40. var array = new Array( parts.length );
  41. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  42. array[ i ] = parseFloat( parts[ i ] );
  43. }
  44. return array;
  45. }
  46. function parseInts( text ) {
  47. if ( text.length === 0 ) return [];
  48. var parts = text.trim().split( /\s+/ );
  49. var array = new Array( parts.length );
  50. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  51. array[ i ] = parseInt( parts[ i ] );
  52. }
  53. return array;
  54. }
  55. function parseId( text ) {
  56. return text.substring( 1 );
  57. }
  58. // asset
  59. function parseAsset( xml ) {
  60. return {
  61. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  62. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  63. };
  64. }
  65. function parseAssetUnit( xml ) {
  66. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  67. }
  68. function parseAssetUpAxis( xml ) {
  69. return xml !== undefined ? xml.textContent : 'Y_UP';
  70. }
  71. // library
  72. function parseLibrary( xml, libraryName, nodeName, parser ) {
  73. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  74. if ( library !== undefined ) {
  75. var elements = getElementsByTagName( library, nodeName );
  76. for ( var i = 0; i < elements.length; i ++ ) {
  77. parser( elements[ i ] );
  78. }
  79. }
  80. }
  81. function buildLibrary( data, builder ) {
  82. for ( var name in data ) {
  83. var object = data[ name ];
  84. object.build = builder( data[ name ] );
  85. }
  86. }
  87. // get
  88. function getBuild( data, builder ) {
  89. if ( data.build !== undefined ) return data.build;
  90. data.build = builder( data );
  91. return data.build;
  92. }
  93. // image
  94. function parseImage( xml ) {
  95. var data = {
  96. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  97. };
  98. library.images[ xml.getAttribute( 'id' ) ] = data;
  99. }
  100. function buildImage( data ) {
  101. if ( data.build !== undefined ) return data.build;
  102. return new Image();
  103. }
  104. function getImage( id ) {
  105. return getBuild( library.images[ id ], buildImage );
  106. }
  107. // effect
  108. function parseEffect( xml ) {
  109. var data = {};
  110. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  111. var child = xml.childNodes[ i ];
  112. if ( child.nodeType !== 1 ) continue;
  113. switch ( child.nodeName ) {
  114. case 'profile_COMMON':
  115. data.profile = parseEffectProfileCOMMON( child );
  116. break;
  117. }
  118. }
  119. library.effects[ xml.getAttribute( 'id' ) ] = data;
  120. }
  121. function parseEffectProfileCOMMON( xml ) {
  122. var data = {
  123. surfaces: {},
  124. samplers: {}
  125. };
  126. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  127. var child = xml.childNodes[ i ];
  128. if ( child.nodeType !== 1 ) continue;
  129. switch ( child.nodeName ) {
  130. case 'newparam':
  131. parseEffectNewparam( child, data );
  132. break;
  133. case 'technique':
  134. data.technique = parseEffectTechnique( child );
  135. break;
  136. }
  137. }
  138. return data;
  139. }
  140. function parseEffectNewparam( xml, data ) {
  141. var sid = xml.getAttribute( 'sid' );
  142. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  143. var child = xml.childNodes[ i ];
  144. if ( child.nodeType !== 1 ) continue;
  145. switch ( child.nodeName ) {
  146. case 'surface':
  147. data.surfaces[ sid ] = parseEffectSurface( child );
  148. break;
  149. case 'sampler2D':
  150. data.samplers[ sid ] = parseEffectSampler( child );
  151. break;
  152. }
  153. }
  154. }
  155. function parseEffectSurface( xml ) {
  156. var data = {};
  157. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  158. var child = xml.childNodes[ i ];
  159. if ( child.nodeType !== 1 ) continue;
  160. switch ( child.nodeName ) {
  161. case 'init_from':
  162. data.init_from = child.textContent;
  163. break;
  164. }
  165. }
  166. return data;
  167. }
  168. function parseEffectSampler( xml ) {
  169. var data = {};
  170. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  171. var child = xml.childNodes[ i ];
  172. if ( child.nodeType !== 1 ) continue;
  173. switch ( child.nodeName ) {
  174. case 'source':
  175. data.source = child.textContent;
  176. break;
  177. }
  178. }
  179. return data;
  180. }
  181. function parseEffectTechnique( xml ) {
  182. var data = {};
  183. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  184. var child = xml.childNodes[ i ];
  185. if ( child.nodeType !== 1 ) continue;
  186. switch ( child.nodeName ) {
  187. case 'constant':
  188. case 'lambert':
  189. case 'blinn':
  190. case 'phong':
  191. data.type = child.nodeName;
  192. data.parameters = parseEffectParameters( child );
  193. break;
  194. }
  195. }
  196. return data;
  197. }
  198. function parseEffectParameters( xml ) {
  199. var data = {};
  200. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  201. var child = xml.childNodes[ i ];
  202. if ( child.nodeType !== 1 ) continue;
  203. switch ( child.nodeName ) {
  204. case 'emission':
  205. case 'diffuse':
  206. case 'specular':
  207. case 'shininess':
  208. case 'transparency':
  209. data[ child.nodeName ] = parseEffectParameter( child );
  210. break;
  211. }
  212. }
  213. return data;
  214. }
  215. function parseEffectParameter( xml ) {
  216. var data = {};
  217. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  218. var child = xml.childNodes[ i ];
  219. if ( child.nodeType !== 1 ) continue;
  220. switch ( child.nodeName ) {
  221. case 'color':
  222. data[ child.nodeName ] = parseFloats( child.textContent );
  223. break;
  224. case 'float':
  225. data[ child.nodeName ] = parseFloat( child.textContent );
  226. break;
  227. case 'texture':
  228. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  229. break;
  230. }
  231. }
  232. return data;
  233. }
  234. function parseEffectParameterTexture( xml ) {
  235. var data = {};
  236. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  237. var child = xml.childNodes[ i ];
  238. if ( child.nodeType !== 1 ) continue;
  239. switch ( child.nodeName ) {
  240. case 'extra':
  241. data = parseEffectParameterTextureExtra( child );
  242. break;
  243. }
  244. }
  245. return data;
  246. }
  247. function parseEffectParameterTextureExtra( xml ) {
  248. var data = {};
  249. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  250. var child = xml.childNodes[ i ];
  251. if ( child.nodeType !== 1 ) continue;
  252. switch ( child.nodeName ) {
  253. case 'technique':
  254. data[ child.nodeName ] = parseEffectParameterTextureExtraTechnique( child );
  255. break;
  256. }
  257. }
  258. return data;
  259. }
  260. function parseEffectParameterTextureExtraTechnique( xml ) {
  261. var data = {};
  262. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  263. var child = xml.childNodes[ i ];
  264. if ( child.nodeType !== 1 ) continue;
  265. switch ( child.nodeName ) {
  266. case 'repeatU':
  267. case 'repeatV':
  268. case 'offsetU':
  269. case 'offsetV':
  270. data[ child.nodeName ] = parseFloat( child.textContent );
  271. break;
  272. case 'wrapU':
  273. case 'wrapV':
  274. data[ child.nodeName ] = parseInt( child.textContent );
  275. break;
  276. }
  277. }
  278. return data;
  279. }
  280. function buildEffect( data ) {
  281. return data;
  282. }
  283. function getEffect( id ) {
  284. return getBuild( library.effects[ id ], buildEffect );
  285. }
  286. // material
  287. function parseMaterial( xml ) {
  288. var data = {
  289. name: xml.getAttribute( 'name' )
  290. };
  291. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  292. var child = xml.childNodes[ i ];
  293. if ( child.nodeType !== 1 ) continue;
  294. switch ( child.nodeName ) {
  295. case 'instance_effect':
  296. data.url = parseId( child.getAttribute( 'url' ) );
  297. break;
  298. }
  299. }
  300. library.materials[ xml.getAttribute( 'id' ) ] = data;
  301. }
  302. function buildMaterial( data ) {
  303. var effect = getEffect( data.url );
  304. var technique = effect.profile.technique;
  305. var material;
  306. switch ( technique.type ) {
  307. case 'phong':
  308. case 'blinn':
  309. material = new THREE.MeshPhongMaterial();
  310. break;
  311. case 'lambert':
  312. material = new THREE.MeshLambertMaterial();
  313. break;
  314. default:
  315. material = new THREE.MeshBasicMaterial();
  316. break;
  317. }
  318. material.name = data.name;
  319. function getTexture( textureObject ) {
  320. var sampler = effect.profile.samplers[ textureObject.id ];
  321. if ( sampler !== undefined ) {
  322. var surface = effect.profile.surfaces[ sampler.source ];
  323. var texture = new THREE.Texture( getImage( surface.init_from ) );
  324. var extra = textureObject.extra;
  325. if ( extra !== undefined && extra.technique !== undefined ) {
  326. var technique = extra.technique;
  327. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  328. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  329. texture.offset.set( technique.offsetU, technique.offsetV );
  330. texture.repeat.set( technique.repeatU, technique.repeatV );
  331. } else {
  332. texture.wrapS = THREE.RepeatWrapping;
  333. texture.wrapT = THREE.RepeatWrapping;
  334. }
  335. texture.needsUpdate = true;
  336. return texture;
  337. }
  338. console.error( 'ColladaLoder: Undefined sampler', textureObject.id );
  339. return null;
  340. }
  341. var parameters = technique.parameters;
  342. for ( var key in parameters ) {
  343. var parameter = parameters[ key ];
  344. switch ( key ) {
  345. case 'diffuse':
  346. if ( parameter.color ) material.color.fromArray( parameter.color );
  347. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  348. break;
  349. case 'specular':
  350. if ( parameter.color && material.specular )
  351. material.specular.fromArray( parameter.color );
  352. break;
  353. case 'shininess':
  354. if ( parameter.float && material.shininess )
  355. material.shininess = parameter.float;
  356. break;
  357. case 'emission':
  358. if ( parameter.color && material.emissive )
  359. material.emissive.fromArray( parameter.color );
  360. break;
  361. case 'transparency':
  362. if ( parameter.float )
  363. material.opacity = parameter.float;
  364. if ( parameter.float !== 1 )
  365. material.transparent = true;
  366. break;
  367. }
  368. }
  369. return material;
  370. }
  371. function getMaterial( id ) {
  372. return getBuild( library.materials[ id ], buildMaterial );
  373. }
  374. // camera
  375. function parseCamera( xml ) {
  376. var data = {
  377. name: xml.getAttribute( 'name' )
  378. };
  379. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  380. var child = xml.childNodes[ i ];
  381. if ( child.nodeType !== 1 ) continue;
  382. switch ( child.nodeName ) {
  383. case 'optics':
  384. data.optics = parseCameraOptics( child );
  385. break;
  386. }
  387. }
  388. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  389. }
  390. function parseCameraOptics( xml ) {
  391. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  392. var child = xml.childNodes[ i ];
  393. switch ( child.nodeName ) {
  394. case 'technique_common':
  395. return parseCameraTechnique( child );
  396. }
  397. }
  398. return {};
  399. }
  400. function parseCameraTechnique( xml ) {
  401. var data = {};
  402. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  403. var child = xml.childNodes[ i ];
  404. switch ( child.nodeName ) {
  405. case 'perspective':
  406. case 'orthographic':
  407. data.technique = child.nodeName;
  408. data.parameters = parseCameraParameters( child );
  409. break;
  410. }
  411. }
  412. return data;
  413. }
  414. function parseCameraParameters( xml ) {
  415. var data = {};
  416. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  417. var child = xml.childNodes[ i ];
  418. switch ( child.nodeName ) {
  419. case 'xfov':
  420. case 'yfov':
  421. case 'xmag':
  422. case 'ymag':
  423. case 'znear':
  424. case 'zfar':
  425. case 'aspect_ratio':
  426. data[ child.nodeName ] = parseFloat( child.textContent );
  427. break;
  428. }
  429. }
  430. return data;
  431. }
  432. function buildCamera( data ) {
  433. var camera;
  434. switch ( data.optics.technique ) {
  435. case 'perspective':
  436. camera = new THREE.PerspectiveCamera(
  437. data.optics.parameters.yfov,
  438. data.optics.parameters.aspect_ratio,
  439. data.optics.parameters.znear,
  440. data.optics.parameters.zfar
  441. );
  442. break;
  443. case 'orthographic':
  444. camera = new THREE.OrthographicCamera( /* TODO */ );
  445. break;
  446. default:
  447. camera = new THREE.PerspectiveCamera();
  448. break;
  449. }
  450. camera.name = data.name;
  451. return camera;
  452. }
  453. function getCamera( id ) {
  454. return getBuild( library.cameras[ id ], buildCamera );
  455. }
  456. // light
  457. function parseLight( xml ) {
  458. var data = {};
  459. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  460. var child = xml.childNodes[ i ];
  461. if ( child.nodeType !== 1 ) continue;
  462. switch ( child.nodeName ) {
  463. case 'technique_common':
  464. data = parseLightTechnique( child );
  465. break;
  466. }
  467. }
  468. library.lights[ xml.getAttribute( 'id' ) ] = data;
  469. }
  470. function parseLightTechnique( xml ) {
  471. var data = {};
  472. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  473. var child = xml.childNodes[ i ];
  474. if ( child.nodeType !== 1 ) continue;
  475. switch ( child.nodeName ) {
  476. case 'directional':
  477. case 'point':
  478. case 'spot':
  479. case 'ambient':
  480. data.technique = child.nodeName;
  481. data.parameters = parseLightParameters( child );
  482. }
  483. }
  484. return data;
  485. }
  486. function parseLightParameters( xml ) {
  487. var data = {};
  488. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  489. var child = xml.childNodes[ i ];
  490. if ( child.nodeType !== 1 ) continue;
  491. switch ( child.nodeName ) {
  492. case 'color':
  493. var array = parseFloats( child.textContent );
  494. data.color = new THREE.Color().fromArray( array );
  495. break;
  496. case 'falloff_angle':
  497. data.falloffAngle = parseFloat( child.textContent );
  498. break;
  499. case 'quadratic_attenuation':
  500. var f = parseFloat( child.textContent );
  501. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  502. break;
  503. }
  504. }
  505. return data;
  506. }
  507. function buildLight( data ) {
  508. var light;
  509. switch ( data.technique ) {
  510. case 'directional':
  511. light = new THREE.DirectionalLight();
  512. break;
  513. case 'point':
  514. light = new THREE.PointLight();
  515. break;
  516. case 'spot':
  517. light = new THREE.SpotLight();
  518. break;
  519. case 'ambient':
  520. light = new THREE.AmbientLight();
  521. break;
  522. }
  523. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  524. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  525. return light;
  526. }
  527. function getLight( id ) {
  528. return getBuild( library.lights[ id ], buildLight );
  529. }
  530. // geometry
  531. function parseGeometry( xml ) {
  532. var data = {
  533. name: xml.getAttribute( 'name' ),
  534. sources: {},
  535. vertices: {},
  536. primitives: []
  537. };
  538. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  539. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  540. var child = mesh.childNodes[ i ];
  541. if ( child.nodeType !== 1 ) continue;
  542. var id = child.getAttribute( 'id' );
  543. switch ( child.nodeName ) {
  544. case 'source':
  545. data.sources[ id ] = parseGeometrySource( child );
  546. break;
  547. case 'vertices':
  548. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  549. data.vertices = parseGeometryVertices( child );
  550. break;
  551. case 'polygons':
  552. console.log( 'ColladaLoader: Unsupported primitive type: ', child.nodeName );
  553. break;
  554. case 'lines':
  555. case 'linestrips':
  556. case 'polylist':
  557. case 'triangles':
  558. data.primitives.push( parseGeometryPrimitive( child ) );
  559. break;
  560. default:
  561. console.log( child );
  562. }
  563. }
  564. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  565. }
  566. function parseGeometrySource( xml ) {
  567. var data = {
  568. array: [],
  569. stride: 3
  570. };
  571. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  572. var child = xml.childNodes[ i ];
  573. if ( child.nodeType !== 1 ) continue;
  574. switch ( child.nodeName ) {
  575. case 'float_array':
  576. data.array = parseFloats( child.textContent );
  577. break;
  578. case 'technique_common':
  579. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  580. if ( accessor !== undefined ) {
  581. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  582. }
  583. break;
  584. default:
  585. console.log( child );
  586. }
  587. }
  588. return data;
  589. }
  590. function parseGeometryVertices( xml ) {
  591. var data = {};
  592. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  593. var child = xml.childNodes[ i ];
  594. if ( child.nodeType !== 1 ) continue;
  595. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  596. }
  597. return data;
  598. }
  599. function parseGeometryPrimitive( xml ) {
  600. var primitive = {
  601. type: xml.nodeName,
  602. material: xml.getAttribute( 'material' ),
  603. inputs: {},
  604. stride: 0
  605. };
  606. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  607. var child = xml.childNodes[ i ];
  608. if ( child.nodeType !== 1 ) continue;
  609. switch ( child.nodeName ) {
  610. case 'input':
  611. var id = parseId( child.getAttribute( 'source' ) );
  612. var semantic = child.getAttribute( 'semantic' );
  613. var offset = parseInt( child.getAttribute( 'offset' ) );
  614. primitive.inputs[ semantic ] = { id: id, offset: offset };
  615. primitive.stride = Math.max( primitive.stride, offset + 1 );
  616. break;
  617. case 'vcount':
  618. primitive.vcount = parseInts( child.textContent );
  619. break;
  620. case 'p':
  621. primitive.p = parseInts( child.textContent );
  622. break;
  623. }
  624. }
  625. return primitive;
  626. }
  627. var DEFAULT_LINEMATERIAL = new THREE.LineBasicMaterial();
  628. var DEFAULT_MESHMATERIAL = new THREE.MeshPhongMaterial();
  629. function buildGeometry( data ) {
  630. var group = {};
  631. var sources = data.sources;
  632. var vertices = data.vertices;
  633. var primitives = data.primitives;
  634. if ( primitives.length === 0 ) return group;
  635. for ( var p = 0; p < primitives.length; p ++ ) {
  636. var primitive = primitives[ p ];
  637. var inputs = primitive.inputs;
  638. var geometry = new THREE.BufferGeometry();
  639. if ( data.name ) geometry.name = data.name;
  640. for ( var name in inputs ) {
  641. var input = inputs[ name ];
  642. switch ( name ) {
  643. case 'VERTEX':
  644. for ( var key in vertices ) {
  645. geometry.addAttribute( key.toLowerCase(), buildGeometryAttribute( primitive, sources[ vertices[ key ] ], input.offset ) );
  646. }
  647. break;
  648. case 'NORMAL':
  649. geometry.addAttribute( 'normal', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
  650. break;
  651. case 'COLOR':
  652. geometry.addAttribute( 'color', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
  653. break;
  654. case 'TEXCOORD':
  655. geometry.addAttribute( 'uv', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
  656. break;
  657. }
  658. }
  659. var object;
  660. switch ( primitive.type ) {
  661. case 'lines':
  662. object = new THREE.LineSegments( geometry, DEFAULT_LINEMATERIAL );
  663. break;
  664. case 'linestrips':
  665. object = new THREE.Line( geometry, DEFAULT_LINEMATERIAL );
  666. break;
  667. case 'triangles':
  668. case 'polylist':
  669. object = new THREE.Mesh( geometry, DEFAULT_MESHMATERIAL );
  670. break;
  671. }
  672. group[ primitive.material ] = object;
  673. }
  674. return group;
  675. }
  676. function buildGeometryAttribute( primitive, source, offset ) {
  677. var indices = primitive.p;
  678. var stride = primitive.stride;
  679. var vcount = primitive.vcount;
  680. function pushVector( i ) {
  681. var index = indices[ i + offset ] * sourceStride;
  682. var length = index + sourceStride;
  683. for ( ; index < length; index ++ ) {
  684. array.push( sourceArray[ index ] );
  685. }
  686. }
  687. var maxcount = 0;
  688. var sourceArray = source.array;
  689. var sourceStride = source.stride;
  690. var array = [];
  691. if ( primitive.vcount !== undefined ) {
  692. var index = 0;
  693. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  694. var count = vcount[ i ];
  695. if ( count === 4 ) {
  696. var a = index + stride * 0;
  697. var b = index + stride * 1;
  698. var c = index + stride * 2;
  699. var d = index + stride * 3;
  700. pushVector( a ); pushVector( b ); pushVector( d );
  701. pushVector( b ); pushVector( c ); pushVector( d );
  702. } else if ( count === 3 ) {
  703. var a = index + stride * 0;
  704. var b = index + stride * 1;
  705. var c = index + stride * 2;
  706. pushVector( a ); pushVector( b ); pushVector( c );
  707. } else {
  708. maxcount = Math.max( maxcount, count );
  709. }
  710. index += stride * count;
  711. }
  712. if ( maxcount > 0 ) {
  713. console.log( 'ColladaLoader: Geometry has faces with more than 4 vertices.' );
  714. }
  715. } else {
  716. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  717. pushVector( i );
  718. }
  719. }
  720. return new THREE.Float32BufferAttribute( array, sourceStride );
  721. }
  722. function getGeometry( id ) {
  723. return getBuild( library.geometries[ id ], buildGeometry );
  724. }
  725. // nodes
  726. var matrix = new THREE.Matrix4();
  727. var vector = new THREE.Vector3();
  728. function parseNode( xml ) {
  729. var data = {
  730. name: xml.getAttribute( 'name' ),
  731. matrix: new THREE.Matrix4(),
  732. nodes: [],
  733. instanceCameras: [],
  734. instanceLights: [],
  735. instanceGeometries: [],
  736. instanceNodes: []
  737. };
  738. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  739. var child = xml.childNodes[ i ];
  740. if ( child.nodeType !== 1 ) continue;
  741. switch ( child.nodeName ) {
  742. case 'node':
  743. parseNode( child );
  744. data.nodes.push( child.getAttribute( 'id' ) );
  745. break;
  746. case 'instance_camera':
  747. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  748. break;
  749. case 'instance_light':
  750. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  751. break;
  752. case 'instance_geometry':
  753. data.instanceGeometries.push( parseNodeInstanceGeometry( child ) );
  754. break;
  755. case 'instance_node':
  756. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  757. break;
  758. case 'matrix':
  759. var array = parseFloats( child.textContent );
  760. data.matrix.multiply( matrix.fromArray( array ).transpose() ); // .transpose() when Z_UP?
  761. break;
  762. case 'translate':
  763. var array = parseFloats( child.textContent );
  764. vector.fromArray( array );
  765. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  766. break;
  767. case 'rotate':
  768. var array = parseFloats( child.textContent );
  769. var angle = THREE.Math.degToRad( array[ 3 ] );
  770. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  771. break;
  772. case 'scale':
  773. var array = parseFloats( child.textContent );
  774. data.matrix.scale( vector.fromArray( array ) );
  775. break;
  776. case 'extra':
  777. break;
  778. default:
  779. console.log( child );
  780. }
  781. }
  782. if ( xml.getAttribute( 'id' ) !== null ) {
  783. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  784. }
  785. return data;
  786. }
  787. function parseNodeInstanceGeometry( xml ) {
  788. var data = {
  789. id: parseId( xml.getAttribute( 'url' ) ),
  790. materials: {}
  791. };
  792. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  793. var child = xml.childNodes[ i ];
  794. if ( child.nodeName === 'bind_material' ) {
  795. var instances = child.getElementsByTagName( 'instance_material' );
  796. for ( var j = 0; j < instances.length; j ++ ) {
  797. var instance = instances[ j ];
  798. var symbol = instance.getAttribute( 'symbol' );
  799. var target = instance.getAttribute( 'target' );
  800. data.materials[ symbol ] = parseId( target );
  801. }
  802. break;
  803. }
  804. }
  805. return data;
  806. }
  807. function buildNode( data ) {
  808. var objects = [];
  809. var matrix = data.matrix;
  810. var nodes = data.nodes;
  811. var instanceCameras = data.instanceCameras;
  812. var instanceLights = data.instanceLights;
  813. var instanceGeometries = data.instanceGeometries;
  814. var instanceNodes = data.instanceNodes;
  815. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  816. objects.push( getNode( nodes[ i ] ).clone() );
  817. }
  818. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  819. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  820. }
  821. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  822. objects.push( getLight( instanceLights[ i ] ).clone() );
  823. }
  824. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  825. var instance = instanceGeometries[ i ];
  826. var geometries = getGeometry( instance.id );
  827. for ( var key in geometries ) {
  828. var object = geometries[ key ].clone();
  829. if ( instance.materials[ key ] !== undefined ) {
  830. object.material = getMaterial( instance.materials[ key ] );
  831. }
  832. objects.push( object );
  833. }
  834. }
  835. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  836. objects.push( getNode( instanceNodes[ i ] ).clone() );
  837. }
  838. var object;
  839. if ( nodes.length === 0 && objects.length === 1 ) {
  840. object = objects[ 0 ];
  841. } else {
  842. object = new THREE.Group();
  843. for ( var i = 0; i < objects.length; i ++ ) {
  844. object.add( objects[ i ] );
  845. }
  846. }
  847. object.name = data.name;
  848. matrix.decompose( object.position, object.quaternion, object.scale );
  849. return object;
  850. }
  851. function getNode( id ) {
  852. return getBuild( library.nodes[ id ], buildNode );
  853. }
  854. // visual scenes
  855. function parseVisualScene( xml ) {
  856. var data = {
  857. name: xml.getAttribute( 'name' ),
  858. children: []
  859. };
  860. var elements = getElementsByTagName( xml, 'node' );
  861. for ( var i = 0; i < elements.length; i ++ ) {
  862. data.children.push( parseNode( elements[ i ] ) );
  863. }
  864. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  865. }
  866. function buildVisualScene( data ) {
  867. var group = new THREE.Group();
  868. group.name = data.name;
  869. var children = data.children;
  870. for ( var i = 0; i < children.length; i ++ ) {
  871. group.add( buildNode( children[ i ] ) );
  872. }
  873. return group;
  874. }
  875. function getVisualScene( id ) {
  876. return getBuild( library.visualScenes[ id ], buildVisualScene );
  877. }
  878. // scenes
  879. function parseScene( xml ) {
  880. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  881. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  882. }
  883. console.time( 'ColladaLoader' );
  884. if ( text.length === 0 ) {
  885. return { scene: new THREE.Scene() };
  886. }
  887. console.time( 'ColladaLoader: DOMParser' );
  888. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  889. console.timeEnd( 'ColladaLoader: DOMParser' );
  890. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  891. // metadata
  892. var version = collada.getAttribute( 'version' );
  893. console.log( 'ColladaLoader: File version', version );
  894. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  895. //
  896. var library = {
  897. images: {},
  898. effects: {},
  899. materials: {},
  900. cameras: {},
  901. lights: {},
  902. geometries: {},
  903. nodes: {},
  904. visualScenes: {}
  905. };
  906. console.time( 'ColladaLoader: Parse' );
  907. parseLibrary( collada, 'library_images', 'image', parseImage );
  908. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  909. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  910. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  911. parseLibrary( collada, 'library_lights', 'light', parseLight );
  912. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  913. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  914. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  915. console.timeEnd( 'ColladaLoader: Parse' );
  916. console.time( 'ColladaLoader: Build' );
  917. buildLibrary( library.images, buildImage );
  918. buildLibrary( library.effects, buildEffect );
  919. buildLibrary( library.materials, buildMaterial );
  920. buildLibrary( library.cameras, buildCamera );
  921. buildLibrary( library.lights, buildLight );
  922. buildLibrary( library.geometries, buildGeometry );
  923. buildLibrary( library.nodes, buildNode );
  924. buildLibrary( library.visualScenes, buildVisualScene );
  925. console.timeEnd( 'ColladaLoader: Build' );
  926. // console.log( library );
  927. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  928. if ( asset.upAxis === 'Z_UP' ) {
  929. scene.rotation.x = - Math.PI / 2;
  930. }
  931. scene.scale.multiplyScalar( asset.unit );
  932. console.timeEnd( 'ColladaLoader' );
  933. // console.log( scene );
  934. return {
  935. animations: [],
  936. kinematics: { joints: [] },
  937. library: library,
  938. scene: scene
  939. };
  940. }
  941. };