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- import { BlendColorFactor, OneMinusBlendColorFactor, } from '../../common/Constants.js';
- import {
- GPUFrontFace, GPUCullMode, GPUColorWriteFlags, GPUCompareFunction, GPUBlendFactor, GPUBlendOperation, GPUIndexFormat, GPUStencilOperation
- } from './WebGPUConstants.js';
- import {
- FrontSide, BackSide, DoubleSide,
- NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth,
- NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending,
- ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstColorFactor,
- OneMinusDstColorFactor, DstAlphaFactor, OneMinusDstAlphaFactor, SrcAlphaSaturateFactor,
- AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation,
- KeepStencilOp, ZeroStencilOp, ReplaceStencilOp, InvertStencilOp, IncrementStencilOp, DecrementStencilOp, IncrementWrapStencilOp, DecrementWrapStencilOp,
- NeverStencilFunc, AlwaysStencilFunc, LessStencilFunc, LessEqualStencilFunc, EqualStencilFunc, GreaterEqualStencilFunc, GreaterStencilFunc, NotEqualStencilFunc
- } from 'three';
- class WebGPUPipelineUtils {
- constructor( backend ) {
- this.backend = backend;
- }
- createRenderPipeline( renderObject, promises ) {
- const { object, material, geometry, pipeline } = renderObject;
- const { vertexProgram, fragmentProgram } = pipeline;
- const backend = this.backend;
- const device = backend.device;
- const utils = backend.utils;
- const pipelineData = backend.get( pipeline );
- const bindingsData = backend.get( renderObject.getBindings() );
- // vertex buffers
- const vertexBuffers = backend.attributeUtils.createShaderVertexBuffers( renderObject );
- // blending
- let blending;
- if ( material.transparent === true && material.blending !== NoBlending ) {
- blending = this._getBlending( material );
- }
- // stencil
- let stencilFront = {};
- if ( material.stencilWrite === true ) {
- stencilFront = {
- compare: this._getStencilCompare( material ),
- failOp: this._getStencilOperation( material.stencilFail ),
- depthFailOp: this._getStencilOperation( material.stencilZFail ),
- passOp: this._getStencilOperation( material.stencilZPass )
- };
- }
- const colorWriteMask = this._getColorWriteMask( material );
- const targets = [];
- if ( renderObject.context.textures !== null ) {
- const textures = renderObject.context.textures;
- for ( let i = 0; i < textures.length; i ++ ) {
- const colorFormat = utils.getTextureFormatGPU( textures[ i ] );
- targets.push( {
- format: colorFormat,
- blend: blending,
- writeMask: colorWriteMask
- } );
- }
- } else {
- const colorFormat = utils.getCurrentColorFormat( renderObject.context );
- targets.push( {
- format: colorFormat,
- blend: blending,
- writeMask: colorWriteMask
- } );
- }
- const vertexModule = backend.get( vertexProgram ).module;
- const fragmentModule = backend.get( fragmentProgram ).module;
- const primitiveState = this._getPrimitiveState( object, geometry, material );
- const depthCompare = this._getDepthCompare( material );
- const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
- let sampleCount = utils.getSampleCount( renderObject.context );
- if ( sampleCount > 1 ) {
- // WebGPU only supports power-of-two sample counts and 2 is not a valid value
- sampleCount = Math.pow( 2, Math.floor( Math.log2( sampleCount ) ) );
- if ( sampleCount === 2 ) {
- sampleCount = 4;
- }
- }
- const pipelineDescriptor = {
- vertex: Object.assign( {}, vertexModule, { buffers: vertexBuffers } ),
- fragment: Object.assign( {}, fragmentModule, { targets } ),
- primitive: primitiveState,
- depthStencil: {
- format: depthStencilFormat,
- depthWriteEnabled: material.depthWrite,
- depthCompare: depthCompare,
- stencilFront: stencilFront,
- stencilBack: {}, // three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
- stencilReadMask: material.stencilFuncMask,
- stencilWriteMask: material.stencilWriteMask
- },
- multisample: {
- count: sampleCount,
- alphaToCoverageEnabled: material.alphaToCoverage
- },
- layout: device.createPipelineLayout( {
- bindGroupLayouts: [ bindingsData.layout ]
- } )
- };
- if ( promises === null ) {
- pipelineData.pipeline = device.createRenderPipeline( pipelineDescriptor );
- } else {
- const p = new Promise( ( resolve /*, reject*/ ) => {
- device.createRenderPipelineAsync( pipelineDescriptor ).then( pipeline => {
- pipelineData.pipeline = pipeline;
- resolve();
- } );
- } );
- promises.push( p );
- }
- }
- createComputePipeline( pipeline, bindings ) {
- const backend = this.backend;
- const device = backend.device;
- const computeProgram = backend.get( pipeline.computeProgram ).module;
- const pipelineGPU = backend.get( pipeline );
- const bindingsData = backend.get( bindings );
- pipelineGPU.pipeline = device.createComputePipeline( {
- compute: computeProgram,
- layout: device.createPipelineLayout( {
- bindGroupLayouts: [ bindingsData.layout ]
- } )
- } );
- }
- _getBlending( material ) {
- let color, alpha;
- const blending = material.blending;
- if ( blending === CustomBlending ) {
- const blendSrcAlpha = material.blendSrcAlpha !== null ? material.blendSrcAlpha : GPUBlendFactor.One;
- const blendDstAlpha = material.blendDstAlpha !== null ? material.blendDstAlpha : GPUBlendFactor.Zero;
- const blendEquationAlpha = material.blendEquationAlpha !== null ? material.blendEquationAlpha : GPUBlendFactor.Add;
- color = {
- srcFactor: this._getBlendFactor( material.blendSrc ),
- dstFactor: this._getBlendFactor( material.blendDst ),
- operation: this._getBlendOperation( material.blendEquation )
- };
- alpha = {
- srcFactor: this._getBlendFactor( blendSrcAlpha ),
- dstFactor: this._getBlendFactor( blendDstAlpha ),
- operation: this._getBlendOperation( blendEquationAlpha )
- };
- } else {
- const premultipliedAlpha = material.premultipliedAlpha;
- const setBlend = ( srcRGB, dstRGB, srcAlpha, dstAlpha ) => {
- color = {
- srcFactor: srcRGB,
- dstFactor: dstRGB,
- operation: GPUBlendOperation.Add
- };
- alpha = {
- srcFactor: srcAlpha,
- dstFactor: dstAlpha,
- operation: GPUBlendOperation.Add
- };
- };
- if ( premultipliedAlpha ) {
- switch ( blending ) {
- case NormalBlending:
- setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.OneMinusSrcAlpha, GPUBlendFactor.One, GPUBlendFactor.OneMinusSrcAlpha );
- break;
- case AdditiveBlending:
- setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.One, GPUBlendFactor.One, GPUBlendFactor.One );
- break;
- case SubtractiveBlending:
- setBlend( GPUBlendFactor.Zero, GPUBlendFactor.OneMinusSrc, GPUBlendFactor.Zero, GPUBlendFactor.One );
- break;
- case MultiplyBlending:
- setBlend( GPUBlendFactor.Zero, GPUBlendFactor.Src, GPUBlendFactor.Zero, GPUBlendFactor.SrcAlpha );
- break;
- }
- } else {
- switch ( blending ) {
- case NormalBlending:
- setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.OneMinusSrcAlpha, GPUBlendFactor.One, GPUBlendFactor.OneMinusSrcAlpha );
- break;
- case AdditiveBlending:
- setBlend( GPUBlendFactor.SrcAlpha, GPUBlendFactor.One, GPUBlendFactor.SrcAlpha, GPUBlendFactor.One );
- break;
- case SubtractiveBlending:
- setBlend( GPUBlendFactor.Zero, GPUBlendFactor.OneMinusSrc, GPUBlendFactor.Zero, GPUBlendFactor.One );
- break;
- case MultiplyBlending:
- setBlend( GPUBlendFactor.Zero, GPUBlendFactor.Src, GPUBlendFactor.Zero, GPUBlendFactor.Src );
- break;
- }
- }
- }
- if ( color !== undefined && alpha !== undefined ) {
- return { color, alpha };
- } else {
- console.error( 'THREE.WebGPURenderer: Invalid blending: ', blending );
- }
- }
- _getBlendFactor( blend ) {
- let blendFactor;
- switch ( blend ) {
- case ZeroFactor:
- blendFactor = GPUBlendFactor.Zero;
- break;
- case OneFactor:
- blendFactor = GPUBlendFactor.One;
- break;
- case SrcColorFactor:
- blendFactor = GPUBlendFactor.Src;
- break;
- case OneMinusSrcColorFactor:
- blendFactor = GPUBlendFactor.OneMinusSrc;
- break;
- case SrcAlphaFactor:
- blendFactor = GPUBlendFactor.SrcAlpha;
- break;
- case OneMinusSrcAlphaFactor:
- blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
- break;
- case DstColorFactor:
- blendFactor = GPUBlendFactor.Dst;
- break;
- case OneMinusDstColorFactor:
- blendFactor = GPUBlendFactor.OneMinusDstColor;
- break;
- case DstAlphaFactor:
- blendFactor = GPUBlendFactor.DstAlpha;
- break;
- case OneMinusDstAlphaFactor:
- blendFactor = GPUBlendFactor.OneMinusDstAlpha;
- break;
- case SrcAlphaSaturateFactor:
- blendFactor = GPUBlendFactor.SrcAlphaSaturated;
- break;
- case BlendColorFactor:
- blendFactor = GPUBlendFactor.Constant;
- break;
- case OneMinusBlendColorFactor:
- blendFactor = GPUBlendFactor.OneMinusConstant;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Blend factor not supported.', blend );
- }
- return blendFactor;
- }
- _getStencilCompare( material ) {
- let stencilCompare;
- const stencilFunc = material.stencilFunc;
- switch ( stencilFunc ) {
- case NeverStencilFunc:
- stencilCompare = GPUCompareFunction.Never;
- break;
- case AlwaysStencilFunc:
- stencilCompare = GPUCompareFunction.Always;
- break;
- case LessStencilFunc:
- stencilCompare = GPUCompareFunction.Less;
- break;
- case LessEqualStencilFunc:
- stencilCompare = GPUCompareFunction.LessEqual;
- break;
- case EqualStencilFunc:
- stencilCompare = GPUCompareFunction.Equal;
- break;
- case GreaterEqualStencilFunc:
- stencilCompare = GPUCompareFunction.GreaterEqual;
- break;
- case GreaterStencilFunc:
- stencilCompare = GPUCompareFunction.Greater;
- break;
- case NotEqualStencilFunc:
- stencilCompare = GPUCompareFunction.NotEqual;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Invalid stencil function.', stencilFunc );
- }
- return stencilCompare;
- }
- _getStencilOperation( op ) {
- let stencilOperation;
- switch ( op ) {
- case KeepStencilOp:
- stencilOperation = GPUStencilOperation.Keep;
- break;
- case ZeroStencilOp:
- stencilOperation = GPUStencilOperation.Zero;
- break;
- case ReplaceStencilOp:
- stencilOperation = GPUStencilOperation.Replace;
- break;
- case InvertStencilOp:
- stencilOperation = GPUStencilOperation.Invert;
- break;
- case IncrementStencilOp:
- stencilOperation = GPUStencilOperation.IncrementClamp;
- break;
- case DecrementStencilOp:
- stencilOperation = GPUStencilOperation.DecrementClamp;
- break;
- case IncrementWrapStencilOp:
- stencilOperation = GPUStencilOperation.IncrementWrap;
- break;
- case DecrementWrapStencilOp:
- stencilOperation = GPUStencilOperation.DecrementWrap;
- break;
- default:
- console.error( 'THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation );
- }
- return stencilOperation;
- }
- _getBlendOperation( blendEquation ) {
- let blendOperation;
- switch ( blendEquation ) {
- case AddEquation:
- blendOperation = GPUBlendOperation.Add;
- break;
- case SubtractEquation:
- blendOperation = GPUBlendOperation.Subtract;
- break;
- case ReverseSubtractEquation:
- blendOperation = GPUBlendOperation.ReverseSubtract;
- break;
- case MinEquation:
- blendOperation = GPUBlendOperation.Min;
- break;
- case MaxEquation:
- blendOperation = GPUBlendOperation.Max;
- break;
- default:
- console.error( 'THREE.WebGPUPipelineUtils: Blend equation not supported.', blendEquation );
- }
- return blendOperation;
- }
- _getPrimitiveState( object, geometry, material ) {
- const descriptor = {};
- const utils = this.backend.utils;
- descriptor.topology = utils.getPrimitiveTopology( object, material );
- if ( geometry.index !== null && object.isLine === true && object.isLineSegments !== true ) {
- descriptor.stripIndexFormat = ( geometry.index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
- }
- switch ( material.side ) {
- case FrontSide:
- descriptor.frontFace = GPUFrontFace.CCW;
- descriptor.cullMode = GPUCullMode.Back;
- break;
- case BackSide:
- descriptor.frontFace = GPUFrontFace.CCW;
- descriptor.cullMode = GPUCullMode.Front;
- break;
- case DoubleSide:
- descriptor.frontFace = GPUFrontFace.CCW;
- descriptor.cullMode = GPUCullMode.None;
- break;
- default:
- console.error( 'THREE.WebGPUPipelineUtils: Unknown material.side value.', material.side );
- break;
- }
- return descriptor;
- }
- _getColorWriteMask( material ) {
- return ( material.colorWrite === true ) ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
- }
- _getDepthCompare( material ) {
- let depthCompare;
- if ( material.depthTest === false ) {
- depthCompare = GPUCompareFunction.Always;
- } else {
- const depthFunc = material.depthFunc;
- switch ( depthFunc ) {
- case NeverDepth:
- depthCompare = GPUCompareFunction.Never;
- break;
- case AlwaysDepth:
- depthCompare = GPUCompareFunction.Always;
- break;
- case LessDepth:
- depthCompare = GPUCompareFunction.Less;
- break;
- case LessEqualDepth:
- depthCompare = GPUCompareFunction.LessEqual;
- break;
- case EqualDepth:
- depthCompare = GPUCompareFunction.Equal;
- break;
- case GreaterEqualDepth:
- depthCompare = GPUCompareFunction.GreaterEqual;
- break;
- case GreaterDepth:
- depthCompare = GPUCompareFunction.Greater;
- break;
- case NotEqualDepth:
- depthCompare = GPUCompareFunction.NotEqual;
- break;
- default:
- console.error( 'THREE.WebGPUPipelineUtils: Invalid depth function.', depthFunc );
- }
- }
- return depthCompare;
- }
- }
- export default WebGPUPipelineUtils;
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