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- /** Copyright 2016 The Draco Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @param {THREE.LoadingManager} manager
- */
- THREE.DRACOLoader = function ( manager ) {
- this.timeLoaded = 0;
- this.manager = manager || THREE.DefaultLoadingManager;
- this.materials = null;
- this.verbosity = 0;
- this.attributeOptions = {};
- this.drawMode = THREE.TrianglesDrawMode;
- // Native Draco attribute type to Three.JS attribute type.
- this.nativeAttributeMap = {
- position: "POSITION",
- normal: "NORMAL",
- color: "COLOR",
- uv: "TEX_COORD"
- };
- };
- THREE.DRACOLoader.prototype = {
- constructor: THREE.DRACOLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.FileLoader( scope.manager );
- loader.setPath( this.path );
- loader.setResponseType( "arraybuffer" );
- loader.load(
- url,
- function ( blob ) {
- scope.decodeDracoFile( blob, onLoad );
- },
- onProgress,
- onError
- );
- },
- setPath: function ( value ) {
- this.path = value;
- return this;
- },
- setVerbosity: function ( level ) {
- this.verbosity = level;
- return this;
- },
- /**
- * Sets desired mode for generated geometry indices.
- * Can be either:
- * THREE.TrianglesDrawMode
- * THREE.TriangleStripDrawMode
- */
- setDrawMode: function ( drawMode ) {
- this.drawMode = drawMode;
- return this;
- },
- /**
- * Skips dequantization for a specific attribute.
- * |attributeName| is the THREE.js name of the given attribute type.
- * The only currently supported |attributeName| is 'position', more may be
- * added in future.
- */
- setSkipDequantization: function ( attributeName, skip ) {
- var skipDequantization = true;
- if ( typeof skip !== "undefined" ) skipDequantization = skip;
- this.getAttributeOptions(
- attributeName
- ).skipDequantization = skipDequantization;
- return this;
- },
- /**
- * Decompresses a Draco buffer. Names of attributes (for ID and type maps)
- * must be one of the supported three.js types, including: position, color,
- * normal, uv, uv2, skinIndex, skinWeight.
- *
- * @param {ArrayBuffer} rawBuffer
- * @param {Function} callback
- * @param {Object|undefined} attributeUniqueIdMap Provides a pre-defined ID
- * for each attribute in the geometry to be decoded. If given,
- * `attributeTypeMap` is required and `nativeAttributeMap` will be
- * ignored.
- * @param {Object|undefined} attributeTypeMap Provides a predefined data
- * type (as a typed array constructor) for each attribute in the
- * geometry to be decoded.
- */
- decodeDracoFile: function (
- rawBuffer,
- callback,
- attributeUniqueIdMap,
- attributeTypeMap
- ) {
- var scope = this;
- THREE.DRACOLoader.getDecoderModule().then( function ( module ) {
- scope.decodeDracoFileInternal(
- rawBuffer,
- module.decoder,
- callback,
- attributeUniqueIdMap,
- attributeTypeMap
- );
- } );
- },
- decodeDracoFileInternal: function (
- rawBuffer,
- dracoDecoder,
- callback,
- attributeUniqueIdMap,
- attributeTypeMap
- ) {
- /*
- * Here is how to use Draco Javascript decoder and get the geometry.
- */
- var buffer = new dracoDecoder.DecoderBuffer();
- buffer.Init( new Int8Array( rawBuffer ), rawBuffer.byteLength );
- var decoder = new dracoDecoder.Decoder();
- /*
- * Determine what type is this file: mesh or point cloud.
- */
- var geometryType = decoder.GetEncodedGeometryType( buffer );
- if ( geometryType == dracoDecoder.TRIANGULAR_MESH ) {
- if ( this.verbosity > 0 ) {
- console.log( "Loaded a mesh." );
- }
- } else if ( geometryType == dracoDecoder.POINT_CLOUD ) {
- if ( this.verbosity > 0 ) {
- console.log( "Loaded a point cloud." );
- }
- } else {
- var errorMsg = "THREE.DRACOLoader: Unknown geometry type.";
- console.error( errorMsg );
- throw new Error( errorMsg );
- }
- callback(
- this.convertDracoGeometryTo3JS(
- dracoDecoder,
- decoder,
- geometryType,
- buffer,
- attributeUniqueIdMap,
- attributeTypeMap
- )
- );
- },
- addAttributeToGeometry: function (
- dracoDecoder,
- decoder,
- dracoGeometry,
- attributeName,
- attributeType,
- attribute,
- geometry,
- geometryBuffer
- ) {
- if ( attribute.ptr === 0 ) {
- var errorMsg = "THREE.DRACOLoader: No attribute " + attributeName;
- console.error( errorMsg );
- throw new Error( errorMsg );
- }
- var numComponents = attribute.num_components();
- var numPoints = dracoGeometry.num_points();
- var numValues = numPoints * numComponents;
- var attributeData;
- var TypedBufferAttribute;
- switch ( attributeType ) {
- case Float32Array:
- attributeData = new dracoDecoder.DracoFloat32Array();
- decoder.GetAttributeFloatForAllPoints(
- dracoGeometry,
- attribute,
- attributeData
- );
- geometryBuffer[ attributeName ] = new Float32Array( numValues );
- TypedBufferAttribute = THREE.Float32BufferAttribute;
- break;
- case Int8Array:
- attributeData = new dracoDecoder.DracoInt8Array();
- decoder.GetAttributeInt8ForAllPoints(
- dracoGeometry,
- attribute,
- attributeData
- );
- geometryBuffer[ attributeName ] = new Int8Array( numValues );
- TypedBufferAttribute = THREE.Int8BufferAttribute;
- break;
- case Int16Array:
- attributeData = new dracoDecoder.DracoInt16Array();
- decoder.GetAttributeInt16ForAllPoints(
- dracoGeometry,
- attribute,
- attributeData
- );
- geometryBuffer[ attributeName ] = new Int16Array( numValues );
- TypedBufferAttribute = THREE.Int16BufferAttribute;
- break;
- case Int32Array:
- attributeData = new dracoDecoder.DracoInt32Array();
- decoder.GetAttributeInt32ForAllPoints(
- dracoGeometry,
- attribute,
- attributeData
- );
- geometryBuffer[ attributeName ] = new Int32Array( numValues );
- TypedBufferAttribute = THREE.Int32BufferAttribute;
- break;
- case Uint8Array:
- attributeData = new dracoDecoder.DracoUInt8Array();
- decoder.GetAttributeUInt8ForAllPoints(
- dracoGeometry,
- attribute,
- attributeData
- );
- geometryBuffer[ attributeName ] = new Uint8Array( numValues );
- TypedBufferAttribute = THREE.Uint8BufferAttribute;
- break;
- case Uint16Array:
- attributeData = new dracoDecoder.DracoUInt16Array();
- decoder.GetAttributeUInt16ForAllPoints(
- dracoGeometry,
- attribute,
- attributeData
- );
- geometryBuffer[ attributeName ] = new Uint16Array( numValues );
- TypedBufferAttribute = THREE.Uint16BufferAttribute;
- break;
- case Uint32Array:
- attributeData = new dracoDecoder.DracoUInt32Array();
- decoder.GetAttributeUInt32ForAllPoints(
- dracoGeometry,
- attribute,
- attributeData
- );
- geometryBuffer[ attributeName ] = new Uint32Array( numValues );
- TypedBufferAttribute = THREE.Uint32BufferAttribute;
- break;
- default:
- var errorMsg = "THREE.DRACOLoader: Unexpected attribute type.";
- console.error( errorMsg );
- throw new Error( errorMsg );
- }
- // Copy data from decoder.
- for ( var i = 0; i < numValues; i ++ ) {
- geometryBuffer[ attributeName ][ i ] = attributeData.GetValue( i );
- }
- // Add attribute to THREEJS geometry for rendering.
- geometry.addAttribute(
- attributeName,
- new TypedBufferAttribute( geometryBuffer[ attributeName ], numComponents )
- );
- dracoDecoder.destroy( attributeData );
- },
- convertDracoGeometryTo3JS: function (
- dracoDecoder,
- decoder,
- geometryType,
- buffer,
- attributeUniqueIdMap,
- attributeTypeMap
- ) {
- // TODO: Should not assume native Draco attribute IDs apply.
- if ( this.getAttributeOptions( "position" ).skipDequantization === true ) {
- decoder.SkipAttributeTransform( dracoDecoder.POSITION );
- }
- var dracoGeometry;
- var decodingStatus;
- var start_time = performance.now();
- if ( geometryType === dracoDecoder.TRIANGULAR_MESH ) {
- dracoGeometry = new dracoDecoder.Mesh();
- decodingStatus = decoder.DecodeBufferToMesh( buffer, dracoGeometry );
- } else {
- dracoGeometry = new dracoDecoder.PointCloud();
- decodingStatus = decoder.DecodeBufferToPointCloud( buffer, dracoGeometry );
- }
- if ( ! decodingStatus.ok() || dracoGeometry.ptr == 0 ) {
- var errorMsg = "THREE.DRACOLoader: Decoding failed: ";
- errorMsg += decodingStatus.error_msg();
- console.error( errorMsg );
- dracoDecoder.destroy( decoder );
- dracoDecoder.destroy( dracoGeometry );
- throw new Error( errorMsg );
- }
- var decode_end = performance.now();
- dracoDecoder.destroy( buffer );
- /*
- * Example on how to retrieve mesh and attributes.
- */
- var numFaces;
- if ( geometryType == dracoDecoder.TRIANGULAR_MESH ) {
- numFaces = dracoGeometry.num_faces();
- if ( this.verbosity > 0 ) {
- console.log( "Number of faces loaded: " + numFaces.toString() );
- }
- } else {
- numFaces = 0;
- }
- var numPoints = dracoGeometry.num_points();
- var numAttributes = dracoGeometry.num_attributes();
- if ( this.verbosity > 0 ) {
- console.log( "Number of points loaded: " + numPoints.toString() );
- console.log( "Number of attributes loaded: " + numAttributes.toString() );
- }
- // Verify if there is position attribute.
- // TODO: Should not assume native Draco attribute IDs apply.
- var posAttId = decoder.GetAttributeId( dracoGeometry, dracoDecoder.POSITION );
- if ( posAttId == - 1 ) {
- var errorMsg = "THREE.DRACOLoader: No position attribute found.";
- console.error( errorMsg );
- dracoDecoder.destroy( decoder );
- dracoDecoder.destroy( dracoGeometry );
- throw new Error( errorMsg );
- }
- var posAttribute = decoder.GetAttribute( dracoGeometry, posAttId );
- // Structure for converting to THREEJS geometry later.
- var geometryBuffer = {};
- // Import data to Three JS geometry.
- var geometry = new THREE.BufferGeometry();
- // Do not use both the native attribute map and a provided (e.g. glTF) map.
- if ( attributeUniqueIdMap ) {
- // Add attributes of user specified unique id. E.g. GLTF models.
- for ( var attributeName in attributeUniqueIdMap ) {
- var attributeType = attributeTypeMap[ attributeName ];
- var attributeId = attributeUniqueIdMap[ attributeName ];
- var attribute = decoder.GetAttributeByUniqueId(
- dracoGeometry,
- attributeId
- );
- this.addAttributeToGeometry(
- dracoDecoder,
- decoder,
- dracoGeometry,
- attributeName,
- attributeType,
- attribute,
- geometry,
- geometryBuffer
- );
- }
- } else {
- // Add native Draco attribute type to geometry.
- for ( var attributeName in this.nativeAttributeMap ) {
- var attId = decoder.GetAttributeId(
- dracoGeometry,
- dracoDecoder[ this.nativeAttributeMap[ attributeName ] ]
- );
- if ( attId !== - 1 ) {
- if ( this.verbosity > 0 ) {
- console.log( "Loaded " + attributeName + " attribute." );
- }
- var attribute = decoder.GetAttribute( dracoGeometry, attId );
- this.addAttributeToGeometry(
- dracoDecoder,
- decoder,
- dracoGeometry,
- attributeName,
- Float32Array,
- attribute,
- geometry,
- geometryBuffer
- );
- }
- }
- }
- // For mesh, we need to generate the faces.
- if ( geometryType == dracoDecoder.TRIANGULAR_MESH ) {
- if ( this.drawMode === THREE.TriangleStripDrawMode ) {
- var stripsArray = new dracoDecoder.DracoInt32Array();
- decoder.GetTriangleStripsFromMesh(
- dracoGeometry,
- stripsArray
- );
- geometryBuffer.indices = new Uint32Array( stripsArray.size() );
- for ( var i = 0; i < stripsArray.size(); ++ i ) {
- geometryBuffer.indices[ i ] = stripsArray.GetValue( i );
- }
- dracoDecoder.destroy( stripsArray );
- } else {
- var numIndices = numFaces * 3;
- geometryBuffer.indices = new Uint32Array( numIndices );
- var ia = new dracoDecoder.DracoInt32Array();
- for ( var i = 0; i < numFaces; ++ i ) {
- decoder.GetFaceFromMesh( dracoGeometry, i, ia );
- var index = i * 3;
- geometryBuffer.indices[ index ] = ia.GetValue( 0 );
- geometryBuffer.indices[ index + 1 ] = ia.GetValue( 1 );
- geometryBuffer.indices[ index + 2 ] = ia.GetValue( 2 );
- }
- dracoDecoder.destroy( ia );
- }
- }
- geometry.drawMode = this.drawMode;
- if ( geometryType == dracoDecoder.TRIANGULAR_MESH ) {
- geometry.setIndex(
- new ( geometryBuffer.indices.length > 65535
- ? THREE.Uint32BufferAttribute
- : THREE.Uint16BufferAttribute )( geometryBuffer.indices, 1 )
- );
- }
- // TODO: Should not assume native Draco attribute IDs apply.
- // TODO: Can other attribute types be quantized?
- var posTransform = new dracoDecoder.AttributeQuantizationTransform();
- if ( posTransform.InitFromAttribute( posAttribute ) ) {
- // Quantized attribute. Store the quantization parameters into the
- // THREE.js attribute.
- geometry.attributes[ "position" ].isQuantized = true;
- geometry.attributes[ "position" ].maxRange = posTransform.range();
- geometry.attributes[
- "position"
- ].numQuantizationBits = posTransform.quantization_bits();
- geometry.attributes[ "position" ].minValues = new Float32Array( 3 );
- for ( var i = 0; i < 3; ++ i ) {
- geometry.attributes[ "position" ].minValues[ i ] = posTransform.min_value(
- i
- );
- }
- }
- dracoDecoder.destroy( posTransform );
- dracoDecoder.destroy( decoder );
- dracoDecoder.destroy( dracoGeometry );
- this.decode_time = decode_end - start_time;
- this.import_time = performance.now() - decode_end;
- if ( this.verbosity > 0 ) {
- console.log( "Decode time: " + this.decode_time );
- console.log( "Import time: " + this.import_time );
- }
- return geometry;
- },
- isVersionSupported: function ( version, callback ) {
- THREE.DRACOLoader.getDecoderModule().then( function ( module ) {
- callback( module.decoder.isVersionSupported( version ) );
- } );
- },
- getAttributeOptions: function ( attributeName ) {
- if ( typeof this.attributeOptions[ attributeName ] === "undefined" )
- this.attributeOptions[ attributeName ] = {};
- return this.attributeOptions[ attributeName ];
- }
- };
- THREE.DRACOLoader.decoderPath = "./";
- THREE.DRACOLoader.decoderConfig = {};
- THREE.DRACOLoader.decoderModulePromise = null;
- /**
- * Sets the base path for decoder source files.
- * @param {string} path
- */
- THREE.DRACOLoader.setDecoderPath = function ( path ) {
- THREE.DRACOLoader.decoderPath = path;
- };
- /**
- * Sets decoder configuration and releases singleton decoder module. Module
- * will be recreated with the next decoding call.
- * @param {Object} config
- */
- THREE.DRACOLoader.setDecoderConfig = function ( config ) {
- var wasmBinary = THREE.DRACOLoader.decoderConfig.wasmBinary;
- THREE.DRACOLoader.decoderConfig = config || {};
- THREE.DRACOLoader.releaseDecoderModule();
- // Reuse WASM binary.
- if ( wasmBinary ) THREE.DRACOLoader.decoderConfig.wasmBinary = wasmBinary;
- };
- /**
- * Releases the singleton DracoDecoderModule instance. Module will be recreated
- * with the next decoding call.
- */
- THREE.DRACOLoader.releaseDecoderModule = function () {
- THREE.DRACOLoader.decoderModulePromise = null;
- };
- /**
- * Gets WebAssembly or asm.js singleton instance of DracoDecoderModule
- * after testing for browser support. Returns Promise that resolves when
- * module is available.
- * @return {Promise<{decoder: DracoDecoderModule}>}
- */
- THREE.DRACOLoader.getDecoderModule = function () {
- var scope = this;
- var path = THREE.DRACOLoader.decoderPath;
- var config = THREE.DRACOLoader.decoderConfig;
- var promise = THREE.DRACOLoader.decoderModulePromise;
- if ( promise ) return promise;
- // Load source files.
- if ( typeof DracoDecoderModule !== "undefined" ) {
- // Loaded externally.
- promise = Promise.resolve();
- } else if ( typeof WebAssembly !== "object" || config.type === "js" ) {
- // Load with asm.js.
- promise = THREE.DRACOLoader._loadScript( path + "draco_decoder.js" );
- } else {
- // Load with WebAssembly.
- config.wasmBinaryFile = path + "draco_decoder.wasm";
- promise = THREE.DRACOLoader._loadScript( path + "draco_wasm_wrapper.js" )
- .then( function () {
- return THREE.DRACOLoader._loadArrayBuffer( config.wasmBinaryFile );
- } )
- .then( function ( wasmBinary ) {
- config.wasmBinary = wasmBinary;
- } );
- }
- // Wait for source files, then create and return a decoder.
- promise = promise.then( function () {
- return new Promise( function ( resolve ) {
- config.onModuleLoaded = function ( decoder ) {
- scope.timeLoaded = performance.now();
- // Module is Promise-like. Wrap before resolving to avoid loop.
- resolve( { decoder: decoder } );
- };
- DracoDecoderModule( config );
- } );
- } );
- THREE.DRACOLoader.decoderModulePromise = promise;
- return promise;
- };
- /**
- * @param {string} src
- * @return {Promise}
- */
- THREE.DRACOLoader._loadScript = function ( src ) {
- var prevScript = document.getElementById( "decoder_script" );
- if ( prevScript !== null ) {
- prevScript.parentNode.removeChild( prevScript );
- }
- var head = document.getElementsByTagName( "head" )[ 0 ];
- var script = document.createElement( "script" );
- script.id = "decoder_script";
- script.type = "text/javascript";
- script.src = src;
- return new Promise( function ( resolve ) {
- script.onload = resolve;
- head.appendChild( script );
- } );
- };
- /**
- * @param {string} src
- * @return {Promise}
- */
- THREE.DRACOLoader._loadArrayBuffer = function ( src ) {
- var loader = new THREE.FileLoader();
- loader.setResponseType( "arraybuffer" );
- return new Promise( function ( resolve, reject ) {
- loader.load( src, resolve, undefined, reject );
- } );
- };
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