webgl_scene_test_blender.html 16 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - scene loader [blender]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. #progress {
  26. color:red;
  27. top:7em;
  28. width: 100%;
  29. font-size:3em;
  30. font-variant:small-caps;
  31. font-weight:bold;
  32. position:absolute;
  33. z-index:100;
  34. text-align: center;
  35. text-shadow: #000 0px 0px 10px;
  36. display:none;
  37. }
  38. #start {
  39. color:#fff;
  40. text-shadow: #000 0px 0px 2px;
  41. padding:0.1em 0.3em;
  42. width:3em;
  43. text-align: center;
  44. display:none;
  45. }
  46. .shadow {
  47. -moz-box-shadow: 0px 0px 5px #000;
  48. -webkit-box-shadow: 0px 0px 5px #000;
  49. box-shadow: 0px 0px 5px #000;
  50. }
  51. #progressbar {
  52. text-align: center;
  53. background: white;
  54. width: 250px;
  55. height: 10px;
  56. }
  57. #bar {
  58. background:#d00;
  59. width:50px;
  60. height:10px;
  61. }
  62. .enabled {
  63. color: lime!important;
  64. cursor:pointer;
  65. }
  66. .enabled:hover {
  67. text-shadow: #0f0 0px 0px 5px !important;
  68. }
  69. .disabled {
  70. background:gray;
  71. cursor:default;
  72. }
  73. a { color:red }
  74. canvas { pointer-events:none; z-index:10; }
  75. #log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
  76. #scene_explorer {
  77. background:transparent;
  78. color:#fff;
  79. width:200px;
  80. position:absolute;
  81. text-align:left;
  82. top:0px;
  83. z-index:200;
  84. overflow:auto;
  85. }
  86. #section_exp {
  87. background:rgba(0,0,50,0.5);
  88. padding:0.5em 0;
  89. display:none;
  90. }
  91. #scene_explorer h3 {
  92. font-size:1em;
  93. padding:0;
  94. margin:0;
  95. color:orange;
  96. }
  97. #scene_explorer a {
  98. color:#555;
  99. font-weight:bold;
  100. text-decoration:none;
  101. font-size:1.2em;
  102. font-family:Monospace;
  103. }
  104. #scene_explorer a:hover {
  105. background:#555;
  106. color:rgba(0,0,50,1);
  107. }
  108. .part {
  109. display:none;
  110. padding:0 0 0.5em 2em;
  111. }
  112. </style>
  113. </head>
  114. <body>
  115. <div id="info">
  116. <a href="http://github.com/mrdoob/three.js">three.js</a> - scene loader test [blender]
  117. </div>
  118. <div id="scene_explorer">
  119. <a id="plus_exp" href="#">[+]</a>
  120. <div id="section_exp"></div>
  121. </div>
  122. <div id="progress">
  123. <span id="message">Loading ...</span>
  124. <center>
  125. <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
  126. <div id="start" class="disabled">Start</div>
  127. </center>
  128. </div>
  129. <pre id="log"></pre>
  130. <!--
  131. <script type="text/javascript" src="../build/Three.js"></script>
  132. -->
  133. <script type="text/javascript" src="../src/Three.js"></script>
  134. <script type="text/javascript" src="../src/core/Color.js"></script>
  135. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  136. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  137. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  138. <script type="text/javascript" src="../src/core/Ray.js"></script>
  139. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  140. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  141. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  142. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  143. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  144. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  145. <script type="text/javascript" src="../src/core/Face3.js"></script>
  146. <script type="text/javascript" src="../src/core/Face4.js"></script>
  147. <script type="text/javascript" src="../src/core/UV.js"></script>
  148. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  149. <script type="text/javascript" src="../src/core/Spline.js"></script>
  150. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  151. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  152. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  153. <script type="text/javascript" src="../src/lights/Light.js"></script>
  154. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  155. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  156. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  157. <script type="text/javascript" src="../src/materials/Material.js"></script>
  158. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  159. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  160. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  161. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  162. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  163. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  164. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  165. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  166. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  167. <script type="text/javascript" src="../src/materials/ShadowVolumeDynamicMaterial.js"></script>
  168. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  169. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  170. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  171. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  172. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  173. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  174. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  175. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  176. <script type="text/javascript" src="../src/objects/Line.js"></script>
  177. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  178. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  179. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  180. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  181. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  182. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  183. <script type="text/javascript" src="../src/objects/ShadowVolume.js"></script>
  184. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  185. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  186. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  187. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  188. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  189. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  190. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  191. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  192. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  193. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  194. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  195. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  196. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  197. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  198. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  199. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  200. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  201. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  202. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  203. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  204. <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
  205. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  206. <script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
  207. <script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
  208. <script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
  209. <script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
  210. <script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
  211. <script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
  212. <script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
  213. <script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
  214. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  215. <script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
  216. <script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
  217. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  218. <script type="text/javascript" src="js/Detector.js"></script>
  219. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  220. <script type="text/javascript" src="js/Stats.js"></script>
  221. <script type="text/javascript">
  222. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  223. var SCREEN_WIDTH = window.innerWidth;
  224. var SCREEN_HEIGHT = window.innerHeight;
  225. var container,stats;
  226. var camera, scene, loaded;
  227. var renderer;
  228. var mesh, zmesh, geometry;
  229. var mouseX = 0, mouseY = 0;
  230. var windowHalfX = window.innerWidth / 2;
  231. var windowHalfY = window.innerHeight / 2;
  232. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  233. init();
  234. animate();
  235. function $( id ) {
  236. return document.getElementById( id );
  237. }
  238. function handle_update( result, pieces ) {
  239. refreshSceneView( result );
  240. renderer.initWebGLObjects( result.scene );
  241. var m, material, count = 0;
  242. for ( m in result.materials ) {
  243. material = result.materials[ m ];
  244. if ( ! ( material instanceof THREE.MeshFaceMaterial ) ) {
  245. if( !material.program ) {
  246. console.log(m);
  247. renderer.initMaterial( material, result.scene.lights, result.scene.fog );
  248. count += 1;
  249. if( count > pieces ) {
  250. //console.log("xxxxxxxxx");
  251. break;
  252. }
  253. }
  254. }
  255. }
  256. }
  257. function init() {
  258. container = document.createElement( 'div' );
  259. document.body.appendChild( container );
  260. var loadScene = createLoadScene();
  261. scene = loadScene.scene;
  262. camera = loadScene.camera;
  263. renderer = new THREE.WebGLRenderer();
  264. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  265. renderer.domElement.style.position = "relative";
  266. container.appendChild( renderer.domElement );
  267. stats = new Stats();
  268. stats.domElement.style.position = 'absolute';
  269. stats.domElement.style.top = '0px';
  270. stats.domElement.style.right = '0px';
  271. stats.domElement.style.zIndex = 100;
  272. container.appendChild( stats.domElement );
  273. $( "start" ).addEventListener( 'click', onStartClick, false );
  274. var callback_progress = function( progress, result ) {
  275. var bar = 250,
  276. total = progress.total_models + progress.total_textures,
  277. loaded = progress.loaded_models + progress.loaded_textures;
  278. if ( total )
  279. bar = Math.floor( bar * loaded / total );
  280. $( "bar" ).style.width = bar + "px";
  281. count = 0;
  282. for ( var m in result.materials ) count++;
  283. handle_update( result, Math.floor( count/total ) );
  284. }
  285. var callback_sync = function( result ) {
  286. /*
  287. // uncomment to see progressive scene loading
  288. scene = result.scene;
  289. camera = result.currentCamera;
  290. camera.aspect = window.innerWidth / window.innerHeight;
  291. camera.updateProjectionMatrix();
  292. renderer.setClearColor( result.bgColor, result.bgAlpha );
  293. */
  294. //handle_update( result, 1 );
  295. }
  296. var callback_async = function( result ) {
  297. loaded = result;
  298. $( "message" ).style.display = "none";
  299. $( "progressbar" ).style.display = "none";
  300. $( "start" ).style.display = "block";
  301. $( "start" ).className = "enabled";
  302. handle_update( result, 1 );
  303. }
  304. $( "progress" ).style.display = "block";
  305. SceneUtils.loadScene( "obj/blenderscene/scene.js", callback_sync, callback_async, callback_progress );
  306. $( "plus_exp" ).addEventListener( 'click', createToggle( "exp" ), false );
  307. }
  308. function setButtonActive( id ) {
  309. $( "start" ).style.backgroundColor = "green";
  310. }
  311. function onStartClick() {
  312. $( "progress" ).style.display = "none";
  313. scene = loaded.scene;
  314. camera = loaded.currentCamera;
  315. camera.aspect = window.innerWidth / window.innerHeight;
  316. camera.updateProjectionMatrix();
  317. renderer.setClearColor( loaded.bgColor, loaded.bgAlpha );
  318. }
  319. function onDocumentMouseMove(event) {
  320. mouseX = ( event.clientX - windowHalfX );
  321. mouseY = ( event.clientY - windowHalfY );
  322. }
  323. function createLoadScene() {
  324. var result = {
  325. scene: new THREE.Scene(),
  326. camera: new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
  327. };
  328. result.camera.position.z = 100;
  329. var object, geometry, material, light, count = 500, range = 200;
  330. material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  331. geometry = new Cube( 5, 5, 5 );
  332. for( var i = 0; i < count; i++ ) {
  333. object = new THREE.Mesh( geometry, material );
  334. object.position.x = ( Math.random() - 0.5 ) * range;
  335. object.position.y = ( Math.random() - 0.5 ) * range;
  336. object.position.z = ( Math.random() - 0.5 ) * range;
  337. object.rotation.x = Math.random() * 6;
  338. object.rotation.y = Math.random() * 6;
  339. object.rotation.z = Math.random() * 6;
  340. object.matrixAutoUpdate = false;
  341. object.updateMatrix();
  342. result.scene.addObject( object );
  343. }
  344. result.scene.matrixAutoUpdate = false;
  345. light = new THREE.PointLight( 0xffffff );
  346. result.scene.addLight( light );
  347. light = new THREE.DirectionalLight( 0x111111 );
  348. light.position.x = 1;
  349. result.scene.addLight( light );
  350. return result;
  351. }
  352. //
  353. function animate() {
  354. requestAnimationFrame( animate );
  355. render();
  356. stats.update();
  357. }
  358. function render() {
  359. camera.position.x += ( mouseX - camera.position.x ) * .001;
  360. camera.position.y += ( - mouseY - camera.position.y ) * .001;
  361. renderer.render( scene, camera );
  362. }
  363. function log( text ) {
  364. var e = $("log");
  365. e.innerHTML = text + "<br/>" + e.innerHTML;
  366. }
  367. // Scene explorer user interface
  368. function toggle( id ) {
  369. var scn = $( "section_" + id ).style,
  370. btn = $( "plus_" + id );
  371. if ( scn.display == "block" ) {
  372. scn.display = "none";
  373. btn.innerHTML = "[+]";
  374. }
  375. else {
  376. scn.display = "block";
  377. btn.innerHTML = "[-]";
  378. }
  379. }
  380. function createToggle( label ) { return function() { toggle( label ) } };
  381. function refreshSceneView( result ) {
  382. $( "section_exp" ).innerHTML = generateSceneView( result );
  383. var config = [ "obj", "geo", "mat", "tex", "lit", "cam" ];
  384. for ( var i = 0; i < config.length; i++ )
  385. $( "plus_" + config[i] ).addEventListener( 'click', createToggle( config[i] ), false );
  386. }
  387. function generateSection( label, id, objects ) {
  388. var html = "";
  389. html += "<h3><a id='plus_" + id + "' href='#'>[+]</a> " + label + "</h3>";
  390. html += "<div id='section_" + id + "' class='part'>";
  391. for( var o in objects ) {
  392. html += o + "<br/>";
  393. }
  394. html += "</div>";
  395. return html;
  396. }
  397. function generateSceneView( result ) {
  398. var config = [
  399. [ "Objects", "obj", result.objects ],
  400. [ "Geometries", "geo", result.geometries ],
  401. [ "Materials", "mat", result.materials ],
  402. [ "Textures", "tex", result.textures ],
  403. [ "Lights", "lit", result.lights ],
  404. [ "Cameras", "cam", result.cameras ]
  405. ];
  406. var html = "";
  407. for ( var i = 0; i < config.length; i++ )
  408. html += generateSection( config[i][0], config[i][1], config[i][2] );
  409. return html;
  410. }
  411. </script>
  412. </body>
  413. </html>