webgl_fire.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - fire - texture</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#222;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px;
  17. width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. <script src="../build/three.js"></script>
  29. <script src="js/WebGL.js"></script>
  30. <script src="js/libs/dat.gui.min.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="js/objects/Fire.js"></script>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> fire and smoke demo <br/>
  37. </div>
  38. <div id="overlay">
  39. <div>
  40. </div>
  41. </div>
  42. <script>
  43. if ( WEBGL.isWebGLAvailable() === false ) {
  44. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  45. }
  46. var camera, scene, renderer, stats;
  47. var fire;
  48. var params = {
  49. color1: '#ffffff',
  50. color2: '#ffa000',
  51. color3: '#000000',
  52. colorBias: 0.8,
  53. burnRate: 0.35,
  54. diffuse: 1.33,
  55. viscosity: 0.25,
  56. expansion: - 0.25,
  57. swirl: 50.0,
  58. drag: 0.35,
  59. airSpeed: 12.0,
  60. windX: 0.0,
  61. windY: 0.75,
  62. speed: 500.0,
  63. massConservation: false
  64. };
  65. init();
  66. animate();
  67. function init() {
  68. var width = window.innerWidth;
  69. var height = window.innerHeight;
  70. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 1000 );
  71. camera.position.z = 25;
  72. scene = new THREE.Scene();
  73. scene.background = new THREE.Color( 0x000000 );
  74. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  75. scene.add( ambientLight );
  76. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  77. camera.add( pointLight );
  78. scene.add( camera );
  79. var plane = new THREE.PlaneBufferGeometry( 20, 20 );
  80. fire = new THREE.Fire( plane, {
  81. textureWidth: 512,
  82. textureHeight: 512,
  83. debug: false
  84. } );
  85. fire.position.z = - 2;
  86. scene.add( fire );
  87. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.autoClear = false;
  91. document.body.appendChild( renderer.domElement );
  92. function updateColor1( value ) {
  93. fire.color1.set( value );
  94. }
  95. function updateColor2( value ) {
  96. fire.color2.set( value );
  97. }
  98. function updateColor3( value ) {
  99. fire.color3.set( value );
  100. }
  101. function updateColorBias( value ) {
  102. fire.colorBias = value;
  103. }
  104. function updateBurnRate( value ) {
  105. fire.burnRate = value;
  106. }
  107. function updateDiffuse( value ) {
  108. fire.diffuse = value;
  109. }
  110. function updateViscosity( value ) {
  111. fire.viscosity = value;
  112. }
  113. function updateExpansion( value ) {
  114. fire.expansion = value;
  115. }
  116. function updateSwirl( value ) {
  117. fire.swirl = value;
  118. }
  119. function updateDrag( value ) {
  120. fire.drag = value;
  121. }
  122. function updateAirSpeed( value ) {
  123. fire.airSpeed = value;
  124. }
  125. function updateWindX( value ) {
  126. fire.windVector.x = value;
  127. }
  128. function updateWindY( value ) {
  129. fire.windVector.y = value;
  130. }
  131. function updateSpeed( value ) {
  132. fire.speed = value;
  133. }
  134. function updateMassConservation( value ) {
  135. fire.massConservation = value;
  136. }
  137. params.Single = function () {
  138. fire.clearSources();
  139. fire.addSource( 0.5, 0.1, 0.1, 1.0, 0.0, 1.0 );
  140. };
  141. params.Multiple = function () {
  142. fire.clearSources();
  143. fire.addSource( 0.45, 0.1, 0.1, 0.5, 0.0, 1.0 );
  144. fire.addSource( 0.55, 0.1, 0.1, 0.5, 0.0, 1.0 );
  145. };
  146. params.Text = function () {
  147. var text = "Three JS";
  148. var size = 180;
  149. var color = "#FF0040";
  150. var canvas = document.createElement( "canvas" );
  151. canvas.width = 1024;
  152. canvas.height = 1024;
  153. var context = canvas.getContext( "2d" );
  154. context.font = size + "pt Arial";
  155. context.strokeStyle = "black";
  156. context.strokeRect( 0, 0, canvas.width, canvas.height );
  157. context.textAlign = "center";
  158. context.textBaseline = "middle";
  159. context.lineWidth = 5;
  160. context.strokeStyle = color;
  161. context.fillStyle = "black";
  162. context.strokeText( text, canvas.width / 2, canvas.height * 0.75 );
  163. var texture = new THREE.Texture( canvas );
  164. texture.needsUpdate = true;
  165. fire.setSourceMap( texture );
  166. };
  167. // dat.gui
  168. var gui = new dat.GUI();
  169. gui.add( params, "Single" );
  170. gui.add( params, "Multiple" );
  171. gui.add( params, "Text" );
  172. gui.addColor( params, 'color1' ).onChange( updateColor1 );
  173. gui.addColor( params, 'color2' ).onChange( updateColor2 );
  174. gui.addColor( params, 'color3' ).onChange( updateColor3 );
  175. gui.add( params, 'colorBias', 0.0, 1.0 ).onChange( updateColorBias );
  176. gui.add( params, 'burnRate', 0.0, 10.0 ).onChange( updateBurnRate );
  177. gui.add( params, 'diffuse', 0.0, 5.0 ).step( 0.01 ).onChange( updateDiffuse );
  178. gui.add( params, 'viscosity', 0.0, 5.0 ).step( 0.01 ).onChange( updateViscosity );
  179. gui.add( params, 'expansion', - 1.0, 1.0 ).step( 0.01 ).onChange( updateExpansion );
  180. gui.add( params, 'swirl', 0.0, 50.0 ).step( 0.01 ).onChange( updateSwirl );
  181. gui.add( params, 'drag', 0.0, 1.0 ).onChange( updateDrag );
  182. gui.add( params, 'airSpeed', 0.0, 50.0 ).onChange( updateAirSpeed );
  183. gui.add( params, 'windX', - 5, 5 ).step( 0.01 ).onChange( updateWindX );
  184. gui.add( params, 'windY', - 5, 5 ).step( 0.01 ).onChange( updateWindY );
  185. gui.add( params, 'speed', 0, 1000 ).onChange( updateSpeed );
  186. gui.add( params, 'massConservation' ).onChange( updateMassConservation );
  187. function updateAll() {
  188. updateColor1( params.color1 );
  189. updateColor2( params.color2 );
  190. updateColor3( params.color3 );
  191. updateColorBias( params.colorBias );
  192. updateBurnRate( params.burnRate );
  193. updateDiffuse( params.diffuse );
  194. updateViscosity( params.viscosity );
  195. updateExpansion( params.expansion );
  196. updateSwirl( params.swirl );
  197. updateDrag( params.drag );
  198. updateAirSpeed( params.airSpeed );
  199. updateWindX( params.windX );
  200. updateWindY( params.windY );
  201. updateSpeed( params.speed );
  202. updateMassConservation( params.massConservation );
  203. for ( var i in gui.__controllers ) {
  204. gui.__controllers[ i ].updateDisplay();
  205. }
  206. }
  207. params.Candle = function () {
  208. params.color1 = 0xffffff;
  209. params.color2 = 0xffa000;
  210. params.color3 = 0x000000;
  211. params.windX = 0.0;
  212. params.windY = 0.5;
  213. params.colorBias = 0.3;
  214. params.burnRate = 1.6;
  215. params.diffuse = 1.33;
  216. params.viscosity = 1.33;
  217. params.expansion = 0.0;
  218. params.swirl = 0.0;
  219. params.drag = 0.0;
  220. params.airSpeed = 8.0;
  221. params.speed = 500.0;
  222. params.massConservation = false;
  223. updateAll();
  224. };
  225. gui.add( params, 'Candle' );
  226. params.Torch = function () {
  227. params.color1 = 0xffdcaa;
  228. params.color2 = 0xffa000;
  229. params.color3 = 0x000000;
  230. params.windX = 0.0;
  231. params.windY = 0.75;
  232. params.colorBias = 0.9;
  233. params.burnRate = 1.0;
  234. params.diffuse = 1.33;
  235. params.viscosity = 0.25;
  236. params.expansion = 0.0;
  237. params.swirl = 50.0;
  238. params.drag = 0.35;
  239. params.airSpeed = 10.0;
  240. params.speed = 500.0;
  241. params.massConservation = false;
  242. updateAll();
  243. };
  244. gui.add( params, 'Torch' );
  245. params.Campfire = function () {
  246. params.color1 = 0xffffff;
  247. params.color2 = 0xffa000;
  248. params.color3 = 0x000000;
  249. params.windX = 0.0;
  250. params.windY = 0.75;
  251. params.colorBias = 0.8;
  252. params.burnRate = 0.3;
  253. params.diffuse = 1.33;
  254. params.viscosity = 0.25;
  255. params.expansion = - 0.25;
  256. params.swirl = 50.0;
  257. params.drag = 0.35;
  258. params.airSpeed = 12.0;
  259. params.speed = 500.0;
  260. params.massConservation = false;
  261. updateAll();
  262. };
  263. gui.add( params, 'Campfire' );
  264. params.Fireball = function () {
  265. params.color1 = 0xffffff;
  266. params.color2 = 0xffa000;
  267. params.color3 = 0x000000;
  268. params.windX = 0.0;
  269. params.windY = 0.75;
  270. params.colorBias = 0.8;
  271. params.burnRate = 1.2;
  272. params.diffuse = 3.0;
  273. params.viscosity = 0.0;
  274. params.expansion = 0.0;
  275. params.swirl = 6.0;
  276. params.drag = 0.0;
  277. params.airSpeed = 20.0;
  278. params.speed = 500.0;
  279. params.massConservation = false;
  280. updateAll();
  281. };
  282. gui.add( params, 'Fireball' );
  283. params.Iceball = function () {
  284. params.color1 = 0x00bdf7;
  285. params.color2 = 0x1b3fb6;
  286. params.color3 = 0x001869;
  287. params.windX = 0.0;
  288. params.windY = - 0.25;
  289. params.colorBias = 0.25;
  290. params.burnRate = 2.6;
  291. params.diffuse = 5.0;
  292. params.viscosity = 0.5;
  293. params.expansion = 0.75;
  294. params.swirl = 30.0;
  295. params.drag = 0.0;
  296. params.airSpeed = 40.0;
  297. params.speed = 500.0;
  298. params.massConservation = false;
  299. updateAll();
  300. };
  301. gui.add( params, 'Iceball' );
  302. params.Smoke = function () {
  303. params.color1 = 0xd2d2d2;
  304. params.color2 = 0xd7d7d7;
  305. params.color3 = 0x000000;
  306. params.windX = - 0.05;
  307. params.windY = 0.15;
  308. params.colorBias = 0.95;
  309. params.burnRate = 0.0;
  310. params.diffuse = 1.5;
  311. params.viscosity = 0.25;
  312. params.expansion = 0.2;
  313. params.swirl = 3.75;
  314. params.drag = 0.4;
  315. params.airSpeed = 18.0;
  316. params.speed = 500.0;
  317. params.massConservation = false;
  318. updateAll();
  319. };
  320. gui.add( params, 'Smoke' );
  321. params.Cigar = function () {
  322. params.color1 = 0xc5c5c5;
  323. params.color2 = 0x787878;
  324. params.color3 = 0x000000;
  325. params.windX = 0.0;
  326. params.windY = 0.3;
  327. params.colorBias = 0.55;
  328. params.burnRate = 0.0;
  329. params.diffuse = 1.3;
  330. params.viscosity = 0.05;
  331. params.expansion = - 0.05;
  332. params.swirl = 3.7;
  333. params.drag = 0.6;
  334. params.airSpeed = 6.0;
  335. params.speed = 500.0;
  336. params.massConservation = false;
  337. updateAll();
  338. };
  339. gui.add( params, 'Cigar' );
  340. gui.open();
  341. params.Campfire();
  342. params.Single();
  343. stats = new Stats();
  344. document.body.appendChild( stats.dom );
  345. window.addEventListener( 'resize', onWindowResize, false );
  346. }
  347. function onWindowResize() {
  348. var width = window.innerWidth;
  349. var height = window.innerHeight;
  350. camera.aspect = width / height;
  351. camera.updateProjectionMatrix();
  352. renderer.setSize( window.innerWidth, window.innerHeight );
  353. }
  354. function animate() {
  355. requestAnimationFrame( animate );
  356. renderer.clear();
  357. renderer.render( scene, camera );
  358. stats.update();
  359. }
  360. </script>
  361. </body>
  362. </html>