Matrix4.html 8.9 KB

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  1. <h1>[name]</h1>
  2. <div class="desc">A 4x4 Matrix.</div>
  3. <h2>Example</h2>
  4. <code>// Simple rig for rotating around 3 axes
  5. var m = new THREE.Matrix4();
  6. var m1 = new THREE.Matrix4();
  7. var m2 = new THREE.Matrix4();
  8. var m3 = new THREE.Matrix4();
  9. var alpha = 0;
  10. var beta = Math.PI;
  11. var gamma = Math.PI/2;
  12. m1.setRotationX( alpha );
  13. m2.setRotationY( beta );
  14. m3.setRotationZ( gamma );
  15. m.multiply( m1, m2 );
  16. m.multiplySelf( m3 );
  17. </code>
  18. <h2>Constructor</h2>
  19. <h3>[name]( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] )</h3>
  20. <h2>Properties</h2>
  21. <h3>.[page:Float n11]</h3>
  22. <h3>.[page:Float n12]</h3>
  23. <h3>.[page:Float n13]</h3>
  24. <h3>.[page:Float n14]</h3>
  25. <h3>.[page:Float n21]</h3>
  26. <h3>.[page:Float n22]</h3>
  27. <h3>.[page:Float n23]</h3>
  28. <h3>.[page:Float n24]</h3>
  29. <h3>.[page:Float n31]</h3>
  30. <h3>.[page:Float n32]</h3>
  31. <h3>.[page:Float n33]</h3>
  32. <h3>.[page:Float n34]</h3>
  33. <h3>.[page:Float n41]</h3>
  34. <h3>.[page:Float n42]</h3>
  35. <h3>.[page:Float n43]</h3>
  36. <h3>.[page:Float n44]</h3>
  37. <h2>Methods</h2>
  38. <h3>.set( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] ) [page:Matrix4]</h3>
  39. <div>
  40. Sets all fields of this matrix.
  41. </div>
  42. <h3>.identity() [page:Matrix4]</h3>
  43. <div>
  44. Resets this matrix to identity.
  45. </div>
  46. <h3>.copy( [page:Matrix4 m] ) [page:Matrix4]</h3>
  47. <div>
  48. Copies a matrix *m* into this matrix.
  49. </div>
  50. <h3>.lookAt( [page:Vector3 eye], [page:Vector3 center], [page:Vector3 up], ) [page:Matrix4]</h3>
  51. <div>
  52. Constructs a rotation matrix, looking from *eye* towards *center* with defined *up* vector.
  53. </div>
  54. <h3>.multiply( [page:Matrix4 a], [page:Matrix4 b] ) [page:Matrix4]</h3>
  55. <div>
  56. Sets this matrix to *a x b*.
  57. </div>
  58. <h3>.multiplySelf( [page:Matrix4 m] ) [page:Matrix4]</h3>
  59. <div>
  60. Multiplies this matrix by *m*.
  61. </div>
  62. <h3>.multiplyToArray( [page:Matrix4 a], [page:Matrix4 b], [page:Array r] ) [page:Matrix4]</h3>
  63. <div>
  64. Sets this matrix to *a x b* and sets result into flat array *r*.<br />
  65. Destination array can be regular Array or TypedArray.
  66. </div>
  67. <h3>.multiplyScalar( [page:Float s] ) [page:Matrix4]</h3>
  68. <div>
  69. Multiplies this matrix by *s*.
  70. </div>
  71. <h3>.multiplyVector3( [page:Vector3 v] ) [page:Vector3]</h3>
  72. <div>
  73. Applies this matrix to *v*.
  74. </div>
  75. <h3>.multiplyVector4( [page:Vector4 v] ) [page:Vector4]</h3>
  76. <div>
  77. Applies this matrix to *v*.
  78. </div>
  79. <h3>.rotateAxis( [page:Vector3 v] ) [page:Vector3]</h3>
  80. <div>
  81. Applies rotation submatrix of this matrix to vector *v* and then normalizes it.
  82. </div>
  83. <h3>.crossVector( [page:Vector4 a] ) [page:Vector4]</h3>
  84. <h3>.determinant() [page:Float]</h3>
  85. <div>
  86. Computes determinant of this matrix.<br />
  87. Based on [link:http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm]
  88. </div>
  89. <h3>.transpose() [page:Matrix4]</h3>
  90. <div>
  91. Transposes this matrix.
  92. </div>
  93. <h3>.flatten() [page:Array]</h3>
  94. <div>
  95. Flattens this matrix into internal [page:Matrix4 Matrix4.flat] array.
  96. </div>
  97. <h3>.flattenToArray( [page:Array flat] ) [page:Array]</h3>
  98. <div>
  99. Flattens this matrix into supplied *flat* array.
  100. </div>
  101. <h3>.flattenToArrayOffset( [page:Array flat], [page:Integer offset] ) [page:Array]</h3>
  102. <div>
  103. Flattens this matrix into supplied *flat* array starting from *offset* position in the array.
  104. </div>
  105. <h3>.setTranslation( [page:Float x], [page:Float y], [page:Float z] ) [page:Matrix4]</h3>
  106. <div>
  107. Sets this matrix as translation transform.
  108. </div>
  109. <h3>.setScale( [page:Float x], [page:Float y], [page:Float z] ) [page:Matrix4]</h3>
  110. <div>
  111. Sets this matrix as scale transform.
  112. </div>
  113. <h3>.setRotationX( [page:Float theta] ) [page:Matrix4]</h3>
  114. <div>
  115. theta — Rotation angle in radians.
  116. </div>
  117. <div>
  118. Sets this matrix as rotation transform around x axis by *theta* radians.
  119. </div>
  120. <h3>.setRotationY( [page:Float theta] ) [page:Matrix4]</h3>
  121. <div>
  122. theta — Rotation angle in radians.
  123. </div>
  124. <div>
  125. Sets this matrix as rotation transform around y axis by *theta* radians.
  126. </div>
  127. <h3>.setRotationZ( [page:Float theta] ) [page:Matrix4]</h3>
  128. <div>
  129. theta — Rotation angle in radians.
  130. </div>
  131. <div>
  132. Sets this matrix as rotation transform around z axis by *theta* radians.
  133. </div>
  134. <h3>.setRotationAxis( [page:Vector3 axis], [page:Float theta] ) [page:Matrix4]</h3>
  135. <div>
  136. axis — Rotation axis.
  137. theta — Rotation angle in radians.
  138. </div>
  139. <div>
  140. Sets this matrix as rotation transform around *axis* by *angle* radians.<br />
  141. Based on [link:http://www.gamedev.net/reference/articles/article1199.asp].
  142. </div>
  143. <h3>.setPosition( [page:Vector3 v] ) [page:Matrix4]</h3>
  144. <div>
  145. Sets the position component for this matrix from vector *v*.
  146. </div>
  147. <h3>.getPosition() [page:Vector3]</h3>
  148. <div>
  149. Returns position component from this matrix.<br />
  150. Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
  151. </div>
  152. <h3>.getColumnX() [page:Vector3]</h3>
  153. <div>
  154. Returns x column component from this matrix.<br />
  155. Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
  156. </div>
  157. <h3>.getColumnY() [page:Vector3]</h3>
  158. <div>
  159. Returns y column component from this matrix.<br />
  160. Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
  161. </div>
  162. <h3>.getColumnZ() [page:Vector3]</h3>
  163. <div>
  164. Returns z column component from this matrix.<br />
  165. Note: this method returns a reference to internal class vector, make copy or clone if you don't use it right away.
  166. </div>
  167. <h3>.getInverse( [page:Matrix4 m] ) [page:Matrix4]</h3>
  168. <div>
  169. Sets this matrix to inverse of matrix *m*.<br />
  170. Based on [link:http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm].
  171. </div>
  172. <h3>.setRotationFromEuler( [page:Vector3 v], [page:String order] ) [page:Matrix4]</h3>
  173. <div>
  174. v — Rotation vector.
  175. order — The order of rotations. Eg. "XYZ".
  176. </div>
  177. <div>
  178. Sets rotation submatrix of this matrix to rotation specified by Euler angles.<br />
  179. Default order "XYZ".
  180. </div>
  181. <h3>.setRotationFromQuaternion( [page:Quaternion q] ) [page:Matrix4]</h3>
  182. <div>
  183. Sets rotation submatrix of this matrix to rotation specified by *q*.
  184. </div>
  185. <h3>.scale( [page:Vector3 v] ) [page:Matrix4]</h3>
  186. <div>
  187. Multiplies columns of this matrix by vector *v*.
  188. </div>
  189. <h3>.compose( [page:Vector3 translation], [page:Quaternion rotation], [page:Vector3 scale] ) [page:Matrix4]</h3>
  190. <div>
  191. Sets this matrix to transform composed of *translation*, *rotation* and *scale*.
  192. </div>
  193. <h3>.decompose( [page:Vector3 translation], [page:Quaternion rotation], [page:Vector3 scale] ) [page:Array]</h3>
  194. <div>
  195. Decomposes this matrix into *translation*, *rotation* and *scale* components.<br />
  196. If parameters are not supplied, new instances will be created.
  197. </div>
  198. <h3>.extractPosition( [page:Matrix4 m] ) [page:Matrix4]</h3>
  199. <div>
  200. Copies translation component of supplied matrix *m* into this matrix translation.
  201. </div>
  202. <h3>.extractRotation( [page:Matrix4 m] ) [page:Matrix4]</h3>
  203. <div>
  204. Copies rotation component of supplied matrix *m* into this matrix rotation.
  205. </div>
  206. <h3>.rotateByAxis( [page:Vector3 axis], [page:Float angle] ) [page:Matrix4]</h3>
  207. <div>
  208. Rotates this matrix around supplied *axis* by *angle*.
  209. </div>
  210. <h3>.rotateX( [page:Float angle] ) [page:Matrix4]</h3>
  211. <div>
  212. Rotates this matrix around x axis by *angle*.
  213. </div>
  214. <h3>.rotateY( [page:Float angle] ) [page:Matrix4]</h3>
  215. <div>
  216. Rotates this matrix around y axis by *angle*.
  217. </div>
  218. <h3>.rotateZ( [page:Float angle] ) [page:Matrix4]</h3>
  219. <div>
  220. Rotates this matrix around z axis by *angle*.
  221. </div>
  222. <h3>.translate( [page:Vector3 v] ) [page:Matrix4]</h3>
  223. <div>
  224. Translates this matrix by vector *v*.
  225. </div>
  226. <h3>.clone() [page:Matrix4]</h3>
  227. <div>
  228. Clones this matrix.
  229. </div>
  230. <h2>Static methods</h2>
  231. <h3>.makeInvert3x3( [page:Matrix4 m] ) [page:Matrix3]</h3>
  232. <div>
  233. Inverts just rotation submatrix of matrix *m*.<br />
  234. Note: this method returns a reference to internal 3x3 matrix, make copy or clone if you don't use it right away.<br />
  235. Based on [link:http://code.google.com/p/webgl-mjs/].
  236. </div>
  237. <h3>.makeFrustum( [page:Float left], [page:Float right], [page:Float bottom], [page:Float top], [page:Float near], [page:Float far] ) [page:Matrix4]</h3>
  238. <div>
  239. Creates frustum matrix.
  240. </div>
  241. <h3>.makePerspective( [page:Float fov], [page:Float aspect], [page:Float near], [page:Float far] ) [page:Matrix4]</h3>
  242. <div>
  243. Creates perspective projection matrix.
  244. </div>
  245. <h3>.makeOrtho( [page:Float left], [page:Float right], [page:Float bottom], [page:Float top], [page:Float near], [page:Float far] ) [page:Matrix4]</h3>
  246. <div>
  247. Creates orthographic projection matrix.
  248. </div>
  249. <h2>Source</h2>
  250. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]