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- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- import { Line } from '../objects/Line.js';
- import { Mesh } from '../objects/Mesh.js';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
- import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- import { Object3D } from '../core/Object3D.js';
- function PlaneHelper( plane, size, hex ) {
- this.type = 'PlaneHelper';
- this.plane = plane;
- this.size = ( size === undefined ) ? 1 : size;
- var color = ( hex !== undefined ) ? hex : 0xffff00;
- var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
- Line.call( this, geometry, new LineBasicMaterial( { color: color } ) );
- //
- var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
- var geometry2 = new BufferGeometry();
- geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
- }
- PlaneHelper.prototype = Object.create( Line.prototype );
- PlaneHelper.prototype.constructor = PlaneHelper;
- PlaneHelper.prototype.updateMatrixWorld = function ( force ) {
- var scale = - this.plane.constant;
- if ( Math.abs( scale ) < 1e-8 ) scale = 1e-8; // sign does not matter
- this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
- this.lookAt( this.plane.normal );
- Object3D.prototype.updateMatrixWorld.call( this, force );
- };
- export { PlaneHelper };
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