webgl_materials_standard.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - pyhsical</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #oldie {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. #vt { display:none }
  32. #vt, #vt a { color:orange; }
  33. #stats { position: absolute; top:0; left: 0 }
  34. #stats #fps { background: transparent !important }
  35. #stats #fps #fpsText { color: #aaa !important }
  36. #stats #fps #fpsGraph { display: none }
  37. </style>
  38. </head>
  39. <body>
  40. <div id="info">
  41. <a href="http://threejs.org" target="_blank">three.js</a> - webgl physically based material - <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  42. </div>
  43. <script src="../build/three.min.js"></script>
  44. <script src="js/controls/TrackballControls.js"></script>
  45. <script src="js/loaders/OBJLoader.js"></script>
  46. <script src="js/loaders/RGBELoader.js"></script>
  47. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  48. <script src="js/Half.js"></script>
  49. <script src="js/Encodings.js"></script>
  50. <script src="js/pmrem/PMREMGenerator.js"></script>
  51. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  52. <script src="js/Detector.js"></script>
  53. <script src="js/libs/stats.min.js"></script>
  54. <script>
  55. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  56. var statsEnabled = true;
  57. var container, stats, loader;
  58. var camera, scene, renderer;
  59. var cameraCube, sceneCube;
  60. var controls;
  61. var mesh;
  62. var spotLight;
  63. init();
  64. animate();
  65. function init() {
  66. container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. //
  69. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  70. camera.position.z = 2;
  71. controls = new THREE.TrackballControls( camera );
  72. //
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setClearColor( 0x202020 );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. container.appendChild( renderer.domElement );
  78. renderer.autoClear = false;
  79. renderer.gammaInput = true;
  80. renderer.gammaOutput = true;
  81. renderer.toneMapping = THREE.ReinhardToneMapping;
  82. renderer.toneMappingExposure = 3;
  83. scene = new THREE.Scene();
  84. sceneCube = new THREE.Scene();
  85. cameraCube = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  86. sceneCube.add( cameraCube );
  87. // LIGHTS
  88. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  89. // scene.add( new THREE.AmbientLight( 0xffffff ) );
  90. //
  91. var loader = new THREE.CubeTextureLoader();
  92. loader.setPath( 'textures/cube/pisa/' );
  93. var textureCube = loader.load( [
  94. "px.png", "nx.png",
  95. "py.png", "ny.png",
  96. "pz.png", "nz.png"
  97. ] );
  98. var shader = THREE.ShaderLib[ "cube" ];
  99. shader.uniforms[ "tCube" ].value = textureCube;
  100. var materialBG = new THREE.ShaderMaterial( {
  101. fragmentShader: shader.fragmentShader,
  102. vertexShader: shader.vertexShader,
  103. uniforms: shader.uniforms,
  104. depthWrite: false,
  105. side: THREE.BackSide
  106. } ),
  107. mesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), materialBG );
  108. sceneCube.add( mesh );
  109. //
  110. var path = 'models/obj/cerberus/';
  111. var loader = new THREE.OBJLoader();
  112. var material = new THREE.MeshStandardMaterial();
  113. loader.load( path + 'Cerberus.obj', function ( group ) {
  114. // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
  115. var loader = new THREE.TextureLoader();
  116. material.roughness = 1;
  117. material.metalness = 1;
  118. material.map = loader.load( path + 'Cerberus_A.jpg' );
  119. material.roughnessMap = loader.load( path + 'Cerberus_R.jpg' );
  120. material.metalnessMap = loader.load( path + 'Cerberus_M.jpg' );
  121. material.normalMap = loader.load( path + 'Cerberus_N.jpg' );
  122. material.map.wrapS = THREE.RepeatWrapping;
  123. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  124. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  125. material.normalMap.wrapS = THREE.RepeatWrapping;
  126. group.traverse( function ( child ) {
  127. if ( child instanceof THREE.Mesh ) {
  128. child.material = material;
  129. }
  130. } );
  131. group.position.x = - 0.45;
  132. group.rotation.y = - Math.PI / 2;
  133. scene.add( group );
  134. } );
  135. var genCubeUrls = function( prefix, postfix ) {
  136. return [
  137. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  138. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  139. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  140. ];
  141. };
  142. var hdrUrls = genCubeUrls( "./textures/cube/pisaHDR/", ".hdr" );
  143. new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrUrls, function ( hdrCubeMap ) {
  144. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  145. pmremGenerator.update( renderer );
  146. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  147. pmremCubeUVPacker.update( renderer );
  148. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  149. material.envMap = hdrCubeRenderTarget;
  150. material.needsUpdate = true;
  151. } );
  152. //
  153. if ( statsEnabled ) {
  154. stats = new Stats();
  155. container.appendChild( stats.domElement );
  156. }
  157. window.addEventListener( 'resize', onWindowResize, false );
  158. }
  159. //
  160. function onWindowResize( event ) {
  161. SCREEN_WIDTH = window.innerWidth;
  162. SCREEN_HEIGHT = window.innerHeight;
  163. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  164. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  165. camera.updateProjectionMatrix();
  166. }
  167. //
  168. function animate() {
  169. requestAnimationFrame( animate );
  170. controls.update();
  171. cameraCube.quaternion.copy( camera.quaternion );
  172. renderer.render( sceneCube, cameraCube );
  173. renderer.render( scene, camera );
  174. if ( statsEnabled ) stats.update();
  175. }
  176. </script>
  177. </body>
  178. </html>