Nodes.js 8.4 KB

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  1. import DataMap from '../DataMap.js';
  2. import NodeBuilderState from './NodeBuilderState.js';
  3. import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  4. import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, equirectUV, viewportBottomLeft, normalWorld } from '../../../nodes/Nodes.js';
  5. class Nodes extends DataMap {
  6. constructor( renderer, backend ) {
  7. super();
  8. this.renderer = renderer;
  9. this.backend = backend;
  10. this.nodeFrame = new NodeFrame();
  11. this.nodeBuilderCache = new Map();
  12. }
  13. getForRenderCacheKey( renderObject ) {
  14. return renderObject.initialCacheKey;
  15. }
  16. getForRender( renderObject ) {
  17. const renderObjectData = this.get( renderObject );
  18. let nodeBuilderState = renderObjectData.nodeBuilderState;
  19. if ( nodeBuilderState === undefined ) {
  20. const { nodeBuilderCache } = this;
  21. const cacheKey = this.getForRenderCacheKey( renderObject );
  22. nodeBuilderState = nodeBuilderCache.get( cacheKey );
  23. if ( nodeBuilderState === undefined ) {
  24. const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
  25. nodeBuilder.material = renderObject.material;
  26. nodeBuilder.lightsNode = renderObject.lightsNode;
  27. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  28. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  29. nodeBuilder.toneMappingNode = this.getToneMappingNode();
  30. nodeBuilder.build();
  31. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  32. nodeBuilderCache.set( cacheKey, nodeBuilderState );
  33. }
  34. nodeBuilderState.usedTimes ++;
  35. renderObjectData.nodeBuilderState = nodeBuilderState;
  36. }
  37. return nodeBuilderState;
  38. }
  39. delete( object ) {
  40. if ( object.isRenderObject ) {
  41. const nodeBuilderState = this.get( object ).nodeBuilderState;
  42. nodeBuilderState.usedTimes --;
  43. if ( nodeBuilderState.usedTimes === 0 ) {
  44. this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
  45. }
  46. }
  47. return super.delete( object );
  48. }
  49. getForCompute( computeNode ) {
  50. const computeData = this.get( computeNode );
  51. let nodeBuilderState = computeData.nodeBuilderState;
  52. if ( nodeBuilderState === undefined ) {
  53. const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  54. nodeBuilder.build();
  55. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  56. computeData.nodeBuilderState = nodeBuilder;
  57. }
  58. return nodeBuilderState;
  59. }
  60. _createNodeBuilderState( nodeBuilder ) {
  61. return new NodeBuilderState(
  62. nodeBuilder.vertexShader,
  63. nodeBuilder.fragmentShader,
  64. nodeBuilder.computeShader,
  65. nodeBuilder.getAttributesArray(),
  66. nodeBuilder.getBindings(),
  67. nodeBuilder.updateNodes,
  68. nodeBuilder.updateBeforeNodes
  69. );
  70. }
  71. getEnvironmentNode( scene ) {
  72. return scene.environmentNode || this.get( scene ).environmentNode || null;
  73. }
  74. getBackgroundNode( scene ) {
  75. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  76. }
  77. getFogNode( scene ) {
  78. return scene.fogNode || this.get( scene ).fogNode || null;
  79. }
  80. getToneMappingNode() {
  81. if ( this.isToneMappingState === false ) return null;
  82. return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
  83. }
  84. getCacheKey( scene, lightsNode ) {
  85. const environmentNode = this.getEnvironmentNode( scene );
  86. const fogNode = this.getFogNode( scene );
  87. const toneMappingNode = this.getToneMappingNode();
  88. const cacheKey = [];
  89. if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
  90. if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
  91. if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
  92. if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
  93. return '{' + cacheKey.join( ',' ) + '}';
  94. }
  95. updateScene( scene ) {
  96. this.updateEnvironment( scene );
  97. this.updateFog( scene );
  98. this.updateBackground( scene );
  99. this.updateToneMapping();
  100. }
  101. get isToneMappingState() {
  102. const renderer = this.renderer;
  103. const renderTarget = renderer.getRenderTarget();
  104. return renderTarget && renderTarget.isCubeRenderTarget ? false : true;
  105. }
  106. updateToneMapping() {
  107. const renderer = this.renderer;
  108. const rendererData = this.get( renderer );
  109. const rendererToneMapping = renderer.toneMapping;
  110. if ( this.isToneMappingState && rendererToneMapping !== NoToneMapping ) {
  111. if ( rendererData.toneMapping !== rendererToneMapping ) {
  112. const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
  113. rendererToneMappingNode.toneMapping = rendererToneMapping;
  114. rendererData.rendererToneMappingNode = rendererToneMappingNode;
  115. rendererData.toneMappingNode = rendererToneMappingNode;
  116. rendererData.toneMapping = rendererToneMapping;
  117. }
  118. } else {
  119. // Don't delete rendererData.rendererToneMappingNode
  120. delete rendererData.toneMappingNode;
  121. delete rendererData.toneMapping;
  122. }
  123. }
  124. updateBackground( scene ) {
  125. const sceneData = this.get( scene );
  126. const background = scene.background;
  127. if ( background ) {
  128. if ( sceneData.background !== background ) {
  129. let backgroundNode = null;
  130. if ( background.isCubeTexture === true ) {
  131. backgroundNode = cubeTexture( background, normalWorld );
  132. } else if ( background.isTexture === true ) {
  133. let nodeUV = null;
  134. if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
  135. nodeUV = equirectUV();
  136. } else {
  137. nodeUV = viewportBottomLeft;
  138. }
  139. backgroundNode = texture( background, nodeUV ).setUpdateMatrix( true );
  140. } else if ( background.isColor !== true ) {
  141. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  142. }
  143. sceneData.backgroundNode = backgroundNode;
  144. sceneData.background = background;
  145. }
  146. } else if ( sceneData.backgroundNode ) {
  147. delete sceneData.backgroundNode;
  148. delete sceneData.background;
  149. }
  150. }
  151. updateFog( scene ) {
  152. const sceneData = this.get( scene );
  153. const fog = scene.fog;
  154. if ( fog ) {
  155. if ( sceneData.fog !== fog ) {
  156. let fogNode = null;
  157. if ( fog.isFogExp2 ) {
  158. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  159. } else if ( fog.isFog ) {
  160. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  161. } else {
  162. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  163. }
  164. sceneData.fogNode = fogNode;
  165. sceneData.fog = fog;
  166. }
  167. } else {
  168. delete sceneData.fogNode;
  169. delete sceneData.fog;
  170. }
  171. }
  172. updateEnvironment( scene ) {
  173. const sceneData = this.get( scene );
  174. const environment = scene.environment;
  175. if ( environment ) {
  176. if ( sceneData.environment !== environment ) {
  177. let environmentNode = null;
  178. if ( environment.isCubeTexture === true ) {
  179. environmentNode = cubeTexture( environment );
  180. } else if ( environment.isTexture === true ) {
  181. environmentNode = texture( environment );
  182. } else {
  183. console.error( 'Nodes: Unsupported environment configuration.', environment );
  184. }
  185. sceneData.environmentNode = environmentNode;
  186. sceneData.environment = environment;
  187. }
  188. } else if ( sceneData.environmentNode ) {
  189. delete sceneData.environmentNode;
  190. delete sceneData.environment;
  191. }
  192. }
  193. getNodeFrame( renderObject ) {
  194. const nodeFrame = this.nodeFrame;
  195. nodeFrame.scene = renderObject.scene;
  196. nodeFrame.object = renderObject.object;
  197. nodeFrame.camera = renderObject.camera;
  198. nodeFrame.renderer = renderObject.renderer;
  199. nodeFrame.material = renderObject.material;
  200. return nodeFrame;
  201. }
  202. updateBefore( renderObject ) {
  203. const nodeFrame = this.getNodeFrame( renderObject );
  204. const nodeBuilder = renderObject.getNodeBuilderState();
  205. for ( const node of nodeBuilder.updateBeforeNodes ) {
  206. nodeFrame.updateBeforeNode( node );
  207. }
  208. }
  209. updateForCompute( /*computeNode*/ ) { }
  210. updateForRender( renderObject ) {
  211. const nodeFrame = this.getNodeFrame( renderObject );
  212. const nodeBuilder = renderObject.getNodeBuilderState();
  213. for ( const node of nodeBuilder.updateNodes ) {
  214. nodeFrame.updateNode( node );
  215. }
  216. }
  217. dispose() {
  218. super.dispose();
  219. this.nodeFrame = new NodeFrame();
  220. this.nodeBuilderCache = new Map();
  221. }
  222. }
  223. export default Nodes;