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- [page:Material] →
- <h1>[name]</h1>
- <div class="desc">A material for drawing geometries in a simple shaded (flat or wireframe) way.</div>
- <div class="desc">The default will render as flat polygons. To draw the mesh as wireframe, simply set the 'wireframe' property to true.</div>
- <h2>Constructor</h2>
- <h3>[name]( [page:Object parameters] )</h3>
- <div>parameters is an object with one or more properties defining the material's appearance.</div>
- <div>
- color — geometry color in hexadecimal. Default is 0xffffff.<br />
- wireframe — render geometry as wireframe. Default is false.<br />
- wireframeLinewidth — Line thickness. Default is 1.<br />
- wireframeLinecap — Define appearance of line ends. Default is 'round'.<br />
- wireframeLinejoin — Define appearance of line joints. Default is 'round'.<br />
- shading — Define shading type. Default is THREE.SmoothShading.<br />
- vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br />
- fog — Define whether the material color is affected by global fog settings. Default is true.<br />
- lightMap — Set light map. Default is null.<br />
- specularMap — Set specular map. Default is null.<br />
- envMap — Set env map. Default is null.<br />
- skinning — Define whether the material uses skinning. Default is false.<br />
- morphTargets — Define whether the material uses morphTargets. Default is false.
- </div>
- <h2>Properties</h2>
- <h3>.[page:Integer color]</h3>
- <div>Sets the color of the geometry. Default is 0xffffff.</div>
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- <h3>.[page:Boolean wireframe]</h3>
- <div>Render geometry as wireframe. Default is false (i.e. render as flat polygons).</div>
- <h3>.[page:Float wireframeLinewidth]</h3>
- <div>Controls wireframe thickness. Default is 1.</div>
- <div>Due to limitations in the <a href="https://code.google.com/p/angleproject/" target="_blank">ANGLE layer</a>, on Windows platforms linewidth will always be 1 regardless of the set value.</div>
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- <h3>.[page:String wireframeLinecap]</h3>
- <div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div>
- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
- <h3>.[page:String wireframeLinejoin]</h3>
- <div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
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- <h3>.[page:String shading]</h3>
- <div>Define shading type. Default is THREE.SmoothShading.</div>
- <h3>.[page:Integer vertexColors]</h3>
- <div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
- <h3>.[page:Boolean fog]</h3>
- <div>Define whether the material color is affected by global fog settings.</div>
- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
- <h3>.[page:Texture lightMap]</h3>
- <div>Set light map. Default is null.</div>
- <h3>.[page:Texture specularMap]</h3>
- <div>Set specular map. Default is null.</div>
- <h3>.[page:TextureCube envMap]</h3>
- <div>Set env map. Default is null.</div>
- <h3>.[page:Boolean skinning]</h3>
- <div>Define whether the material uses skinning. Default is false.</div>
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- <h3>.[page:Boolean morphTargets]</h3>
- <div>Define whether the material uses morphTargets. Default is false.</div>
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- <h3>.[page:Texture map]</h3>
- <div>
- Sets the texture map. Default is null.
- </div>
- <h3>.[page:number combine]</h3>
- <div>
- How to combine the result of the surface's color with the environment map, if any.
- </div>
- <h3>.[page:number reflectivity]</h3>
- <div>
- How much the environment map affects the surface; also see "combine".
- </div>
- <h3>.[page:number refractionRatio]</h3>
- <div>
- The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.
- </div>
- <h2>Methods</h2>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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