Mesh.html 1.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr;
  11. <h1>[name]</h1>
  12. <div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>
  13. <h2>Example</h2>
  14. <code>var geometry = new THREE.CubeGeometry( 1, 1, 1 );
  15. var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
  16. var mesh = new THREE.Mesh( geometry, material );
  17. scene.add( mesh );
  18. </code>
  19. <h2>Constructor</h2>
  20. <h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
  21. <div>
  22. geometry — An instance of [page:Geometry].<br />
  23. material — An instance of [page:Material] (optional).
  24. </div>
  25. <h2>Properties</h2>
  26. <h3>.[page:Geometry geometry]</h3>
  27. <div>An instance of [page:Geometry], defining the object's structure.</div>
  28. <h3>.[page:Material material]</h3>
  29. <div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>
  30. <h2>Methods</h2>
  31. <h3>.getMorphTargetIndexByName( [page:String name] )</h3>
  32. <div>
  33. name — a morph target name<br />
  34. </div>
  35. <div>
  36. Returns the index of a morph target defined by name.
  37. </div>
  38. <h3>.updateMorphTargets()</h3>
  39. <div>
  40. Updates the morphtargets to have no influence on the object.
  41. </div>
  42. <h2>Source</h2>
  43. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  44. </body>
  45. </html>