webgl_materials_cubemap_escher.html 3.8 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [Escher]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. a { color: #ff0080; text-decoration: none; }
  18. a:hover { color: #0080ff; }
  19. #d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
  20. background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  21. #oldie { margin-top:15em !important }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
  27. <p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a>
  28. <p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
  29. </div>
  30. <script src="../build/Three.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/Stats.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var statsEnabled = false;
  36. var container, stats;
  37. var camera, scene, renderer;
  38. var mesh, zmesh, lightMesh, geometry;
  39. var directionalLight, pointLight;
  40. var mouseX = 0;
  41. var mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. scene = new THREE.Scene();
  51. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 100000 );
  52. camera.position.z = 3200;
  53. scene.add( camera );
  54. var r = "textures/cube/Escher/";
  55. var urls = [ r + "px.jpg", r + "nx.jpg",
  56. r + "py.jpg", r + "ny.jpg",
  57. r + "pz.jpg", r + "nz.jpg" ];
  58. var textureCube = THREE.ImageUtils.loadTextureCube( urls );
  59. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } )
  60. var geometry = new THREE.SphereGeometry( 100, 96, 64 );
  61. var mesh = new THREE.Mesh( geometry, material );
  62. mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
  63. scene.add( mesh );
  64. // Skybox
  65. var shader = THREE.ShaderUtils.lib[ "cube" ];
  66. shader.uniforms[ "tCube" ].texture = textureCube;
  67. var material = new THREE.ShaderMaterial( {
  68. fragmentShader: shader.fragmentShader,
  69. vertexShader: shader.vertexShader,
  70. uniforms: shader.uniforms
  71. } ),
  72. mesh = new THREE.Mesh( new THREE.CubeGeometry( 6000, 6000, 6000 ), material );
  73. mesh.flipSided = true;
  74. scene.add( mesh );
  75. //
  76. renderer = new THREE.WebGLRenderer();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( renderer.domElement );
  79. if ( statsEnabled ) {
  80. stats = new Stats();
  81. stats.domElement.style.position = 'absolute';
  82. stats.domElement.style.top = '0px';
  83. stats.domElement.style.zIndex = 100;
  84. container.appendChild( stats.domElement );
  85. }
  86. }
  87. function onDocumentMouseMove(event) {
  88. mouseX = ( event.clientX - windowHalfX );
  89. mouseY = ( event.clientY - windowHalfY );
  90. }
  91. //
  92. function animate() {
  93. requestAnimationFrame( animate );
  94. render();
  95. if ( statsEnabled ) stats.update();
  96. }
  97. function render() {
  98. camera.position.x += ( mouseX - camera.position.x ) * .05;
  99. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  100. camera.lookAt( scene.position );
  101. renderer.render( scene, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>