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|
- /**
- * @author takahiro / https://github.com/takahirox
- *
- * Dependencies
- * - charset-encoder-js https://github.com/takahirox/charset-encoder-js
- * - THREE.TGALoader
- *
- *
- * This loader loads and parses PMD/PMX and VMD binary files
- * then creates mesh for Three.js.
- *
- * PMD/PMX is a model data format and VMD is a motion data format
- * used in MMD(Miku Miku Dance).
- *
- * MMD is a 3D CG animation tool which is popular in Japan.
- *
- *
- * MMD official site
- * http://www.geocities.jp/higuchuu4/index_e.htm
- *
- * PMD, VMD format
- * http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
- *
- * PMX format
- * http://gulshan-i-raz.geo.jp/labs/2012/10/17/pmx-format1/
- *
- *
- * TODO
- * - light motion in vmd support.
- * - SDEF support.
- * - uv/material/bone morphing support.
- * - more precise grant skinning support.
- * - shadow support.
- */
- THREE.MMDLoader = function ( manager ) {
- THREE.Loader.call( this );
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.defaultTexturePath = './models/default/';
- };
- THREE.MMDLoader.prototype = Object.create( THREE.Loader.prototype );
- THREE.MMDLoader.prototype.constructor = THREE.MMDLoader;
- THREE.MMDLoader.prototype.setDefaultTexturePath = function ( path ) {
- this.defaultTexturePath = path;
- };
- THREE.MMDLoader.prototype.load = function ( modelUrl, vmdUrls, callback, onProgress, onError ) {
- var scope = this;
- this.loadModel( modelUrl, function ( mesh ) {
- scope.loadVmds( vmdUrls, function ( vmd ) {
- scope.pourVmdIntoModel( mesh, vmd );
- callback( mesh );
- }, onProgress, onError );
- }, onProgress, onError );
- };
- THREE.MMDLoader.prototype.loadModel = function ( url, callback, onProgress, onError ) {
- var scope = this;
- var texturePath = this.extractUrlBase( url );
- var modelExtension = this.extractExtension( url );
- this.loadFileAsBuffer( url, function ( buffer ) {
- callback( scope.createModel( buffer, modelExtension, texturePath ) );
- }, onProgress, onError );
- };
- THREE.MMDLoader.prototype.createModel = function ( buffer, modelExtension, texturePath ) {
- return this.createMesh( this.parseModel( buffer, modelExtension ), texturePath );
- };
- THREE.MMDLoader.prototype.loadVmd = function ( url, callback, onProgress, onError ) {
- var scope = this;
- this.loadFileAsBuffer( url, function ( buffer ) {
- callback( scope.parseVmd( buffer ) );
- }, onProgress, onError );
- };
- THREE.MMDLoader.prototype.loadVmds = function ( urls, callback, onProgress, onError ) {
- var scope = this;
- var vmds = [];
- function run () {
- var url = urls.shift();
- scope.loadVmd( url, function ( vmd ) {
- vmds.push( vmd );
- if ( urls.length > 0 ) {
- run();
- } else {
- callback( scope.mergeVmds( vmds ) );
- }
- }, onProgress, onError );
- };
- run();
- };
- THREE.MMDLoader.prototype.loadAudio = function ( url, callback, onProgress, onError ) {
- var listener = new THREE.AudioListener();
- var audio = new THREE.Audio( listener );
- var loader = new THREE.AudioLoader( this.manager );
- loader.load( url, function ( buffer ) {
- audio.setBuffer( buffer );
- callback( audio, listener );
- }, onProgress, onError );
- };
- THREE.MMDLoader.prototype.loadVpd = function ( url, callback, onProgress, onError, params ) {
- var scope = this;
- var func = ( ( params && params.charcode === 'unicode' ) ? this.loadFileAsText : this.loadFileAsShiftJISText ).bind( this );
- func( url, function ( text ) {
- callback( scope.parseVpd( text ) );
- }, onProgress, onError );
- };
- THREE.MMDLoader.prototype.mergeVmds = function ( vmds ) {
- var v = {};
- v.metadata = {};
- v.metadata.name = vmds[ 0 ].metadata.name;
- v.metadata.coordinateSystem = vmds[ 0 ].metadata.coordinateSystem;
- v.metadata.motionCount = 0;
- v.metadata.morphCount = 0;
- v.metadata.cameraCount = 0;
- v.motions = [];
- v.morphs = [];
- v.cameras = [];
- for ( var i = 0; i < vmds.length; i++ ) {
- var v2 = vmds[ i ];
- v.metadata.motionCount += v2.metadata.motionCount;
- v.metadata.morphCount += v2.metadata.morphCount;
- v.metadata.cameraCount += v2.metadata.cameraCount;
- for ( var j = 0; j < v2.metadata.motionCount; j++ ) {
- v.motions.push( v2.motions[ j ] );
- }
- for ( var j = 0; j < v2.metadata.morphCount; j++ ) {
- v.morphs.push( v2.morphs[ j ] );
- }
- for ( var j = 0; j < v2.metadata.cameraCount; j++ ) {
- v.cameras.push( v2.cameras[ j ] );
- }
- }
- return v;
- };
- THREE.MMDLoader.prototype.pourVmdIntoModel = function ( mesh, vmd, name ) {
- this.createAnimation( mesh, vmd, name );
- };
- THREE.MMDLoader.prototype.pourVmdIntoCamera = function ( camera, vmd, name ) {
- var helper = new THREE.MMDLoader.DataCreationHelper();
- var initAnimation = function () {
- var orderedMotions = helper.createOrderedMotionArray( vmd.cameras );
- var q = new THREE.Quaternion();
- var e = new THREE.Euler();
- var pkeys = [];
- var ckeys = [];
- var ukeys = [];
- var fkeys = [];
- for ( var i = 0; i < orderedMotions.length; i++ ) {
- var m = orderedMotions[ i ];
- var t = m.frameNum / 30;
- var p = m.position;
- var r = m.rotation;
- var d = m.distance;
- var f = m.fov;
- var position = new THREE.Vector3( 0, 0, -d );
- var center = new THREE.Vector3( p[ 0 ], p[ 1 ], p[ 2 ] );
- var up = new THREE.Vector3( 0, 1, 0 );
- e.set( -r[ 0 ], -r[ 1 ], -r[ 2 ] );
- q.setFromEuler( e );
- position.add( center );
- position.applyQuaternion( q );
- up.applyQuaternion( q );
- helper.pushAnimationKey( pkeys, t, position, true );
- helper.pushAnimationKey( ckeys, t, center, true );
- helper.pushAnimationKey( ukeys, t, up, true );
- helper.pushAnimationKey( fkeys, t, f, true );
- }
- helper.insertAnimationKeyAtTimeZero( pkeys, new THREE.Vector3( 0, 0, 0 ) );
- helper.insertAnimationKeyAtTimeZero( ckeys, new THREE.Vector3( 0, 0, 0 ) );
- helper.insertAnimationKeyAtTimeZero( ukeys, new THREE.Vector3( 0, 0, 0 ) );
- helper.insertAnimationKeyAtTimeZero( fkeys, 45 );
- helper.insertStartAnimationKey( pkeys );
- helper.insertStartAnimationKey( ckeys );
- helper.insertStartAnimationKey( ukeys );
- helper.insertStartAnimationKey( fkeys );
- var tracks = [];
- tracks.push( helper.generateTrackFromAnimationKeys( pkeys, 'VectorKeyframeTrackEx', '.position' ) );
- tracks.push( helper.generateTrackFromAnimationKeys( ckeys, 'VectorKeyframeTrackEx', '.center' ) );
- tracks.push( helper.generateTrackFromAnimationKeys( ukeys, 'VectorKeyframeTrackEx', '.up' ) );
- tracks.push( helper.generateTrackFromAnimationKeys( fkeys, 'NumberKeyframeTrackEx', '.fov' ) );
- camera.center = new THREE.Vector3( 0, 0, 0 );
- if ( camera.animations === undefined ) {
- camera.animations = [];
- }
- camera.animations.push( new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name, -1, tracks ) );
- };
- this.leftToRightVmd( vmd );
- initAnimation();
- };
- THREE.MMDLoader.prototype.extractExtension = function ( url ) {
- var index = url.lastIndexOf( '.' );
- if ( index < 0 ) {
- return null;
- }
- return url.slice( index + 1 );
- };
- THREE.MMDLoader.prototype.loadFile = function ( url, onLoad, onProgress, onError, responseType ) {
- var loader = new THREE.XHRLoader( this.manager );
- loader.setResponseType( responseType );
- var request = loader.load( url, function ( result ) {
- onLoad( result );
- }, onProgress, onError );
- return request;
- };
- THREE.MMDLoader.prototype.loadFileAsBuffer = function ( url, onLoad, onProgress, onError ) {
- this.loadFile( url, onLoad, onProgress, onError, 'arraybuffer' );
- };
- THREE.MMDLoader.prototype.loadFileAsText = function ( url, onLoad, onProgress, onError ) {
- this.loadFile( url, onLoad, onProgress, onError, 'text' );
- };
- THREE.MMDLoader.prototype.loadFileAsShiftJISText = function ( url, onLoad, onProgress, onError ) {
- var request = this.loadFile( url, onLoad, onProgress, onError, 'text' );
- /*
- * TODO: some browsers seem not support overrideMimeType
- * so some workarounds for them may be necessary.
- * Note: to set property of request after calling request.send(null)
- * (it's called in THREE.XHRLoader.load()) could be a bad manner.
- */
- request.overrideMimeType( 'text/plain; charset=shift_jis' );
- };
- THREE.MMDLoader.prototype.parseModel = function ( buffer, modelExtension ) {
- // Should I judge from model data header?
- switch( modelExtension.toLowerCase() ) {
- case 'pmd':
- return this.parsePmd( buffer );
- case 'pmx':
- return this.parsePmx( buffer );
- default:
- throw 'extension ' + modelExtension + ' is not supported.';
- }
- };
- THREE.MMDLoader.prototype.parsePmd = function ( buffer ) {
- var scope = this;
- var pmd = {};
- var dv = new THREE.MMDLoader.DataView( buffer );
- var helper = new THREE.MMDLoader.DataCreationHelper();
- pmd.metadata = {};
- pmd.metadata.format = 'pmd';
- pmd.metadata.coordinateSystem = 'left';
- var parseHeader = function () {
- var metadata = pmd.metadata;
- metadata.magic = dv.getChars( 3 );
- if ( metadata.magic !== 'Pmd' ) {
- throw 'PMD file magic is not Pmd, but ' + metadata.magic;
- }
- metadata.version = dv.getFloat32();
- metadata.modelName = dv.getSjisStringsAsUnicode( 20 );
- metadata.comment = dv.getSjisStringsAsUnicode( 256 );
- };
- var parseVertices = function () {
- var parseVertex = function () {
- var p = {};
- p.position = dv.getFloat32Array( 3 );
- p.normal = dv.getFloat32Array( 3 );
- p.uv = dv.getFloat32Array( 2 );
- p.skinIndices = dv.getUint16Array( 2 );
- p.skinWeights = [ dv.getUint8() / 100 ];
- p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
- p.edgeFlag = dv.getUint8();
- return p;
- };
- var metadata = pmd.metadata;
- metadata.vertexCount = dv.getUint32();
- pmd.vertices = [];
- for ( var i = 0; i < metadata.vertexCount; i++ ) {
- pmd.vertices.push( parseVertex() );
- }
- };
- var parseFaces = function () {
- var parseFace = function () {
- var p = {};
- p.indices = dv.getUint16Array( 3 );
- return p;
- };
- var metadata = pmd.metadata;
- metadata.faceCount = dv.getUint32() / 3;
- pmd.faces = [];
- for ( var i = 0; i < metadata.faceCount; i++ ) {
- pmd.faces.push( parseFace() );
- }
- };
- var parseMaterials = function () {
- var parseMaterial = function () {
- var p = {};
- p.diffuse = dv.getFloat32Array( 4 );
- p.shininess = dv.getFloat32();
- p.specular = dv.getFloat32Array( 3 );
- p.emissive = dv.getFloat32Array( 3 );
- p.toonIndex = dv.getInt8();
- p.edgeFlag = dv.getUint8();
- p.faceCount = dv.getUint32() / 3;
- p.fileName = dv.getSjisStringsAsUnicode( 20 );
- return p;
- };
- var metadata = pmd.metadata;
- metadata.materialCount = dv.getUint32();
- pmd.materials = [];
- for ( var i = 0; i < metadata.materialCount; i++ ) {
- pmd.materials.push( parseMaterial() );
- }
- };
- var parseBones = function () {
- var parseBone = function () {
- var p = {};
- // Skinning animation doesn't work when bone name is Japanese Unicode in r73.
- // So using charcode strings as workaround and keep original strings in .originalName.
- p.originalName = dv.getSjisStringsAsUnicode( 20 );
- p.name = helper.toCharcodeStrings( p.originalName );
- p.parentIndex = dv.getInt16();
- p.tailIndex = dv.getInt16();
- p.type = dv.getUint8();
- p.ikIndex = dv.getInt16();
- p.position = dv.getFloat32Array( 3 );
- return p;
- };
- var metadata = pmd.metadata;
- metadata.boneCount = dv.getUint16();
- pmd.bones = [];
- for ( var i = 0; i < metadata.boneCount; i++ ) {
- pmd.bones.push( parseBone() );
- }
- };
- var parseIks = function () {
- var parseIk = function () {
- var p = {};
- p.target = dv.getUint16();
- p.effector = dv.getUint16();
- p.linkCount = dv.getUint8();
- p.iteration = dv.getUint16();
- p.maxAngle = dv.getFloat32();
- p.links = [];
- for ( var i = 0; i < p.linkCount; i++ ) {
- var link = {}
- link.index = dv.getUint16();
- p.links.push( link );
- }
- return p;
- };
- var metadata = pmd.metadata;
- metadata.ikCount = dv.getUint16();
- pmd.iks = [];
- for ( var i = 0; i < metadata.ikCount; i++ ) {
- pmd.iks.push( parseIk() );
- }
- };
- var parseMorphs = function () {
- var parseMorph = function () {
- var p = {};
- p.name = dv.getSjisStringsAsUnicode( 20 );
- p.elementCount = dv.getUint32();
- p.type = dv.getUint8();
- p.elements = [];
- for ( var i = 0; i < p.elementCount; i++ ) {
- p.elements.push( {
- index: dv.getUint32(),
- position: dv.getFloat32Array( 3 )
- } ) ;
- }
- return p;
- };
- var metadata = pmd.metadata;
- metadata.morphCount = dv.getUint16();
- pmd.morphs = [];
- for ( var i = 0; i < metadata.morphCount; i++ ) {
- pmd.morphs.push( parseMorph() );
- }
- };
- var parseMorphFrames = function () {
- var parseMorphFrame = function () {
- var p = {};
- p.index = dv.getUint16();
- return p;
- };
- var metadata = pmd.metadata;
- metadata.morphFrameCount = dv.getUint8();
- pmd.morphFrames = [];
- for ( var i = 0; i < metadata.morphFrameCount; i++ ) {
- pmd.morphFrames.push( parseMorphFrame() );
- }
- };
- var parseBoneFrameNames = function () {
- var parseBoneFrameName = function () {
- var p = {};
- p.name = dv.getSjisStringsAsUnicode( 50 );
- return p;
- };
- var metadata = pmd.metadata;
- metadata.boneFrameNameCount = dv.getUint8();
- pmd.boneFrameNames = [];
- for ( var i = 0; i < metadata.boneFrameNameCount; i++ ) {
- pmd.boneFrameNames.push( parseBoneFrameName() );
- }
- };
- var parseBoneFrames = function () {
- var parseBoneFrame = function () {
- var p = {};
- p.boneIndex = dv.getInt16();
- p.frameIndex = dv.getUint8();
- return p;
- };
- var metadata = pmd.metadata;
- metadata.boneFrameCount = dv.getUint32();
- pmd.boneFrames = [];
- for ( var i = 0; i < metadata.boneFrameCount; i++ ) {
- pmd.boneFrames.push( parseBoneFrame() );
- }
- };
- var parseEnglishHeader = function () {
- var metadata = pmd.metadata;
- metadata.englishCompatibility = dv.getUint8();
- if ( metadata.englishCompatibility > 0 ) {
- metadata.englishModelName = dv.getSjisStringsAsUnicode( 20 );
- metadata.englishComment = dv.getSjisStringsAsUnicode( 256 );
- }
- };
- var parseEnglishBoneNames = function () {
- var parseEnglishBoneName = function () {
- var p = {};
- p.name = dv.getSjisStringsAsUnicode( 20 );
- return p;
- };
- var metadata = pmd.metadata;
- if ( metadata.englishCompatibility === 0 ) {
- return;
- }
- pmd.englishBoneNames = [];
- for ( var i = 0; i < metadata.boneCount; i++ ) {
- pmd.englishBoneNames.push( parseEnglishBoneName() );
- }
- };
- var parseEnglishMorphNames = function () {
- var parseEnglishMorphName = function () {
- var p = {};
- p.name = dv.getSjisStringsAsUnicode( 20 );
- return p;
- };
- var metadata = pmd.metadata;
- if ( metadata.englishCompatibility === 0 ) {
- return;
- }
- pmd.englishMorphNames = [];
- for ( var i = 0; i < metadata.morphCount - 1; i++ ) {
- pmd.englishMorphNames.push( parseEnglishMorphName() );
- }
- };
- var parseEnglishBoneFrameNames = function () {
- var parseEnglishBoneFrameName = function () {
- var p = {};
- p.name = dv.getSjisStringsAsUnicode( 50 );
- return p;
- };
- var metadata = pmd.metadata;
- if ( metadata.englishCompatibility === 0 ) {
- return;
- }
- pmd.englishBoneFrameNames = [];
- for ( var i = 0; i < metadata.boneFrameNameCount; i++ ) {
- pmd.englishBoneFrameNames.push( parseEnglishBoneFrameName() );
- }
- };
- var parseToonTextures = function () {
- var parseToonTexture = function () {
- var p = {};
- p.fileName = dv.getSjisStringsAsUnicode( 100 );
- return p;
- };
- pmd.toonTextures = [];
- for ( var i = 0; i < 10; i++ ) {
- pmd.toonTextures.push( parseToonTexture() );
- }
- };
- var parseRigidBodies = function () {
- var parseRigidBody = function () {
- var p = {};
- p.name = dv.getSjisStringsAsUnicode( 20 );
- p.boneIndex = dv.getInt16();
- p.groupIndex = dv.getUint8();
- p.groupTarget = dv.getUint16();
- p.shapeType = dv.getUint8();
- p.width = dv.getFloat32();
- p.height = dv.getFloat32();
- p.depth = dv.getFloat32();
- p.position = dv.getFloat32Array( 3 );
- p.rotation = dv.getFloat32Array( 3 );
- p.weight = dv.getFloat32();
- p.positionDamping = dv.getFloat32();
- p.rotationDamping = dv.getFloat32();
- p.restriction = dv.getFloat32();
- p.friction = dv.getFloat32();
- p.type = dv.getUint8();
- return p;
- };
- var metadata = pmd.metadata;
- metadata.rigidBodyCount = dv.getUint32();
- pmd.rigidBodies = [];
- for ( var i = 0; i < metadata.rigidBodyCount; i++ ) {
- pmd.rigidBodies.push( parseRigidBody() );
- }
- };
- var parseConstraints = function () {
- var parseConstraint = function () {
- var p = {};
- p.name = dv.getSjisStringsAsUnicode( 20 );
- p.rigidBodyIndex1 = dv.getUint32();
- p.rigidBodyIndex2 = dv.getUint32();
- p.position = dv.getFloat32Array( 3 );
- p.rotation = dv.getFloat32Array( 3 );
- p.translationLimitation1 = dv.getFloat32Array( 3 );
- p.translationLimitation2 = dv.getFloat32Array( 3 );
- p.rotationLimitation1 = dv.getFloat32Array( 3 );
- p.rotationLimitation2 = dv.getFloat32Array( 3 );
- p.springPosition = dv.getFloat32Array( 3 );
- p.springRotation = dv.getFloat32Array( 3 );
- return p;
- };
- var metadata = pmd.metadata;
- metadata.constraintCount = dv.getUint32();
- pmd.constraints = [];
- for ( var i = 0; i < metadata.constraintCount; i++ ) {
- pmd.constraints.push( parseConstraint() );
- }
- };
- parseHeader();
- parseVertices();
- parseFaces();
- parseMaterials();
- parseBones();
- parseIks();
- parseMorphs();
- parseMorphFrames();
- parseBoneFrameNames();
- parseBoneFrames();
- parseEnglishHeader();
- parseEnglishBoneNames();
- parseEnglishMorphNames();
- parseEnglishBoneFrameNames();
- parseToonTextures();
- parseRigidBodies();
- parseConstraints();
- // console.log( pmd ); // for console debug
- return pmd;
- };
- THREE.MMDLoader.prototype.parsePmx = function ( buffer ) {
- var scope = this;
- var pmx = {};
- var dv = new THREE.MMDLoader.DataView( buffer );
- var helper = new THREE.MMDLoader.DataCreationHelper();
- pmx.metadata = {};
- pmx.metadata.format = 'pmx';
- pmx.metadata.coordinateSystem = 'left';
- var parseHeader = function () {
- var metadata = pmx.metadata;
- metadata.magic = dv.getChars( 4 );
- // Note: don't remove the last blank space.
- if ( metadata.magic !== 'PMX ' ) {
- throw 'PMX file magic is not PMX , but ' + metadata.magic;
- }
- metadata.version = dv.getFloat32();
- if ( metadata.version !== 2.0 && metadata.version !== 2.1 ) {
- throw 'PMX version ' + metadata.version + ' is not supported.';
- }
- metadata.headerSize = dv.getUint8();
- metadata.encoding = dv.getUint8();
- metadata.additionalUvNum = dv.getUint8();
- metadata.vertexIndexSize = dv.getUint8();
- metadata.textureIndexSize = dv.getUint8();
- metadata.materialIndexSize = dv.getUint8();
- metadata.boneIndexSize = dv.getUint8();
- metadata.morphIndexSize = dv.getUint8();
- metadata.rigidBodyIndexSize = dv.getUint8();
- metadata.modelName = dv.getTextBuffer();
- metadata.englishModelName = dv.getTextBuffer();
- metadata.comment = dv.getTextBuffer();
- metadata.englishComment = dv.getTextBuffer();
- };
- var parseVertices = function () {
- var parseVertex = function () {
- var p = {};
- p.position = dv.getFloat32Array( 3 );
- p.normal = dv.getFloat32Array( 3 );
- p.uv = dv.getFloat32Array( 2 );
- p.auvs = [];
- for ( var i = 0; i < pmx.metadata.additionalUvNum; i++ ) {
- p.auvs.push( dv.getFloat32Array( 4 ) );
- }
- p.type = dv.getUint8();
- var indexSize = metadata.boneIndexSize;
- if ( p.type === 0 ) { // BDEF1
- p.skinIndices = dv.getIndexArray( indexSize, 1 );
- p.skinWeights = [ 1.0 ];
- } else if ( p.type === 1 ) { // BDEF2
- p.skinIndices = dv.getIndexArray( indexSize, 2 );
- p.skinWeights = dv.getFloat32Array( 1 );
- p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
- } else if ( p.type === 2 ) { // BDEF4
- p.skinIndices = dv.getIndexArray( indexSize, 4 );
- p.skinWeights = dv.getFloat32Array( 4 );
- } else if ( p.type === 3 ) { // SDEF
- p.skinIndices = dv.getIndexArray( indexSize, 2 );
- p.skinWeights = dv.getFloat32Array( 1 );
- p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
- p.skinC = dv.getFloat32Array( 3 );
- p.skinR0 = dv.getFloat32Array( 3 );
- p.skinR1 = dv.getFloat32Array( 3 );
- // SDEF is not supported yet and is handled as BDEF2 so far.
- // TODO: SDEF support
- p.type = 1;
- } else {
- throw 'unsupport bone type ' + p.type + ' exception.';
- }
- p.edgeRatio = dv.getFloat32();
- return p;
- };
- var metadata = pmx.metadata;
- metadata.vertexCount = dv.getUint32();
- pmx.vertices = [];
- for ( var i = 0; i < metadata.vertexCount; i++ ) {
- pmx.vertices.push( parseVertex() );
- }
- };
- var parseFaces = function () {
- var parseFace = function () {
- var p = {};
- p.indices = dv.getIndexArray( metadata.vertexIndexSize, 3 );
- return p;
- };
- var metadata = pmx.metadata;
- metadata.faceCount = dv.getUint32() / 3;
- pmx.faces = [];
- for ( var i = 0; i < metadata.faceCount; i++ ) {
- pmx.faces.push( parseFace() );
- }
- };
- var parseTextures = function () {
- var parseTexture = function () {
- return dv.getTextBuffer();
- };
- var metadata = pmx.metadata;
- metadata.textureCount = dv.getUint32();
- pmx.textures = [];
- for ( var i = 0; i < metadata.textureCount; i++ ) {
- pmx.textures.push( parseTexture() );
- }
- };
- var parseMaterials = function () {
- var parseMaterial = function () {
- var p = {};
- p.name = dv.getTextBuffer();
- p.englishName = dv.getTextBuffer();
- p.diffuse = dv.getFloat32Array( 4 );
- p.specular = dv.getFloat32Array( 3 );
- p.shininess = dv.getFloat32();
- p.emissive = dv.getFloat32Array( 3 );
- p.flag = dv.getUint8();
- p.edgeColor = dv.getFloat32Array( 4 );
- p.edgeSize = dv.getFloat32();
- p.textureIndex = dv.getIndex( pmx.metadata.textureIndexSize );
- p.envTextureIndex = dv.getIndex( pmx.metadata.textureIndexSize );
- p.envFlag = dv.getUint8();
- p.toonFlag = dv.getUint8();
- if ( p.toonFlag === 0 ) {
- p.toonIndex = dv.getIndex( pmx.metadata.textureIndexSize );
- } else if ( p.toonFlag === 1 ) {
- p.toonIndex = dv.getInt8();
- } else {
- throw 'unknown toon flag ' + p.toonFlag + ' exception.';
- }
- p.comment = dv.getTextBuffer();
- p.faceCount = dv.getUint32() / 3;
- return p;
- };
- var metadata = pmx.metadata;
- metadata.materialCount = dv.getUint32();
- pmx.materials = [];
- for ( var i = 0; i < metadata.materialCount; i++ ) {
- pmx.materials.push( parseMaterial() );
- }
- };
- var parseBones = function () {
- var parseBone = function () {
- var p = {};
- // Skinning animation doesn't work when bone name is Japanese Unicode in r73.
- // So using charcode strings as workaround and keep original strings in .originalName.
- p.originalName = dv.getTextBuffer();
- p.name = helper.toCharcodeStrings( p.originalName );
- p.englishName = dv.getTextBuffer();
- p.position = dv.getFloat32Array( 3 );
- p.parentIndex = dv.getIndex( pmx.metadata.boneIndexSize );
- p.transformationClass = dv.getUint32();
- p.flag = dv.getUint16();
- if ( p.flag & 0x1 ) {
- p.connectIndex = dv.getIndex( pmx.metadata.boneIndexSize );
- } else {
- p.offsetPosition = dv.getFloat32Array( 3 );
- }
- if ( p.flag & 0x100 || p.flag & 0x200 ) {
- // Note: I don't think Grant is an appropriate name
- // but I found that some English translated MMD tools use this term
- // so I've named it Grant so far.
- // I'd rename to more appropriate name from Grant later.
- var grant = {};
- grant.isLocal = ( p.flag & 0x80 ) !== 0 ? true : false;
- grant.affectRotation = ( p.flag & 0x100 ) !== 0 ? true : false;
- grant.affectPosition = ( p.flag & 0x200 ) !== 0 ? true : false;
- grant.parentIndex = dv.getIndex( pmx.metadata.boneIndexSize );
- grant.ratio = dv.getFloat32();
- p.grant = grant;
- }
- if ( p.flag & 0x400 ) {
- p.fixAxis = dv.getFloat32Array( 3 );
- }
- if ( p.flag & 0x800 ) {
- p.localXVector = dv.getFloat32Array( 3 );
- p.localZVector = dv.getFloat32Array( 3 );
- }
- if ( p.flag & 0x2000 ) {
- p.key = dv.getUint32();
- }
- if ( p.flag & 0x20 ) {
- var ik = {};
- ik.effector = dv.getIndex( pmx.metadata.boneIndexSize );
- ik.target = null;
- ik.iteration = dv.getUint32();
- ik.maxAngle = dv.getFloat32();
- ik.linkCount = dv.getUint32();
- ik.links = [];
- for ( var i = 0; i < ik.linkCount; i++ ) {
- var link = {};
- link.index = dv.getIndex( pmx.metadata.boneIndexSize );
- link.angleLimitation = dv.getUint8();
- if ( link.angleLimitation === 1 ) {
- link.lowerLimitationAngle = dv.getFloat32Array( 3 );
- link.upperLimitationAngle = dv.getFloat32Array( 3 );
- }
- ik.links.push( link );
- }
- p.ik = ik;
- }
- return p;
- };
- var metadata = pmx.metadata;
- metadata.boneCount = dv.getUint32();
- pmx.bones = [];
- for ( var i = 0; i < metadata.boneCount; i++ ) {
- pmx.bones.push( parseBone() );
- }
- };
- var parseMorphs = function () {
- var parseMorph = function () {
- var p = {};
- p.name = dv.getTextBuffer();
- p.englishName = dv.getTextBuffer();
- p.panel = dv.getUint8();
- p.type = dv.getUint8();
- p.elementCount = dv.getUint32();
- p.elements = [];
- for ( var i = 0; i < p.elementCount; i++ ) {
- if ( p.type === 0 ) { // group morph
- var m = {};
- m.index = dv.getIndex( pmx.metadata.morphIndexSize );
- m.ratio = dv.getFloat32();
- p.elements.push( m );
- } else if ( p.type === 1 ) { // vertex morph
- var m = {};
- m.index = dv.getIndex( pmx.metadata.vertexIndexSize );
- m.position = dv.getFloat32Array( 3 );
- p.elements.push( m );
- } else if ( p.type === 2 ) { // bone morph
- var m = {};
- m.index = dv.getIndex( pmx.metadata.boneIndexSize );
- m.position = dv.getFloat32Array( 3 );
- m.rotation = dv.getFloat32Array( 4 );
- p.elements.push( m );
- } else if ( p.type === 3 ) { // uv morph
- var m = {};
- m.index = dv.getIndex( pmx.metadata.vertexIndexSize );
- m.uv = dv.getFloat32Array( 4 );
- p.elements.push( m );
- } else if ( p.type === 8 ) { // material morph
- var m = {};
- m.index = dv.getIndex( pmx.metadata.materialIndexSize );
- m.type = dv.getUint8();
- m.diffuse = dv.getFloat32Array( 4 );
- m.specular = dv.getFloat32Array( 3 );
- m.shininess = dv.getFloat32();
- m.emissive = dv.getFloat32Array( 3 );
- m.edgeColor = dv.getFloat32Array( 4 );
- m.edgeSize = dv.getFloat32();
- m.textureColor = dv.getFloat32Array( 4 );
- m.sphereTextureColor = dv.getFloat32Array( 4 );
- m.toonColor = dv.getFloat32Array( 4 );
- p.elements.push( m );
- }
- }
- return p;
- };
- var metadata = pmx.metadata;
- metadata.morphCount = dv.getUint32();
- pmx.morphs = [];
- for ( var i = 0; i < metadata.morphCount; i++ ) {
- pmx.morphs.push( parseMorph() );
- }
- };
- var parseFrames = function () {
- var parseFrame = function () {
- var p = {};
- p.name = dv.getTextBuffer();
- p.englishName = dv.getTextBuffer();
- p.type = dv.getUint8();
- p.elementCount = dv.getUint32();
- p.elements = [];
- for ( var i = 0; i < p.elementCount; i++ ) {
- var e = {};
- e.target = dv.getUint8();
- e.index = ( e.target === 0 ) ? dv.getIndex( pmx.metadata.boneIndexSize ) : dv.getIndex( pmx.metadata.morphIndexSize );
- p.elements.push( e );
- }
- return p;
- };
- var metadata = pmx.metadata;
- metadata.frameCount = dv.getUint32();
- pmx.frames = [];
- for ( var i = 0; i < metadata.frameCount; i++ ) {
- pmx.frames.push( parseFrame() );
- }
- };
- var parseRigidBodies = function () {
- var parseRigidBody = function () {
- var p = {};
- p.name = dv.getTextBuffer();
- p.englishName = dv.getTextBuffer();
- p.boneIndex = dv.getIndex( pmx.metadata.boneIndexSize );
- p.groupIndex = dv.getUint8();
- p.groupTarget = dv.getUint16();
- p.shapeType = dv.getUint8();
- p.width = dv.getFloat32();
- p.height = dv.getFloat32();
- p.depth = dv.getFloat32();
- p.position = dv.getFloat32Array( 3 );
- p.rotation = dv.getFloat32Array( 3 );
- p.weight = dv.getFloat32();
- p.positionDamping = dv.getFloat32();
- p.rotationDamping = dv.getFloat32();
- p.restriction = dv.getFloat32();
- p.friction = dv.getFloat32();
- p.type = dv.getUint8();
- return p;
- };
- var metadata = pmx.metadata;
- metadata.rigidBodyCount = dv.getUint32();
- pmx.rigidBodies = [];
- for ( var i = 0; i < metadata.rigidBodyCount; i++ ) {
- pmx.rigidBodies.push( parseRigidBody() );
- }
- };
- var parseConstraints = function () {
- var parseConstraint = function () {
- var p = {};
- p.name = dv.getTextBuffer();
- p.englishName = dv.getTextBuffer();
- p.type = dv.getUint8();
- p.rigidBodyIndex1 = dv.getIndex( pmx.metadata.rigidBodyIndexSize );
- p.rigidBodyIndex2 = dv.getIndex( pmx.metadata.rigidBodyIndexSize );
- p.position = dv.getFloat32Array( 3 );
- p.rotation = dv.getFloat32Array( 3 );
- p.translationLimitation1 = dv.getFloat32Array( 3 );
- p.translationLimitation2 = dv.getFloat32Array( 3 );
- p.rotationLimitation1 = dv.getFloat32Array( 3 );
- p.rotationLimitation2 = dv.getFloat32Array( 3 );
- p.springPosition = dv.getFloat32Array( 3 );
- p.springRotation = dv.getFloat32Array( 3 );
- return p;
- };
- var metadata = pmx.metadata;
- metadata.constraintCount = dv.getUint32();
- pmx.constraints = [];
- for ( var i = 0; i < metadata.constraintCount; i++ ) {
- pmx.constraints.push( parseConstraint() );
- }
- };
- parseHeader();
- parseVertices();
- parseFaces();
- parseTextures();
- parseMaterials();
- parseBones();
- parseMorphs();
- parseFrames();
- parseRigidBodies();
- parseConstraints();
- // console.log( pmx ); // for console debug
- return pmx;
- };
- THREE.MMDLoader.prototype.parseVmd = function ( buffer ) {
- var scope = this;
- var vmd = {};
- var dv = new THREE.MMDLoader.DataView( buffer );
- var helper = new THREE.MMDLoader.DataCreationHelper();
- vmd.metadata = {};
- vmd.metadata.coordinateSystem = 'left';
- var parseHeader = function () {
- var metadata = vmd.metadata;
- metadata.magic = dv.getChars( 30 );
- if ( metadata.magic !== 'Vocaloid Motion Data 0002' ) {
- throw 'VMD file magic is not Vocaloid Motion Data 0002, but ' + metadata.magic;
- }
- metadata.name = dv.getSjisStringsAsUnicode( 20 );
- };
- var parseMotions = function () {
- var parseMotion = function () {
- var p = {};
- // Skinning animation doesn't work when bone name is Japanese Unicode in r73.
- // So using charcode strings as workaround and keep original strings in .originalName.
- p.originalBoneName = dv.getSjisStringsAsUnicode( 15 );
- p.boneName = helper.toCharcodeStrings( p.originalBoneName );
- p.frameNum = dv.getUint32();
- p.position = dv.getFloat32Array( 3 );
- p.rotation = dv.getFloat32Array( 4 );
- p.interpolation = dv.getUint8Array( 64 );
- return p;
- };
- var metadata = vmd.metadata;
- metadata.motionCount = dv.getUint32();
- vmd.motions = [];
- for ( var i = 0; i < metadata.motionCount; i++ ) {
- vmd.motions.push( parseMotion() );
- }
- };
- var parseMorphs = function () {
- var parseMorph = function () {
- var p = {};
- p.morphName = dv.getSjisStringsAsUnicode( 15 );
- p.frameNum = dv.getUint32();
- p.weight = dv.getFloat32();
- return p;
- };
- var metadata = vmd.metadata;
- metadata.morphCount = dv.getUint32();
- vmd.morphs = [];
- for ( var i = 0; i < metadata.morphCount; i++ ) {
- vmd.morphs.push( parseMorph() );
- }
- };
- var parseCameras = function () {
- var parseCamera = function () {
- var p = {};
- p.frameNum = dv.getUint32();
- p.distance = dv.getFloat32();
- p.position = dv.getFloat32Array( 3 );
- p.rotation = dv.getFloat32Array( 3 );
- p.interpolation = dv.getUint8Array( 24 );
- p.fov = dv.getUint32();
- p.perspective = dv.getUint8();
- return p;
- };
- var metadata = vmd.metadata;
- metadata.cameraCount = dv.getUint32();
- vmd.cameras = [];
- for ( var i = 0; i < metadata.cameraCount; i++ ) {
- vmd.cameras.push( parseCamera() );
- }
- };
- parseHeader();
- parseMotions();
- parseMorphs();
- parseCameras();
- // console.log( vmd ); // for console debug
- return vmd;
- };
- THREE.MMDLoader.prototype.parseVpd = function ( text ) {
- var helper = new THREE.MMDLoader.DataCreationHelper();
- var vpd = {};
- vpd.metadata = {};
- vpd.metadata.coordinateSystem = 'left';
- vpd.bones = [];
- var commentPatternG = /\/\/\w*(\r|\n|\r\n)/g;
- var newlinePattern = /\r|\n|\r\n/;
- var lines = text.replace( commentPatternG, '' ).split( newlinePattern );
- function throwError () {
- throw 'the file seems not vpd file.';
- };
- function checkMagic () {
- if ( lines[ 0 ] !== 'Vocaloid Pose Data file' ) {
- throwError();
- }
- };
- function parseHeader () {
- if ( lines.length < 4 ) {
- throwError();
- }
- vpd.metadata.parentFile = lines[ 2 ];
- vpd.metadata.boneCount = parseInt( lines[ 3 ] );
- };
- function parseBones () {
- var boneHeaderPattern = /^\s*(Bone[0-9]+)\s*\{\s*(.*)$/;
- var boneVectorPattern = /^\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*;/;
- var boneQuaternionPattern = /^\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*;/;
- var boneFooterPattern = /^\s*}/;
- var bones = vpd.bones;
- var n = null;
- var v = null;
- var q = null;
- var encoder = new CharsetEncoder();
- for ( var i = 4; i < lines.length; i++ ) {
- var line = lines[ i ];
- var result;
- result = line.match( boneHeaderPattern );
- if ( result !== null ) {
- if ( n !== null ) {
- throwError();
- }
- n = result[ 2 ];
- }
- result = line.match( boneVectorPattern );
- if ( result !== null ) {
- if ( v !== null ) {
- throwError();
- }
- v = [
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] ),
- parseFloat( result[ 3 ] )
- ];
- }
- result = line.match( boneQuaternionPattern );
- if ( result !== null ) {
- if ( q !== null ) {
- throwError();
- }
- q = [
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] ),
- parseFloat( result[ 3 ] ),
- parseFloat( result[ 4 ] )
- ];
- }
- result = line.match( boneFooterPattern );
- if ( result !== null ) {
- if ( n === null || v === null || q === null ) {
- throwError();
- }
- bones.push( {
- originalName: n,
- name: helper.toCharcodeStrings( n ),
- translation: v,
- quaternion: q
- } );
- n = null;
- v = null;
- q = null;
- }
- }
- if ( n !== null || v !== null || q !== null ) {
- throwError();
- }
- };
- checkMagic();
- parseHeader();
- parseBones();
- this.leftToRightVpd( vpd );
- // console.log( vpd ); // for console debug
- return vpd;
- };
- THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress, onError ) {
- var scope = this;
- var geometry = new THREE.Geometry();
- var material = new THREE.MultiMaterial();
- var helper = new THREE.MMDLoader.DataCreationHelper();
- var initVartices = function () {
- for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
- var v = model.vertices[ i ];
- geometry.vertices.push(
- new THREE.Vector3(
- v.position[ 0 ],
- v.position[ 1 ],
- v.position[ 2 ]
- )
- );
- geometry.skinIndices.push(
- new THREE.Vector4(
- v.skinIndices.length >= 1 ? v.skinIndices[ 0 ] : 0.0,
- v.skinIndices.length >= 2 ? v.skinIndices[ 1 ] : 0.0,
- v.skinIndices.length >= 3 ? v.skinIndices[ 2 ] : 0.0,
- v.skinIndices.length >= 4 ? v.skinIndices[ 3 ] : 0.0
- )
- );
- geometry.skinWeights.push(
- new THREE.Vector4(
- v.skinWeights.length >= 1 ? v.skinWeights[ 0 ] : 0.0,
- v.skinWeights.length >= 2 ? v.skinWeights[ 1 ] : 0.0,
- v.skinWeights.length >= 3 ? v.skinWeights[ 2 ] : 0.0,
- v.skinWeights.length >= 4 ? v.skinWeights[ 3 ] : 0.0
- )
- );
- }
- };
- var initFaces = function () {
- for ( var i = 0; i < model.metadata.faceCount; i++ ) {
- geometry.faces.push(
- new THREE.Face3(
- model.faces[ i ].indices[ 0 ],
- model.faces[ i ].indices[ 1 ],
- model.faces[ i ].indices[ 2 ]
- )
- );
- for ( var j = 0; j < 3; j++ ) {
- geometry.faces[ i ].vertexNormals[ j ] =
- new THREE.Vector3(
- model.vertices[ model.faces[ i ].indices[ j ] ].normal[ 0 ],
- model.vertices[ model.faces[ i ].indices[ j ] ].normal[ 1 ],
- model.vertices[ model.faces[ i ].indices[ j ] ].normal[ 2 ]
- );
- }
- }
- };
- var initBones = function () {
- var bones = [];
- for ( var i = 0; i < model.metadata.boneCount; i++ ) {
- var bone = {};
- var b = model.bones[ i ];
- bone.parent = b.parentIndex;
- bone.name = b.name;
- bone.pos = [ b.position[ 0 ], b.position[ 1 ], b.position[ 2 ] ];
- bone.rotq = [ 0, 0, 0, 1 ];
- bone.scl = [ 1, 1, 1 ];
- if ( bone.parent !== -1 ) {
- bone.pos[ 0 ] -= model.bones[ bone.parent ].position[ 0 ];
- bone.pos[ 1 ] -= model.bones[ bone.parent ].position[ 1 ];
- bone.pos[ 2 ] -= model.bones[ bone.parent ].position[ 2 ];
- }
- bones.push( bone );
- }
- geometry.bones = bones;
- };
- var initIKs = function () {
- var iks = [];
- // TODO: remove duplicated codes between PMD and PMX
- if ( model.metadata.format === 'pmd' ) {
- for ( var i = 0; i < model.metadata.ikCount; i++ ) {
- var ik = model.iks[i];
- var param = {};
- param.target = ik.target;
- param.effector = ik.effector;
- param.iteration = ik.iteration;
- param.maxAngle = ik.maxAngle * 4;
- param.links = [];
- for ( var j = 0; j < ik.links.length; j++ ) {
- var link = {};
- link.index = ik.links[ j ].index;
- // Checking with .originalName, not .name.
- // See parseBone() for the detail.
- if ( model.bones[ link.index ].originalName.indexOf( 'ひざ' ) >= 0 ) {
- link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
- }
- param.links.push( link );
- }
- iks.push( param );
- }
- } else {
- for ( var i = 0; i < model.metadata.boneCount; i++ ) {
- var b = model.bones[ i ];
- var ik = b.ik;
- if ( ik === undefined ) {
- continue;
- }
- var param = {};
- param.target = i;
- param.effector = ik.effector;
- param.iteration = ik.iteration;
- param.maxAngle = ik.maxAngle;
- param.links = [];
- for ( var j = 0; j < ik.links.length; j++ ) {
- var link = {};
- link.index = ik.links[ j ].index;
- if ( ik.links[ j ].angleLimitation === 1 ) {
- link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
- // TODO: use limitation angles
- // link.lowerLimitationAngle;
- // link.upperLimitationAngle;
- }
- param.links.push( link );
- }
- iks.push( param );
- }
- }
- geometry.iks = iks;
- };
- var initGrants = function () {
- if ( model.metadata.format === 'pmd' ) {
- return;
- }
- var grants = [];
- for ( var i = 0; i < model.metadata.boneCount; i++ ) {
- var b = model.bones[ i ];
- var grant = b.grant;
- if ( grant === undefined ) {
- continue;
- }
- var param = {};
- param.index = i;
- param.parentIndex = grant.parentIndex;
- param.ratio = grant.ratio;
- param.isLocal = grant.isLocal;
- param.affectRotation = grant.affectRotation;
- param.affectPosition = grant.affectPosition;
- grants.push( param );
- }
- geometry.grants = grants;
- };
- var initMorphs = function () {
- function updateVertex ( params, index, v, ratio ) {
- params.vertices[ index ].x += v.position[ 0 ] * ratio;
- params.vertices[ index ].y += v.position[ 1 ] * ratio;
- params.vertices[ index ].z += v.position[ 2 ] * ratio;
- };
- function updateVertices ( params, m, ratio ) {
- for ( var i = 0; i < m.elementCount; i++ ) {
- var v = m.elements[ i ];
- var index;
- if ( model.metadata.format === 'pmd' ) {
- index = model.morphs[ 0 ].elements[ v.index ].index;
- } else {
- index = v.index;
- }
- updateVertex( params, index, v, ratio );
- }
- };
- for ( var i = 0; i < model.metadata.morphCount; i++ ) {
- var m = model.morphs[ i ];
- var params = {};
- params.name = m.name;
- params.vertices = [];
- for ( var j = 0; j < model.metadata.vertexCount; j++ ) {
- params.vertices[ j ] = new THREE.Vector3( 0, 0, 0 );
- params.vertices[ j ].x = geometry.vertices[ j ].x;
- params.vertices[ j ].y = geometry.vertices[ j ].y;
- params.vertices[ j ].z = geometry.vertices[ j ].z;
- }
- if ( model.metadata.format === 'pmd' ) {
- if ( i !== 0 ) {
- updateVertices( params, m, 1.0 );
- }
- } else {
- if ( m.type === 0 ) {
- for ( var j = 0; j < m.elementCount; j++ ) {
- var m2 = model.morphs[ m.elements[ j ].index ];
- var ratio = m.elements[ j ].ratio;
- if ( m2.type === 1 ) {
- updateVertices( params, m2, ratio );
- }
- }
- } else if ( m.type === 1 ) {
- updateVertices( params, m, 1.0 );
- }
- }
- // TODO: skip if this's non-vertex morphing of PMX to reduce CPU/Memory use
- geometry.morphTargets.push( params );
- }
- };
- var initMaterials = function () {
- var textures = [];
- var textureLoader = new THREE.TextureLoader( this.manager );
- var tgaLoader = new THREE.TGALoader( this.manager );
- var materialLoader = new THREE.MaterialLoader( this.manager );
- var color = new THREE.Color();
- var offset = 0;
- var materialParams = [];
- function loadTexture ( filePath, params ) {
- if ( params === undefined ) {
- params = {};
- }
- var directoryPath = ( params.defaultTexturePath === true ) ? scope.defaultTexturePath : texturePath;
- var fullPath = directoryPath + filePath;
- var loader = THREE.Loader.Handlers.get( fullPath );
- if ( loader === null ) {
- loader = ( filePath.indexOf( '.tga' ) >= 0 ) ? tgaLoader : textureLoader;
- }
- var texture = loader.load( fullPath, function ( t ) {
- t.flipY = false;
- t.wrapS = THREE.RepeatWrapping;
- t.wrapT = THREE.RepeatWrapping;
- if ( params.sphericalReflectionMapping === true ) {
- t.mapping = THREE.SphericalReflectionMapping;
- }
- for ( var i = 0; i < texture.readyCallbacks.length; i++ ) {
- texture.readyCallbacks[ i ]( texture );
- }
- } );
- texture.readyCallbacks = [];
- var uuid = THREE.Math.generateUUID();
- textures[ uuid ] = texture;
- return uuid;
- };
- for ( var i = 0; i < model.metadata.materialCount; i++ ) {
- geometry.faceVertexUvs.push( [] );
- }
- for ( var i = 0; i < model.metadata.materialCount; i++ ) {
- var m = model.materials[ i ];
- var params = {
- uuid: THREE.Math.generateUUID(),
- type: 'MMDMaterial'
- };
- params.faceOffset = offset;
- params.faceNum = m.faceCount;
- for ( var j = 0; j < m.faceCount; j++ ) {
- geometry.faces[ offset ].materialIndex = i;
- var uvs = [];
- for ( var k = 0; k < 3; k++ ) {
- var v = model.vertices[ model.faces[ offset ].indices[ k ] ];
- uvs.push( new THREE.Vector2( v.uv[ 0 ], v.uv[ 1 ] ) );
- }
- geometry.faceVertexUvs[ 0 ].push( uvs );
- offset++;
- }
- params.name = m.name;
- params.color = color.fromArray( [ m.diffuse[ 0 ], m.diffuse[ 1 ], m.diffuse[ 2 ] ] ).getHex();
- params.opacity = m.diffuse[ 3 ];
- params.specular = color.fromArray( [ m.specular[ 0 ], m.specular[ 1 ], m.specular[ 2 ] ] ).getHex();
- params.shininess = m.shininess;
- if ( params.opacity === 1.0 ) {
- params.side = THREE.FrontSide;
- params.transparent = false;
- } else {
- params.side = THREE.DoubleSide;
- params.transparent = true;
- }
- if ( model.metadata.format === 'pmd' ) {
- if ( m.fileName ) {
- var fileName = m.fileName;
- var fileNames = [];
- var index = fileName.lastIndexOf( '*' );
- if ( index >= 0 ) {
- fileNames.push( fileName.slice( 0, index ) );
- fileNames.push( fileName.slice( index + 1 ) );
- } else {
- fileNames.push( fileName );
- }
- for ( var j = 0; j < fileNames.length; j++ ) {
- var n = fileNames[ j ];
- if ( n.indexOf( '.sph' ) >= 0 || n.indexOf( '.spa' ) >= 0 ) {
- params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
- if ( n.indexOf( '.sph' ) >= 0 ) {
- params.envMapType = THREE.MultiplyOperation;
- } else {
- params.envMapType = THREE.AddOperation;
- }
- } else {
- params.map = loadTexture( n );
- }
- }
- }
- } else {
- if ( m.textureIndex !== -1 ) {
- var n = model.textures[ m.textureIndex ];
- params.map = loadTexture( n );
- }
- // TODO: support m.envFlag === 3
- if ( m.envTextureIndex !== -1 && ( m.envFlag === 1 || m.envFlag == 2 ) ) {
- var n = model.textures[ m.envTextureIndex ];
- params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
- if ( m.envFlag === 1 ) {
- params.envMapType = THREE.MultiplyOperation;
- } else {
- params.envMapType = THREE.AddOperation;
- }
- }
- }
- // TODO: check if this logic is right
- if ( params.map === undefined /* && params.envMap === undefined */ ) {
- params.emissive = color.fromArray( [ m.emissive[ 0 ], m.emissive[ 1 ], m.emissive[ 2 ] ] ).getHex();
- }
- var shader = THREE.ShaderLib[ 'mmd' ];
- params.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- params.vertexShader = shader.vertexShader;
- params.fragmentShader = shader.fragmentShader;
- materialParams.push( params );
- }
- materialLoader.setTextures( textures );
- for ( var i = 0; i < materialParams.length; i++ ) {
- var p = materialParams[ i ];
- var p2 = model.materials[ i ];
- var m = materialLoader.parse( p );
- m.faceOffset = p.faceOffset;
- m.faceNum = p.faceNum;
- m.skinning = geometry.bones.length > 0 ? true : false;
- m.morphTargets = geometry.morphTargets.length > 0 ? true : false;
- m.lights = true;
- m.blending = THREE.CustomBlending;
- m.blendSrc = THREE.SrcAlphaFactor;
- m.blendDst = THREE.OneMinusSrcAlphaFactor;
- m.blendSrcAlpha = THREE.SrcAlphaFactor;
- m.blendDstAlpha = THREE.DstAlphaFactor;
- if ( m.map !== null ) {
- // Check if this part of the texture image the material uses requires transparency
- function checkTextureTransparency ( m ) {
- m.map.readyCallbacks.push( function ( t ) {
- // Is there any efficient ways?
- function createImageData ( image ) {
- var c = document.createElement( 'canvas' );
- c.width = image.width;
- c.height = image.height;
- var ctx = c.getContext( '2d' );
- ctx.drawImage( image, 0, 0 );
- return ctx.getImageData( 0, 0, c.width, c.height );
- };
- function detectTextureTransparency ( image, uvs ) {
- var width = image.width;
- var height = image.height;
- var data = image.data;
- var threshold = 253;
- if ( data.length / ( width * height ) !== 4 ) {
- return false;
- }
- for ( var i = 0; i < uvs.length; i++ ) {
- var centerUV = { x: 0.0, y: 0.0 };
- for ( var j = 0; j < 3; j++ ) {
- var uv = uvs[ i ][ j ];
- if ( getAlphaByUv( image, uv ) < threshold ) {
- return true;
- }
- centerUV.x += uv.x;
- centerUV.y += uv.y;
- }
- centerUV.x /= 3;
- centerUV.y /= 3;
- if ( getAlphaByUv( image, centerUV ) < threshold ) {
- return true;
- }
- }
- return false;
- };
- /*
- * This method expects
- * t.flipY = false
- * t.wrapS = THREE.RepeatWrapping
- * t.wrapT = THREE.RepeatWrapping
- * TODO: more precise
- */
- function getAlphaByUv ( image, uv ) {
- var width = image.width;
- var height = image.height;
- var x = Math.round( uv.x * width ) % width;
- var y = Math.round( uv.y * height ) % height;
- if ( x < 0 ) {
- x += width;
- }
- if ( y < 0 ) {
- y += height;
- }
- var index = y * width + x;
- return image.data[ index * 4 + 3 ];
- };
- var imageData = t.image.data !== undefined ? t.image : createImageData( t.image );
- var uvs = geometry.faceVertexUvs[ 0 ].slice( m.faceOffset, m.faceOffset + m.faceNum );
- m.textureTransparency = detectTextureTransparency( imageData, uvs );
- } );
- }
- checkTextureTransparency( m );
- }
- if ( m.envMap !== null ) {
- // TODO: WebGLRenderer should automatically update?
- function updateMaterialWhenTextureIsReady ( m ) {
- m.envMap.readyCallbacks.push( function ( t ) {
- m.needsUpdate = true;
- } );
- }
- m.combine = p.envMapType;
- updateMaterialWhenTextureIsReady( m );
- }
- m.uniforms.opacity.value = m.opacity;
- m.uniforms.diffuse.value = m.color;
- if ( m.emissive ) {
- m.uniforms.emissive.value = m.emissive;
- }
- m.uniforms.map.value = m.map;
- m.uniforms.envMap.value = m.envMap;
- m.uniforms.specular.value = m.specular;
- m.uniforms.shininess.value = Math.max( m.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
- if ( model.metadata.format === 'pmd' ) {
- function isDefaultToonTexture ( n ) {
- if ( n.length !== 10 ) {
- return false;
- }
- return n.match( /toon(10|0[0-9]).bmp/ ) === null ? false : true;
- };
- m.uniforms.outlineThickness.value = p2.edgeFlag === 1 ? 0.003 : 0.0;
- m.uniforms.outlineColor.value = new THREE.Color( 0.0, 0.0, 0.0 );
- m.uniforms.outlineAlpha.value = 1.0;
- m.uniforms.toonMap.value = textures[ p2.toonIndex ];
- m.uniforms.celShading.value = 1;
- if ( p2.toonIndex === -1 ) {
- m.uniforms.hasToonTexture.value = 0;
- } else {
- var n = model.toonTextures[ p2.toonIndex ].fileName;
- var uuid = loadTexture( n, { defaultTexturePath: isDefaultToonTexture( n ) } );
- m.uniforms.toonMap.value = textures[ uuid ];
- m.uniforms.hasToonTexture.value = 1;
- }
- } else {
- m.uniforms.outlineThickness.value = p2.edgeSize / 300;
- m.uniforms.outlineColor.value = new THREE.Color( p2.edgeColor[ 0 ], p2.edgeColor[ 1 ], p2.edgeColor[ 2 ] );
- m.uniforms.outlineAlpha.value = p2.edgeColor[ 3 ];
- m.uniforms.celShading.value = 1;
- if ( p2.toonIndex === -1 ) {
- m.uniforms.hasToonTexture.value = 0;
- } else {
- if ( p2.toonFlag === 0 ) {
- var n = model.textures[ p2.toonIndex ];
- var uuid = loadTexture( n );
- m.uniforms.toonMap.value = textures[ uuid ];
- } else {
- var num = p2.toonIndex + 1;
- var fileName = 'toon' + ( num < 10 ? '0' + num : num ) + '.bmp';
- var uuid = loadTexture( fileName, { defaultTexturePath: true } );
- m.uniforms.toonMap.value = textures[ uuid ];
- }
- m.uniforms.hasToonTexture.value = 1;
- }
- }
- material.materials.push( m );
- }
- if ( model.metadata.format === 'pmx' ) {
- function checkAlphaMorph ( morph, elements ) {
- if ( morph.type !== 8 ) {
- return;
- }
- for ( var i = 0; i < elements.length; i++ ) {
- var e = elements[ i ];
- if ( e.index === -1 ) {
- continue;
- }
- var m = material.materials[ e.index ];
- if ( m.opacity !== e.diffuse[ 3 ] ) {
- m.morphTransparency = true;
- }
- }
- }
- for ( var i = 0; i < model.morphs.length; i++ ) {
- var morph = model.morphs[ i ];
- var elements = morph.elements;
- if ( morph.type === 0 ) {
- for ( var j = 0; j < elements.length; j++ ) {
- var morph2 = model.morphs[ elements[ j ].index ];
- var elements2 = morph2.elements;
- checkAlphaMorph( morph2, elements2 );
- }
- } else {
- checkAlphaMorph( morph, elements );
- }
- }
- }
- };
- var initPhysics = function () {
- var rigidBodies = [];
- var constraints = [];
- for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
- var b = model.rigidBodies[ i ];
- var keys = Object.keys( b );
- var p = {};
- for ( var j = 0; j < keys.length; j++ ) {
- var key = keys[ j ];
- p[ key ] = b[ key ];
- }
- /*
- * RigidBody position parameter in PMX seems global position
- * while the one in PMD seems offset from corresponding bone.
- * So unify being offset.
- */
- if ( model.metadata.format === 'pmx' ) {
- if ( p.boneIndex !== -1 ) {
- var bone = model.bones[ p.boneIndex ];
- p.position[ 0 ] -= bone.position[ 0 ];
- p.position[ 1 ] -= bone.position[ 1 ];
- p.position[ 2 ] -= bone.position[ 2 ];
- }
- }
- rigidBodies.push( p );
- }
- for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
- var c = model.constraints[ i ];
- var keys = Object.keys( c );
- var p = {};
- for ( var j = 0; j < keys.length; j++ ) {
- var key = keys[ j ];
- p[ key ] = c[ key ];
- }
- var bodyA = rigidBodies[ p.rigidBodyIndex1 ];
- var bodyB = rigidBodies[ p.rigidBodyIndex2 ];
- /*
- * Refer http://www20.atpages.jp/katwat/wp/?p=4135
- * for what this is for
- */
- if ( bodyA.type !== 0 && bodyB.type === 2 ) {
- if ( bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 &&
- model.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
- bodyB.type = 1;
- }
- }
- constraints.push( p );
- }
- geometry.rigidBodies = rigidBodies;
- geometry.constraints = constraints;
- };
- function saveOriginalBoneNames ( mesh ) {
- var bones = mesh.skeleton.bones;
- var bones2 = mesh.geometry.bones;
- for ( var i = 0; i < bones.length; i++ ) {
- var n = model.bones[ i ].originalName;
- bones[ i ].originalName = n;
- bones2[ i ].originalName = n;
- }
- };
- this.leftToRightModel( model );
- initVartices();
- initFaces();
- initBones();
- initIKs();
- initGrants();
- initMorphs();
- initMaterials();
- initPhysics();
- geometry.computeFaceNormals();
- geometry.verticesNeedUpdate = true;
- geometry.normalsNeedUpdate = true;
- geometry.uvsNeedUpdate = true;
- geometry.mmdFormat = model.metadata.format;
- var mesh = new THREE.SkinnedMesh( geometry, material );
- saveOriginalBoneNames( mesh );
- // console.log( mesh ); // for console debug
- return mesh;
- };
- THREE.MMDLoader.prototype.createAnimation = function ( mesh, vmd, name ) {
- var scope = this;
- var helper = new THREE.MMDLoader.DataCreationHelper();
- var initMotionAnimations = function () {
- if ( vmd.metadata.motionCount === 0 ) {
- return;
- }
- var bones = mesh.geometry.bones;
- var orderedMotions = helper.createOrderedMotionArrays( bones, vmd.motions, 'boneName' );
- var animation = {
- name: name === undefined ? THREE.Math.generateUUID() : name,
- fps: 30,
- hierarchy: []
- };
- for ( var i = 0; i < orderedMotions.length; i++ ) {
- animation.hierarchy.push(
- {
- parent: bones[ i ].parent,
- keys: []
- }
- );
- }
- for ( var i = 0; i < orderedMotions.length; i++ ) {
- var array = orderedMotions[ i ];
- var keys = animation.hierarchy[ i ].keys;
- var bone = bones[ i ];
- for ( var j = 0; j < array.length; j++ ) {
- var t = array[ j ].frameNum / 30;
- var p = array[ j ].position;
- var r = array[ j ].rotation;
- helper.pushBoneAnimationKey( keys, t, bone, p, r );
- }
- }
- for ( var i = 0; i < orderedMotions.length; i++ ) {
- var bone = bones[ i ];
- var keys = animation.hierarchy[ i ].keys;
- helper.insertBoneAnimationKeyAtTimeZero( keys, bone );
- helper.insertStartBoneAnimationKey( keys );
- }
- var clip = THREE.AnimationClip.parseAnimation( animation, mesh.geometry.bones );
- if ( clip !== null ) {
- if ( mesh.geometry.animations === undefined ) {
- mesh.geometry.animations = [];
- }
- mesh.geometry.animations.push( clip );
- }
- };
- var initMorphAnimations = function () {
- if ( vmd.metadata.morphCount === 0 ) {
- return;
- }
- var orderedMorphs = helper.createOrderedMotionArrays( mesh.geometry.morphTargets, vmd.morphs, 'morphName' );
- var morphAnimation = {
- fps: 30,
- hierarchy: []
- };
- for ( var i = 0; i < orderedMorphs.length; i++ ) {
- morphAnimation.hierarchy.push( { keys: [] } );
- }
- for ( var i = 0; i < orderedMorphs.length; i++ ) {
- var array = orderedMorphs[ i ];
- var keys = morphAnimation.hierarchy[ i ].keys;
- for ( var j = 0; j < array.length; j++ ) {
- var t = array[ j ].frameNum / 30;
- var w = array[ j ].weight;
- helper.pushAnimationKey( keys, t, w );
- }
- }
- // TODO: should we use THREE.AnimationClip.CreateFromMorphTargetSequence() instead?
- var tracks = [];
- for ( var i = 0; i < orderedMorphs.length; i++ ) {
- var keys = morphAnimation.hierarchy[ i ].keys;
- if ( keys.length === 0 ) {
- continue;
- }
- tracks.push( helper.generateTrackFromAnimationKeys( keys, 'NumberKeyframeTrackEx', '.morphTargetInfluences[' + i + ']' ) );
- }
- var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name + 'Morph', -1, tracks );
- if ( clip !== null ) {
- if ( mesh.geometry.animations === undefined ) {
- mesh.geometry.animations = [];
- }
- mesh.geometry.animations.push( clip );
- }
- };
- this.leftToRightVmd( vmd );
- initMotionAnimations();
- initMorphAnimations();
- };
- THREE.MMDLoader.prototype.leftToRightModel = function ( model ) {
- if ( model.metadata.coordinateSystem === 'right' ) {
- return;
- }
- model.metadata.coordinateSystem = 'right';
- var helper = new THREE.MMDLoader.DataCreationHelper();
- for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
- helper.leftToRightVector3( model.vertices[ i ].position );
- helper.leftToRightVector3( model.vertices[ i ].normal );
- }
- for ( var i = 0; i < model.metadata.faceCount; i++ ) {
- helper.leftToRightIndexOrder( model.faces[ i ].indices );
- }
- for ( var i = 0; i < model.metadata.boneCount; i++ ) {
- helper.leftToRightVector3( model.bones[ i ].position );
- }
- // TODO: support other morph for PMX
- for ( var i = 0; i < model.metadata.morphCount; i++ ) {
- var m = model.morphs[ i ];
- if ( model.metadata.format === 'pmx' ) {
- if ( m.type === 1 ) {
- m = m.elements;
- } else {
- continue;
- }
- }
- for ( var j = 0; j < m.elementCount; j++ ) {
- helper.leftToRightVector3( m.elements[ j ].position );
- }
- }
- for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
- helper.leftToRightVector3( model.rigidBodies[ i ].position );
- helper.leftToRightEuler( model.rigidBodies[ i ].rotation );
- }
- for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
- helper.leftToRightVector3( model.constraints[ i ].position );
- helper.leftToRightEuler( model.constraints[ i ].rotation );
- helper.leftToRightVector3Range( model.constraints[ i ].translationLimitation1, model.constraints[ i ].translationLimitation2 );
- helper.leftToRightEulerRange( model.constraints[ i ].rotationLimitation1, model.constraints[ i ].rotationLimitation2 );
- }
- };
- THREE.MMDLoader.prototype.leftToRightVmd = function ( vmd ) {
- if ( vmd.metadata.coordinateSystem === 'right' ) {
- return;
- }
- vmd.metadata.coordinateSystem = 'right';
- var helper = new THREE.MMDLoader.DataCreationHelper();
- for ( var i = 0; i < vmd.metadata.motionCount; i++ ) {
- helper.leftToRightVector3( vmd.motions[ i ].position );
- helper.leftToRightQuaternion( vmd.motions[ i ].rotation );
- }
- for ( var i = 0; i < vmd.metadata.cameraCount; i++ ) {
- helper.leftToRightEuler( vmd.cameras[ i ].rotation );
- }
- };
- THREE.MMDLoader.prototype.leftToRightVpd = function ( vpd ) {
- if ( vpd.metadata.coordinateSystem === 'right' ) {
- return;
- }
- vpd.metadata.coordinateSystem = 'right';
- var helper = new THREE.MMDLoader.DataCreationHelper();
- for ( var i = 0; i < vpd.bones.length; i++ ) {
- helper.leftToRightVector3( vpd.bones[ i ].translation );
- helper.leftToRightQuaternion( vpd.bones[ i ].quaternion );
- }
- };
- THREE.MMDLoader.DataCreationHelper = function () {
- };
- THREE.MMDLoader.DataCreationHelper.prototype = {
- constructor: THREE.MMDLoader.Helper,
- leftToRightVector3: function ( v ) {
- v[ 2 ] = -v[ 2 ];
- },
- leftToRightQuaternion: function ( q ) {
- q[ 0 ] = -q[ 0 ];
- q[ 1 ] = -q[ 1 ];
- },
- leftToRightEuler: function ( r ) {
- r[ 0 ] = -r[ 0 ];
- r[ 1 ] = -r[ 1 ];
- },
- leftToRightIndexOrder: function ( p ) {
- var tmp = p[ 2 ];
- p[ 2 ] = p[ 0 ];
- p[ 0 ] = tmp;
- },
- leftToRightVector3Range: function ( v1, v2 ) {
- var tmp = -v2[ 2 ];
- v2[ 2 ] = -v1[ 2 ];
- v1[ 2 ] = tmp;
- },
- leftToRightEulerRange: function ( r1, r2 ) {
- var tmp1 = -r2[ 0 ];
- var tmp2 = -r2[ 1 ];
- r2[ 0 ] = -r1[ 0 ];
- r2[ 1 ] = -r1[ 1 ];
- r1[ 0 ] = tmp1;
- r1[ 1 ] = tmp2;
- },
- /*
- * Note: Sometimes to use Japanese Unicode characters runs into problems in Three.js.
- * In such a case, use this method to convert it to Unicode hex charcode strings,
- * like 'あいう' -> '0x30420x30440x3046'
- */
- toCharcodeStrings: function ( s ) {
- var str = '';
- for ( var i = 0; i < s.length; i++ ) {
- str += '0x' + ( '0000' + s[ i ].charCodeAt().toString( 16 ) ).substr( -4 );
- }
- return str;
- },
- createDictionary: function ( array ) {
- var dict = {};
- for ( var i = 0; i < array.length; i++ ) {
- dict[ array[ i ].name ] = i;
- }
- return dict;
- },
- initializeMotionArrays: function ( array ) {
- var result = [];
- for ( var i = 0; i < array.length; i++ ) {
- result[ i ] = [];
- }
- return result;
- },
- sortMotionArray: function ( array ) {
- array.sort( function ( a, b ) {
- return a.frameNum - b.frameNum;
- } ) ;
- },
- sortMotionArrays: function ( arrays ) {
- for ( var i = 0; i < arrays.length; i++ ) {
- this.sortMotionArray( arrays[ i ] );
- }
- },
- createMotionArray: function ( array ) {
- var result = [];
- for ( var i = 0; i < array.length; i++ ) {
- result.push( array[ i ] );
- }
- return result;
- },
- createMotionArrays: function ( array, result, dict, key ) {
- for ( var i = 0; i < array.length; i++ ) {
- var a = array[ i ];
- var num = dict[ a[ key ] ];
- if ( num === undefined ) {
- continue;
- }
- result[ num ].push( a );
- }
- },
- createOrderedMotionArray: function ( array ) {
- var result = this.createMotionArray( array );
- this.sortMotionArray( result );
- return result;
- },
- createOrderedMotionArrays: function ( targetArray, motionArray, key ) {
- var dict = this.createDictionary( targetArray );
- var result = this.initializeMotionArrays( targetArray );
- this.createMotionArrays( motionArray, result, dict, key );
- this.sortMotionArrays( result );
- return result;
- },
- pushAnimationKey: function ( keys, time, value, preventInterpolation ) {
- /*
- * Note: This is a workaround not to make Animation system calculate lerp
- * if the diff from the last frame is 1 frame (in 30fps).
- */
- if ( keys.length > 0 && preventInterpolation === true ) {
- var k = keys[ keys.length - 1 ];
- if ( time < k.time + ( 1 / 30 ) * 1.5 ) {
- keys.push(
- {
- time: time - 1e-13,
- value: k.value.clone === undefined ? k.value : k.value.clone()
- }
- );
- }
- }
- keys.push(
- {
- time: time,
- value: value
- }
- );
- },
- insertAnimationKeyAtTimeZero: function ( keys, value ) {
- if ( keys.length === 0 ) {
- keys.push(
- {
- time: 0.0,
- value: value
- }
- );
- }
- },
- insertStartAnimationKey: function ( keys ) {
- var k = keys[ 0 ];
- if ( k.time !== 0.0 ) {
- keys.unshift(
- {
- time: 0.0,
- value: k.value.clone === undefined ? k.value : k.value.clone()
- }
- );
- }
- },
- pushBoneAnimationKey: function ( keys, time, bone, pos, rot ) {
- keys.push(
- {
- time: time,
- pos: [ bone.pos[ 0 ] + pos[ 0 ],
- bone.pos[ 1 ] + pos[ 1 ],
- bone.pos[ 2 ] + pos[ 2 ] ],
- rot: [ rot[ 0 ], rot[ 1 ], rot[ 2 ], rot[ 3 ] ],
- scl: [ 1, 1, 1 ]
- }
- );
- },
- insertBoneAnimationKeyAtTimeZero: function ( keys, bone ) {
- if ( keys.length === 0 ) {
- keys.push(
- {
- time: 0.0,
- pos: [ bone.pos[ 0 ], bone.pos[ 1 ], bone.pos[ 2 ] ],
- rot: [ 0, 0, 0, 1 ],
- scl: [ 1, 1, 1 ]
- }
- );
- }
- },
- insertStartBoneAnimationKey: function ( keys ) {
- var k = keys[ 0 ];
- if ( k.time !== 0.0 ) {
- keys.unshift(
- {
- time: 0.0,
- pos: [ k.pos[ 0 ], k.pos[ 1 ], k.pos[ 2 ] ],
- rot: [ k.rot[ 0 ], k.rot[ 1 ], k.rot[ 2 ], k.rot[ 3 ] ],
- scl: [ k.scl[ 0 ], k.scl[ 1 ], k.scl[ 2 ] ]
- }
- );
- }
- },
- /*
- * This method wraps r74 Animation key frame track API for r73 Animation.
- */
- generateTrackFromAnimationKeys: function ( keys, trackKey, name ) {
- var times = [];
- var values = [];
- for ( var i = 0; i < keys.length; i++ ) {
- var key = keys[ i ];
- times.push( key.time );
- if ( trackKey === 'VectorKeyframeTrackEx' ) {
- values.push( key.value.x );
- values.push( key.value.y );
- values.push( key.value.z );
- } else {
- values.push( key.value );
- }
- }
- return new THREE.MMDLoader[ trackKey ]( name, times, values );
- }
- };
- /*
- * These two classes are for high precision of times and values.
- * TODO: Let Three.KeyframeTrack support type select on instance creation.
- */
- THREE.MMDLoader.VectorKeyframeTrackEx = function ( name, times, values, interpolation ) {
- THREE.VectorKeyframeTrack.call( this, name, times, values, interpolation );
- };
- THREE.MMDLoader.VectorKeyframeTrackEx.prototype = Object.create( THREE.VectorKeyframeTrack.prototype );
- THREE.MMDLoader.VectorKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.VectorKeyframeTrackEx;
- THREE.MMDLoader.VectorKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
- THREE.MMDLoader.NumberKeyframeTrackEx = function ( name, times, values, interpolation ) {
- THREE.VectorKeyframeTrack.call( this, name, times, values, interpolation );
- };
- THREE.MMDLoader.NumberKeyframeTrackEx.prototype = Object.create( THREE.NumberKeyframeTrack.prototype );
- THREE.MMDLoader.NumberKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.NumberKeyframeTrackEx;
- THREE.MMDLoader.NumberKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
- THREE.MMDLoader.DataView = function ( buffer, littleEndian ) {
- this.dv = new DataView( buffer );
- this.offset = 0;
- this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
- this.encoder = new CharsetEncoder();
- };
- THREE.MMDLoader.DataView.prototype = {
- constructor: THREE.MMDLoader.DataView,
- getInt8: function () {
- var value = this.dv.getInt8( this.offset );
- this.offset += 1;
- return value;
- },
- getInt8Array: function ( size ) {
- var a = [];
- for ( var i = 0; i < size; i++ ) {
- a.push( this.getInt8() );
- }
- return a;
- },
- getUint8: function () {
- var value = this.dv.getUint8( this.offset );
- this.offset += 1;
- return value;
- },
- getUint8Array: function ( size ) {
- var a = [];
- for ( var i = 0; i < size; i++ ) {
- a.push( this.getUint8() );
- }
- return a;
- },
- getInt16: function () {
- var value = this.dv.getInt16( this.offset, this.littleEndian );
- this.offset += 2;
- return value;
- },
- getInt16Array: function ( size ) {
- var a = [];
- for ( var i = 0; i < size; i++ ) {
- a.push( this.getInt16() );
- }
- return a;
- },
- getUint16: function () {
- var value = this.dv.getUint16( this.offset, this.littleEndian );
- this.offset += 2;
- return value;
- },
- getUint16Array: function ( size ) {
- var a = [];
- for ( var i = 0; i < size; i++ ) {
- a.push( this.getUint16() );
- }
- return a;
- },
- getInt32: function () {
- var value = this.dv.getInt32( this.offset, this.littleEndian );
- this.offset += 4;
- return value;
- },
- getInt32Array: function ( size ) {
- var a = [];
- for ( var i = 0; i < size; i++ ) {
- a.push( this.getInt32() );
- }
- return a;
- },
- getUint32: function () {
- var value = this.dv.getUint32( this.offset, this.littleEndian );
- this.offset += 4;
- return value;
- },
- getUint32Array: function ( size ) {
- var a = [];
- for ( var i = 0; i < size; i++ ) {
- a.push( this.getUint32() );
- }
- return a;
- },
- getFloat32: function () {
- var value = this.dv.getFloat32( this.offset, this.littleEndian );
- this.offset += 4;
- return value;
- },
- getFloat32Array: function( size ) {
- var a = [];
- for ( var i = 0; i < size; i++ ) {
- a.push( this.getFloat32() );
- }
- return a;
- },
- getFloat64: function () {
- var value = this.dv.getFloat64( this.offset, this.littleEndian );
- this.offset += 8;
- return value;
- },
- getFloat64Array: function( size ) {
- var a = [];
- for ( var i = 0; i < size; i++ ) {
- a.push( this.getFloat64() );
- }
- return a;
- },
- getIndex: function ( type ) {
- switch ( type ) {
- case 1:
- return this.getInt8();
- case 2:
- return this.getInt16();
- case 4:
- return this.getInt32();
- default:
- throw 'unknown number type ' + type + ' exception.';
- }
- },
- getIndexArray: function ( type, size ) {
- var a = [];
- for ( var i = 0; i < size; i++ ) {
- a.push( this.getIndex( type ) );
- }
- return a;
- },
- getChars: function ( size ) {
- var str = '';
- while ( size > 0 ) {
- var value = this.getUint8();
- size--;
- if ( value === 0 ) {
- break;
- }
- str += String.fromCharCode( value );
- }
- while ( size > 0 ) {
- this.getUint8();
- size--;
- }
- return str;
- },
- getSjisStringsAsUnicode: function ( size ) {
- var a = [];
- while ( size > 0 ) {
- var value = this.getUint8();
- size--;
- if ( value === 0 ) {
- break;
- }
- a.push( value );
- }
- while ( size > 0 ) {
- this.getUint8();
- size--;
- }
- return this.encoder.s2u( new Uint8Array( a ) );
- },
- getUnicodeStrings: function ( size ) {
- var str = '';
- while ( size > 0 ) {
- var value = this.getUint16();
- size -= 2;
- if ( value === 0 ) {
- break;
- }
- str += String.fromCharCode( value );
- }
- while ( size > 0 ) {
- this.getUint8();
- size--;
- }
- return str;
- },
- getTextBuffer: function () {
- var size = this.getUint32();
- return this.getUnicodeStrings( size );
- }
- };
- /*
- * MMD custom shaders based on MeshPhongMaterial.
- * This class extends ShaderMaterial while shaders are based on MeshPhongMaterial.
- * Keep this class updated on MeshPhongMaterial.
- */
- THREE.MMDMaterial = function ( parameters ) {
- THREE.ShaderMaterial.call( this, parameters );
- // this.type = 'MMDMaterial';
- this.faceOffset = null;
- this.faceNum = null;
- this.textureTransparency = false;
- this.morphTransparency = false;
- // the followings are copied from MeshPhongMaterial
- this.color = new THREE.Color( 0xffffff ); // diffuse
- this.emissive = new THREE.Color( 0x000000 );
- this.specular = new THREE.Color( 0x111111 );
- this.shininess = 30;
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalScale = new THREE.Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = THREE.MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.fog = true;
- this.shading = THREE.SmoothShading;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.vertexColors = THREE.NoColors;
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- };
- THREE.MMDMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype );
- THREE.MMDMaterial.prototype.constructor = THREE.MMDMaterial;
- /*
- * Shaders are copied from MeshPhongMaterial and then MMD spcific codes are inserted.
- * Keep shaders updated on MeshPhongMaterial.
- */
- THREE.ShaderLib[ 'mmd' ] = {
- uniforms: THREE.UniformsUtils.merge( [
- THREE.UniformsLib[ "common" ],
- THREE.UniformsLib[ "aomap" ],
- THREE.UniformsLib[ "lightmap" ],
- THREE.UniformsLib[ "emissivemap" ],
- THREE.UniformsLib[ "bumpmap" ],
- THREE.UniformsLib[ "normalmap" ],
- THREE.UniformsLib[ "displacementmap" ],
- THREE.UniformsLib[ "fog" ],
- THREE.UniformsLib[ "lights" ],
- {
- "emissive" : { value: new THREE.Color( 0x000000 ) },
- "specular" : { value: new THREE.Color( 0x111111 ) },
- "shininess": { value: 30 }
- },
- // ---- MMD specific for cel shading(outline drawing and toon mapping)
- {
- "outlineDrawing" : { value: 0 },
- "outlineThickness": { value: 0.0 },
- "outlineColor" : { value: new THREE.Color( 0x000000 ) },
- "outlineAlpha" : { value: 1.0 },
- "celShading" : { value: 0 },
- "toonMap" : { value: null },
- "hasToonTexture" : { value: 0 }
- }
- // ---- MMD specific for cel shading(outline drawing and toon mapping)
- ] ),
- vertexShader: [
- "#define PHONG",
- "varying vec3 vViewPosition;",
- "#ifndef FLAT_SHADED",
- " varying vec3 vNormal;",
- "#endif",
- THREE.ShaderChunk[ "common" ],
- THREE.ShaderChunk[ "uv_pars_vertex" ],
- THREE.ShaderChunk[ "uv2_pars_vertex" ],
- THREE.ShaderChunk[ "displacementmap_pars_vertex" ],
- THREE.ShaderChunk[ "envmap_pars_vertex" ],
- THREE.ShaderChunk[ "color_pars_vertex" ],
- THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
- THREE.ShaderChunk[ "skinning_pars_vertex" ],
- THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
- THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ],
- THREE.ShaderChunk[ "clipping_planes_pars_vertex" ],
- // ---- MMD specific for outline drawing
- " uniform bool outlineDrawing;",
- " uniform float outlineThickness;",
- // ---- MMD specific for outline drawing
- "void main() {",
- THREE.ShaderChunk[ "uv_vertex" ],
- THREE.ShaderChunk[ "uv2_vertex" ],
- THREE.ShaderChunk[ "color_vertex" ],
- THREE.ShaderChunk[ "beginnormal_vertex" ],
- THREE.ShaderChunk[ "morphnormal_vertex" ],
- THREE.ShaderChunk[ "skinbase_vertex" ],
- THREE.ShaderChunk[ "skinnormal_vertex" ],
- THREE.ShaderChunk[ "defaultnormal_vertex" ],
- "#ifndef FLAT_SHADED", // Normal computed with derivatives when FLAT_SHADED
- " vNormal = normalize( transformedNormal );",
- "#endif",
- THREE.ShaderChunk[ "begin_vertex" ],
- THREE.ShaderChunk[ "displacementmap_vertex" ],
- THREE.ShaderChunk[ "morphtarget_vertex" ],
- THREE.ShaderChunk[ "skinning_vertex" ],
- THREE.ShaderChunk[ "project_vertex" ],
- THREE.ShaderChunk[ "logdepthbuf_vertex" ],
- THREE.ShaderChunk[ "clipping_planes_vertex" ],
- " vViewPosition = - mvPosition.xyz;",
- THREE.ShaderChunk[ "worldpos_vertex" ],
- THREE.ShaderChunk[ "envmap_vertex" ],
- THREE.ShaderChunk[ "shadowmap_vertex" ],
- // ---- MMD specific for outline drawing
- " if ( outlineDrawing ) {",
- " float thickness = outlineThickness;",
- " float ratio = 1.0;", // TODO: support outline size ratio for each vertex
- " vec4 epos = projectionMatrix * modelViewMatrix * skinned;",
- " vec4 epos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + objectNormal, 1.0 );",
- " vec4 enorm = normalize( epos2 - epos );",
- " gl_Position = epos + enorm * thickness * epos.w * ratio;",
- " }",
- // ---- MMD specific for outline drawing
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "#define PHONG",
- "uniform vec3 diffuse;",
- "uniform vec3 emissive;",
- "uniform vec3 specular;",
- "uniform float shininess;",
- "uniform float opacity;",
- THREE.ShaderChunk[ "common" ],
- THREE.ShaderChunk[ "packing" ],
- THREE.ShaderChunk[ "color_pars_fragment" ],
- THREE.ShaderChunk[ "uv_pars_fragment" ],
- THREE.ShaderChunk[ "uv2_pars_fragment" ],
- THREE.ShaderChunk[ "map_pars_fragment" ],
- THREE.ShaderChunk[ "alphamap_pars_fragment" ],
- THREE.ShaderChunk[ "aomap_pars_fragment" ],
- THREE.ShaderChunk[ "lightmap_pars_fragment" ],
- THREE.ShaderChunk[ "emissivemap_pars_fragment" ],
- THREE.ShaderChunk[ "envmap_pars_fragment" ],
- THREE.ShaderChunk[ "fog_pars_fragment" ],
- THREE.ShaderChunk[ "bsdfs" ],
- THREE.ShaderChunk[ "lights_pars" ],
- THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
- THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
- THREE.ShaderChunk[ "bumpmap_pars_fragment" ],
- THREE.ShaderChunk[ "normalmap_pars_fragment" ],
- THREE.ShaderChunk[ "specularmap_pars_fragment" ],
- THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
- THREE.ShaderChunk[ "clipping_planes_pars_fragment" ],
- // ---- MMD specific for cel shading
- " uniform bool outlineDrawing;",
- " uniform vec3 outlineColor;",
- " uniform float outlineAlpha;",
- " uniform bool celShading;",
- " uniform sampler2D toonMap;",
- " uniform bool hasToonTexture;",
- " vec3 toon ( vec3 lightDirection, vec3 norm ) {",
- " if ( ! hasToonTexture ) {",
- " return vec3( 1.0 );",
- " }",
- " vec2 coord = vec2( 0.0, 0.5 * ( 1.0 - dot( lightDirection, norm ) ) );",
- " return texture2D( toonMap, coord ).rgb;",
- " }",
- // redefine for MMD
- "#undef RE_Direct",
- "void RE_Direct_BlinnMMD( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {",
- " float dotNL = saturate( dot( geometry.normal, directLight.direction ) );",
- " vec3 irradiance = dotNL * directLight.color;",
- " #ifndef PHYSICALLY_CORRECT_LIGHTS",
- " irradiance *= PI; // punctual light",
- " #endif",
- // ---- MMD specific for toon mapping
- " if ( celShading ) {",
- " reflectedLight.directDiffuse += material.diffuseColor * directLight.color * toon( directLight.direction, geometry.normal );",
- " } else {",
- " reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );",
- " }",
- // ---- MMD specific for toon mapping
- " reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;",
- "}",
- // ---- MMD specific for toon mapping
- "#define RE_Direct RE_Direct_BlinnMMD",
- // ---- MMD specific for toon mapping
- "void main() {",
- // ---- MMD specific for outline drawing
- " if ( outlineDrawing ) {",
- " gl_FragColor = vec4( outlineColor, outlineAlpha );",
- " return;",
- " }",
- // ---- MMD specific for outline drawing
- THREE.ShaderChunk[ "clipping_planes_fragment" ],
- " vec4 diffuseColor = vec4( diffuse, opacity );",
- " ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
- " vec3 totalEmissiveRadiance = emissive;",
- THREE.ShaderChunk[ "logdepthbuf_fragment" ],
- THREE.ShaderChunk[ "map_fragment" ],
- THREE.ShaderChunk[ "color_fragment" ],
- THREE.ShaderChunk[ "alphamap_fragment" ],
- THREE.ShaderChunk[ "alphatest_fragment" ],
- THREE.ShaderChunk[ "specularmap_fragment" ],
- THREE.ShaderChunk[ "normal_fragment" ],
- THREE.ShaderChunk[ "emissivemap_fragment" ],
- // accumulation
- THREE.ShaderChunk[ "lights_phong_fragment" ],
- THREE.ShaderChunk[ "lights_template" ],
- // modulation
- THREE.ShaderChunk[ "aomap_fragment" ],
- "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
- THREE.ShaderChunk[ "envmap_fragment" ],
- " gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
- THREE.ShaderChunk[ "premultiplied_alpha_fragment" ],
- THREE.ShaderChunk[ "tonemapping_fragment" ],
- THREE.ShaderChunk[ "encodings_fragment" ],
- THREE.ShaderChunk[ "fog_fragment" ],
- "}"
- ].join( "\n" )
- };
- THREE.MMDAudioManager = function ( audio, listener, p ) {
- var params = ( p === null || p === undefined ) ? {} : p;
- this.audio = audio;
- this.listener = listener;
- this.elapsedTime = 0.0;
- this.currentTime = 0.0;
- this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
- this.audioDuration = this.audio.source.buffer.duration;
- this.duration = this.audioDuration + this.delayTime;
- };
- THREE.MMDAudioManager.prototype = {
- constructor: THREE.MMDAudioManager,
- control: function ( delta ) {
- this.elapsed += delta;
- this.currentTime += delta;
- if ( this.checkIfStopAudio() ) {
- this.audio.stop();
- }
- if ( this.checkIfStartAudio() ) {
- this.audio.play();
- }
- },
- checkIfStartAudio: function () {
- if ( this.audio.isPlaying ) {
- return false;
- }
- while ( this.currentTime >= this.duration ) {
- this.currentTime -= this.duration;
- }
- if ( this.currentTime < this.delayTime ) {
- return false;
- }
- this.audio.startTime = this.currentTime - this.delayTime;
- return true;
- },
- checkIfStopAudio: function () {
- if ( ! this.audio.isPlaying ) {
- return false;
- }
- if ( this.currentTime >= this.duration ) {
- return true;
- }
- return false;
- }
- };
- THREE.MMDGrantSolver = function ( mesh ) {
- this.mesh = mesh;
- };
- THREE.MMDGrantSolver.prototype = {
- constructor: THREE.MMDGrantSolver,
- update: function () {
- var q = new THREE.Quaternion();
- return function () {
- for ( var i = 0; i < this.mesh.geometry.grants.length; i ++ ) {
- var g = this.mesh.geometry.grants[ i ];
- var b = this.mesh.skeleton.bones[ g.index ];
- var pb = this.mesh.skeleton.bones[ g.parentIndex ];
- if ( g.isLocal ) {
- // TODO: implement
- if ( g.affectPosition ) {
- }
- // TODO: implement
- if ( g.affectRotation ) {
- }
- } else {
- // TODO: implement
- if ( g.affectPosition ) {
- }
- if ( g.affectRotation ) {
- q.set( 0, 0, 0, 1 );
- q.slerp( pb.quaternion, g.ratio );
- b.quaternion.multiply( q );
- b.updateMatrixWorld( true );
- }
- }
- }
- };
- }()
- };
- THREE.MMDHelper = function ( renderer ) {
- this.renderer = renderer;
- this.effect = null;
- this.meshes = [];
- this.doAnimation = true;
- this.doIk = true;
- this.doGrant = true;
- this.doPhysics = true;
- this.doOutlineDrawing = true;
- this.doCameraAnimation = true;
- this.audioManager = null;
- this.camera = null;
- this.init();
- };
- THREE.MMDHelper.prototype = {
- constructor: THREE.MMDHelper,
- init: function () {
- this.initRender();
- },
- initRender: function () {
- this.renderer.autoClear = false;
- this.renderer.autoClearColor = false;
- this.renderer.autoClearDepth = false;
- },
- add: function ( mesh ) {
- mesh.mixer = null;
- mesh.ikSolver = null;
- mesh.grantSolver = null;
- mesh.physics = null;
- this.meshes.push( mesh );
- // workaround until I make IK and Physics Animation plugin
- this.initBackupBones( mesh );
- },
- /*
- * Note: There may be a possibility that Outline wouldn't work well with Effect.
- * In such a case, try to set doOutlineDrawing = false or
- * manually comment out renderer.clear() in *Effect.render().
- */
- setEffect: function ( effect ) {
- this.effect = effect;
- },
- setAudio: function ( audio, listener, params ) {
- this.audioManager = new THREE.MMDAudioManager( audio, listener, params );
- },
- setCamera: function ( camera ) {
- camera.mixer = null;
- this.camera = camera;
- },
- setPhysicses: function ( params ) {
- for ( var i = 0; i < this.meshes.length; i++ ) {
- this.setPhysics( this.meshes[ i ], params );
- }
- },
- setPhysics: function ( mesh, params ) {
- mesh.physics = new THREE.MMDPhysics( mesh, params );
- mesh.physics.warmup( 10 );
- },
- setAnimations: function () {
- for ( var i = 0; i < this.meshes.length; i++ ) {
- this.setAnimation( this.meshes[ i ] );
- }
- },
- setAnimation: function ( mesh ) {
- if ( mesh.geometry.animations !== undefined ) {
- mesh.mixer = new THREE.AnimationMixer( mesh );
- var foundAnimation = false;
- var foundMorphAnimation = false;
- for ( var i = 0; i < mesh.geometry.animations.length; i++ ) {
- var clip = mesh.geometry.animations[ i ];
- var action = mesh.mixer.clipAction( clip );
- if ( clip.tracks[ 0 ].name.indexOf( '.morphTargetInfluences' ) === 0 ) {
- if ( ! foundMorphAnimation ) {
- action.play();
- foundMorphAnimation = true;
- }
- } else {
- if ( ! foundAnimation ) {
- action.play();
- foundAnimation = true;
- }
- }
- }
- if ( foundAnimation ) {
- mesh.ikSolver = new THREE.CCDIKSolver( mesh );
- if ( mesh.geometry.grants !== undefined ) {
- mesh.grantSolver = new THREE.MMDGrantSolver( mesh );
- }
- }
- }
- },
- setCameraAnimation: function ( camera ) {
- if ( camera.animations !== undefined ) {
- camera.mixer = new THREE.AnimationMixer( camera );
- camera.mixer.clipAction( camera.animations[ 0 ] ).play();
- }
- },
- /*
- * detect the longest duration among model, camera, and audio animation and then
- * set it to them to sync.
- * TODO: touching private properties ( ._actions and ._clip ) so consider better way
- * to access them for safe and modularity.
- */
- unifyAnimationDuration: function ( params ) {
- params = params === undefined ? {} : params;
- var max = 0.0;
- var camera = this.camera;
- var audioManager = this.audioManager;
- // check the longest duration
- for ( var i = 0; i < this.meshes.length; i++ ) {
- var mesh = this.meshes[ i ];
- var mixer = mesh.mixer;
- if ( mixer === null ) {
- continue;
- }
- for ( var j = 0; j < mixer._actions.length; j++ ) {
- var action = mixer._actions[ j ];
- max = Math.max( max, action._clip.duration );
- }
- }
- if ( camera !== null && camera.mixer !== null ) {
- var mixer = camera.mixer;
- for ( var i = 0; i < mixer._actions.length; i++ ) {
- var action = mixer._actions[ i ];
- max = Math.max( max, action._clip.duration );
- }
- }
- if ( audioManager !== null ) {
- max = Math.max( max, audioManager.duration );
- }
- if ( params.afterglow !== undefined ) {
- max += params.afterglow;
- }
- // set the duration
- for ( var i = 0; i < this.meshes.length; i++ ) {
- var mesh = this.meshes[ i ];
- var mixer = mesh.mixer;
- if ( mixer === null ) {
- continue;
- }
- for ( var j = 0; j < mixer._actions.length; j++ ) {
- var action = mixer._actions[ j ];
- action._clip.duration = max;
- }
- }
- if ( camera !== null && camera.mixer !== null ) {
- var mixer = camera.mixer;
- for ( var i = 0; i < mixer._actions.length; i++ ) {
- var action = mixer._actions[ i ];
- action._clip.duration = max;
- }
- }
- if ( audioManager !== null ) {
- audioManager.duration = max;
- }
- },
- controlAudio: function ( delta ) {
- if ( this.audioManager === null ) {
- return;
- }
- this.audioManager.control( delta );
- },
- animate: function ( delta ) {
- this.controlAudio( delta );
- for ( var i = 0; i < this.meshes.length; i++ ) {
- this.animateOneMesh( delta, this.meshes[ i ] );
- }
- this.animateCamera( delta );
- },
- animateOneMesh: function ( delta, mesh ) {
- var mixer = mesh.mixer;
- var ikSolver = mesh.ikSolver;
- var grantSolver = mesh.grantSolver;
- var physics = mesh.physics;
- if ( mixer !== null && this.doAnimation === true ) {
- mixer.update( delta );
- // workaround until I make IK, Grant, and Physics Animation plugin
- this.backupBones( mesh );
- }
- if ( ikSolver !== null && this.doIk === true ) {
- ikSolver.update();
- }
- if ( grantSolver !== null && this.doGrant === true ) {
- grantSolver.update();
- }
- if ( physics !== null && this.doPhysics === true ) {
- physics.update( delta );
- }
- },
- animateCamera: function ( delta ) {
- if ( this.camera === null ) {
- return;
- }
- var mixer = this.camera.mixer;
- if ( mixer !== null && this.camera.center !== undefined && this.doCameraAnimation === true ) {
- mixer.update( delta );
- // TODO: Let PerspectiveCamera automatically update?
- this.camera.updateProjectionMatrix();
- this.camera.lookAt( this.camera.center );
- }
- },
- render: function ( scene, camera ) {
- this.renderer.clearColor();
- this.renderer.clearDepth();
- this.renderer.clear( true, true );
- this.renderMain( scene, camera );
- if ( this.doOutlineDrawing ) {
- this.renderOutline( scene, camera );
- }
- // workaround until I make IK and Physics Animation plugin
- for ( var i = 0; i < this.meshes.length; i++ ) {
- this.restoreBones( this.meshes[ i ] );
- }
- },
- renderMain: function ( scene, camera ) {
- this.setupMainRendering();
- this.callRender( scene, camera );
- },
- renderOutline: function ( scene, camera ) {
- var tmpEnabled = this.renderer.shadowMap.enabled;
- this.renderer.shadowMap.enabled = false;
- this.setupOutlineRendering();
- this.callRender( scene, camera );
- this.renderer.shadowMap.enabled = tmpEnabled;
- },
- callRender: function ( scene, camera ) {
- if ( this.effect === null ) {
- this.renderer.render( scene, camera );
- } else {
- this.effect.render( scene, camera );
- }
- },
- setupMainRendering: function () {
- for ( var i = 0; i < this.meshes.length; i++ ) {
- this.setupMainRenderingOneMesh( this.meshes[ i ] );
- }
- },
- setupMainRenderingOneMesh: function ( mesh ) {
- for ( var i = 0; i < mesh.material.materials.length; i++ ) {
- var m = mesh.material.materials[ i ];
- m.uniforms.outlineDrawing.value = 0;
- m.visible = true;
- if ( m.opacity === 1.0 ) {
- m.side = THREE.FrontSide;
- m.transparent = false;
- } else {
- m.side = THREE.DoubleSide;
- m.transparent = true;
- }
- if ( m.textureTransparency === true || m.morphTransparency === true ) {
- m.transparent = true;
- }
- }
- },
- setupOutlineRendering: function () {
- for ( var i = 0; i < this.meshes.length; i++ ) {
- this.setupOutlineRenderingOneMesh( this.meshes[ i ] );
- }
- },
- setupOutlineRenderingOneMesh: function ( mesh ) {
- for ( var i = 0; i < mesh.material.materials.length; i++ ) {
- var m = mesh.material.materials[ i ];
- m.uniforms.outlineDrawing.value = 1;
- m.side = THREE.BackSide;
- if ( m.uniforms.outlineAlpha.value < 1.0 ) {
- m.transparent = true;
- }
- if ( m.uniforms.outlineThickness.value === 0.0 ) {
- m.visible = false;
- }
- }
- },
- resetPose: function ( mesh ) {
- var bones = mesh.skeleton.bones;
- var bones2 = mesh.geometry.bones;
- var v = new THREE.Vector3();
- var q = new THREE.Quaternion();
- for ( var i = 0; i < bones.length; i++ ) {
- var b = bones2[ i ];
- v.set( b.pos[ 0 ], b.pos[ 1 ], b.pos[ 2 ] );
- q.set( b.rotq[ 0 ], b.rotq[ 1 ], b.rotq[ 2 ], b.rotq[ 3 ] );
- bones[ i ].position.copy( v );
- bones[ i ].quaternion.copy( q );
- }
- },
- poseAsVpd: function ( mesh, vpd, params ) {
- if ( ! ( params && params.preventResetPose === true ) ) {
- this.resetPose( mesh );
- }
- var bones = mesh.skeleton.bones;
- var bones2 = vpd.bones;
- var table = {};
- for ( var i = 0; i < bones.length; i++ ) {
- var b = bones[ i ];
- table[ b.name ] = i;
- }
- var thV = new THREE.Vector3();
- var thQ = new THREE.Quaternion();
- for ( var i = 0; i < bones2.length; i++ ) {
- var b = bones2[ i ];
- var index = table[ b.name ];
- if ( index === undefined ) {
- continue;
- }
- var b2 = bones[ index ];
- var t = b.translation;
- var q = b.quaternion;
- thV.set( t[ 0 ], t[ 1 ], t[ 2 ] );
- thQ.set( q[ 0 ], q[ 1 ], q[ 2 ], q[ 3 ] );
- b2.position.add( thV );
- b2.quaternion.multiply( thQ );
- b2.updateMatrixWorld( true );
- }
- if ( params === undefined || params.preventIk !== true ) {
- var solver = new THREE.CCDIKSolver( mesh );
- solver.update();
- }
- if ( params === undefined || params.preventGrant !== true ) {
- if ( mesh.geometry.grants !== undefined ) {
- var solver = new THREE.MMDGrantSolver( mesh );
- solver.update();
- }
- }
- },
- /*
- * Note: These following three functions are workaround for r74dev.
- * THREE.PropertyMixer.apply() seems to save values into buffer cache
- * when mixer.update() is called.
- * ikSolver.update() and physics.update() change bone position/quaternion
- * without mixer.update() then buffer cache will be inconsistent.
- * So trying to avoid buffer cache inconsistency by doing
- * backup bones position/quaternion right after mixer.update() call
- * and then restore them after rendering.
- */
- initBackupBones: function ( mesh ) {
- mesh.skeleton.backupBones = [];
- for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
- mesh.skeleton.backupBones.push( mesh.skeleton.bones[ i ].clone() );
- }
- },
- backupBones: function ( mesh ) {
- mesh.skeleton.backupBoneIsSaved = true;
- for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
- var b = mesh.skeleton.backupBones[ i ];
- var b2 = mesh.skeleton.bones[ i ];
- b.position.copy( b2.position );
- b.quaternion.copy( b2.quaternion );
- }
- },
- restoreBones: function ( mesh ) {
- if ( mesh.skeleton.backupBoneIsSaved !== true ) {
- return;
- }
- mesh.skeleton.backupBoneIsSaved = false;
- for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
- var b = mesh.skeleton.bones[ i ];
- var b2 = mesh.skeleton.backupBones[ i ];
- b.position.copy( b2.position );
- b.quaternion.copy( b2.quaternion );
- }
- }
- };
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